Mercurial > nagslang
annotate tools/area_editor.py @ 108:dde91f8c4335
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author | Neil Muller <drnlmuller@gmail.com> |
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date | Mon, 02 Sep 2013 13:59:11 +0200 |
parents | 67f8b06a433d |
children | 817d4a62135c |
rev | line source |
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71
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1 #!/usr/bin/env python |
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2 |
51 | 3 # The basic area editor |
4 # | |
5 # To edit an existing level, use | |
6 # editor levelname | |
7 # | |
8 # To create a new level: | |
9 # | |
10 # editor levelname <xsize> <ysiz> | |
11 # (size specified in pixels | |
12 # | |
13 | |
71
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14 import os |
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15 import sys |
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16 |
51 | 17 import pygame |
18 import pygame.locals as pgl | |
19 | |
108
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20 from albow.root import RootWidget |
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21 from albow.widget import Widget |
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22 from albow.controls import Button, Image |
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23 from albow.resource import get_font |
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24 |
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25 sys.path.append(os.path.join(os.path.dirname(__file__), '..')) |
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26 |
51 | 27 from nagslang.constants import SCREEN, FPS |
28 from nagslang.level import Level, POLY_COLORS | |
29 | |
30 | |
108
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31 # layout constants |
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32 MENU_WIDTH = 200 |
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33 MENU_BUTTON_HEIGHT = 35 |
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34 |
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35 |
51 | 36 class EditorLevel(Level): |
37 | |
38 def __init__(self, name, x=800, y=600): | |
39 super(EditorLevel, self).__init__(name) | |
40 self.x = x | |
41 self.y = y | |
42 | |
43 def round_point(self, pos): | |
44 return (10 * (pos[0] // 10), 10 * (pos[1] // 10)) | |
45 | |
46 def point_to_pymunk(self, pos): | |
47 # inverse of point_to_pygame | |
48 # (this is also the same as point_to_pygame, but a additional | |
49 # function for sanity later in pyweek). | |
50 return (pos[0], self.y - pos[1]) | |
51 | |
52 def add_point(self, poly_index, pos): | |
53 self.polygons.setdefault(poly_index, []) | |
54 if not self.polygons[poly_index]: | |
99 | 55 point = self.point_to_pymunk(self.round_point(pos)) |
56 self.polygons[poly_index].append(point) | |
51 | 57 else: |
58 add_pos = self.fix_angle(poly_index, pos) | |
59 self.polygons[poly_index].append(add_pos) | |
60 | |
61 def fix_angle(self, index, pos): | |
62 # Last point | |
63 point1 = self.point_to_pygame(self.polygons[index][-1]) | |
64 pos = self.round_point(pos) | |
65 # We want the line (point1 to pos) to be an angle of | |
66 # 0, 45, 90, 135, 180, 225, 270, 305 | |
67 # However, we only need to consider half the circle | |
68 # This is a hack to approximate the right thing | |
69 pos0 = (pos[0], point1[1]) | |
70 pos90 = (point1[0], pos[1]) | |
71 dist = max(abs(point1[0] - pos[0]), abs(point1[1] - pos[1])) | |
72 pos45 = (point1[0] + dist, point1[1] + dist) | |
73 pos135 = (point1[0] + dist, point1[1] - dist) | |
74 pos225 = (point1[0] - dist, point1[1] - dist) | |
75 pos305 = (point1[0] - dist, point1[1] + dist) | |
76 min_dist = 9999999 | |
77 new_pos = point1 | |
78 for cand in [pos0, pos90, pos45, pos135, pos225, pos305]: | |
79 dist = (pos[0] - cand[0]) ** 2 + (pos[1] - cand[1]) ** 2 | |
80 if dist < min_dist: | |
81 new_pos = cand | |
82 min_dist = dist | |
83 return self.point_to_pymunk(new_pos) | |
84 | |
85 def delete_point(self, index): | |
86 if index in self.polygons and len(self.polygons[index]) > 0: | |
87 self.polygons[index].pop() | |
88 | |
96
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89 def draw(self, surface, topleft, mouse_pos, mouse_poly, filled): |
51 | 90 self._draw_background(True) |
91 # Draw polygons as needed for the editor | |
96
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92 if filled: |
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93 self._draw_exterior(True) |
51 | 94 for index, polygon in self.polygons.items(): |
95 color = POLY_COLORS[index] | |
96 if len(polygon) > 1: | |
97 pointlist = [self.point_to_pygame(p) for p in polygon] | |
98 pygame.draw.lines(self._surface, color, False, pointlist, 2) | |
99 if index == mouse_poly and mouse_pos: | |
100 endpoint = self.fix_angle(index, mouse_pos) | |
101 pygame.draw.line(self._surface, color, | |
99 | 102 self.point_to_pygame(polygon[-1]), |
103 self.point_to_pygame(endpoint)) | |
51 | 104 surface_area = pygame.rect.Rect(topleft, SCREEN) |
105 surface.blit(self._surface, (0, 0), surface_area) | |
106 | |
108
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107 class LevelWidget(Widget): |
51 | 108 |
108
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109 def __init__(self, level): |
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110 super(LevelWidget, self).__init__(pygame.rect.Rect(0, 0, |
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111 SCREEN[0], SCREEN[1])) |
51 | 112 self.level = level |
113 self.pos = (0, 0) | |
108
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114 self.filled_mode = False |
51 | 115 self.mouse_pos = None |
108
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116 self.cur_poly = None |
51 | 117 |
108
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118 def _level_coordinates(self, pos): |
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119 # Move positions to level values |
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120 if not pos: |
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121 return (0, 0) |
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122 return pos[0] + self.pos[0], pos[1] + self.pos[1] |
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123 |
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124 def _move_view(self, offset): |
51 | 125 new_pos = [self.pos[0] + offset[0], self.pos[1] + offset[1]] |
126 if new_pos[0] < 0: | |
127 new_pos[0] = self.pos[0] | |
128 elif new_pos[0] > self.level.x - SCREEN[0]: | |
129 new_pos[0] = self.pos[0] | |
130 if new_pos[1] < 0: | |
131 new_pos[1] = self.pos[1] | |
132 elif new_pos[1] > self.level.y - SCREEN[1]: | |
133 new_pos[1] = self.pos[1] | |
134 self.pos = tuple(new_pos) | |
135 | |
108
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136 |
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137 def draw(self, surface): |
51 | 138 if (self.cur_poly is not None and self.cur_poly in self.level.polygons |
139 and len(self.level.polygons[self.cur_poly])): | |
