Wed, 14 Sep 2011 17:44:25 +0200 |
Neil Muller |
Pause the world, I may want to get off
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Wed, 14 Sep 2011 17:43:52 +0200 |
Neil Muller |
Add messagebox widget
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Wed, 14 Sep 2011 17:42:47 +0200 |
Neil Muller |
Add grab_focus helper
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Wed, 14 Sep 2011 17:41:26 +0200 |
Jeremy Thurgood |
Much better interaction detection.
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Wed, 14 Sep 2011 16:31:51 +0200 |
Neil Muller |
Remove debugging prints
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Wed, 14 Sep 2011 16:28:03 +0200 |
Neil Muller |
Reincarnating Snakes
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Wed, 14 Sep 2011 16:26:52 +0200 |
Neil Muller |
Add SnakeDiedEvent
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Wed, 14 Sep 2011 16:25:38 +0200 |
Neil Muller |
Pass other events to container children as well
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Wed, 14 Sep 2011 16:35:43 +0200 |
Jeremy Thurgood |
Water washes.
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Wed, 14 Sep 2011 16:27:11 +0200 |
Jeremy Thurgood |
Painted Jezebel! (Assuming you name your snake Jezebel.)
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Wed, 14 Sep 2011 15:27:27 +0200 |
Jeremy Thurgood |
Interact with the world.
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Wed, 14 Sep 2011 14:08:37 +0200 |
Neil Muller |
Teach editor about THING_MAP
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Wed, 14 Sep 2011 14:08:14 +0200 |
Neil Muller |
Add remove method to containers
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Wed, 14 Sep 2011 01:54:21 +0200 |
Simon Cross |
Longer, speedier mamba.
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Wed, 14 Sep 2011 01:45:41 +0200 |
Simon Cross |
Snake that moves (my god that was an epic struggle).
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Wed, 14 Sep 2011 01:36:44 +0200 |
Stefano Rivera |
Level editor screenshot
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Wed, 14 Sep 2011 01:28:47 +0200 |
Neil Muller |
Set initial tool correctly
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Wed, 14 Sep 2011 01:26:44 +0200 |
Neil Muller |
Hook up basic saving
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Wed, 14 Sep 2011 01:13:23 +0200 |
Neil Muller |
Refactor drawing code. Correct tile variants when painting
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Wed, 14 Sep 2011 00:51:41 +0200 |
Neil Muller |
Add basic drawing to level editor
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Tue, 13 Sep 2011 23:52:39 +0200 |
Neil Muller |
Start documenting level format
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Tue, 13 Sep 2011 23:52:16 +0200 |
Neil Muller |
Use name in editor
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Tue, 13 Sep 2011 23:52:06 +0200 |
Neil Muller |
Set wall name
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Tue, 13 Sep 2011 23:51:49 +0200 |
Neil Muller |
Add name field to sprites for editor
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Wed, 14 Sep 2011 00:56:44 +0200 |
Stefano Rivera |
Missing files
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Wed, 14 Sep 2011 00:38:08 +0200 |
Stefano Rivera |
Game state and level list
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Wed, 14 Sep 2011 00:19:55 +0200 |
Adrianna Pińska |
moved animals to common
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Wed, 14 Sep 2011 00:14:53 +0200 |
Adrianna Pińska |
replaced entrance/exit with arrow; no rotation yet
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Tue, 13 Sep 2011 23:49:33 +0200 |
Jeremy Thurgood |
TileSprites are less magic.
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Tue, 13 Sep 2011 23:24:20 +0200 |
Jeremy Thurgood |
Rodents! Amphibians! Import juggling!
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Tue, 13 Sep 2011 23:07:48 +0200 |
Adrianna Pińska |
ribbit
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Tue, 13 Sep 2011 23:01:58 +0200 |
Neil Muller |
Cleanup commit
scratch
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Tue, 13 Sep 2011 23:01:00 +0200 |
Neil Muller |
Pyflakes dirty commit
scratch
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Tue, 13 Sep 2011 22:47:26 +0200 |
Stefano Rivera |
Level chooser scene
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Tue, 13 Sep 2011 22:42:44 +0200 |
Stefano Rivera |
Lockable text button
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Tue, 13 Sep 2011 22:42:21 +0200 |
Stefano Rivera |
Transparent widgets
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Tue, 13 Sep 2011 22:41:49 +0200 |
Stefano Rivera |
Move common widget defauts (mainly colours) to constants
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Tue, 13 Sep 2011 22:37:41 +0200 |
Stefano Rivera |
Correct Lock color and size
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Tue, 13 Sep 2011 22:39:37 +0200 |
Adrianna Pińska |
snake has plastic surgery
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Tue, 13 Sep 2011 21:32:38 +0200 |
Stefano Rivera |
Gray background
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Tue, 13 Sep 2011 19:00:57 +0200 |
Adrianna Pińska |
renamed x; create png directory if doesn't exist
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Tue, 13 Sep 2011 18:58:01 +0200 |
Adrianna Pińska |
nicer make_pngs
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Tue, 13 Sep 2011 18:47:38 +0200 |
Adrianna Pińska |
less hacky make_pngs
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Tue, 13 Sep 2011 18:22:28 +0200 |
Stefano Rivera |
Lock graphic, and hacky make_pngs change
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Tue, 13 Sep 2011 08:17:28 +0200 |
Neil Muller |
Add screenshot from last diary entry
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Tue, 13 Sep 2011 00:00:22 +0200 |
Jeremy Thurgood |
Remove useless debug print.
