annotate data/levels/level1 @ 378:8069c9be1c3e

Create a nagslang.collectable module for collectables
author Stefano Rivera <stefano@rivera.za.net>
date Fri, 06 Sep 2013 23:07:27 +0200
parents d42752ab3231
children e2cebabf87e8
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d1f543ff0805 YAML levels
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1 base_tile: tiles/floor.png
178
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2 enemies:
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3 - args:
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4 - [750, 300]
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5 - [650, 500]
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6 classname: PatrollingAlien
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7 game_objects:
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8 - args:
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9 - [250, 350]
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10 classname: Box
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11 - args:
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12 - [300, 400]
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13 classname: FloorSwitch
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b6c1a9448d7d Activate door with switch.
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14 name: light_switch
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15 - args:
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9d186b897d82 Toggle switch, sans art.
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16 - [350, 250]
9d186b897d82 Toggle switch, sans art.
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17 classname: ToggleSwitch
189
b6c1a9448d7d Activate door with switch.
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18 name: door_switch
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19 - args:
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248b8fdb160c Collect gun (which currently looks like a bullet) to shoot.
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20 - [300, 600]
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8069c9be1c3e Create a nagslang.collectable module for collectables
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21 classname: collectable.Gun
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248b8fdb160c Collect gun (which currently looks like a bullet) to shoot.
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22 - args:
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23 - [300, 500]
189
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24 - light_switch
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25 classname: FloorLight
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26 name: light
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27 - args:
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28 - [250, 500]
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29 - both_switches
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30 classname: FloorLight
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31 name: light2
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32 - args: [light_switch, door_switch]
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ad1d3de210cd Drop compatibility imports, and allow an optional module on classnames
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33 classname: puzzle.StateLogicalAndPuzzler
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34 name: both_switches
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7e3c01d15b10 Re-canonicalize level1 after rebase merge
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35 - args:
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36 - [620, 220]
346
282113d86d75 Save door and lever state.
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37 - switch_door
189
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38 classname: FloorLight
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39 name: door_light
191
e080fcd07fa9 Overlay notes
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40 - args:
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41 - [290, 160]
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42 - Run around, press some buttons, have fun!
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43 classname: Note
224
b6db213e53a2 Bulkheads are bits of wall you can walk through.
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44 - args:
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45 - [800, 680]
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46 - [900, 680]
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47 - door_switch
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48 classname: Bulkhead
b6db213e53a2 Bulkheads are bits of wall you can walk through.
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49 name: switch_bulkhead
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9b56e954c674 Protagonist actions, now required for operating doors.
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50 - args:
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51 - [410, 400]
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52 - level2
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53 - [900, 200]
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54 - 0
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55 classname: Door
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56 - args:
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57 - [561, 250]
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58 - level1
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59 - [600, 700]
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60 - 0
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61 - door_switch
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d42752ab3231 Refactor doors and add horrible temporoary image for someone to fix later.
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62 classname: PuzzleDoor
281
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63 name: switch_door
197
34c11bb5c96e Interior walls.
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64 lines:
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65 - - [750, 680]
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66 - [800, 680]
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67 - - [900, 680]
197
34c11bb5c96e Interior walls.
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68 - [950, 680]
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69 - - [750, 480]
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70 - [950, 480]
34c11bb5c96e Interior walls.
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71 - - [750, 480]
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72 - [750, 680]
34c11bb5c96e Interior walls.
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73 - - [950, 480]
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74 - [950, 680]
139
d1f543ff0805 YAML levels
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75 polygons:
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76 1:
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77 - [60, 780]
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78 - [130, 850]
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79 - [1150, 850]
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80 - [1010, 710]
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81 - [1010, 190]
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82 - [880, 60]
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83 - [700, 60]
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84 - [560, 200]
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85 - [560, 650]
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86 - [410, 650]
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87 - [410, 70]
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88 - [60, 70]
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89 - [260, 270]
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90 - [60, 470]
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91 - [60, 780]
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076448ba0582 Add a trailing newline
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92 size: [1200, 900]