Mercurial > nagslang
graph
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The daily screenshotThu, 05 Sep 2013 00:48:42 +0200, by Neil Muller
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Pep8Thu, 05 Sep 2013 00:41:42 +0200, by David Sharpe
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Correcting damage applicationThu, 05 Sep 2013 00:37:48 +0200, by David Sharpe
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PEP8Thu, 05 Sep 2013 00:39:55 +0200, by Neil Muller
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Add angle to doorsThu, 05 Sep 2013 00:38:14 +0200, by Neil Muller
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Better reporting of object errors. Fix incorrect assumption about orderingThu, 05 Sep 2013 00:37:23 +0200, by Neil Muller
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(really rubbish) bulletsThu, 05 Sep 2013 00:36:30 +0200, by Stefano Rivera
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note is now a terminalThu, 05 Sep 2013 00:32:56 +0200, by Adrianna Pińska
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Fix function signatureThu, 05 Sep 2013 00:18:37 +0200, by Neil Muller
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Added collision damage with enemies.Thu, 05 Sep 2013 00:05:17 +0200, by David Sharpe
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PEP8Thu, 05 Sep 2013 00:08:58 +0200, by David Sharpe
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Collision handlers get the protagonist.Thu, 05 Sep 2013 00:06:37 +0200, by Jeremy Thurgood
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Object editingThu, 05 Sep 2013 00:05:03 +0200, by Neil Muller
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doorThu, 05 Sep 2013 00:04:25 +0200, by Adrianna Pińska
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west-facing humanWed, 04 Sep 2013 23:53:45 +0200, by Adrianna Pińska
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Save game stateWed, 04 Sep 2013 23:53:34 +0200, by Stefano Rivera
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Add framework of edit object dialogWed, 04 Sep 2013 23:46:06 +0200, by Neil Muller
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west-facing werewolfWed, 04 Sep 2013 23:42:09 +0200, by Adrianna Pińska
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Stuff.Wed, 04 Sep 2013 23:05:44 +0200, by David Sharpe
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More pep8Wed, 04 Sep 2013 22:48:47 +0200, by David Sharpe
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Pep8Wed, 04 Sep 2013 22:48:10 +0200, by David Sharpe
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Added health to protagonist.Wed, 04 Sep 2013 22:46:29 +0200, by David Sharpe
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MergeWed, 04 Sep 2013 22:26:36 +0200, by David Sharpe
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MergeWed, 04 Sep 2013 22:26:15 +0200, by David Sharpe
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Added health bar to main screen.Wed, 04 Sep 2013 22:25:54 +0200, by David Sharpe
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MergeWed, 04 Sep 2013 20:20:13 +0200, by David Sharpe
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MergeWed, 04 Sep 2013 01:23:43 +0200, by David Sharpe
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Updated TODOsWed, 04 Sep 2013 01:23:32 +0200, by David Sharpe
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Can has delete objectsWed, 04 Sep 2013 22:20:36 +0200, by Neil Muller
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Add a world object to collect some statsWed, 04 Sep 2013 22:07:20 +0200, by Neil Muller
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Add multiline widgetWed, 04 Sep 2013 22:06:55 +0200, by Neil Muller
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More work towards object editingWed, 04 Sep 2013 21:32:55 +0200, by Neil Muller
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Add hints for the level editorWed, 04 Sep 2013 21:16:09 +0200, by Neil Muller
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north-facing humanWed, 04 Sep 2013 19:11:00 +0200, by Adrianna Pińska
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Update TODO.txt.Wed, 04 Sep 2013 19:09:02 +0200, by Jeremy Thurgood
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protagonist rename of doomWed, 04 Sep 2013 18:55:57 +0200, by Adrianna Pińska
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Avoid indirection in MakefileWed, 04 Sep 2013 18:45:18 +0200, by Stefano Rivera
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Remove unused stuff.Wed, 04 Sep 2013 18:41:06 +0200, by Jeremy Thurgood
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Much better facing renderers.Wed, 04 Sep 2013 18:40:00 +0200, by Jeremy Thurgood
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generated pngs for south-facing humanWed, 04 Sep 2013 18:37:43 +0200, by Adrianna Pińska
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human facing southWed, 04 Sep 2013 18:30:47 +0200, by Adrianna Pińska
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A stupid, simple menuWed, 04 Sep 2013 18:30:08 +0200, by Stefano Rivera
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Display list of objects to edit / deleteWed, 04 Sep 2013 18:04:59 +0200, by Neil Muller
