log

age author description
Sat, 14 Jan 2023 19:34:26 +0100 Simon Cross Add support for making the editor fullscreen too. default tip
Sat, 14 Jan 2023 19:33:57 +0100 Simon Cross Update stray .iteritems to Python 3.
Sat, 14 Jan 2023 19:33:30 +0100 Simon Cross Use integer division when calculating tile position.
Sat, 14 Jan 2023 19:04:47 +0100 Simon Cross Fix loading of help file. It needs to be loaded as a string since we join lines using a string.
Sat, 14 Jan 2023 19:00:34 +0100 Simon Cross Fix bare except clauses.
Sat, 14 Jan 2023 18:45:33 +0100 Simon Cross Add --fullscreen option (that autoscales on pygame 2).
Sat, 14 Jan 2023 18:19:36 +0100 Simon Cross Add back snake-body.svg (lost in the mists of time) and regenerate snake-body.png.
Sat, 14 Jan 2023 17:19:23 +0100 Simon Cross Correct new tile calculation to use integer division (as was always intended for snakes).
Wed, 11 Jan 2023 21:07:25 +0200 Neil Muller Prefer https level server
Wed, 11 Jan 2023 20:55:05 +0200 Neil Muller Hack network level parsing
Wed, 11 Jan 2023 20:54:49 +0200 Neil Muller Level server sort of works
Wed, 11 Jan 2023 20:41:40 +0200 Neil Muller Game runs, although weirdly
Wed, 11 Jan 2023 20:29:36 +0200 Neil Muller Start working towards py3 port
Wed, 18 Mar 2020 14:17:46 -0700 Stefano Rivera Bump snap, to use new level server
Wed, 18 Mar 2020 20:02:49 +0200 Neil Muller Update level server location
Tue, 17 Mar 2020 22:36:30 +0200 Neil Muller Fix urls in the debian setup
Tue, 17 Mar 2020 22:35:46 +0200 Neil Muller Fix url in setup.py
Tue, 17 Mar 2020 22:32:56 +0200 Neil Muller Update repo url. Comment out CIA submission, since that's dead
Fri, 18 Oct 2019 15:35:47 -0700 Stefano Rivera pulseaudio plug replaced by audio-playback
Tue, 10 Sep 2019 11:59:58 -0300 Stefano Rivera Tidy whitespace
Mon, 09 Sep 2019 20:28:19 -0300 Stefano Rivera Make a snap
Mon, 09 Sep 2019 19:50:01 -0300 Stefano Rivera Include data via MANIFEST.in
Sun, 06 Oct 2013 22:53:48 +0200 Simon Cross Bump level server to version 2.
Sun, 06 Oct 2013 22:47:45 +0200 Simon Cross Add support for serving zip file containing all levels.
Sun, 06 Oct 2013 22:46:41 +0200 Simon Cross Add client support for level server API version 2.
Sun, 06 Oct 2013 22:46:13 +0200 Simon Cross Make URL used for saving levels cleaner.
Sun, 06 Oct 2013 22:45:08 +0200 Simon Cross Add version for level server.
Thu, 22 Nov 2012 00:57:15 +0200 Simon Cross Try add colours to the irker messages.
Wed, 21 Nov 2012 13:38:01 +0200 Neil Muller Add a sentence to help. Tweak help display
Tue, 20 Nov 2012 23:37:46 +0200 Neil Muller ensure save dir exists before trying to save
Tue, 20 Nov 2012 23:24:16 +0200 Neil Muller Don't crash if saving a level fails
Tue, 20 Nov 2012 23:41:10 +0200 Simon Cross Make port an int.
Tue, 20 Nov 2012 23:38:53 +0200 Simon Cross Fix call to socket.connect.
Tue, 20 Nov 2012 23:18:46 +0200 Simon Cross Fix many bugs in new forest config usage.
Tue, 20 Nov 2012 22:08:05 +0200 Simon Cross First attempt at irker logging from level server.
Fri, 23 Dec 2011 01:19:17 +0200 Simon Cross Add sources for web site images.
Tue, 18 Oct 2011 16:42:15 +0200 Neil Muller Add author to editor
Tue, 18 Oct 2011 12:50:56 +0200 Neil Muller Include author in caption if available
Tue, 18 Oct 2011 12:47:03 +0200 Neil Muller Convert levels
Tue, 18 Oct 2011 12:46:27 +0200 Neil Muller Add quick-n-dirty conversion script
Tue, 18 Oct 2011 11:41:28 +0200 Neil Muller Level format 2 support
Mon, 17 Oct 2011 18:02:49 +0200 Neil Muller Unbreak thing placement
Sat, 08 Oct 2011 20:24:03 +0200 Simon Cross Don't use 'is' to compare ints -- it's dangerous.
Sun, 25 Sep 2011 23:32:56 +0200 Simon Cross Only attempt to place a sprite if there is a sprite class selected.
Thu, 22 Sep 2011 17:38:44 +0200 Neil Muller Move help text out into a seperate file
Thu, 22 Sep 2011 17:37:16 +0200 Neil Muller Add replay note to README
Thu, 22 Sep 2011 17:32:38 +0200 Neil Muller Test run replays
Fri, 23 Sep 2011 22:17:46 +0200 Simon Cross Save tiles before starting test.
Fri, 23 Sep 2011 21:54:02 +0200 Simon Cross Only stop test if we were just testing (otherwise the level gets cleared).
Wed, 21 Sep 2011 14:19:45 +0200 Neil Muller Add test mode to README. Tweak help text
Wed, 21 Sep 2011 14:16:58 +0200 Neil Muller Hack in test level mode to editor
Tue, 20 Sep 2011 17:29:38 +0200 Simon Cross Add option to inform CIA of new levels.
Sun, 18 Sep 2011 20:58:34 +0200 Simon Cross Reminder to fix mamba.exe checksum and executable size after building.
Sun, 18 Sep 2011 03:06:55 +0200 Simon Cross Fix uncurated level loading.
Sun, 18 Sep 2011 02:08:02 +0200 Stefano Rivera Screenshot
Sun, 18 Sep 2011 02:03:15 +0200 Stefano Rivera Added tag 0.1 for changeset 95f43904dff8
Sun, 18 Sep 2011 01:55:38 +0200 Stefano Rivera Final changelog entry in debian packaging 0.1
Sun, 18 Sep 2011 01:51:45 +0200 Simon Cross Add help to editor.
