Mercurial > nagslang
graph
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MergeThu, 05 Sep 2013 17:09:59 +0200, by David Fraser
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Merge branchThu, 05 Sep 2013 16:41:02 +0200, by David Fraser
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Added requirements.txt and use it from setup.pyThu, 05 Sep 2013 16:40:04 +0200, by David Fraser
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Collect gun (which currently looks like a bullet) to shoot.Thu, 05 Sep 2013 16:43:25 +0200, by Jeremy Thurgood
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Basic deathThu, 05 Sep 2013 16:34:17 +0200, by Neil Muller
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Those tabs were irritating meThu, 05 Sep 2013 16:16:49 +0200, by Stefano Rivera
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Fire on Ctrl too (z isn't convenient on Dvorak)Thu, 05 Sep 2013 16:15:37 +0200, by Stefano Rivera
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Toggle switch, sans art.Thu, 05 Sep 2013 16:10:57 +0200, by Jeremy Thurgood
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Protagonist actions, now required for operating doors.Thu, 05 Sep 2013 15:58:24 +0200, by Jeremy Thurgood
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Add current mode hintsThu, 05 Sep 2013 14:12:55 +0200, by Neil Muller
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Don't crash on empty wallsThu, 05 Sep 2013 13:47:22 +0200, by Neil Muller
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simple slow charging alienThu, 05 Sep 2013 13:34:37 +0200, by Neil Muller
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Protagonist and enemies should see the worldThu, 05 Sep 2013 13:15:31 +0200, by Neil Muller
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Move protagonist to the worldThu, 05 Sep 2013 13:09:14 +0200, by Neil Muller
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Add a 'select object' with pop-up for easier editingThu, 05 Sep 2013 12:04:14 +0200, by Neil Muller
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Add object returns for use in the level editorThu, 05 Sep 2013 12:03:34 +0200, by Neil Muller
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Swap order of S frames, so U-turns aren't as freakyThu, 05 Sep 2013 10:52:41 +0200, by Neil Muller
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Stop music when the level ends.Thu, 05 Sep 2013 01:16:40 +0200, by Simon Cross
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Sources for sounds.Thu, 05 Sep 2013 01:07:42 +0200, by Simon Cross
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First sound and music.Thu, 05 Sep 2013 00:54:48 +0200, by Simon Cross
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Add first draft of sound support.Thu, 05 Sep 2013 00:54:26 +0200, by Simon Cross
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Add generic tmp folder to hgignore.Thu, 05 Sep 2013 00:53:57 +0200, by Simon Cross
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The daily screenshotThu, 05 Sep 2013 00:48:42 +0200, by Neil Muller
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Pep8Thu, 05 Sep 2013 00:41:42 +0200, by David Sharpe
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Correcting damage applicationThu, 05 Sep 2013 00:37:48 +0200, by David Sharpe
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PEP8Thu, 05 Sep 2013 00:39:55 +0200, by Neil Muller
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Add angle to doorsThu, 05 Sep 2013 00:38:14 +0200, by Neil Muller
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Better reporting of object errors. Fix incorrect assumption about orderingThu, 05 Sep 2013 00:37:23 +0200, by Neil Muller
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(really rubbish) bulletsThu, 05 Sep 2013 00:36:30 +0200, by Stefano Rivera
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note is now a terminalThu, 05 Sep 2013 00:32:56 +0200, by Adrianna Pińska
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Fix function signatureThu, 05 Sep 2013 00:18:37 +0200, by Neil Muller
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Added collision damage with enemies.Thu, 05 Sep 2013 00:05:17 +0200, by David Sharpe
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PEP8Thu, 05 Sep 2013 00:08:58 +0200, by David Sharpe
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Collision handlers get the protagonist.Thu, 05 Sep 2013 00:06:37 +0200, by Jeremy Thurgood
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Object editingThu, 05 Sep 2013 00:05:03 +0200, by Neil Muller
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doorThu, 05 Sep 2013 00:04:25 +0200, by Adrianna Pińska
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west-facing humanWed, 04 Sep 2013 23:53:45 +0200, by Adrianna Pińska
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Save game stateWed, 04 Sep 2013 23:53:34 +0200, by Stefano Rivera
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Add framework of edit object dialogWed, 04 Sep 2013 23:46:06 +0200, by Neil Muller
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west-facing werewolfWed, 04 Sep 2013 23:42:09 +0200, by Adrianna Pińska
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Stuff.Wed, 04 Sep 2013 23:05:44 +0200, by David Sharpe
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More pep8Wed, 04 Sep 2013 22:48:47 +0200, by David Sharpe
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Pep8Wed, 04 Sep 2013 22:48:10 +0200, by David Sharpe
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Added health to protagonist.Wed, 04 Sep 2013 22:46:29 +0200, by David Sharpe
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MergeWed, 04 Sep 2013 22:26:36 +0200, by David Sharpe
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MergeWed, 04 Sep 2013 22:26:15 +0200, by David Sharpe
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Added health bar to main screen.Wed, 04 Sep 2013 22:25:54 +0200, by David Sharpe
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MergeWed, 04 Sep 2013 20:20:13 +0200, by David Sharpe
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MergeWed, 04 Sep 2013 01:23:43 +0200, by David Sharpe
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Updated TODOsWed, 04 Sep 2013 01:23:32 +0200, by David Sharpe
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Can has delete objectsWed, 04 Sep 2013 22:20:36 +0200, by Neil Muller
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Add a world object to collect some statsWed, 04 Sep 2013 22:07:20 +0200, by Neil Muller
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Add multiline widgetWed, 04 Sep 2013 22:06:55 +0200, by Neil Muller
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More work towards object editingWed, 04 Sep 2013 21:32:55 +0200, by Neil Muller
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Add hints for the level editorWed, 04 Sep 2013 21:16:09 +0200, by Neil Muller
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north-facing humanWed, 04 Sep 2013 19:11:00 +0200, by Adrianna Pińska
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Update TODO.txt.Wed, 04 Sep 2013 19:09:02 +0200, by Jeremy Thurgood
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protagonist rename of doomWed, 04 Sep 2013 18:55:57 +0200, by Adrianna Pińska
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Avoid indirection in MakefileWed, 04 Sep 2013 18:45:18 +0200, by Stefano Rivera
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Remove unused stuff.Wed, 04 Sep 2013 18:41:06 +0200, by Jeremy Thurgood