Mercurial > mamba
graph
-
Pause the world, I may want to get offWed, 14 Sep 2011 17:44:25 +0200, by Neil Muller
-
Add messagebox widgetWed, 14 Sep 2011 17:43:52 +0200, by Neil Muller
-
Add grab_focus helperWed, 14 Sep 2011 17:42:47 +0200, by Neil Muller
-
Much better interaction detection.Wed, 14 Sep 2011 17:41:26 +0200, by Jeremy Thurgood
-
Remove debugging printsWed, 14 Sep 2011 16:31:51 +0200, by Neil Muller
-
Reincarnating SnakesWed, 14 Sep 2011 16:28:03 +0200, by Neil Muller
-
Add SnakeDiedEventWed, 14 Sep 2011 16:26:52 +0200, by Neil Muller
-
Pass other events to container children as wellWed, 14 Sep 2011 16:25:38 +0200, by Neil Muller
-
Water washes.Wed, 14 Sep 2011 16:35:43 +0200, by Jeremy Thurgood
-
Painted Jezebel! (Assuming you name your snake Jezebel.)Wed, 14 Sep 2011 16:27:11 +0200, by Jeremy Thurgood
-
Interact with the world.Wed, 14 Sep 2011 15:27:27 +0200, by Jeremy Thurgood
-
Teach editor about THING_MAPWed, 14 Sep 2011 14:08:37 +0200, by Neil Muller
-
Add remove method to containersWed, 14 Sep 2011 14:08:14 +0200, by Neil Muller
-
Longer, speedier mamba.Wed, 14 Sep 2011 01:54:21 +0200, by Simon Cross
-
Snake that moves (my god that was an epic struggle).Wed, 14 Sep 2011 01:45:41 +0200, by Simon Cross
-
Level editor screenshotWed, 14 Sep 2011 01:36:44 +0200, by Stefano Rivera
-
Set initial tool correctlyWed, 14 Sep 2011 01:28:47 +0200, by Neil Muller
-
Hook up basic savingWed, 14 Sep 2011 01:26:44 +0200, by Neil Muller
-
Refactor drawing code. Correct tile variants when paintingWed, 14 Sep 2011 01:13:23 +0200, by Neil Muller
-
Add basic drawing to level editorWed, 14 Sep 2011 00:51:41 +0200, by Neil Muller
-
Start documenting level formatTue, 13 Sep 2011 23:52:39 +0200, by Neil Muller
-
Use name in editorTue, 13 Sep 2011 23:52:16 +0200, by Neil Muller
-
Set wall nameTue, 13 Sep 2011 23:52:06 +0200, by Neil Muller
-
Add name field to sprites for editorTue, 13 Sep 2011 23:51:49 +0200, by Neil Muller
-
Missing filesWed, 14 Sep 2011 00:56:44 +0200, by Stefano Rivera
-
Game state and level listWed, 14 Sep 2011 00:38:08 +0200, by Stefano Rivera
-
moved animals to commonWed, 14 Sep 2011 00:19:55 +0200, by Adrianna Pińska
-
replaced entrance/exit with arrow; no rotation yetWed, 14 Sep 2011 00:14:53 +0200, by Adrianna Pińska
-
TileSprites are less magic.Tue, 13 Sep 2011 23:49:33 +0200, by Jeremy Thurgood
-
Rodents! Amphibians! Import juggling!Tue, 13 Sep 2011 23:24:20 +0200, by Jeremy Thurgood
-
ribbitTue, 13 Sep 2011 23:07:48 +0200, by Adrianna Pińska
-
Level chooser sceneTue, 13 Sep 2011 22:47:26 +0200, by Stefano Rivera
-
Lockable text buttonTue, 13 Sep 2011 22:42:44 +0200, by Stefano Rivera
-
Transparent widgetsTue, 13 Sep 2011 22:42:21 +0200, by Stefano Rivera
-
Move common widget defauts (mainly colours) to constantsTue, 13 Sep 2011 22:41:49 +0200, by Stefano Rivera
-
Correct Lock color and sizeTue, 13 Sep 2011 22:37:41 +0200, by Stefano Rivera
-
snake has plastic surgeryTue, 13 Sep 2011 22:39:37 +0200, by Adrianna Pińska
-
Gray backgroundTue, 13 Sep 2011 21:32:38 +0200, by Stefano Rivera
-
renamed x; create png directory if doesn't existTue, 13 Sep 2011 19:00:57 +0200, by Adrianna Pińska
-