Sun, 18 Sep 2011 01:45:57 +0200 Neil Muller Add fontsize keyword to messagebox
Sun, 18 Sep 2011 01:45:10 +0200 Stefano Rivera Happy fun times
Sun, 18 Sep 2011 01:39:36 +0200 Adrianna Pińska ant farm
Sun, 18 Sep 2011 01:37:03 +0200 Simon Cross Start of help and an exit button.
Sun, 18 Sep 2011 01:36:44 +0200 Stefano Rivera Display something when you haven't created any user levels
Sun, 18 Sep 2011 01:27:06 +0200 Simon Cross Download level dialog not for now.
Sun, 18 Sep 2011 01:25:07 +0200 Stefano Rivera Edits to Niel's LevelEditor README
Sun, 18 Sep 2011 01:18:48 +0200 Neil Muller Add some stuff about the level editor
Sun, 18 Sep 2011 01:17:03 +0200 Stefano Rivera New levels from Desilou
Sun, 18 Sep 2011 01:17:02 +0200 Simon Cross Remove highlight from TODO.
Sun, 18 Sep 2011 01:14:52 +0200 Simon Cross Explain curation in upload dialog box.
Sun, 18 Sep 2011 01:14:50 +0200 Stefano Rivera Red died text
Sun, 18 Sep 2011 01:10:32 +0200 Neil Muller Caption fiddling
Sun, 18 Sep 2011 01:10:06 +0200 Jeremy Thurgood Remove a bunch of stuff from TODO.
Sun, 18 Sep 2011 01:07:26 +0200 Jeremy Thurgood Nuke the dev level.
Sun, 18 Sep 2011 01:03:54 +0200 Simon Cross Set timeout to 10s.
Sun, 18 Sep 2011 01:01:35 +0200 Stefano Rivera Excise another yellow
Sun, 18 Sep 2011 01:01:24 +0200 Neil Muller Change name
Sun, 18 Sep 2011 01:01:09 +0200 Adrianna Pińska gate and button level
Sun, 18 Sep 2011 00:57:21 +0200 Jeremy Thurgood Defocus while we still have the focused things to defocus. Otherwise we crash in a way that makes confluence sad.
Sun, 18 Sep 2011 00:57:10 +0200 Stefano Rivera Crazy arrow maze
Sun, 18 Sep 2011 00:45:37 +0200 Simon Cross Link up boxes in main menu.
Sun, 18 Sep 2011 00:44:11 +0200 Neil Muller Save success dialog
Sun, 18 Sep 2011 00:42:42 +0200 Jeremy Thurgood TODO maintenance.
Sun, 18 Sep 2011 00:39:55 +0200 Jeremy Thurgood Updated README.
Sun, 18 Sep 2011 00:36:43 +0200 Neil Muller Add cursor'ish thingy thing
Sun, 18 Sep 2011 00:32:58 +0200 Adrianna Pińska named mamba level
Sun, 18 Sep 2011 00:31:24 +0200 Adrianna Pińska Mamba!
Sun, 18 Sep 2011 00:29:26 +0200 Simon Cross Remove numeric keypad TODO until it can be reproduced on another machine.
Sun, 18 Sep 2011 00:20:43 +0200 Jeremy Thurgood TODO maintenance.
Sun, 18 Sep 2011 00:19:11 +0200 Stefano Rivera Pretty unicode arrows
Sun, 18 Sep 2011 00:18:07 +0200 Jeremy Thurgood Improved unpausing in the level editor.
Sun, 18 Sep 2011 00:13:39 +0200 Simon Cross Fix --level.
Sun, 18 Sep 2011 00:13:16 +0200 Stefano Rivera Hook up pager buttons in level menu
Sun, 18 Sep 2011 00:12:16 +0200 Adrianna Pińska Swirly quest level
Sun, 18 Sep 2011 00:11:30 +0200 Neil Muller Massive speical sprite editor rewrite
Sun, 18 Sep 2011 00:04:42 +0200 Jeremy Thurgood Better user level habitat things.
Sun, 18 Sep 2011 00:04:46 +0200 Simon Cross Make space and pause also pause.
Sun, 18 Sep 2011 00:01:04 +0200 Simon Cross Update TODO.
Sat, 17 Sep 2011 23:58:21 +0200 Simon Cross Hook up credits.
Sat, 17 Sep 2011 23:46:05 +0200 Stefano Rivera Multi line level names \o/
Sat, 17 Sep 2011 23:43:29 +0200 Simon Cross Remove having to specify nsis file.
Sat, 17 Sep 2011 23:41:01 +0200 Simon Cross Clamp distance moved per update to shorter side of tile.
Sat, 17 Sep 2011 23:32:21 +0200 Simon Cross Update TODOs.
Sat, 17 Sep 2011 23:24:44 +0200 Adrianna Pińska submenu navigation overlays
Sat, 17 Sep 2011 23:14:00 +0200 Adrianna Pińska Add observatory level.
Sat, 17 Sep 2011 23:05:41 +0200 Jeremy Thurgood More level maintenance.
Sat, 17 Sep 2011 23:02:24 +0200 Simon Cross Timestamp uncurated level files.
Sat, 17 Sep 2011 23:02:05 +0200 Simon Cross Add commented out local server to constants for testing.
Sat, 17 Sep 2011 23:01:48 +0200 Simon Cross Use LEVEL_SERVER from constants.
Sat, 17 Sep 2011 23:01:15 +0200 Stefano Rivera Two totally unrelated level menu fixes
Sat, 17 Sep 2011 22:57:28 +0200 Jeremy Thurgood Level maintenance.
Sat, 17 Sep 2011 22:57:19 +0200 Stefano Rivera First round of level menu background
Sat, 17 Sep 2011 22:52:13 +0200 Simon Cross Finish hooking up level uploading.
Sat, 17 Sep 2011 22:43:37 +0200 Simon Cross Refactor level saving to allow saving to a passed in file (e.g. StringIO object).
Sat, 17 Sep 2011 22:42:33 +0200 Jeremy Thurgood Reorder levels.
Sat, 17 Sep 2011 22:33:18 +0200 Jeremy Thurgood Use silence.ogg instead of test.ogg in templates.
Sat, 17 Sep 2011 22:29:43 +0200 Neil Muller Tweak image button width
Sat, 17 Sep 2011 22:29:25 +0200 Simon Cross Factor out level checking messages for re-use in upload.
Sat, 17 Sep 2011 22:28:03 +0200 Adrianna Pińska use new entrance tile
Sat, 17 Sep 2011 22:25:47 +0200 Jeremy Thurgood Name some unnamed things.
