Fri, 06 Sep 2013 20:10:46 +0200 |
Stefano Rivera |
ChargingEnemy spits acid
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Fri, 06 Sep 2013 19:39:59 +0200 |
Stefano Rivera |
Kill dead speed limits
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Fri, 06 Sep 2013 12:55:48 +0200 |
Jeremy Thurgood |
Enemies can hurt things again. (Oops.)
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Fri, 06 Sep 2013 11:39:48 +0200 |
Jeremy Thurgood |
Physics-related cleanup.
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Fri, 06 Sep 2013 10:49:19 +0200 |
Jeremy Thurgood |
Better wolf claw attack.
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Fri, 06 Sep 2013 01:48:59 +0200 |
Stefano Rivera |
BOX is no longer accurate
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Fri, 06 Sep 2013 00:41:49 +0200 |
Stefano Rivera |
Now *both* types of enemies die
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Fri, 06 Sep 2013 00:36:14 +0200 |
Stefano Rivera |
Enemies leave corpses
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Fri, 06 Sep 2013 00:32:38 +0200 |
Neil Muller |
Rename animate to update and pass seconds, for future fun
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Fri, 06 Sep 2013 00:17:22 +0200 |
Stefano Rivera |
Enemies now die
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Thu, 05 Sep 2013 13:34:37 +0200 |
Neil Muller |
simple slow charging alien
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Thu, 05 Sep 2013 13:15:31 +0200 |
Neil Muller |
Protagonist and enemies should see the world
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Thu, 05 Sep 2013 00:37:48 +0200 |
David Sharpe |
Correcting damage application
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Thu, 05 Sep 2013 00:18:37 +0200 |
Neil Muller |
Fix function signature
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Thu, 05 Sep 2013 00:05:17 +0200 |
David Sharpe |
Added collision damage with enemies.
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Wed, 04 Sep 2013 21:16:09 +0200 |
Neil Muller |
Add hints for the level editor
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Wed, 04 Sep 2013 18:40:00 +0200 |
Jeremy Thurgood |
Much better facing renderers.
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Wed, 04 Sep 2013 15:06:33 +0200 |
Jeremy Thurgood |
Better rendering and movement detection.
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Wed, 04 Sep 2013 14:53:37 +0200 |
Jeremy Thurgood |
Composition-based renderers.
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Tue, 03 Sep 2013 23:42:51 +0200 |
Jeremy Thurgood |
Fun with mass and friction.
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Tue, 03 Sep 2013 23:33:44 +0200 |
Stefano Rivera |
Break out Renderers
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Tue, 03 Sep 2013 14:39:38 +0200 |
Neil Muller |
A patrolling alien
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