Sat, 07 Sep 2013 20:58:24 +0200 |
Stefano Rivera |
Load on startup
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Sat, 07 Sep 2013 19:22:15 +0200 |
Stefano Rivera |
Don't put the starting level in the world, it just creates too much pain
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Sat, 07 Sep 2013 18:38:40 +0200 |
Stefano Rivera |
Rearrange progress saving, to happen on room entrance
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Sat, 07 Sep 2013 14:26:28 +0200 |
Stefano Rivera |
Replace menu and death screen with the starting level
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Sat, 07 Sep 2013 12:32:40 +0200 |
Stefano Rivera |
Move hard-coded starting point to levels meta file
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Sat, 07 Sep 2013 10:15:19 +0200 |
Stefano Rivera |
Add attacks to stats screen
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Fri, 06 Sep 2013 23:59:49 +0200 |
Stefano Rivera |
Don't crash if we have an out of date saved state
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Fri, 06 Sep 2013 22:52:24 +0200 |
Stefano Rivera |
Count deaths
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Fri, 06 Sep 2013 22:44:14 +0200 |
Stefano Rivera |
Move the inventory to world, to slightly reduce overall hackyness
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Fri, 06 Sep 2013 22:33:51 +0200 |
Stefano Rivera |
Change the flavour of magic in World
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Fri, 06 Sep 2013 15:14:27 +0200 |
Jeremy Thurgood |
Save door and lever state.
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Fri, 06 Sep 2013 13:42:42 +0200 |
Stefano Rivera |
Remember start position on a level (a bit hacky)
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Fri, 06 Sep 2013 12:59:51 +0200 |
Stefano Rivera |
Resume from the previous level
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Fri, 06 Sep 2013 00:32:38 +0200 |
Neil Muller |
Rename animate to update and pass seconds, for future fun
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Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
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Thu, 05 Sep 2013 13:09:14 +0200 |
Neil Muller |
Move protagonist to the world
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Thu, 05 Sep 2013 00:36:30 +0200 |
Stefano Rivera |
(really rubbish) bullets
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Wed, 04 Sep 2013 23:53:34 +0200 |
Stefano Rivera |
Save game state
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Wed, 04 Sep 2013 22:07:20 +0200 |
Neil Muller |
Add a world object to collect some stats
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