Sat, 17 Sep 2011 22:25:49 +0200 Adrianna Pińska make entrance arrow a different colour
Sat, 17 Sep 2011 22:22:23 +0200 Simon Cross Add upload button to editor.
Sat, 17 Sep 2011 22:22:21 +0200 Jeremy Thurgood Sort tools in level editor.
Sat, 17 Sep 2011 22:12:16 +0200 Neil Muller Neater buttons
Sat, 17 Sep 2011 22:10:01 +0200 Jeremy Thurgood Nuked some debug prints.
Sat, 17 Sep 2011 22:10:59 +0200 Adrianna Pińska credits menu
Sat, 17 Sep 2011 22:07:31 +0200 Stefano Rivera Pretty unicode arrows
Sat, 17 Sep 2011 22:00:26 +0200 Simon Cross Re-set window icon when the editor re-creates windows.
Sat, 17 Sep 2011 21:58:22 +0200 Stefano Rivera Display credits button
Sat, 17 Sep 2011 21:55:12 +0200 Jeremy Thurgood Load one level at a time instead of all at once. (Official levels only.)
Sat, 17 Sep 2011 21:54:43 +0200 Simon Cross Fix two-colours-plus rat eating bug.
Sat, 17 Sep 2011 21:50:34 +0200 Adrianna Pińska oops -- credits pngs
Sat, 17 Sep 2011 21:45:48 +0200 Stefano Rivera Whooops, no overlay
Sat, 17 Sep 2011 21:44:30 +0200 Stefano Rivera TODO
Sat, 17 Sep 2011 21:43:37 +0200 Simon Cross Add vcredist.
Sat, 17 Sep 2011 21:42:08 +0200 Stefano Rivera Splishy splash
Sat, 17 Sep 2011 21:39:15 +0200 Jeremy Thurgood Fixed icon in .app file. \o/ (Why does py2app not just do this for us?)
Sat, 17 Sep 2011 21:26:14 +0200 Stefano Rivera Cap Snake movement to one tile per loop
Sat, 17 Sep 2011 21:17:00 +0200 Simon Cross Fix icon location for NSIS exe.
Sat, 17 Sep 2011 21:13:23 +0200 Simon Cross Add Desilu and Gideon to the places they're missing.
Sat, 17 Sep 2011 21:13:04 +0200 Adrianna Pińska Added credits to splash screen
Sat, 17 Sep 2011 20:59:34 +0200 Simon Cross Fix DOS line endings in NSIS file.
Sat, 17 Sep 2011 20:56:57 +0200 Simon Cross NSIS scripts.
Sat, 17 Sep 2011 20:56:07 +0200 Stefano Rivera No yellow, no
Sat, 17 Sep 2011 20:53:28 +0200 Adrianna Pińska level menu
Sat, 17 Sep 2011 20:52:46 +0200 Jeremy Thurgood Fix music selection stuff.
Sat, 17 Sep 2011 20:50:33 +0200 Stefano Rivera Deb Tweaks
Sat, 17 Sep 2011 20:43:27 +0200 Stefano Rivera Initial debian package
Sat, 17 Sep 2011 20:37:05 +0200 Jeremy Thurgood Epic level editor reworking.
Sat, 17 Sep 2011 20:30:40 +0200 Simon Cross Fix version variable names.
Sat, 17 Sep 2011 20:25:05 +0200 Simon Cross Update TODOs.
Sat, 17 Sep 2011 20:23:13 +0200 Simon Cross Update README to add Desilu to team and correct build instructions.
Sat, 17 Sep 2011 20:18:28 +0200 Simon Cross Set pygame window icon.
Sat, 17 Sep 2011 20:17:36 +0200 Adrianna Pińska main menu + highlights
Sat, 17 Sep 2011 20:17:12 +0200 Adrianna Pińska autogenerated icon png
Sat, 17 Sep 2011 20:13:10 +0200 Neil Muller Remove test level
Sat, 17 Sep 2011 20:11:35 +0200 Neil Muller Add some background music choices
Sat, 17 Sep 2011 20:09:38 +0200 Simon Cross Add icon.icns for Mac (untested).
Sat, 17 Sep 2011 20:05:37 +0200 Stefano Rivera Remove more unused stuff
Sat, 17 Sep 2011 20:04:28 +0200 Stefano Rivera TODO
Sat, 17 Sep 2011 20:03:17 +0200 Simon Cross Remove unused files.
Sat, 17 Sep 2011 20:02:58 +0200 Stefano Rivera Paging in level menu
Sat, 17 Sep 2011 20:02:49 +0200 Stefano Rivera Disableable text buttons
Sat, 17 Sep 2011 19:54:07 +0200 Simon Cross Ignore egg-info folder.
Sat, 17 Sep 2011 19:53:35 +0200 Simon Cross Icon files.
Sat, 17 Sep 2011 19:53:25 +0200 Simon Cross Ignore build and dist folder.
Sat, 17 Sep 2011 19:46:35 +0200 Neil Muller Fix name
Sat, 17 Sep 2011 19:46:26 +0200 Neil Muller Add music tracks
Sat, 17 Sep 2011 19:44:14 +0200 Adrianna Pińska icon
Sat, 17 Sep 2011 19:31:31 +0200 Simon Cross Untested build scripts.
Sat, 17 Sep 2011 19:15:02 +0200 Simon Cross Sort user level list.
Sat, 17 Sep 2011 19:12:59 +0200 Simon Cross Always return network levels in a consistent order.
Sat, 17 Sep 2011 19:03:53 +0200 Simon Cross Fix pyflakes ignore.
Sat, 17 Sep 2011 19:02:11 +0200 Simon Cross Untested stab at setup.py
Sat, 17 Sep 2011 18:52:58 +0200 Simon Cross Remove debugging prints.
Sat, 17 Sep 2011 18:45:43 +0200 Stefano Rivera Allow big rats to be eaten, again
Sat, 17 Sep 2011 18:18:39 +0200 Stefano Rivera Training levels from Desilu
Sat, 17 Sep 2011 18:16:11 +0200 Jeremy Thurgood Fix snake initial orientation. (Hint: it is not always UP.)
