log nagslang/game_object.py @ 647:aeb366d97774

age author description
Sun, 08 Sep 2013 02:02:09 +0200 Stefano Rivera Show splash image on startup
Sun, 08 Sep 2013 01:16:40 +0200 Simon Cross Blast off home.
Sun, 08 Sep 2013 01:05:03 +0200 Neil Muller collider based moonlight and acid
Sun, 08 Sep 2013 00:46:17 +0200 Jeremy Thurgood Heavier SokoBoxes are sturdier.
Sun, 08 Sep 2013 00:43:59 +0200 Simon Cross Bullet sounds.
Sun, 08 Sep 2013 00:39:41 +0200 Jeremy Thurgood Better KeyedHatch.
Sun, 08 Sep 2013 00:32:32 +0200 Jeremy Thurgood KeyedHatch
Sat, 07 Sep 2013 23:28:20 +0200 Jeremy Thurgood Door sound.
Sat, 07 Sep 2013 23:13:35 +0200 David Sharpe Merge
Sat, 07 Sep 2013 23:13:01 +0200 David Sharpe Fuck you cargo bay!!!!!!
Sat, 07 Sep 2013 22:54:56 +0200 Simon Cross Tweak gravity well.
Sat, 07 Sep 2013 22:39:30 +0200 Neil Muller Make hatches movable
Sat, 07 Sep 2013 22:39:16 +0200 Jeremy Thurgood Only save state when PuzzleDoor is activated, not on update.
Sat, 07 Sep 2013 22:38:21 +0200 Simon Cross Fix gravity well requires.
Sat, 07 Sep 2013 22:26:53 +0200 David Sharpe More Cargo bay.
Sat, 07 Sep 2013 22:15:10 +0200 Jeremy Thurgood SokoBox.
Sat, 07 Sep 2013 22:09:53 +0200 Jeremy Thurgood Rename "bulkhead" to "hatch".
Sat, 07 Sep 2013 21:54:34 +0200 Jeremy Thurgood Apologetic comment.
Sat, 07 Sep 2013 21:48:42 +0200 Neil Muller Tweak terrain render creation logic
Sat, 07 Sep 2013 20:23:17 +0200 Stefano Rivera Sligthly pinker ephemeral notes
Sat, 07 Sep 2013 20:20:25 +0200 Stefano Rivera Ephemeral messages
Sat, 07 Sep 2013 20:09:31 +0200 Jeremy Thurgood Updated hangar.
Sat, 07 Sep 2013 19:22:15 +0200 Stefano Rivera Don't put the starting level in the world, it just creates too much pain
Sat, 07 Sep 2013 17:40:59 +0200 Jeremy Thurgood Better wall and bulkhead drawing.
Sat, 07 Sep 2013 16:47:01 +0200 Neil Muller Extra helper
Sat, 07 Sep 2013 16:43:44 +0200 Jeremy Thurgood Prettier bulkheads.
Sat, 07 Sep 2013 14:47:34 +0200 Jeremy Thurgood Herd ALL THE SHEEPS.
Sat, 07 Sep 2013 14:26:28 +0200 Stefano Rivera Replace menu and death screen with the starting level
Sat, 07 Sep 2013 13:39:10 +0200 davidsharpe Special relativistic gravities again.
Sat, 07 Sep 2013 13:34:19 +0200 davidsharpe Special relativistic gravities.
Sat, 07 Sep 2013 12:56:42 +0200 davidsharpe p8
Sat, 07 Sep 2013 12:53:20 +0200 davidsharpe Well, gravity push.
Sat, 07 Sep 2013 12:52:16 +0200 davidsharpe Well, gravity.
Sat, 07 Sep 2013 09:47:45 +0200 Adrianna Pińska better bubbles (work in progress)
Sat, 07 Sep 2013 08:59:55 +0200 Neil Muller Animated acid
Sat, 07 Sep 2013 01:04:01 +0200 Stefano Rivera Use Result to handle firing
Sat, 07 Sep 2013 00:34:00 +0200 Jeremy Thurgood Goodbye foul locked_door!
Fri, 06 Sep 2013 23:58:15 +0200 Stefano Rivera Use a result object to get new drawables back to the area
Fri, 06 Sep 2013 23:47:44 +0200 Jeremy Thurgood Fix positioning and debug print.
Fri, 06 Sep 2013 23:37:55 +0200 Jeremy Thurgood Some notes.
Fri, 06 Sep 2013 23:07:27 +0200 Stefano Rivera Create a nagslang.collectable module for collectables
Fri, 06 Sep 2013 23:03:28 +0200 Adrianna Pińska new acid and moonlight art
Fri, 06 Sep 2013 22:44:14 +0200 Stefano Rivera Move the inventory to world, to slightly reduce overall hackyness
Fri, 06 Sep 2013 21:56:57 +0200 Jeremy Thurgood Automatic weapons.
Fri, 06 Sep 2013 21:37:00 +0200 Stefano Rivera Make the inventory a set
Fri, 06 Sep 2013 20:45:02 +0200 Jeremy Thurgood Keycard doors.
Fri, 06 Sep 2013 20:25:06 +0200 Stefano Rivera Acid attacks shoot things that look like acid
Fri, 06 Sep 2013 20:12:07 +0200 Neil Muller Transparent moonlight
Fri, 06 Sep 2013 19:42:01 +0200 Jeremy Thurgood Refactor doors and add horrible temporoary image for someone to fix later.
Fri, 06 Sep 2013 19:14:04 +0200 Jeremy Thurgood Moonlight tiles force wolf form.
Fri, 06 Sep 2013 18:41:29 +0200 David Sharpe Tweaks to the claw attack.
Fri, 06 Sep 2013 17:29:50 +0200 Neil Muller Add convex requirement to hint
Fri, 06 Sep 2013 16:13:43 +0200 Neil Muller Hostile terrian objects
Fri, 06 Sep 2013 15:14:27 +0200 Jeremy Thurgood Save door and lever state.
Fri, 06 Sep 2013 11:48:48 +0200 Jeremy Thurgood More interesting claw attack.
Fri, 06 Sep 2013 10:49:19 +0200 Jeremy Thurgood Better wolf claw attack.
Fri, 06 Sep 2013 03:10:04 +0200 Adrianna Pińska laser gun
Fri, 06 Sep 2013 02:41:55 +0200 Simon Cross Fix claw attack rendering a bit.
Fri, 06 Sep 2013 02:01:30 +0200 Stefano Rivera Open bulkheads are no longer opaque to furniture
Fri, 06 Sep 2013 01:48:59 +0200 Stefano Rivera BOX is no longer accurate