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Bulkheads are bits of wall you can walk through.Wed, 04 Sep 2013 17:25:26 +0200, by Jeremy Thurgood
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Always show objects in objects modeWed, 04 Sep 2013 16:56:24 +0200, by Neil Muller
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Overlays belong in renderWed, 04 Sep 2013 16:53:24 +0200, by Stefano Rivera
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Fix embarrassing leftover underscore.Wed, 04 Sep 2013 16:48:43 +0200, by Jeremy Thurgood
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Add placeholder object mode menuWed, 04 Sep 2013 16:37:10 +0200, by Neil Muller
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Less hacky rotation suppression.Wed, 04 Sep 2013 16:21:21 +0200, by Jeremy Thurgood
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Better rendering and movement detection.Wed, 04 Sep 2013 15:06:33 +0200, by Jeremy Thurgood
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Composition-based renderers.Wed, 04 Sep 2013 14:53:37 +0200, by Jeremy Thurgood
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Clunkier properties to make pyflakes happy.Wed, 04 Sep 2013 13:15:48 +0200, by Jeremy Thurgood
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Better protagonist physicser.Wed, 04 Sep 2013 13:13:11 +0200, by Jeremy Thurgood
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ScreenshotWed, 04 Sep 2013 01:14:49 +0200, by Stefano Rivera
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Build PNGsWed, 04 Sep 2013 00:17:50 +0200, by Stefano Rivera
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werewolf facing northWed, 04 Sep 2013 00:15:11 +0200, by Adrianna Pińska
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Pass display offset to overlays for when the display is larger than the levelWed, 04 Sep 2013 00:11:29 +0200, by Neil Muller
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werewolf facing southTue, 03 Sep 2013 23:58:57 +0200, by Adrianna Pińska
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Drop compatibility imports, and allow an optional module on classnamesTue, 03 Sep 2013 23:45:56 +0200, by Stefano Rivera
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Fun with mass and friction.Tue, 03 Sep 2013 23:42:51 +0200, by Jeremy Thurgood
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Break out RenderersTue, 03 Sep 2013 23:33:44 +0200, by Stefano Rivera
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PEP8Tue, 03 Sep 2013 23:32:46 +0200, by Neil Muller
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Munge in interior wall drawingTue, 03 Sep 2013 23:31:54 +0200, by Neil Muller
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Display interior walls and start working towards drawing themTue, 03 Sep 2013 23:14:48 +0200, by Neil Muller
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And another puzzler for level-importingTue, 03 Sep 2013 23:29:15 +0200, by Stefano Rivera
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Level doesn't gave a get_drawables() getter any more, that was rubbishTue, 03 Sep 2013 23:28:38 +0200, by Stefano Rivera
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Break puzzlers out of game_object.pyTue, 03 Sep 2013 23:27:25 +0200, by Stefano Rivera
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Fix protagonist physicsers.Tue, 03 Sep 2013 23:16:09 +0200, by Jeremy Thurgood
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Add showing objects to the level editorTue, 03 Sep 2013 22:53:23 +0200, by Neil Muller
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Add dummy check boxesTue, 03 Sep 2013 22:19:20 +0200, by Neil Muller
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Interior walls.Tue, 03 Sep 2013 22:50:29 +0200, by Jeremy Thurgood
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Overlays that don't suck as muchTue, 03 Sep 2013 22:24:38 +0200, by Stefano Rivera
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Reorder startup to avoid pygame init issuesTue, 03 Sep 2013 22:10:38 +0200, by Neil Muller
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Note imageTue, 03 Sep 2013 22:02:33 +0200, by Stefano Rivera
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Add some notes on requirements to the readmeTue, 03 Sep 2013 21:53:24 +0200, by Neil Muller
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Document collision handler a little better.Tue, 03 Sep 2013 21:16:22 +0200, by Jeremy Thurgood
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Overlay notesTue, 03 Sep 2013 21:47:24 +0200, by Stefano Rivera
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Don't render the old scene with the protagnist's new position during scene changesTue, 03 Sep 2013 21:44:55 +0200, by Neil Muller
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Activate door with switch.Tue, 03 Sep 2013 21:09:55 +0200, by Jeremy Thurgood
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Better collision handling, potentially locked doors.Tue, 03 Sep 2013 20:24:25 +0200, by Jeremy Thurgood
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Err, in pymunk coordinatesTue, 03 Sep 2013 20:10:44 +0200, by Stefano Rivera