Sat, 17 Sep 2011 17:56:56 +0200 Stefano Rivera TODO
Sat, 17 Sep 2011 17:51:21 +0200 Stefano Rivera Improve multi-modal hirarchy behavior (but not very usefully)
Sat, 17 Sep 2011 17:17:59 +0200 Stefano Rivera TODOs
Sat, 17 Sep 2011 17:11:36 +0200 Stefano Rivera Slightly more unobtrusive ticks
Sat, 17 Sep 2011 17:00:25 +0200 Stefano Rivera TODO maintainance
Sat, 17 Sep 2011 16:58:40 +0200 Stefano Rivera Focus the level menu first item again
Sat, 17 Sep 2011 16:52:52 +0200 Stefano Rivera Space bar can click buttons
Sat, 17 Sep 2011 16:49:31 +0200 Stefano Rivera Also allow KP_ENTER
Sat, 17 Sep 2011 16:40:29 +0200 Stefano Rivera Fix clicking in dead dialog bug
Sat, 17 Sep 2011 15:19:57 +0200 Jeremy Thurgood Go to next level, not back to menu. (Official levels only, though.)
Sat, 17 Sep 2011 14:53:18 +0200 Jeremy Thurgood TODO maintenance.
Sat, 17 Sep 2011 14:51:59 +0200 Jeremy Thurgood Use cached level images for extra blazing fastitude.
Sat, 17 Sep 2011 14:49:19 +0200 Stefano Rivera Someone gave dialogs borders
Sat, 17 Sep 2011 14:43:51 +0200 Jeremy Thurgood Turns out we *can* cache level objects safely.
Sat, 17 Sep 2011 09:57:16 +0200 Stefano Rivera Filter keys at queueing time too
Sat, 17 Sep 2011 14:36:31 +0200 Jeremy Thurgood Cleanup and apply delayed loading to all level menus.
Sat, 17 Sep 2011 14:33:50 +0200 Jeremy Thurgood Level loading refactorage.
Sat, 17 Sep 2011 14:28:39 +0200 Adrianna Pińska added bug to TODO
Sat, 17 Sep 2011 13:41:51 +0200 Jeremy Thurgood New TODO.
Sat, 17 Sep 2011 13:39:15 +0200 Jeremy Thurgood Pause the world when getting off.
Sat, 17 Sep 2011 13:30:00 +0200 Jeremy Thurgood Better dialog handling.
Sat, 17 Sep 2011 12:57:04 +0200 Jeremy Thurgood TODO maintenance.
Sat, 17 Sep 2011 12:56:26 +0200 Jeremy Thurgood Editor now uses templates and the user level directory.
Sat, 17 Sep 2011 11:45:24 +0200 Adrianna Pińska generated some templates
Sat, 17 Sep 2011 11:34:11 +0200 Jeremy Thurgood Little bit of refactoring.
Sat, 17 Sep 2011 11:28:18 +0200 Jeremy Thurgood Support for user levels.
Sat, 17 Sep 2011 11:02:37 +0200 Jeremy Thurgood TODO maintenance again.
Sat, 17 Sep 2011 11:01:58 +0200 Jeremy Thurgood TODO maintenance.
Sat, 17 Sep 2011 09:21:21 +0200 Jeremy Thurgood Refresh display after saving level. (A hack, but it does the job.)
Sat, 17 Sep 2011 09:17:14 +0200 Jeremy Thurgood Better colours for Patriotism!
Sat, 17 Sep 2011 02:30:09 +0200 Adrianna Pińska added something to demonstrate eating/colouring bug
Sat, 17 Sep 2011 01:58:11 +0200 Adrianna Pińska woot -> w00t
Sat, 17 Sep 2011 01:53:44 +0200 Stefano Rivera Die if you leave the arena
Sat, 17 Sep 2011 01:52:54 +0200 Jeremy Thurgood Level name fixes.
Sat, 17 Sep 2011 01:27:10 +0200 Simon Cross Give us today our daily screenshot and deliver us from the elements. Woot.
Sat, 17 Sep 2011 01:24:19 +0200 Simon Cross Add pause button (mostly for creating screenshots).
Sat, 17 Sep 2011 01:47:35 +0200 Jeremy Thurgood Patriotism!
Sat, 17 Sep 2011 01:44:53 +0200 Neil Muller Tweak load list length
Sat, 17 Sep 2011 01:39:30 +0200 Stefano Rivera Whoops, only check the head
Sat, 17 Sep 2011 01:35:02 +0200 Stefano Rivera Make arrows work
Sat, 17 Sep 2011 01:31:02 +0200 Stefano Rivera TODO
Sat, 17 Sep 2011 01:23:50 +0200 Neil Muller Use Box base class
Sat, 17 Sep 2011 01:23:41 +0200 Neil Muller Add Box base class
Sat, 17 Sep 2011 01:02:52 +0200 Neil Muller Use right edge of OK button to place cancel buttons
Sat, 17 Sep 2011 01:22:17 +0200 Adrianna Pińska Something weird happened to this level
Sat, 17 Sep 2011 01:18:31 +0200 Adrianna Pińska peace
Sat, 17 Sep 2011 01:17:33 +0200 Simon Cross Last PEP8 fix in scrits.
Sat, 17 Sep 2011 01:16:09 +0200 Simon Cross More PEP8 in scripts.
Sat, 17 Sep 2011 01:15:13 +0200 Simon Cross PEP8 fix -- scripts elude the checker.
Sat, 17 Sep 2011 01:10:01 +0200 Simon Cross Two more todos.
Sat, 17 Sep 2011 00:57:52 +0200 Simon Cross Add script for uploading a level.
Sat, 17 Sep 2011 00:45:38 +0200 Stefano Rivera More todo
Sat, 17 Sep 2011 00:44:05 +0200 Stefano Rivera The grammar nazi commit
Sat, 17 Sep 2011 00:39:08 +0200 Stefano Rivera More todos
Sat, 17 Sep 2011 00:37:32 +0200 Stefano Rivera TODO
Sat, 17 Sep 2011 00:32:56 +0200 Adrianna Pińska woot
Sat, 17 Sep 2011 00:29:10 +0200 Simon Cross Add missing sound filename to level.
Sat, 17 Sep 2011 00:27:19 +0200 Stefano Rivera By popular demand (jeremy) backspace goes back a menu
Sat, 17 Sep 2011 00:13:29 +0200 Simon Cross Option for printing list of uncurated levels.
Sat, 17 Sep 2011 00:09:29 +0200 Adrianna Pińska resolved
Sat, 17 Sep 2011 00:08:07 +0200 Adrianna Pińska A series of tubes
Sat, 17 Sep 2011 00:07:23 +0200 Neil Muller Validate levels before saving them
Sat, 17 Sep 2011 00:03:46 +0200 Simon Cross Add ability to play uncurated levels via the command line.
