Fri, 06 Sep 2013 17:32:25 +0200 |
Neil Muller |
Allow copying polygon 6 into terrain objects
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Fri, 06 Sep 2013 02:39:56 +0200 |
Neil Muller |
Move quit button away from other stuff
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Fri, 06 Sep 2013 01:07:33 +0200 |
Simon Cross |
Fix typo.
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Thu, 05 Sep 2013 14:12:55 +0200 |
Neil Muller |
Add current mode hints
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Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
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Thu, 05 Sep 2013 12:04:14 +0200 |
Neil Muller |
Add a 'select object' with pop-up for easier editing
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Thu, 05 Sep 2013 00:37:23 +0200 |
Neil Muller |
Better reporting of object errors. Fix incorrect assumption about ordering
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Thu, 05 Sep 2013 00:05:03 +0200 |
Neil Muller |
Object editing
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Wed, 04 Sep 2013 23:46:06 +0200 |
Neil Muller |
Add framework of edit object dialog
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Wed, 04 Sep 2013 22:20:36 +0200 |
Neil Muller |
Can has delete objects
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Wed, 04 Sep 2013 21:32:55 +0200 |
Neil Muller |
More work towards object editing
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Wed, 04 Sep 2013 18:04:59 +0200 |
Neil Muller |
Display list of objects to edit / delete
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Wed, 04 Sep 2013 16:56:24 +0200 |
Neil Muller |
Always show objects in objects mode
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Wed, 04 Sep 2013 16:37:10 +0200 |
Neil Muller |
Add placeholder object mode menu
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Tue, 03 Sep 2013 23:32:46 +0200 |
Neil Muller |
PEP8
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Tue, 03 Sep 2013 23:31:54 +0200 |
Neil Muller |
Munge in interior wall drawing
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Tue, 03 Sep 2013 23:14:48 +0200 |
Neil Muller |
Display interior walls and start working towards drawing them
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Tue, 03 Sep 2013 22:53:23 +0200 |
Neil Muller |
Add showing objects to the level editor
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Tue, 03 Sep 2013 22:19:20 +0200 |
Neil Muller |
Add dummy check boxes
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Tue, 03 Sep 2013 22:10:38 +0200 |
Neil Muller |
Reorder startup to avoid pygame init issues
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Tue, 03 Sep 2013 20:10:44 +0200 |
Stefano Rivera |
Err, in pymunk coordinates
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Tue, 03 Sep 2013 19:31:28 +0200 |
Stefano Rivera |
Output coordinates from the level editor, to help place things
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Tue, 03 Sep 2013 11:21:43 +0200 |
Neil Muller |
Allow using right mouse button to drag level display
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Tue, 03 Sep 2013 11:21:11 +0200 |
Neil Muller |
Remove stale debugging print
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Tue, 03 Sep 2013 11:19:03 +0200 |
Neil Muller |
Fix 'fill exterior' button
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Mon, 02 Sep 2013 23:53:11 +0200 |
Stefano Rivera |
Scroll wheel
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Mon, 02 Sep 2013 23:48:09 +0200 |
Stefano Rivera |
Levels need a pymunk Space to load
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Mon, 02 Sep 2013 23:43:44 +0200 |
Stefano Rivera |
Rejig sys.path hacking above albow import, so I can hide it in the root of my repo
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Mon, 02 Sep 2013 23:39:08 +0200 |
Stefano Rivera |
Revert that crazy hack, nobody was meant to see it
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Mon, 02 Sep 2013 23:38:11 +0200 |
Stefano Rivera |
Rebuild PNG
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Mon, 02 Sep 2013 18:19:57 +0200 |
Neil Muller |
Add hack'ish 'close polygon' option
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Mon, 02 Sep 2013 17:57:06 +0200 |
Neil Muller |
Tweak button creation code
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Mon, 02 Sep 2013 16:40:56 +0200 |
Neil Muller |
Use dialogs to report save results
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Mon, 02 Sep 2013 15:29:37 +0200 |
Neil Muller |
Add fill button
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Mon, 02 Sep 2013 15:24:21 +0200 |
Neil Muller |
add save button
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Mon, 02 Sep 2013 15:04:42 +0200 |
Neil Muller |
More albow
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Mon, 02 Sep 2013 14:09:39 +0200 |
Neil Muller |
Partially albowify the level editor
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Mon, 02 Sep 2013 13:59:11 +0200 |
Neil Muller |
Add fonts needed for Albowifying the editor
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Mon, 02 Sep 2013 11:54:13 +0200 |
Neil Muller |
more pep8 cleanup
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Mon, 02 Sep 2013 11:20:34 +0200 |
Neil Muller |
Support showing exterior filled view in the editor
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Sun, 01 Sep 2013 21:41:49 +0200 |
Stefano Rivera |
Move save() to Level
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Sun, 01 Sep 2013 21:39:16 +0200 |
Stefano Rivera |
Shebang and path hacking, so that the area_editor runs
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Sun, 01 Sep 2013 18:55:19 +0200 |
Neil Muller |
Use resource get_file
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Sun, 01 Sep 2013 18:50:19 +0200 |
Neil Muller |
Only save levels if the loops are closed
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Sun, 01 Sep 2013 18:29:04 +0200 |
Neil Muller |
The level editor
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