Mercurial > nagslang
graph
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Tweak 'draw exterior' logic to handle surrounded polygons betterMon, 02 Sep 2013 15:44:57 +0200, by Neil Muller
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Add fill buttonMon, 02 Sep 2013 15:29:37 +0200, by Neil Muller
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add save buttonMon, 02 Sep 2013 15:24:21 +0200, by Neil Muller
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More albowMon, 02 Sep 2013 15:04:42 +0200, by Neil Muller
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Fallback to pytest's skip exceptionMon, 02 Sep 2013 15:00:28 +0200, by Stefano Rivera
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Appease the gods of PEP-8Mon, 02 Sep 2013 14:51:50 +0200, by Stefano Rivera
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Test with dump_s and load_sMon, 02 Sep 2013 14:50:30 +0200, by Stefano Rivera
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Refactored as classes for readability and to make it easier to support more typesMon, 02 Sep 2013 14:45:18 +0200, by Stefano Rivera
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Some basic puzzle tests.Mon, 02 Sep 2013 14:25:16 +0200, by Jeremy Thurgood
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Partially albowify the level editorMon, 02 Sep 2013 14:09:39 +0200, by Neil Muller
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Add fonts needed for Albowifying the editorMon, 02 Sep 2013 13:59:11 +0200, by Neil Muller
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Layered drawing.Mon, 02 Sep 2013 14:01:55 +0200, by Jeremy Thurgood
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FloorLight, linked to a FloorSwitch.Mon, 02 Sep 2013 13:48:24 +0200, by Jeremy Thurgood
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List of drawables in area.Mon, 02 Sep 2013 13:29:30 +0200, by Jeremy Thurgood
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More consistent debug rendering.Mon, 02 Sep 2013 13:21:53 +0200, by Jeremy Thurgood
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Support a common stylistic variationMon, 02 Sep 2013 13:05:25 +0200, by Stefano Rivera
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Rename to yamlishMon, 02 Sep 2013 11:56:08 +0200, by Stefano Rivera
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draw protagnist bounding box in debug mode. Redo drawing logic to avoid pymunk noiseMon, 02 Sep 2013 12:45:06 +0200, by Neil Muller
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Cleaner direction key management.Mon, 02 Sep 2013 12:01:25 +0200, by Jeremy Thurgood
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more pep8 cleanupMon, 02 Sep 2013 11:54:13 +0200, by Neil Muller
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Fix newer pep8 continuation complaintMon, 02 Sep 2013 11:50:04 +0200, by Neil Muller
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Add WASD controls, switch to "c" for form change.Mon, 02 Sep 2013 11:41:39 +0200, by Jeremy Thurgood
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Support showing exterior filled view in the editorMon, 02 Sep 2013 11:20:34 +0200, by Neil Muller
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Fill the exterior with the blackness of spaceMon, 02 Sep 2013 11:20:04 +0200, by Neil Muller
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Comment out shape drawing for protagonist. Useful for debugging, but pymunk vomits all over stdout when drawing polygons.Mon, 02 Sep 2013 11:20:17 +0200, by Jeremy Thurgood
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Rectangular human protagonist shape, refactored physicsers.Mon, 02 Sep 2013 11:10:50 +0200, by Jeremy Thurgood
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Start next to the wall, not in it.Mon, 02 Sep 2013 08:47:05 +0200, by Jeremy Thurgood
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Remove NullPhysicser, since it looks like everything needs PHYSICS!!!Mon, 02 Sep 2013 08:36:46 +0200, by Jeremy Thurgood
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Dump our YAML subset tooMon, 02 Sep 2013 02:18:50 +0200, by Stefano Rivera
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Simple (subset of) YAML parserMon, 02 Sep 2013 00:55:59 +0200, by Stefano Rivera