Fri, 16 Sep 2011 23:53:34 +0200 Stefano Rivera Level namespaces (for telling that a level is complete, no matter where it came from)
Fri, 16 Sep 2011 23:53:49 +0200 Neil Muller Add button and gate to dev level
Fri, 16 Sep 2011 23:53:35 +0200 Neil Muller simple buttons and gates
Fri, 16 Sep 2011 23:53:15 +0200 Neil Muller Placeholder button and gate art
Fri, 16 Sep 2011 23:43:33 +0200 Neil Muller Button and gate sprites
Fri, 16 Sep 2011 23:42:00 +0200 Jeremy Thurgood New level.
Fri, 16 Sep 2011 23:40:21 +0200 Simon Cross Restore --level.
Fri, 16 Sep 2011 23:38:53 +0200 Adrianna Pińska silly partition helper for level design
Fri, 16 Sep 2011 23:28:49 +0200 Neil Muller Call sprite editor dialog
Fri, 16 Sep 2011 23:28:28 +0200 Neil Muller Fix and extend sprite fiddling code
Fri, 16 Sep 2011 23:27:49 +0200 Neil Muller Respect paused
Fri, 16 Sep 2011 23:27:31 +0200 Neil Muller Add sprite editing dialog
Fri, 16 Sep 2011 23:27:27 +0200 Jeremy Thurgood Rename some levels.
Fri, 16 Sep 2011 23:21:04 +0200 Simon Cross Gracefull Ctrl-C.
Fri, 16 Sep 2011 23:18:33 +0200 Stefano Rivera Make modal containers affect the mouse too
Fri, 16 Sep 2011 23:03:54 +0200 Simon Cross Remove debugging print.
Fri, 16 Sep 2011 23:00:25 +0200 Simon Cross Activated ctpug level server.
Fri, 16 Sep 2011 22:29:48 +0200 Stefano Rivera Move level_completed to the Level habitat, so that we can go_menu()
Fri, 16 Sep 2011 22:24:39 +0200 Neil Muller Hook up sprite deletion. Framework work for sprite editing & adding
Fri, 16 Sep 2011 22:02:38 +0200 Neil Muller Protect against malformed sprite lines
Fri, 16 Sep 2011 21:58:39 +0200 Neil Muller Document track line
Fri, 16 Sep 2011 22:20:48 +0200 Simon Cross Curated and uncurated levels.
Fri, 16 Sep 2011 22:16:48 +0200 Stefano Rivera Don't forget to super().event(...), especially when you shout at other people about it...
Fri, 16 Sep 2011 22:13:17 +0200 Stefano Rivera a hackful GridContainer for the LevelMenu
Fri, 16 Sep 2011 21:47:56 +0200 Neil Muller Don't edit the level when interacting with dialogs
Fri, 16 Sep 2011 21:35:10 +0200 Simon Cross Fix bug in error printing.
Fri, 16 Sep 2011 21:33:16 +0200 Simon Cross Cache online levels.
Fri, 16 Sep 2011 21:15:59 +0200 Simon Cross ULM!
Fri, 16 Sep 2011 21:05:29 +0200 Adrianna Pińska Arrow and flip level
Fri, 16 Sep 2011 21:05:07 +0200 Simon Cross Allow sub-classing level menu.
Fri, 16 Sep 2011 21:04:42 +0200 Simon Cross Support for loading level from string.
Fri, 16 Sep 2011 20:40:48 +0200 Simon Cross Mamba in a flask.
Fri, 16 Sep 2011 20:40:31 +0200 Simon Cross Ignore virtualenv folder.
Fri, 16 Sep 2011 19:29:33 +0200 Simon Cross First server.
Fri, 16 Sep 2011 20:36:29 +0200 Adrianna Pińska Food level
Fri, 16 Sep 2011 20:03:45 +0200 Adrianna Pińska added yellow
Fri, 16 Sep 2011 20:31:02 +0200 Neil Muller Teach editor about background tracks
Fri, 16 Sep 2011 20:30:12 +0200 Neil Muller Make sure we clear list before refilling it
Fri, 16 Sep 2011 20:09:15 +0200 Stefano Rivera Remove snarky death prints
Fri, 16 Sep 2011 20:01:13 +0200 Stefano Rivera Thumbnails on the level screen
Fri, 16 Sep 2011 19:51:51 +0200 Adrianna Pińska fire and water level
Fri, 16 Sep 2011 19:34:14 +0200 Neil Muller Stop music on scene changes
Fri, 16 Sep 2011 19:30:18 +0200 Neil Muller Add dummy music track to levels
Fri, 16 Sep 2011 19:13:54 +0200 Neil Muller Add music dir
Fri, 16 Sep 2011 19:30:07 +0200 Neil Muller Add support for playing music to levels
Fri, 16 Sep 2011 19:13:40 +0200 Neil Muller Move directory names into sound.py for simplicity
Fri, 16 Sep 2011 19:05:21 +0200 Neil Muller Create directory for music
Fri, 16 Sep 2011 19:07:51 +0200 Stefano Rivera Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
Fri, 16 Sep 2011 18:56:42 +0200 Adrianna Pińska quick addition of paint level
Fri, 16 Sep 2011 18:42:37 +0200 Jeremy Thurgood Cap at three moves, not two.
Fri, 16 Sep 2011 18:38:17 +0200 Stefano Rivera Revert accidentally commited tweak to the snake's tongue
Fri, 16 Sep 2011 18:32:31 +0200 Adrianna Pińska excised level locking
Fri, 16 Sep 2011 18:32:12 +0200 Adrianna Pińska Button name tweak
Fri, 16 Sep 2011 18:30:48 +0200 Stefano Rivera Merge the two orientation queues into one
Fri, 16 Sep 2011 18:14:26 +0200 Jeremy Thurgood Queue movement commands and handle them sanely. (FSVO)
Fri, 16 Sep 2011 18:13:13 +0200 Adrianna Pińska made the unsqueaklike squeak the eat something default sound
Fri, 16 Sep 2011 18:03:25 +0200 Stefano Rivera Make paint training easier for jerith
Fri, 16 Sep 2011 17:37:28 +0200 Neil Muller And even death shall lose it's mysteries
Fri, 16 Sep 2011 17:35:50 +0200 Neil Muller Multi-line messages
Fri, 16 Sep 2011 16:49:03 +0200 Stefano Rivera paint-training level
Fri, 16 Sep 2011 16:39:02 +0200 Stefano Rivera Outside walls on blank level
Fri, 16 Sep 2011 16:04:53 +0200 Adrianna Pińska fire is now an orange puddle with a right-way-up red flame
Fri, 16 Sep 2011 14:40:50 +0200 Adrianna Pińska make water more transparent
Fri, 16 Sep 2011 14:36:18 +0200 Adrianna Pińska make grout purple
Fri, 16 Sep 2011 14:27:57 +0200 Adrianna Pińska make floor less horrible
Fri, 16 Sep 2011 09:18:32 +0200 Neil Muller YAS for the diary
Fri, 16 Sep 2011 09:11:43 +0200 Jeremy Thurgood Fix segment orientation.