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Mon, 12 Sep 2011 23:53:03 -0700 |
Gideon Visser |
Snake movement now turn
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Mon, 12 Sep 2011 21:14:15 +0200 |
Jeremy Thurgood |
Rearranged the orientation stuff. :-)
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Mon, 12 Sep 2011 19:34:03 -0700 |
Gideon Visser |
Update tile orientation with booleans
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Mon, 12 Sep 2011 14:52:03 +0200 |
Neil Muller |
pep8 cleanup
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Mon, 12 Sep 2011 14:51:02 +0200 |
Neil Muller |
pep8 & pyflakes cleanup
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Mon, 12 Sep 2011 13:26:47 +0200 |
Neil Muller |
Fixup commit - for hook testing
scratch
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Mon, 12 Sep 2011 13:22:11 +0200 |
Neil Muller |
Further hook testing 2
scratch
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Mon, 12 Sep 2011 13:21:00 +0200 |
Neil Muller |
Further hook testing
scratch
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Mon, 12 Sep 2011 13:09:09 +0200 |
Stefano Rivera |
PEP8 tidy mamba.widgets
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Sun, 11 Sep 2011 23:56:59 +0200 |
Jeremy Thurgood |
Somewhat better (but still hideous) image variant support.
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Sun, 11 Sep 2011 22:46:46 +0200 |
Adrianna Pińska |
fixed filenames; updated suffixes in code
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Sun, 11 Sep 2011 22:39:41 +0200 |
Neil Muller |
Add screenshots directory
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Sun, 11 Sep 2011 22:37:56 +0200 |
Adrianna Pińska |
renamed puddle tiles
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Sun, 11 Sep 2011 22:32:30 +0200 |
Simon Cross |
Remove debugging print.
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Sun, 11 Sep 2011 22:28:13 +0200 |
Adrianna Pińska |
eye
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Sun, 11 Sep 2011 22:19:59 +0200 |
Jeremy Thurgood |
Ugly yucky half-done tile orientation magic.
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Sun, 11 Sep 2011 22:11:15 +0200 |
Simon Cross |
Fatter snake.
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Sun, 11 Sep 2011 22:00:18 +0200 |
Simon Cross |
The snake is a li(n)e!
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Sun, 11 Sep 2011 21:47:44 +0200 |
Stefano Rivera |
Put level editor on main menu
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Sun, 11 Sep 2011 21:46:37 +0200 |
Adrianna Pińska |
removed debug print
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Sun, 11 Sep 2011 21:35:39 +0200 |
Adrianna Pińska |
the snake is green
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Sun, 11 Sep 2011 21:34:07 -0700 |
Gideon Visser |
Exception can not return string
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Sun, 11 Sep 2011 20:59:16 -0700 |
Gideon Visser |
Added test tile orientation
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Sun, 11 Sep 2011 21:14:56 +0200 |
Simon Cross |
Rudimentary FPS and clock ticking.
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Sun, 11 Sep 2011 21:09:52 +0200 |
Neil Muller |
Comment SingleImageTileSprite convention
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Sun, 11 Sep 2011 20:59:24 +0200 |
Neil Muller |
Rename LevelWidget
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Sun, 11 Sep 2011 20:56:13 +0200 |
Simon Cross |
Move key handling into GameWidget and GameWidget into widgets.game.
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Sun, 11 Sep 2011 20:32:18 +0200 |
Simon Cross |
Change default snake orientation to UP for now.
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Sun, 11 Sep 2011 20:52:47 +0200 |
Adrianna Pińska |
puddle island
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Sun, 11 Sep 2011 20:40:25 +0200 |
Adrianna Pińska |
made wall tile tile again
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Sun, 11 Sep 2011 20:40:26 +0200 |
Stefano Rivera |
Add Button class that buttons inherit from. It implements a 'clicked' callback
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Sun, 11 Sep 2011 20:37:51 +0200 |
Adrianna Pińska |
made tiles on wall and floor bigger
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Sun, 11 Sep 2011 20:26:51 +0200 |
Neil Muller |
Fill in more toolbar stuff
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Sun, 11 Sep 2011 20:29:00 +0200 |
Simon Cross |
Blit the background onto the screen, not the screen onto the background.