140 # We have an active polygon | |
141 mouse_pos = self._level_coordinates(self.mouse_pos) | |
142 else: | |
143 mouse_pos = None | |
108
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144 level.draw(surface, self.pos, self.mouse_pos, self.cur_poly, |
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145 self.filled_mode) |
51 | 146 |
108
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147 def key_down(self, ev): |
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148 if ev.key == pgl.K_LEFT: |
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149 self._move_view((-10, 0)) |
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150 elif ev.key == pgl.K_RIGHT: |
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151 self._move_view((10, 0)) |
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152 elif ev.key == pgl.K_UP: |
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153 self._move_view((0, -10)) |
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154 elif ev.key == pgl.K_DOWN: |
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155 self._move_view((0, 10)) |
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156 elif ev.key == pgl.K_1: |
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157 self.cur_poly = 1 |
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158 self.filled_mode = False |
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159 elif ev.key == pgl.K_2: |
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160 self.cur_poly = 2 |
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161 self.filled_mode = False |
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162 elif ev.key == pgl.K_3: |
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163 self.cur_poly = 3 |
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164 self.filled_mode = False |
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165 elif ev.key == pgl.K_4: |
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166 self.cur_poly = 4 |
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167 self.filled_mode = False |
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168 elif ev.key == pgl.K_5: |
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169 self.cur_poly = 5 |
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170 self.filled_mode = False |
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171 elif ev.key == pgl.K_6: |
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172 self.cur_poly = 6 |
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173 self.filled_mode = False |
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174 elif ev.key == pgl.K_0: |
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175 self.cur_poly = None |
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176 elif ev.key == pgl.K_d and self.cur_poly: |
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177 self.level.delete_point(self.cur_poly) |
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178 elif ev.key == pgl.K_s: |
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179 level.save() |
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180 elif ev.key == pgl.K_f: |
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181 if level.all_closed(): |
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182 self.cur_poly = None |
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183 self.filled_mode = True |
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184 else: |
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185 print 'Not all polygons closed, so not filling' |
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186 |
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187 |
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188 |
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189 class EditorApp(RootWidget): |
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190 |
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191 def __init__(self, level, surface): |
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192 super(EditorApp, self).__init__(surface) |
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193 self.level = level |
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194 self.level_widget = LevelWidget(self.level) |
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195 self.add(self.level_widget) |
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196 |
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197 quit_but = Button('Quit', action=self.quit) |
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198 quit_but.rect = pygame.rect.Rect(0, 0, MENU_WIDTH, MENU_BUTTON_HEIGHT) |
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199 quit_but.rect.move_ip(SCREEN[0], 25) |
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200 self.add(quit_but) |
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201 |
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202 # elif ev.type == pgl.MOUSEBUTTONDOWN and self.cur_poly: |
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203 # # Add a point |
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204 # self.level.add_point(self.cur_poly, |
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205 # self._level_coordinates(ev.pos)) |
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206 # elif ev.type == pgl.MOUSEMOTION: |
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207 # self.mouse_pos = ev.pos |
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208 # self.draw() |
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209 # pygame.display.flip() |
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210 # clock.tick(FPS) |
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211 |
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212 def key_down(self, ev): |
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213 if ev.key == pgl.K_ESCAPE: |
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214 self.quit() |
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215 else: |
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216 self.level_widget.key_down(ev) |
51 | 217 |
218 | |
219 if __name__ == "__main__": | |
220 if len(sys.argv) == 2: | |
221 level = EditorLevel(sys.argv[1]) | |
222 level.load() | |
223 elif len(sys.argv) == 4: | |
224 level = EditorLevel(sys.argv[1], int(sys.argv[2]), int(sys.argv[3])) | |
225 else: | |
226 print 'Please supply a levelname or levelname and level size' | |
227 sys.exit() | |
228 pygame.display.init() | |
229 pygame.font.init() | |
108
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230 pygame.display.set_mode((SCREEN[0] + MENU_WIDTH, SCREEN[1]), |
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231 pgl.SWSURFACE) |
51 | 232 pygame.display.set_caption('Nagslang Area Editor') |
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233 pygame.key.set_repeat(200, 100) |
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234 app = EditorApp(level, pygame.display.get_surface()) |
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235 app.run() |