Fri, 16 Sep 2011 08:55:07 +0200 Jeremy Thurgood The fire tiles are not symmetrical enough to rotate.
Fri, 16 Sep 2011 00:07:11 +0200 Stefano Rivera Ticks on the levelmenu
Thu, 15 Sep 2011 23:55:48 +0200 Neil Muller Move editing code around
Thu, 15 Sep 2011 23:25:02 +0200 Jeremy Thurgood Image attribution tweak.
Thu, 15 Sep 2011 23:24:22 +0200 Neil Muller Make forced_click grab the focus as well
Thu, 15 Sep 2011 23:03:24 +0200 Neil Muller Make prompt text a parameter
Thu, 15 Sep 2011 23:13:41 +0200 Jeremy Thurgood Mazey mazes.
Thu, 15 Sep 2011 23:13:06 +0200 Jeremy Thurgood Exity exits.
Thu, 15 Sep 2011 23:07:18 +0200 Stefano Rivera Check if paused to avoid displaing two MessageBoxes on the screen if we manage to stack up SnakeDied events
Thu, 15 Sep 2011 23:02:47 +0200 Stefano Rivera Move world initialisation to restart
Thu, 15 Sep 2011 21:45:07 +0200 Neil Muller Start work on sprite editor. Tweak layout issues
Thu, 15 Sep 2011 21:44:26 +0200 Neil Muller Iterate over copies, to avoid some issues with children changing in the loop
Thu, 15 Sep 2011 19:59:03 +0200 Neil Muller Use some sound files
Thu, 15 Sep 2011 19:58:45 +0200 Neil Muller Add some sound files
Thu, 15 Sep 2011 19:58:24 +0200 Neil Muller pygame.mixer.Sound, I mildly dislikes you, I does
Thu, 15 Sep 2011 18:21:09 +0200 Neil Muller Protect against bad tilesets as well
Thu, 15 Sep 2011 18:11:55 +0200 Neil Muller Add some robustness against broken levels
Thu, 15 Sep 2011 18:01:43 +0200 Neil Muller Warn on save failures
Thu, 15 Sep 2011 17:57:28 +0200 Neil Muller Warn on enter filename results
Thu, 15 Sep 2011 17:41:12 +0200 Neil Muller Rework selecting tilesets
Thu, 15 Sep 2011 17:40:35 +0200 Neil Muller Rework things to make updating tiles_ascii easier
Thu, 15 Sep 2011 17:35:27 +0200 Neil Muller Ever helpful data helpers
Thu, 15 Sep 2011 17:09:21 +0200 Neil Muller Hook up load and new buttons
Thu, 15 Sep 2011 17:08:32 +0200 Neil Muller More helpers
Thu, 15 Sep 2011 13:25:00 +0200 Neil Muller Add protected level name list. Add load & new buttons
Thu, 15 Sep 2011 13:23:59 +0200 Neil Muller Add empty level for new level creation
Thu, 15 Sep 2011 13:17:10 +0200 Simon Cross Hook up tunnel image.
Thu, 15 Sep 2011 12:54:16 +0200 Neil Muller Hook up hot-keys in editor for jerith
Thu, 15 Sep 2011 12:53:52 +0200 Neil Muller Add forced_click method to buttons
Thu, 15 Sep 2011 12:24:05 +0200 Neil Muller Move hackery into list widget
Thu, 15 Sep 2011 12:09:55 +0200 Jeremy Thurgood Right-click to erase in the level editor.
Thu, 15 Sep 2011 09:39:08 +0200 Jeremy Thurgood Lizards and snails are extra delicious.
Thu, 15 Sep 2011 02:26:35 +0200 Adrianna Pińska renamed tail images for consistency
Thu, 15 Sep 2011 02:21:34 +0200 Adrianna Pińska mutation indicators
Thu, 15 Sep 2011 01:50:50 +0200 Neil Muller Raise InvalidMapError if "end" token is missing
Thu, 15 Sep 2011 01:43:52 +0200 Simon Cross Fix test of whether pygame.display is initialized.
Thu, 15 Sep 2011 01:36:04 +0200 Simon Cross Give us today our daily screenshot.
Thu, 15 Sep 2011 01:34:56 +0200 Neil Muller Add validate level helper script
Thu, 15 Sep 2011 01:34:42 +0200 Neil Muller Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased better
Thu, 15 Sep 2011 01:32:50 +0200 Adrianna Pińska fire works
Thu, 15 Sep 2011 01:28:45 +0200 Simon Cross Populate tryouts with some of the new animals.
Thu, 15 Sep 2011 01:25:44 +0200 Adrianna Pińska fire bad
Thu, 15 Sep 2011 01:21:49 +0200 Simon Cross Try not to let head wander during teleporting (it's bad for your health).
Thu, 15 Sep 2011 00:59:06 +0200 Simon Cross Add tunnel to tryouts.
Thu, 15 Sep 2011 01:04:01 +0200 Adrianna Pińska You stole my snail symbol!
Thu, 15 Sep 2011 01:02:19 +0200 Adrianna Pińska Moar animals
Thu, 15 Sep 2011 00:40:30 +0200 Stefano Rivera Hook up tile arrow rotation
Thu, 15 Sep 2011 00:23:29 +0200 Simon Cross Fix saving sprite ascii data.
Thu, 15 Sep 2011 00:21:39 +0200 Simon Cross Fix call to interact.
Thu, 15 Sep 2011 00:20:02 +0200 Neil Muller Factor out entry widget a bit
Thu, 15 Sep 2011 00:19:58 +0200 Simon Cross Make tunnel arrows face in the right direction.
Thu, 15 Sep 2011 00:14:23 +0200 Simon Cross Hook up tunnels.
