Mercurial > mamba
graph
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Raise InvalidMapError if "end" token is missingThu, 15 Sep 2011 01:50:50 +0200, by Neil Muller
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Fix test of whether pygame.display is initialized.Thu, 15 Sep 2011 01:43:52 +0200, by Simon Cross
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Give us today our daily screenshot.Thu, 15 Sep 2011 01:36:04 +0200, by Simon Cross
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Add validate level helper scriptThu, 15 Sep 2011 01:34:56 +0200, by Neil Muller
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Add more validation exceptions to new map loading code. Handle trying to load when display hasn't been initiliased betterThu, 15 Sep 2011 01:34:42 +0200, by Neil Muller
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fire worksThu, 15 Sep 2011 01:32:50 +0200, by Adrianna Pińska
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Populate tryouts with some of the new animals.Thu, 15 Sep 2011 01:28:45 +0200, by Simon Cross
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fire badThu, 15 Sep 2011 01:25:44 +0200, by Adrianna Pińska
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Try not to let head wander during teleporting (it's bad for your health).Thu, 15 Sep 2011 01:21:49 +0200, by Simon Cross
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Add tunnel to tryouts.Thu, 15 Sep 2011 00:59:06 +0200, by Simon Cross
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You stole my snail symbol!Thu, 15 Sep 2011 01:04:01 +0200, by Adrianna Pińska
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Moar animalsThu, 15 Sep 2011 01:02:19 +0200, by Adrianna Pińska
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Hook up tile arrow rotationThu, 15 Sep 2011 00:40:30 +0200, by Stefano Rivera
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Fix saving sprite ascii data.Thu, 15 Sep 2011 00:23:29 +0200, by Simon Cross
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Fix call to interact.Thu, 15 Sep 2011 00:21:39 +0200, by Simon Cross
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Factor out entry widget a bitThu, 15 Sep 2011 00:20:02 +0200, by Neil Muller
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Make tunnel arrows face in the right direction.Thu, 15 Sep 2011 00:19:58 +0200, by Simon Cross
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Hook up tunnels.Thu, 15 Sep 2011 00:14:23 +0200, by Simon Cross
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tunnelThu, 15 Sep 2011 00:12:01 +0200, by Adrianna Pińska
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update tryouts.. noticed water cleans off colorThu, 15 Sep 2011 00:04:33 -0700, by Gideon Visser
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Hack in multi-page toolbarWed, 14 Sep 2011 23:57:00 +0200, by Neil Muller
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map: "tryouts" addedWed, 14 Sep 2011 23:49:45 -0700, by Gideon Visser
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named paint tilesWed, 14 Sep 2011 23:47:51 +0200, by Adrianna Pińska
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compress layout a tad moreWed, 14 Sep 2011 23:36:03 +0200, by Neil Muller
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Refactor edit calling code. Tweak toolbar layoutWed, 14 Sep 2011 23:32:08 +0200, by Neil Muller
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Remove debugging print. Add robustness against being removed in accept_callbackWed, 14 Sep 2011 23:31:36 +0200, by Neil Muller
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ARROWEDWed, 14 Sep 2011 23:37:00 +0200, by Adrianna Pińska
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Remove some debugging prints.Wed, 14 Sep 2011 23:36:20 +0200, by Simon Cross
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Move U-turn checking to orientation-setting time, and only update the head's orientaiton at tile shiftWed, 14 Sep 2011 23:35:14 +0200, by Stefano Rivera
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Because every lab needs a biohazard warning sign or three.Wed, 14 Sep 2011 23:33:37 +0200, by Jeremy Thurgood
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Start of advanced sprite definitions.Wed, 14 Sep 2011 23:28:25 +0200, by Simon Cross
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Make filename editableWed, 14 Sep 2011 23:07:56 +0200, by Neil Muller
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Add entrybox widgetWed, 14 Sep 2011 23:07:01 +0200, by Neil Muller
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Cleanup copy-n-paste left-over junkWed, 14 Sep 2011 23:06:14 +0200, by Neil Muller
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Add some helpers to data.pyWed, 14 Sep 2011 23:05:27 +0200, by Neil Muller
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Snakes should be impermeable. So now they are.Wed, 14 Sep 2011 23:02:45 +0200, by Jeremy Thurgood
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Support alpha mutatingWed, 14 Sep 2011 22:43:37 +0200, by Stefano Rivera
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Move shift_head onto base segment so that head is less special (in preparation for snake disappearing down the exit).Wed, 14 Sep 2011 22:29:57 +0200, by Simon Cross
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Save game when level completed.Wed, 14 Sep 2011 22:19:49 +0200, by Simon Cross
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Tssss, I smell ratsWed, 14 Sep 2011 22:14:08 +0200, by Stefano Rivera
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added yellow thingsWed, 14 Sep 2011 22:12:01 +0200, by Adrianna Pińska
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put exit on wallWed, 14 Sep 2011 22:03:25 +0200, by Adrianna Pińska
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Open mouth when eating thingsWed, 14 Sep 2011 21:59:00 +0200, by Stefano Rivera
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No more mile-long snake to start with.Wed, 14 Sep 2011 21:36:09 +0200, by Jeremy Thurgood
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less eye-bleeding wall patternWed, 14 Sep 2011 21:24:25 +0200, by Adrianna Pińska
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Hook up exit.Wed, 14 Sep 2011 21:12:19 +0200, by Simon Cross
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Refactor tile image loading stuff. More magic is good, right?Wed, 14 Sep 2011 21:12:20 +0200, by Jeremy Thurgood
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animals with outlinesWed, 14 Sep 2011 21:01:20 +0200, by Adrianna Pińska
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Modal dialogs, and focus stealing bugfixesWed, 14 Sep 2011 20:49:48 +0200, by Stefano Rivera
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Support UserEvents in callbacksWed, 14 Sep 2011 20:31:16 +0200, by Stefano Rivera
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Prepare for circular importWed, 14 Sep 2011 20:30:34 +0200, by Stefano Rivera
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Arrow tiles are walls from the pointy end.Wed, 14 Sep 2011 20:49:23 +0200, by Jeremy Thurgood
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Fix segment adding.Wed, 14 Sep 2011 20:41:49 +0200, by Simon Cross
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Set colour of default new segment to colour of snake head.Wed, 14 Sep 2011 20:36:09 +0200, by Simon Cross
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moar ratsWed, 14 Sep 2011 20:32:58 +0200, by Adrianna Pińska
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Add a segment when driving over the big rat.Wed, 14 Sep 2011 20:26:39 +0200, by Simon Cross
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Remove a segment when driving over the small rat.Wed, 14 Sep 2011 20:19:41 +0200, by Simon Cross
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Fix uturns. Start of work on adding and removing segments.Wed, 14 Sep 2011 20:14:41 +0200, by Simon Cross