log nagslang/enemies.py @ 358:911547a1c378

age author description
Fri, 06 Sep 2013 19:39:59 +0200 Stefano Rivera Kill dead speed limits
Fri, 06 Sep 2013 12:55:48 +0200 Jeremy Thurgood Enemies can hurt things again. (Oops.)
Fri, 06 Sep 2013 11:39:48 +0200 Jeremy Thurgood Physics-related cleanup.
Fri, 06 Sep 2013 10:49:19 +0200 Jeremy Thurgood Better wolf claw attack.
Fri, 06 Sep 2013 01:48:59 +0200 Stefano Rivera BOX is no longer accurate
Fri, 06 Sep 2013 00:41:49 +0200 Stefano Rivera Now *both* types of enemies die
Fri, 06 Sep 2013 00:36:14 +0200 Stefano Rivera Enemies leave corpses
Fri, 06 Sep 2013 00:32:38 +0200 Neil Muller Rename animate to update and pass seconds, for future fun
Fri, 06 Sep 2013 00:17:22 +0200 Stefano Rivera Enemies now die
Thu, 05 Sep 2013 13:34:37 +0200 Neil Muller simple slow charging alien
Thu, 05 Sep 2013 13:15:31 +0200 Neil Muller Protagonist and enemies should see the world
Thu, 05 Sep 2013 00:37:48 +0200 David Sharpe Correcting damage application
Thu, 05 Sep 2013 00:18:37 +0200 Neil Muller Fix function signature
Thu, 05 Sep 2013 00:05:17 +0200 David Sharpe Added collision damage with enemies.
Wed, 04 Sep 2013 21:16:09 +0200 Neil Muller Add hints for the level editor
Wed, 04 Sep 2013 18:40:00 +0200 Jeremy Thurgood Much better facing renderers.
Wed, 04 Sep 2013 15:06:33 +0200 Jeremy Thurgood Better rendering and movement detection.
Wed, 04 Sep 2013 14:53:37 +0200 Jeremy Thurgood Composition-based renderers.
Tue, 03 Sep 2013 23:42:51 +0200 Jeremy Thurgood Fun with mass and friction.
Tue, 03 Sep 2013 23:33:44 +0200 Stefano Rivera Break out Renderers
Tue, 03 Sep 2013 14:39:38 +0200 Neil Muller A patrolling alien