Thu, 15 Sep 2011 00:12:01 +0200 Adrianna Pińska tunnel
Thu, 15 Sep 2011 00:04:33 -0700 Gideon Visser update tryouts.. noticed water cleans off color
Wed, 14 Sep 2011 23:57:00 +0200 Neil Muller Hack in multi-page toolbar
Wed, 14 Sep 2011 23:49:45 -0700 Gideon Visser map: "tryouts" added
Wed, 14 Sep 2011 23:47:51 +0200 Adrianna Pińska named paint tiles
Wed, 14 Sep 2011 23:36:03 +0200 Neil Muller compress layout a tad more
Wed, 14 Sep 2011 23:32:08 +0200 Neil Muller Refactor edit calling code. Tweak toolbar layout
Wed, 14 Sep 2011 23:31:36 +0200 Neil Muller Remove debugging print. Add robustness against being removed in accept_callback
Wed, 14 Sep 2011 23:37:00 +0200 Adrianna Pińska ARROWED
Wed, 14 Sep 2011 23:36:20 +0200 Simon Cross Remove some debugging prints.
Wed, 14 Sep 2011 23:35:14 +0200 Stefano Rivera Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shift
Wed, 14 Sep 2011 23:33:37 +0200 Jeremy Thurgood Because every lab needs a biohazard warning sign or three.
Wed, 14 Sep 2011 23:28:25 +0200 Simon Cross Start of advanced sprite definitions.
Wed, 14 Sep 2011 23:07:56 +0200 Neil Muller Make filename editable
Wed, 14 Sep 2011 23:07:01 +0200 Neil Muller Add entrybox widget
Wed, 14 Sep 2011 23:06:14 +0200 Neil Muller Cleanup copy-n-paste left-over junk
Wed, 14 Sep 2011 23:05:27 +0200 Neil Muller Add some helpers to data.py
Wed, 14 Sep 2011 23:02:45 +0200 Jeremy Thurgood Snakes should be impermeable. So now they are.
Wed, 14 Sep 2011 22:43:37 +0200 Stefano Rivera Support alpha mutating
Wed, 14 Sep 2011 22:29:57 +0200 Simon Cross Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).
Wed, 14 Sep 2011 22:19:49 +0200 Simon Cross Save game when level completed.
Wed, 14 Sep 2011 22:14:08 +0200 Stefano Rivera Tssss, I smell rats
Wed, 14 Sep 2011 22:12:01 +0200 Adrianna Pińska added yellow things
Wed, 14 Sep 2011 22:03:25 +0200 Adrianna Pińska put exit on wall
Wed, 14 Sep 2011 21:59:00 +0200 Stefano Rivera Open mouth when eating things
Wed, 14 Sep 2011 21:36:09 +0200 Jeremy Thurgood No more mile-long snake to start with.
Wed, 14 Sep 2011 21:15:20 +0200 Neil Muller Cleanup test commit scratch
Wed, 14 Sep 2011 21:15:08 +0200 Neil Muller Test commit 1 scratch
Wed, 14 Sep 2011 21:24:25 +0200 Adrianna Pińska less eye-bleeding wall pattern
Wed, 14 Sep 2011 21:12:19 +0200 Simon Cross Hook up exit.
Wed, 14 Sep 2011 21:12:20 +0200 Jeremy Thurgood Refactor tile image loading stuff. More magic is good, right?
Wed, 14 Sep 2011 21:01:20 +0200 Adrianna Pińska animals with outlines
Wed, 14 Sep 2011 20:49:48 +0200 Stefano Rivera Modal dialogs, and focus stealing bugfixes
Wed, 14 Sep 2011 20:31:16 +0200 Stefano Rivera Support UserEvents in callbacks
Wed, 14 Sep 2011 20:30:34 +0200 Stefano Rivera Prepare for circular import
Wed, 14 Sep 2011 20:49:23 +0200 Jeremy Thurgood Arrow tiles are walls from the pointy end.
Wed, 14 Sep 2011 20:41:49 +0200 Simon Cross Fix segment adding.
Wed, 14 Sep 2011 20:36:09 +0200 Simon Cross Set colour of default new segment to colour of snake head.
Wed, 14 Sep 2011 20:32:58 +0200 Adrianna Pińska moar rats
Wed, 14 Sep 2011 20:26:39 +0200 Simon Cross Add a segment when driving over the big rat.
Wed, 14 Sep 2011 20:19:41 +0200 Simon Cross Remove a segment when driving over the small rat.
Wed, 14 Sep 2011 20:14:41 +0200 Simon Cross Fix uturns. Start of work on adding and removing segments.
Wed, 14 Sep 2011 19:55:15 +0200 Jeremy Thurgood Avoid the Wrath of Neil by unbreaking the level editor before pushing.
Wed, 14 Sep 2011 19:48:20 +0200 Jeremy Thurgood Rejiggered entrances and shifted directions around.
Wed, 14 Sep 2011 19:29:15 +0200 Simon Cross Don't allow the snake to reverse onto itself immediately.
Wed, 14 Sep 2011 19:27:22 +0200 Simon Cross Remove debugging tile that used red.
Wed, 14 Sep 2011 19:14:30 +0200 Simon Cross Remove colour patch files.
Wed, 14 Sep 2011 19:10:58 +0200 Simon Cross Wean colour overlays off image colour patches.
Wed, 14 Sep 2011 18:54:20 +0200 Adrianna Pińska made water more opaque just for Jeremy
Wed, 14 Sep 2011 18:30:07 +0200 Adrianna Pińska changed spray to splash of paint. Left fittings present but blank in case we want to change it later.
Wed, 14 Sep 2011 17:44:57 +0200 Neil Muller Tell the user that he's died
Wed, 14 Sep 2011 17:44:25 +0200 Neil Muller Pause the world, I may want to get off
Wed, 14 Sep 2011 17:43:52 +0200 Neil Muller Add messagebox widget
Wed, 14 Sep 2011 17:42:47 +0200 Neil Muller Add grab_focus helper
Wed, 14 Sep 2011 17:41:26 +0200 Jeremy Thurgood Much better interaction detection.
Wed, 14 Sep 2011 16:31:51 +0200 Neil Muller Remove debugging prints
Wed, 14 Sep 2011 16:28:03 +0200 Neil Muller Reincarnating Snakes
Wed, 14 Sep 2011 16:26:52 +0200 Neil Muller Add SnakeDiedEvent
Wed, 14 Sep 2011 16:25:38 +0200 Neil Muller Pass other events to container children as well
Wed, 14 Sep 2011 16:35:43 +0200 Jeremy Thurgood Water washes.