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Some refactoring and fixing, start of better collision handling.Tue, 03 Sep 2013 20:06:12 +0200, by Jeremy Thurgood
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Make FloorSwitchPuzzler are more generic CollidePuzzlerTue, 03 Sep 2013 19:48:02 +0200, by Stefano Rivera
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Output coordinates from the level editor, to help place thingsTue, 03 Sep 2013 19:31:28 +0200, by Stefano Rivera
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We have doorsTue, 03 Sep 2013 19:09:07 +0200, by Stefano Rivera
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Re-canonicalize level1 after rebase mergeTue, 03 Sep 2013 17:37:16 +0200, by Neil Muller
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Fix destintion and add internal doorTue, 03 Sep 2013 16:59:00 +0200, by Neil Muller
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Add DoorEvent and tweak ScreenChange to keep more state when the player goes through a doorTue, 03 Sep 2013 16:58:45 +0200, by Neil Muller
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Add some state manipulation helper methodsTue, 03 Sep 2013 16:57:09 +0200, by Neil Muller
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Round-tripped levels through the editor to canonicalize themTue, 03 Sep 2013 17:15:00 +0200, by Stefano Rivera
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Add doors to the levelsTue, 03 Sep 2013 16:12:24 +0200, by Neil Muller
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Initial door objectTue, 03 Sep 2013 16:12:15 +0200, by Neil Muller
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add level2 to list of screensTue, 03 Sep 2013 16:11:50 +0200, by Neil Muller
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Add a level2Tue, 03 Sep 2013 16:08:25 +0200, by Neil Muller
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Tweak resources.get_file to allow creating non-existant filesTue, 03 Sep 2013 16:07:56 +0200, by Neil Muller
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Very placeholder art for doorTue, 03 Sep 2013 15:37:09 +0200, by Neil Muller
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outstanding art TODOTue, 03 Sep 2013 15:27:58 +0200, by Adrianna Pińska
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Update TODO a bitTue, 03 Sep 2013 15:21:15 +0200, by Neil Muller
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Add alien to level1Tue, 03 Sep 2013 14:39:48 +0200, by Neil Muller
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A patrolling alienTue, 03 Sep 2013 14:39:38 +0200, by Neil Muller
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Allow using right mouse button to drag level displayTue, 03 Sep 2013 11:21:43 +0200, by Neil Muller
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Remove stale debugging printTue, 03 Sep 2013 11:21:11 +0200, by Neil Muller
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Fix 'fill exterior' buttonTue, 03 Sep 2013 11:19:03 +0200, by Neil Muller
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Round-tripping through load/save shouldn't discard objectsTue, 03 Sep 2013 10:47:27 +0200, by Neil Muller
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Screenshot for day 2.Tue, 03 Sep 2013 01:21:24 +0200, by Jeremy Thurgood
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Pictures for lights and switches.Tue, 03 Sep 2013 01:00:29 +0200, by Jeremy Thurgood
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Skip loading images before the display is initialized (so the level editor can start again)Tue, 03 Sep 2013 00:52:22 +0200, by Stefano Rivera
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Consolidate image rendering stuff a bit.Tue, 03 Sep 2013 00:50:11 +0200, by Jeremy Thurgood
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Stickier facingsTue, 03 Sep 2013 00:10:54 +0200, by Neil Muller
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Moar PNGsMon, 02 Sep 2013 23:53:48 +0200, by Stefano Rivera
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Scroll wheelMon, 02 Sep 2013 23:53:11 +0200, by Stefano Rivera
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front and back viewsMon, 02 Sep 2013 23:52:24 +0200, by Neil Muller
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Crates look like crates.Mon, 02 Sep 2013 23:49:27 +0200, by Jeremy Thurgood
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floor sensors and lightsMon, 02 Sep 2013 23:48:59 +0200, by Adrianna Pińska
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Levels need a pymunk Space to loadMon, 02 Sep 2013 23:48:09 +0200, by Stefano Rivera
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Rejig sys.path hacking above albow import, so I can hide it in the root of my repoMon, 02 Sep 2013 23:43:44 +0200, by Stefano Rivera
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Revert that crazy hack, nobody was meant to see itMon, 02 Sep 2013 23:39:08 +0200, by Stefano Rivera
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Rebuild PNGMon, 02 Sep 2013 23:38:11 +0200, by Stefano Rivera
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make crate smallerMon, 02 Sep 2013 23:37:10 +0200, by Adrianna Pińska
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Build new PNGsMon, 02 Sep 2013 23:19:46 +0200, by Stefano Rivera