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Sun, 11 Sep 2011 20:26:59 +0200 |
Simon Cross |
More worldify.
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Sun, 11 Sep 2011 20:17:53 +0200 |
Simon Cross |
Draw the world!
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Sun, 11 Sep 2011 20:15:32 +0200 |
Stefano Rivera |
Move mouse focussing to within Container
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Sun, 11 Sep 2011 20:06:51 +0200 |
Adrianna Pińska |
yum yum
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Sun, 11 Sep 2011 20:06:23 +0200 |
Adrianna Pińska |
remove superfluous svgs
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Sun, 11 Sep 2011 20:05:35 +0200 |
Stefano Rivera |
Mouse affects focus
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Sun, 11 Sep 2011 19:59:14 +0200 |
Jeremy Thurgood |
Tell sprites what their tile char is.
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Sun, 11 Sep 2011 19:52:49 +0200 |
Jeremy Thurgood |
Refactor sprites.
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Sun, 11 Sep 2011 19:50:58 +0200 |
Neil Muller |
Make image button behave a bit more like text button
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Sun, 11 Sep 2011 19:45:12 +0200 |
Adrianna Pińska |
snake white by default; added green overlay
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Sun, 11 Sep 2011 19:33:18 +0200 |
Stefano Rivera |
Start dev level from main menu
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Sun, 11 Sep 2011 19:31:28 +0200 |
Adrianna Pińska |
actually reverted accidental wall screw-up
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Sun, 11 Sep 2011 19:29:11 +0200 |
Stefano Rivera |
Handle root containers where nothing is focussable
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Sun, 11 Sep 2011 19:25:11 +0200 |
Simon Cross |
Refactor BaseSprite.
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Sun, 11 Sep 2011 19:24:59 +0200 |
Stefano Rivera |
eat focus adjusting key events
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Sun, 11 Sep 2011 19:24:51 +0200 |
Stefano Rivera |
Move close bracket
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Sun, 11 Sep 2011 19:17:57 +0200 |
Stefano Rivera |
Correctly handle nested Containers. Set focus on root container at first draw
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Sun, 11 Sep 2011 19:16:16 +0200 |
Neil Muller |
Start adding editor toolbar
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Sun, 11 Sep 2011 19:15:58 +0200 |
Neil Muller |
Add start of image button
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Sun, 11 Sep 2011 19:09:50 +0200 |
Neil Muller |
Add size parameter to habitats
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Sun, 11 Sep 2011 19:05:20 +0200 |
Stefano Rivera |
Text Button
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Sun, 11 Sep 2011 19:05:11 +0200 |
Adrianna Pińska |
reverted accidental wall screw-up
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Sun, 11 Sep 2011 19:01:31 +0200 |
Simon Cross |
RGY.
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Sun, 11 Sep 2011 19:01:07 +0200 |
Adrianna Pińska |
doors and things that make you a colour now to be composed with overlays
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Sun, 11 Sep 2011 18:54:20 +0200 |
Adrianna Pińska |
colours for overlaying with multiply
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Sun, 11 Sep 2011 18:51:09 +0200 |
Adrianna Pińska |
separated snake eye and tongue from head; fixed body-r orientation
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Sun, 11 Sep 2011 18:57:11 +0200 |
Simon Cross |
Overlay mutators (untested).
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Sun, 11 Sep 2011 18:43:21 +0200 |
Jeremy Thurgood |
More level validation.
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Sun, 11 Sep 2011 18:40:08 +0200 |
Simon Cross |
Use Snake direction constants in level.py.
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Sun, 11 Sep 2011 18:38:11 +0200 |
Simon Cross |
Hook up level.get_entry to world.
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Sun, 11 Sep 2011 18:35:39 +0200 |
Jeremy Thurgood |
Better level entry points.
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Sun, 11 Sep 2011 18:34:37 +0200 |
Adrianna Pińska |
things that make you a colour
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Sun, 11 Sep 2011 18:33:17 +0200 |
Simon Cross |
Fix bugs. Stubbed out get_entry for now.
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Sun, 11 Sep 2011 18:29:49 +0200 |
Simon Cross |
Direction control for snake.
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Sun, 11 Sep 2011 18:30:19 +0200 |
Stefano Rivera |
Focus
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Sun, 11 Sep 2011 18:26:55 +0200 |
Neil Muller |
Pad dev level out to 40x30
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Sun, 11 Sep 2011 18:26:39 +0200 |
Neil Muller |
Move font name to constants, for future configurablity
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Sun, 11 Sep 2011 18:14:08 +0200 |
Adrianna Pińska |
entrances and exits
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Sun, 11 Sep 2011 18:05:51 +0200 |
Adrianna Pińska |
doors
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Sun, 11 Sep 2011 17:57:38 +0200 |
Simon Cross |
Return True from keydown_event so that the container knows the event has been handled.
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