Mercurial > nagslang
graph
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more alientunnelsSat, 07 Sep 2013 16:02:07 +0200, by Adrianna Pińska
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Fix boogs.Sat, 07 Sep 2013 15:59:28 +0200, by Simon Cross
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Unset move point when selecting drawSat, 07 Sep 2013 15:55:27 +0200, by Neil Muller
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Protect against corner case crashSat, 07 Sep 2013 15:53:20 +0200, by Neil Muller
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Sheep puzzle yields keycard.Sat, 07 Sep 2013 15:42:37 +0200, by Jeremy Thurgood
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Merge.Sat, 07 Sep 2013 15:42:30 +0200, by Simon Cross
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Move whole polygons.Sat, 07 Sep 2013 15:39:49 +0200, by Simon Cross
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Use right cordinates for interior wallsSat, 07 Sep 2013 15:32:24 +0200, by Neil Muller
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Better CollidePuzzler behaviour.Sat, 07 Sep 2013 15:26:00 +0200, by Jeremy Thurgood
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Smaller sheep pen.Sat, 07 Sep 2013 15:21:00 +0200, by Jeremy Thurgood
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Don't show debugging shapes by default in DEBUG modeSat, 07 Sep 2013 15:23:39 +0200, by Stefano Rivera
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Zero is allowedSat, 07 Sep 2013 15:19:33 +0200, by Neil Muller
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Hack to fix call to snap_to_grid from EditLevelSat, 07 Sep 2013 15:17:26 +0200, by Neil Muller
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some changes to tunnelsSat, 07 Sep 2013 15:15:17 +0200, by Adrianna Pińska
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Combine zoom and offset more correctlySat, 07 Sep 2013 15:12:02 +0200, by Neil Muller
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Better convex polygon protectionSat, 07 Sep 2013 15:08:59 +0200, by Neil Muller
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DEBUG: Command line starting area and pointSat, 07 Sep 2013 15:04:39 +0200, by Stefano Rivera
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Set the nameSat, 07 Sep 2013 14:54:43 +0200, by Stefano Rivera
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Faster sheep running.Sat, 07 Sep 2013 14:52:15 +0200, by Jeremy Thurgood
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Add offset support.Sat, 07 Sep 2013 14:48:53 +0200, by Simon Cross
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Herd ALL THE SHEEPS.Sat, 07 Sep 2013 14:47:34 +0200, by Jeremy Thurgood
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Shape generator.Sat, 07 Sep 2013 14:42:21 +0200, by Simon Cross
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alien tileSat, 07 Sep 2013 14:39:29 +0200, by Adrianna Pińska
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Also scale current lineSat, 07 Sep 2013 14:36:31 +0200, by Neil Muller
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Add Death event to reduce death code duplicationSat, 07 Sep 2013 14:36:09 +0200, by Stefano Rivera
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Don't allow placing points outside the levelSat, 07 Sep 2013 14:30:27 +0200, by Neil Muller
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Remove sheep from start levelSat, 07 Sep 2013 14:26:47 +0200, by Stefano Rivera
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Replace menu and death screen with the starting levelSat, 07 Sep 2013 14:26:28 +0200, by Stefano Rivera
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Scale lines when we zoom outSat, 07 Sep 2013 14:19:31 +0200, by Neil Muller
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Round level coordinatesSat, 07 Sep 2013 14:14:41 +0200, by Neil Muller
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empty alien tunnelsSat, 07 Sep 2013 14:10:46 +0200, by Adrianna Pińska
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PEP8Sat, 07 Sep 2013 13:53:26 +0200, by Neil Muller
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avoid some workSat, 07 Sep 2013 13:52:34 +0200, by Neil Muller
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Cache tiling of the backgroundSat, 07 Sep 2013 13:52:16 +0200, by Neil Muller
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Merge.Sat, 07 Sep 2013 13:47:10 +0200, by David Sharpe
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Special relativistic gravities again.Sat, 07 Sep 2013 13:39:10 +0200, by davidsharpe
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Automated mergeSat, 07 Sep 2013 13:34:38 +0200, by davidsharpe
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Special relativistic gravities.Sat, 07 Sep 2013 13:34:19 +0200, by davidsharpe
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Increment by 5.Sat, 07 Sep 2013 13:34:55 +0200, by Simon Cross
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Safer color accessSat, 07 Sep 2013 13:34:01 +0200, by Neil Muller
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Actually snap to grid.Sat, 07 Sep 2013 13:30:06 +0200, by Simon Cross
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Tweak button layoutSat, 07 Sep 2013 13:05:41 +0200, by Neil Muller
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Tweak zoom button layoutSat, 07 Sep 2013 13:00:31 +0200, by Neil Muller
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PEP8 fix.Sat, 07 Sep 2013 13:00:36 +0200, by Simon Cross
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Merge.Sat, 07 Sep 2013 12:58:25 +0200, by Simon Cross
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Add grid size buttons.Sat, 07 Sep 2013 12:55:38 +0200, by Simon Cross
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p8Sat, 07 Sep 2013 12:56:42 +0200, by davidsharpe
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Well, gravity push.Sat, 07 Sep 2013 12:53:20 +0200, by davidsharpe
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Well, gravity.Sat, 07 Sep 2013 12:52:16 +0200, by davidsharpe
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Sheep behaviour.Sat, 07 Sep 2013 12:50:21 +0200, by Jeremy Thurgood
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more zoomingSat, 07 Sep 2013 12:49:27 +0200, by Neil Muller
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Partial zoom supportSat, 07 Sep 2013 12:43:31 +0200, by Neil Muller
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Rename dead sheep as well.Sat, 07 Sep 2013 12:41:16 +0200, by Jeremy Thurgood
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Unbreak polygon drawingSat, 07 Sep 2013 12:38:51 +0200, by Neil Muller
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Sheep! (And refactoring!)Sat, 07 Sep 2013 12:33:35 +0200, by Jeremy Thurgood
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Better protagonist finding for enemies.Sat, 07 Sep 2013 11:21:54 +0200, by Jeremy Thurgood
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Move hard-coded starting point to levels meta fileSat, 07 Sep 2013 12:32:40 +0200, by Stefano Rivera
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Move points buttonSat, 07 Sep 2013 12:10:42 +0200, by Neil Muller
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No, we really don't need EnemyDeathEventSat, 07 Sep 2013 11:16:59 +0200, by Stefano Rivera
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Pad multiline text.Sat, 07 Sep 2013 10:42:37 +0200, by Jeremy Thurgood