log nagslang/world.py @ 530:bc053b9ab53f

age author description
Sat, 07 Sep 2013 20:58:24 +0200 Stefano Rivera Load on startup
Sat, 07 Sep 2013 19:22:15 +0200 Stefano Rivera Don't put the starting level in the world, it just creates too much pain
Sat, 07 Sep 2013 18:38:40 +0200 Stefano Rivera Rearrange progress saving, to happen on room entrance
Sat, 07 Sep 2013 14:26:28 +0200 Stefano Rivera Replace menu and death screen with the starting level
Sat, 07 Sep 2013 12:32:40 +0200 Stefano Rivera Move hard-coded starting point to levels meta file
Sat, 07 Sep 2013 10:15:19 +0200 Stefano Rivera Add attacks to stats screen
Fri, 06 Sep 2013 23:59:49 +0200 Stefano Rivera Don't crash if we have an out of date saved state
Fri, 06 Sep 2013 22:52:24 +0200 Stefano Rivera Count deaths
Fri, 06 Sep 2013 22:44:14 +0200 Stefano Rivera Move the inventory to world, to slightly reduce overall hackyness
Fri, 06 Sep 2013 22:33:51 +0200 Stefano Rivera Change the flavour of magic in World
Fri, 06 Sep 2013 15:14:27 +0200 Jeremy Thurgood Save door and lever state.
Fri, 06 Sep 2013 13:42:42 +0200 Stefano Rivera Remember start position on a level (a bit hacky)
Fri, 06 Sep 2013 12:59:51 +0200 Stefano Rivera Resume from the previous level
Fri, 06 Sep 2013 00:32:38 +0200 Neil Muller Rename animate to update and pass seconds, for future fun
Thu, 05 Sep 2013 13:15:31 +0200 Neil Muller Protagonist and enemies should see the world
Thu, 05 Sep 2013 13:09:14 +0200 Neil Muller Move protagonist to the world
Thu, 05 Sep 2013 00:36:30 +0200 Stefano Rivera (really rubbish) bullets
Wed, 04 Sep 2013 23:53:34 +0200 Stefano Rivera Save game state
Wed, 04 Sep 2013 22:07:20 +0200 Neil Muller Add a world object to collect some stats