Sat, 17 Sep 2011 02:30:09 +0200 |
Adrianna Pińska |
added something to demonstrate eating/colouring bug
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Fri, 16 Sep 2011 23:53:49 +0200 |
Neil Muller |
Add button and gate to dev level
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Fri, 16 Sep 2011 19:30:18 +0200 |
Neil Muller |
Add dummy music track to levels
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Thu, 15 Sep 2011 09:39:08 +0200 |
Jeremy Thurgood |
Lizards and snails are extra delicious.
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Thu, 15 Sep 2011 01:32:50 +0200 |
Adrianna Pińska |
fire works
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Thu, 15 Sep 2011 00:40:30 +0200 |
Stefano Rivera |
Hook up tile arrow rotation
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Wed, 14 Sep 2011 23:33:37 +0200 |
Jeremy Thurgood |
Because every lab needs a biohazard warning sign or three.
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Wed, 14 Sep 2011 23:28:25 +0200 |
Simon Cross |
Start of advanced sprite definitions.
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Wed, 14 Sep 2011 22:03:25 +0200 |
Adrianna Pińska |
put exit on wall
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Wed, 14 Sep 2011 20:32:58 +0200 |
Adrianna Pińska |
moar rats
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Wed, 14 Sep 2011 19:48:20 +0200 |
Jeremy Thurgood |
Rejiggered entrances and shifted directions around.
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Wed, 14 Sep 2011 19:27:22 +0200 |
Simon Cross |
Remove debugging tile that used red.
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Wed, 14 Sep 2011 16:27:11 +0200 |
Jeremy Thurgood |
Painted Jezebel! (Assuming you name your snake Jezebel.)
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Tue, 13 Sep 2011 23:24:20 +0200 |
Jeremy Thurgood |
Rodents! Amphibians! Import juggling!
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Mon, 12 Sep 2011 21:14:15 +0200 |
Jeremy Thurgood |
Rearranged the orientation stuff. :-)
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Sun, 11 Sep 2011 23:56:59 +0200 |
Jeremy Thurgood |
Somewhat better (but still hideous) image variant support.
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Sun, 11 Sep 2011 22:19:59 +0200 |
Jeremy Thurgood |
Ugly yucky half-done tile orientation magic.
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Sun, 11 Sep 2011 18:35:39 +0200 |
Jeremy Thurgood |
Better level entry points.
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Sun, 11 Sep 2011 18:26:55 +0200 |
Neil Muller |
Pad dev level out to 40x30
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Sun, 11 Sep 2011 17:51:43 +0200 |
Jeremy Thurgood |
Some tile improvements and stuff.
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Sun, 11 Sep 2011 16:19:05 +0200 |
Jeremy Thurgood |
Minor level fiddlery.
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Sun, 11 Sep 2011 16:12:32 +0200 |
Jeremy Thurgood |
Some doors.
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Sun, 11 Sep 2011 14:49:07 +0200 |
Jeremy Thurgood |
Tiles *and* things.
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Sun, 11 Sep 2011 12:50:55 +0200 |
Jeremy Thurgood |
First stab at tile/level stuff.
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