nicer make_pngsTue, 13 Sep 2011 18:58:01 +0200, by Adrianna Pińska
-
less hacky make_pngsTue, 13 Sep 2011 18:47:38 +0200, by Adrianna Pińska
-
Lock graphic, and hacky make_pngs changeTue, 13 Sep 2011 18:22:28 +0200, by Stefano Rivera
-
Add screenshot from last diary entryTue, 13 Sep 2011 08:17:28 +0200, by Neil Muller
-
Remove useless debug print.Tue, 13 Sep 2011 00:00:22 +0200, by Jeremy Thurgood
-
Snake movement now turnMon, 12 Sep 2011 23:53:03 -0700, by Gideon Visser
-
Rearranged the orientation stuff. :-)Mon, 12 Sep 2011 21:14:15 +0200, by Jeremy Thurgood
-
Update tile orientation with booleansMon, 12 Sep 2011 19:34:03 -0700, by Gideon Visser
-
pep8 cleanupMon, 12 Sep 2011 14:52:03 +0200, by Neil Muller
-
pep8 & pyflakes cleanupMon, 12 Sep 2011 14:51:02 +0200, by Neil Muller
-
PEP8 tidy mamba.widgetsMon, 12 Sep 2011 13:09:09 +0200, by Stefano Rivera
-
Somewhat better (but still hideous) image variant support.Sun, 11 Sep 2011 23:56:59 +0200, by Jeremy Thurgood
-
fixed filenames; updated suffixes in codeSun, 11 Sep 2011 22:46:46 +0200, by Adrianna Pińska
-
Add screenshots directorySun, 11 Sep 2011 22:39:41 +0200, by Neil Muller
-
renamed puddle tilesSun, 11 Sep 2011 22:37:56 +0200, by Adrianna Pińska
-
Remove debugging print.Sun, 11 Sep 2011 22:32:30 +0200, by Simon Cross
-
eyeSun, 11 Sep 2011 22:28:13 +0200, by Adrianna Pińska
-
Ugly yucky half-done tile orientation magic.Sun, 11 Sep 2011 22:19:59 +0200, by Jeremy Thurgood
-
Fatter snake.Sun, 11 Sep 2011 22:11:15 +0200, by Simon Cross
-
The snake is a li(n)e!Sun, 11 Sep 2011 22:00:18 +0200, by Simon Cross
-
Put level editor on main menuSun, 11 Sep 2011 21:47:44 +0200, by Stefano Rivera
-
removed debug printSun, 11 Sep 2011 21:46:37 +0200, by Adrianna Pińska
-
the snake is greenSun, 11 Sep 2011 21:35:39 +0200, by Adrianna Pińska
-
Exception can not return stringSun, 11 Sep 2011 21:34:07 -0700, by Gideon Visser
-
Added test tile orientationSun, 11 Sep 2011 20:59:16 -0700, by Gideon Visser
-
Rudimentary FPS and clock ticking.Sun, 11 Sep 2011 21:14:56 +0200, by Simon Cross
-
Comment SingleImageTileSprite conventionSun, 11 Sep 2011 21:09:52 +0200, by Neil Muller
-
Rename LevelWidgetSun, 11 Sep 2011 20:59:24 +0200, by Neil Muller
-
Move key handling into GameWidget and GameWidget into widgets.game.Sun, 11 Sep 2011 20:56:13 +0200, by Simon Cross
-
Change default snake orientation to UP for now.Sun, 11 Sep 2011 20:32:18 +0200, by Simon Cross
-
puddle islandSun, 11 Sep 2011 20:52:47 +0200, by Adrianna Pińska
-
made wall tile tile againSun, 11 Sep 2011 20:40:25 +0200, by Adrianna Pińska
-
Add Button class that buttons inherit from. It implements a 'clicked' callbackSun, 11 Sep 2011 20:40:26 +0200, by Stefano Rivera
-
made tiles on wall and floor biggerSun, 11 Sep 2011 20:37:51 +0200, by Adrianna Pińska
-
Fill in more toolbar stuffSun, 11 Sep 2011 20:26:51 +0200, by Neil Muller
-
Blit the background onto the screen, not the screen onto the background.Sun, 11 Sep 2011 20:29:00 +0200, by Simon Cross
-
More worldify.Sun, 11 Sep 2011 20:26:59 +0200, by Simon Cross
-
Draw the world!Sun, 11 Sep 2011 20:17:53 +0200, by Simon Cross
-
Move mouse focussing to within ContainerSun, 11 Sep 2011 20:15:32 +0200, by Stefano Rivera
