log nagslang/enemies.py @ 698:020e73192fe2 default tip

age author description
Tue, 10 Sep 2019 16:30:20 +0200 Neil Muller Some flake8 fixes
Sun, 08 Sep 2013 01:20:14 +0200 Neil Muller More attack range on spawned aliens
Sun, 08 Sep 2013 01:04:04 +0200 Stefano Rivera Only issue the cyan keycard once
Sun, 08 Sep 2013 00:53:29 +0200 Simon Cross Alien Death Sounds.
Sun, 08 Sep 2013 00:43:59 +0200 Simon Cross Bullet sounds.
Sat, 07 Sep 2013 23:57:55 +0200 Adrianna Pińska I mean cyan
Sat, 07 Sep 2013 23:57:28 +0200 Adrianna Pińska queen coughs up magenta keycard upon expiring
Sat, 07 Sep 2013 23:46:07 +0200 Jeremy Thurgood Cuddlier sheep.
Sat, 07 Sep 2013 22:03:00 +0200 Adrianna Pińska whitespace
Sat, 07 Sep 2013 22:01:03 +0200 Adrianna Pińska the black goat with a thousand young
Sat, 07 Sep 2013 18:16:32 +0200 Adrianna Pińska split out first alien chamber
Sat, 07 Sep 2013 15:19:33 +0200 Neil Muller Zero is allowed
Sat, 07 Sep 2013 14:52:15 +0200 Jeremy Thurgood Faster sheep running.
Sat, 07 Sep 2013 12:50:21 +0200 Jeremy Thurgood Sheep behaviour.
Sat, 07 Sep 2013 12:33:35 +0200 Jeremy Thurgood Sheep! (And refactoring!)
Sat, 07 Sep 2013 11:21:54 +0200 Jeremy Thurgood Better protagonist finding for enemies.
Sat, 07 Sep 2013 11:16:59 +0200 Stefano Rivera No, we really don't need EnemyDeathEvent
Sat, 07 Sep 2013 01:04:01 +0200 Stefano Rivera Use Result to handle firing
Sat, 07 Sep 2013 00:42:09 +0200 Stefano Rivera Use Result to handle enemy death (but keep the event for accounting purposes)
Fri, 06 Sep 2013 23:58:15 +0200 Stefano Rivera Use a result object to get new drawables back to the area
Fri, 06 Sep 2013 22:27:08 +0200 Jeremy Thurgood Use timers for enemy ballistics cooldown.
Fri, 06 Sep 2013 21:26:57 +0200 Neil Muller Start refactoring alien movement
Fri, 06 Sep 2013 21:07:24 +0200 Stefano Rivera Move ranged attack code to Enemy. Don't shoot through solid objects
Fri, 06 Sep 2013 20:25:06 +0200 Stefano Rivera Acid attacks shoot things that look like acid
Fri, 06 Sep 2013 20:10:46 +0200 Stefano Rivera ChargingEnemy spits acid
Fri, 06 Sep 2013 19:39:59 +0200 Stefano Rivera Kill dead speed limits
Fri, 06 Sep 2013 12:55:48 +0200 Jeremy Thurgood Enemies can hurt things again. (Oops.)
Fri, 06 Sep 2013 11:39:48 +0200 Jeremy Thurgood Physics-related cleanup.
Fri, 06 Sep 2013 10:49:19 +0200 Jeremy Thurgood Better wolf claw attack.
Fri, 06 Sep 2013 01:48:59 +0200 Stefano Rivera BOX is no longer accurate
Fri, 06 Sep 2013 00:41:49 +0200 Stefano Rivera Now *both* types of enemies die
Fri, 06 Sep 2013 00:36:14 +0200 Stefano Rivera Enemies leave corpses
Fri, 06 Sep 2013 00:32:38 +0200 Neil Muller Rename animate to update and pass seconds, for future fun
Fri, 06 Sep 2013 00:17:22 +0200 Stefano Rivera Enemies now die
Thu, 05 Sep 2013 13:34:37 +0200 Neil Muller simple slow charging alien
Thu, 05 Sep 2013 13:15:31 +0200 Neil Muller Protagonist and enemies should see the world
Thu, 05 Sep 2013 00:37:48 +0200 David Sharpe Correcting damage application
Thu, 05 Sep 2013 00:18:37 +0200 Neil Muller Fix function signature
Thu, 05 Sep 2013 00:05:17 +0200 David Sharpe Added collision damage with enemies.
Wed, 04 Sep 2013 21:16:09 +0200 Neil Muller Add hints for the level editor
Wed, 04 Sep 2013 18:40:00 +0200 Jeremy Thurgood Much better facing renderers.
Wed, 04 Sep 2013 15:06:33 +0200 Jeremy Thurgood Better rendering and movement detection.
Wed, 04 Sep 2013 14:53:37 +0200 Jeremy Thurgood Composition-based renderers.
Tue, 03 Sep 2013 23:42:51 +0200 Jeremy Thurgood Fun with mass and friction.
Tue, 03 Sep 2013 23:33:44 +0200 Stefano Rivera Break out Renderers
Tue, 03 Sep 2013 14:39:38 +0200 Neil Muller A patrolling alien