Wed, 14 Sep 2011 16:27:11 +0200 Jeremy Thurgood Painted Jezebel! (Assuming you name your snake Jezebel.)
Wed, 14 Sep 2011 15:27:27 +0200 Jeremy Thurgood Interact with the world.
Wed, 14 Sep 2011 14:08:37 +0200 Neil Muller Teach editor about THING_MAP
Wed, 14 Sep 2011 14:08:14 +0200 Neil Muller Add remove method to containers
Wed, 14 Sep 2011 01:54:21 +0200 Simon Cross Longer, speedier mamba.
Wed, 14 Sep 2011 01:45:41 +0200 Simon Cross Snake that moves (my god that was an epic struggle).
Wed, 14 Sep 2011 01:36:44 +0200 Stefano Rivera Level editor screenshot
Wed, 14 Sep 2011 01:28:47 +0200 Neil Muller Set initial tool correctly
Wed, 14 Sep 2011 01:26:44 +0200 Neil Muller Hook up basic saving
Wed, 14 Sep 2011 01:13:23 +0200 Neil Muller Refactor drawing code. Correct tile variants when painting
Wed, 14 Sep 2011 00:51:41 +0200 Neil Muller Add basic drawing to level editor
Tue, 13 Sep 2011 23:52:39 +0200 Neil Muller Start documenting level format
Tue, 13 Sep 2011 23:52:16 +0200 Neil Muller Use name in editor
Tue, 13 Sep 2011 23:52:06 +0200 Neil Muller Set wall name
Tue, 13 Sep 2011 23:51:49 +0200 Neil Muller Add name field to sprites for editor
Wed, 14 Sep 2011 00:56:44 +0200 Stefano Rivera Missing files
Wed, 14 Sep 2011 00:38:08 +0200 Stefano Rivera Game state and level list
Wed, 14 Sep 2011 00:19:55 +0200 Adrianna Pińska moved animals to common
Wed, 14 Sep 2011 00:14:53 +0200 Adrianna Pińska replaced entrance/exit with arrow; no rotation yet
Tue, 13 Sep 2011 23:49:33 +0200 Jeremy Thurgood TileSprites are less magic.
Tue, 13 Sep 2011 23:24:20 +0200 Jeremy Thurgood Rodents! Amphibians! Import juggling!
Tue, 13 Sep 2011 23:07:48 +0200 Adrianna Pińska ribbit
Tue, 13 Sep 2011 23:01:58 +0200 Neil Muller Cleanup commit scratch
Tue, 13 Sep 2011 23:01:00 +0200 Neil Muller Pyflakes dirty commit scratch
Tue, 13 Sep 2011 22:47:26 +0200 Stefano Rivera Level chooser scene
Tue, 13 Sep 2011 22:42:44 +0200 Stefano Rivera Lockable text button
Tue, 13 Sep 2011 22:42:21 +0200 Stefano Rivera Transparent widgets
Tue, 13 Sep 2011 22:41:49 +0200 Stefano Rivera Move common widget defauts (mainly colours) to constants
Tue, 13 Sep 2011 22:37:41 +0200 Stefano Rivera Correct Lock color and size
Tue, 13 Sep 2011 22:39:37 +0200 Adrianna Pińska snake has plastic surgery
Tue, 13 Sep 2011 21:32:38 +0200 Stefano Rivera Gray background
Tue, 13 Sep 2011 19:00:57 +0200 Adrianna Pińska renamed x; create png directory if doesn't exist
Tue, 13 Sep 2011 18:58:01 +0200 Adrianna Pińska nicer make_pngs
Tue, 13 Sep 2011 18:47:38 +0200 Adrianna Pińska less hacky make_pngs
Tue, 13 Sep 2011 18:22:28 +0200 Stefano Rivera Lock graphic, and hacky make_pngs change
Tue, 13 Sep 2011 08:17:28 +0200 Neil Muller Add screenshot from last diary entry
Tue, 13 Sep 2011 00:00:22 +0200 Jeremy Thurgood Remove useless debug print.
Mon, 12 Sep 2011 23:53:03 -0700 Gideon Visser Snake movement now turn
Mon, 12 Sep 2011 21:14:15 +0200 Jeremy Thurgood Rearranged the orientation stuff. :-)
Mon, 12 Sep 2011 19:34:03 -0700 Gideon Visser Update tile orientation with booleans
Mon, 12 Sep 2011 14:52:03 +0200 Neil Muller pep8 cleanup
Mon, 12 Sep 2011 14:51:02 +0200 Neil Muller pep8 & pyflakes cleanup
Mon, 12 Sep 2011 13:26:47 +0200 Neil Muller Fixup commit - for hook testing scratch
Mon, 12 Sep 2011 13:22:11 +0200 Neil Muller Further hook testing 2 scratch
Mon, 12 Sep 2011 13:21:00 +0200 Neil Muller Further hook testing scratch
Mon, 12 Sep 2011 13:09:09 +0200 Stefano Rivera PEP8 tidy mamba.widgets
Sun, 11 Sep 2011 23:56:59 +0200 Jeremy Thurgood Somewhat better (but still hideous) image variant support.
Sun, 11 Sep 2011 22:46:46 +0200 Adrianna Pińska fixed filenames; updated suffixes in code
Sun, 11 Sep 2011 22:39:41 +0200 Neil Muller Add screenshots directory
Sun, 11 Sep 2011 22:37:56 +0200 Adrianna Pińska renamed puddle tiles
Sun, 11 Sep 2011 22:32:30 +0200 Simon Cross Remove debugging print.
Sun, 11 Sep 2011 22:28:13 +0200 Adrianna Pińska eye
Sun, 11 Sep 2011 22:19:59 +0200 Jeremy Thurgood Ugly yucky half-done tile orientation magic.
Sun, 11 Sep 2011 22:11:15 +0200 Simon Cross Fatter snake.
Sun, 11 Sep 2011 22:00:18 +0200 Simon Cross The snake is a li(n)e!
Sun, 11 Sep 2011 21:47:44 +0200 Stefano Rivera Put level editor on main menu
Sun, 11 Sep 2011 21:46:37 +0200 Adrianna Pińska removed debug print
Sun, 11 Sep 2011 21:35:39 +0200 Adrianna Pińska the snake is green
Sun, 11 Sep 2011 21:34:07 -0700 Gideon Visser Exception can not return string
Sun, 11 Sep 2011 20:59:16 -0700 Gideon Visser Added test tile orientation
Sun, 11 Sep 2011 21:14:56 +0200 Simon Cross Rudimentary FPS and clock ticking.