-
yum yumSun, 11 Sep 2011 20:06:51 +0200, by Adrianna Pińska
-
remove superfluous svgsSun, 11 Sep 2011 20:06:23 +0200, by Adrianna Pińska
-
Mouse affects focusSun, 11 Sep 2011 20:05:35 +0200, by Stefano Rivera
-
Tell sprites what their tile char is.Sun, 11 Sep 2011 19:59:14 +0200, by Jeremy Thurgood
-
Refactor sprites.Sun, 11 Sep 2011 19:52:49 +0200, by Jeremy Thurgood
-
Make image button behave a bit more like text buttonSun, 11 Sep 2011 19:50:58 +0200, by Neil Muller
-
snake white by default; added green overlaySun, 11 Sep 2011 19:45:12 +0200, by Adrianna Pińska
-
Start dev level from main menuSun, 11 Sep 2011 19:33:18 +0200, by Stefano Rivera
-
actually reverted accidental wall screw-upSun, 11 Sep 2011 19:31:28 +0200, by Adrianna Pińska
-
Handle root containers where nothing is focussableSun, 11 Sep 2011 19:29:11 +0200, by Stefano Rivera
-
Refactor BaseSprite.Sun, 11 Sep 2011 19:25:11 +0200, by Simon Cross
-
eat focus adjusting key eventsSun, 11 Sep 2011 19:24:59 +0200, by Stefano Rivera
-
Move close bracketSun, 11 Sep 2011 19:24:51 +0200, by Stefano Rivera
-
Correctly handle nested Containers. Set focus on root container at first drawSun, 11 Sep 2011 19:17:57 +0200, by Stefano Rivera
-
Start adding editor toolbarSun, 11 Sep 2011 19:16:16 +0200, by Neil Muller
-
Add start of image buttonSun, 11 Sep 2011 19:15:58 +0200, by Neil Muller
-
Add size parameter to habitatsSun, 11 Sep 2011 19:09:50 +0200, by Neil Muller
-
Text ButtonSun, 11 Sep 2011 19:05:20 +0200, by Stefano Rivera
-
reverted accidental wall screw-upSun, 11 Sep 2011 19:05:11 +0200, by Adrianna Pińska
-
RGY.Sun, 11 Sep 2011 19:01:31 +0200, by Simon Cross
-
doors and things that make you a colour now to be composed with overlaysSun, 11 Sep 2011 19:01:07 +0200, by Adrianna Pińska
-
colours for overlaying with multiplySun, 11 Sep 2011 18:54:20 +0200, by Adrianna Pińska
-
separated snake eye and tongue from head; fixed body-r orientationSun, 11 Sep 2011 18:51:09 +0200, by Adrianna Pińska
-
Overlay mutators (untested).Sun, 11 Sep 2011 18:57:11 +0200, by Simon Cross
-
More level validation.Sun, 11 Sep 2011 18:43:21 +0200, by Jeremy Thurgood
-
Use Snake direction constants in level.py.Sun, 11 Sep 2011 18:40:08 +0200, by Simon Cross
-
Hook up level.get_entry to world.Sun, 11 Sep 2011 18:38:11 +0200, by Simon Cross
-
Better level entry points.Sun, 11 Sep 2011 18:35:39 +0200, by Jeremy Thurgood
-
things that make you a colourSun, 11 Sep 2011 18:34:37 +0200, by Adrianna Pińska
-
Fix bugs. Stubbed out get_entry for now.Sun, 11 Sep 2011 18:33:17 +0200, by Simon Cross
-
Direction control for snake.Sun, 11 Sep 2011 18:29:49 +0200, by Simon Cross
-
FocusSun, 11 Sep 2011 18:30:19 +0200, by Stefano Rivera
-
Pad dev level out to 40x30Sun, 11 Sep 2011 18:26:55 +0200, by Neil Muller
-
Move font name to constants, for future configurablitySun, 11 Sep 2011 18:26:39 +0200, by Neil Muller
-
entrances and exitsSun, 11 Sep 2011 18:14:08 +0200, by Adrianna Pińska
-
doorsSun, 11 Sep 2011 18:05:51 +0200, by Adrianna Pińska
-
Return True from keydown_event so that the container knows the event has been handled.Sun, 11 Sep 2011 17:57:38 +0200, by Simon Cross