Mercurial > nagslang
annotate nagslang/enemies.py @ 229:329b3044ddef
Much better facing renderers.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Wed, 04 Sep 2013 18:40:00 +0200 |
parents | 9e2ef2f15035 |
children | 831e4f6b3d18 |
rev | line source |
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229
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
218
diff
changeset
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1 import math |
329b3044ddef
Much better facing renderers.
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parents:
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2 |
168 | 3 import pymunk |
4 import pymunk.pygame_util | |
5 | |
207 | 6 from nagslang import render |
168 | 7 from nagslang.constants import COLLISION_TYPE_ENEMY, ZORDER_MID |
207 | 8 from nagslang.game_object import GameObject, SingleShapePhysicser, make_body |
168 | 9 from nagslang.mutators import FLIP_H |
10 from nagslang.resources import resources | |
11 | |
12 | |
13 class Enemy(GameObject): | |
14 """A base class for mobile enemies""" | |
15 | |
16 def __init__(self, space, position): | |
17 self._setup_physics(space, position) | |
18 self._setup_renderer() | |
19 | |
20 super(Enemy, self).__init__( | |
21 self._physicser, self.renderer) | |
22 self.zorder = ZORDER_MID | |
23 | |
24 def _get_image(self, name, *transforms): | |
25 return resources.get_image('creatures', name, transforms=transforms) | |
26 | |
27 def _setup_physics(self, space, position): | |
28 raise NotImplementedError | |
29 | |
30 def _setup_renderer(self): | |
31 raise NotImplementedError | |
32 | |
33 def attack(self): | |
34 raise NotImplementedError | |
35 | |
36 | |
37 class PatrollingAlien(Enemy): | |
218
9e2ef2f15035
Better rendering and movement detection.
Jeremy Thurgood <firxen@gmail.com>
parents:
217
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changeset
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38 is_moving = True # Always walking. |
168 | 39 |
40 def __init__(self, space, position, end_position): | |
41 # An enemy that patrols between the two points | |
42 super(PatrollingAlien, self).__init__(space, position) | |
43 self._start_pos = position | |
44 self._end_pos = end_position | |
45 self._direction = 'away' | |
46 | |
47 def _setup_physics(self, space, position): | |
208
3d54fe7a2998
Fun with mass and friction.
Jeremy Thurgood <firxen@gmail.com>
parents:
207
diff
changeset
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48 self._body = make_body(10, pymunk.inf, position, 0.8) |
168 | 49 |
50 self._shape = pymunk.Circle(self._body, 30) | |
51 | |
52 self._shape.elasticity = 1.0 | |
208
3d54fe7a2998
Fun with mass and friction.
Jeremy Thurgood <firxen@gmail.com>
parents:
207
diff
changeset
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53 self._shape.friction = 0.05 |
168 | 54 self._shape.collision_type = COLLISION_TYPE_ENEMY |
55 self._physicser = SingleShapePhysicser(space, self._shape) | |
56 self.impulse_factor = 50 | |
57 self.angle = 0 | |
58 | |
59 def _setup_renderer(self): | |
217
d98daba73055
Composition-based renderers.
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parents:
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60 self.renderer = render.FacingSelectionRenderer({ |
d98daba73055
Composition-based renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
208
diff
changeset
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61 'left': render.TimedAnimatedRenderer( |
d98daba73055
Composition-based renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
208
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changeset
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62 [self._get_image('alien_A_1.png'), |
d98daba73055
Composition-based renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
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changeset
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63 self._get_image('alien_A_2.png')], 3), |
d98daba73055
Composition-based renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
208
diff
changeset
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64 'right': render.TimedAnimatedRenderer( |
d98daba73055
Composition-based renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
208
diff
changeset
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65 [self._get_image('alien_A_1.png', FLIP_H), |
d98daba73055
Composition-based renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
208
diff
changeset
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66 self._get_image('alien_A_2.png', FLIP_H)], 3), |
d98daba73055
Composition-based renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
208
diff
changeset
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67 }) |
168 | 68 |
69 def get_render_angle(self): | |
229
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
218
diff
changeset
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70 # No image rotation when rendering, please. |
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
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71 return 0 |
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
218
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72 |
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
218
diff
changeset
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73 def get_facing_direction(self): |
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
218
diff
changeset
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74 # Enemies can face left or right. |
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
218
diff
changeset
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75 if - math.pi / 2 < self.angle <= math.pi / 2: |
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
218
diff
changeset
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76 return 'right' |
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
218
diff
changeset
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77 else: |
329b3044ddef
Much better facing renderers.
Jeremy Thurgood <firxen@gmail.com>
parents:
218
diff
changeset
|
78 return 'left' |
168 | 79 |
80 def _switch_direction(self): | |
81 if self._direction == 'away': | |
82 self._direction = 'towards' | |
83 else: | |
84 self._direction = 'away' | |
85 | |
86 def set_direction(self, dx, dy): | |
87 self.angle = pymunk.Vec2d((dx, dy)).angle | |
88 self._body.apply_impulse( | |
89 (dx * self.impulse_factor, dy * self.impulse_factor)) | |
90 | |
91 def animate(self): | |
92 # Calculate the step every frame | |
93 if self._direction == 'away': | |
94 target = self._end_pos | |
95 else: | |
96 target = self._start_pos | |
97 x_step = 0 | |
98 y_step = 0 | |
99 if (target[0] < self._body.position[0]): | |
100 x_step = max(-1, target[0] - self._body.position[0]) | |
101 elif (target[0] > self._body.position[0]): | |
102 x_step = min(1, target[0] - self._body.position[0]) | |
103 if abs(x_step) < 0.5: | |
104 x_step = 0 | |
105 if (target[1] < self._body.position[1]): | |
106 y_step = max(-1, target[1] - self._body.position[1]) | |
107 elif (target[1] > self._body.position[1]): | |
108 y_step = min(1, target[1] - self._body.position[1]) | |
109 if abs(y_step) < 0.5: | |
110 y_step = 0 | |
111 if abs(x_step) < 1 and abs(y_step) < 1: | |
112 self._switch_direction() | |
113 self.set_direction(x_step, y_step) | |
114 super(PatrollingAlien, self).animate() |