log data/levels/dev.txt @ 243:f9cc701a6be0

age author description
Wed, 14 Sep 2011 23:33:37 +0200 Jeremy Thurgood Because every lab needs a biohazard warning sign or three.
Wed, 14 Sep 2011 23:28:25 +0200 Simon Cross Start of advanced sprite definitions.
Wed, 14 Sep 2011 22:03:25 +0200 Adrianna Pińska put exit on wall
Wed, 14 Sep 2011 20:32:58 +0200 Adrianna Pińska moar rats
Wed, 14 Sep 2011 19:48:20 +0200 Jeremy Thurgood Rejiggered entrances and shifted directions around.
Wed, 14 Sep 2011 19:27:22 +0200 Simon Cross Remove debugging tile that used red.
Wed, 14 Sep 2011 16:27:11 +0200 Jeremy Thurgood Painted Jezebel! (Assuming you name your snake Jezebel.)
Tue, 13 Sep 2011 23:24:20 +0200 Jeremy Thurgood Rodents! Amphibians! Import juggling!
Mon, 12 Sep 2011 21:14:15 +0200 Jeremy Thurgood Rearranged the orientation stuff. :-)
Sun, 11 Sep 2011 23:56:59 +0200 Jeremy Thurgood Somewhat better (but still hideous) image variant support.
Sun, 11 Sep 2011 22:19:59 +0200 Jeremy Thurgood Ugly yucky half-done tile orientation magic.
Sun, 11 Sep 2011 18:35:39 +0200 Jeremy Thurgood Better level entry points.
Sun, 11 Sep 2011 18:26:55 +0200 Neil Muller Pad dev level out to 40x30
Sun, 11 Sep 2011 17:51:43 +0200 Jeremy Thurgood Some tile improvements and stuff.
Sun, 11 Sep 2011 16:19:05 +0200 Jeremy Thurgood Minor level fiddlery.
Sun, 11 Sep 2011 16:12:32 +0200 Jeremy Thurgood Some doors.
Sun, 11 Sep 2011 14:49:07 +0200 Jeremy Thurgood Tiles *and* things.
Sun, 11 Sep 2011 12:50:55 +0200 Jeremy Thurgood First stab at tile/level stuff.