Mercurial > mamba
graph
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Add button and gate to dev levelFri, 16 Sep 2011 23:53:49 +0200, by Neil Muller
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simple buttons and gatesFri, 16 Sep 2011 23:53:35 +0200, by Neil Muller
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Placeholder button and gate artFri, 16 Sep 2011 23:53:15 +0200, by Neil Muller
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Button and gate spritesFri, 16 Sep 2011 23:43:33 +0200, by Neil Muller
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New level.Fri, 16 Sep 2011 23:42:00 +0200, by Jeremy Thurgood
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Restore --level.Fri, 16 Sep 2011 23:40:21 +0200, by Simon Cross
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silly partition helper for level designFri, 16 Sep 2011 23:38:53 +0200, by Adrianna Pińska
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Call sprite editor dialogFri, 16 Sep 2011 23:28:49 +0200, by Neil Muller
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Fix and extend sprite fiddling codeFri, 16 Sep 2011 23:28:28 +0200, by Neil Muller
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Respect pausedFri, 16 Sep 2011 23:27:49 +0200, by Neil Muller
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Add sprite editing dialogFri, 16 Sep 2011 23:27:31 +0200, by Neil Muller
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Rename some levels.Fri, 16 Sep 2011 23:27:27 +0200, by Jeremy Thurgood
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Gracefull Ctrl-C.Fri, 16 Sep 2011 23:21:04 +0200, by Simon Cross
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Make modal containers affect the mouse tooFri, 16 Sep 2011 23:18:33 +0200, by Stefano Rivera
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Remove debugging print.Fri, 16 Sep 2011 23:03:54 +0200, by Simon Cross
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Activated ctpug level server.Fri, 16 Sep 2011 23:00:25 +0200, by Simon Cross
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Move level_completed to the Level habitat, so that we can go_menu()Fri, 16 Sep 2011 22:29:48 +0200, by Stefano Rivera
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Hook up sprite deletion. Framework work for sprite editing & addingFri, 16 Sep 2011 22:24:39 +0200, by Neil Muller
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Protect against malformed sprite linesFri, 16 Sep 2011 22:02:38 +0200, by Neil Muller
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Document track lineFri, 16 Sep 2011 21:58:39 +0200, by Neil Muller
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Curated and uncurated levels.Fri, 16 Sep 2011 22:20:48 +0200, by Simon Cross
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Don't forget to super().event(...), especially when you shout at other people about it...Fri, 16 Sep 2011 22:16:48 +0200, by Stefano Rivera
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a hackful GridContainer for the LevelMenuFri, 16 Sep 2011 22:13:17 +0200, by Stefano Rivera
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Don't edit the level when interacting with dialogsFri, 16 Sep 2011 21:47:56 +0200, by Neil Muller
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Fix bug in error printing.Fri, 16 Sep 2011 21:35:10 +0200, by Simon Cross
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Cache online levels.Fri, 16 Sep 2011 21:33:16 +0200, by Simon Cross
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ULM!Fri, 16 Sep 2011 21:15:59 +0200, by Simon Cross
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Arrow and flip levelFri, 16 Sep 2011 21:05:29 +0200, by Adrianna Pińska
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Allow sub-classing level menu.Fri, 16 Sep 2011 21:05:07 +0200, by Simon Cross
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Support for loading level from string.Fri, 16 Sep 2011 21:04:42 +0200, by Simon Cross
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Mamba in a flask.Fri, 16 Sep 2011 20:40:48 +0200, by Simon Cross
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Ignore virtualenv folder.Fri, 16 Sep 2011 20:40:31 +0200, by Simon Cross
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First server.Fri, 16 Sep 2011 19:29:33 +0200, by Simon Cross
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Food levelFri, 16 Sep 2011 20:36:29 +0200, by Adrianna Pińska
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added yellowFri, 16 Sep 2011 20:03:45 +0200, by Adrianna Pińska
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Teach editor about background tracksFri, 16 Sep 2011 20:31:02 +0200, by Neil Muller
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Make sure we clear list before refilling itFri, 16 Sep 2011 20:30:12 +0200, by Neil Muller
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Remove snarky death printsFri, 16 Sep 2011 20:09:15 +0200, by Stefano Rivera
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Thumbnails on the level screenFri, 16 Sep 2011 20:01:13 +0200, by Stefano Rivera
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fire and water levelFri, 16 Sep 2011 19:51:51 +0200, by Adrianna Pińska
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Stop music on scene changesFri, 16 Sep 2011 19:34:14 +0200, by Neil Muller
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Add dummy music track to levelsFri, 16 Sep 2011 19:30:18 +0200, by Neil Muller
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Add music dirFri, 16 Sep 2011 19:13:54 +0200, by Neil Muller
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Add support for playing music to levelsFri, 16 Sep 2011 19:30:07 +0200, by Neil Muller
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Move directory names into sound.py for simplicityFri, 16 Sep 2011 19:13:40 +0200, by Neil Muller
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Create directory for musicFri, 16 Sep 2011 19:05:21 +0200, by Neil Muller
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Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenuFri, 16 Sep 2011 19:07:51 +0200, by Stefano Rivera
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quick addition of paint levelFri, 16 Sep 2011 18:56:42 +0200, by Adrianna Pińska
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Cap at three moves, not two.Fri, 16 Sep 2011 18:42:37 +0200, by Jeremy Thurgood
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Revert accidentally commited tweak to the snake's tongueFri, 16 Sep 2011 18:38:17 +0200, by Stefano Rivera
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excised level lockingFri, 16 Sep 2011 18:32:31 +0200, by Adrianna Pińska
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Button name tweakFri, 16 Sep 2011 18:32:12 +0200, by Adrianna Pińska
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Merge the two orientation queues into oneFri, 16 Sep 2011 18:30:48 +0200, by Stefano Rivera
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Queue movement commands and handle them sanely. (FSVO)Fri, 16 Sep 2011 18:14:26 +0200, by Jeremy Thurgood
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made the unsqueaklike squeak the eat something default soundFri, 16 Sep 2011 18:13:13 +0200, by Adrianna Pińska
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Make paint training easier for jerithFri, 16 Sep 2011 18:03:25 +0200, by Stefano Rivera
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And even death shall lose it's mysteriesFri, 16 Sep 2011 17:37:28 +0200, by Neil Muller
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Multi-line messagesFri, 16 Sep 2011 17:35:50 +0200, by Neil Muller
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paint-training levelFri, 16 Sep 2011 16:49:03 +0200, by Stefano Rivera
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Outside walls on blank levelFri, 16 Sep 2011 16:39:02 +0200, by Stefano Rivera