view mamba/mutators.py @ 601:915de6c7d342 default tip

Add support for making the editor fullscreen too.
author Simon Cross <hodgestar@gmail.com>
date Sat, 14 Jan 2023 19:34:26 +0100
parents 0dfa3f52742b
children
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"""Mutations to apply to images when they're loaded."""

from pygame.transform import rotate
from pygame.locals import BLEND_RGBA_MULT, SRCALPHA
from pygame.surface import Surface

from mamba.data import load_tile_image


class Mutator(object):

    def __init__(self, func, *args):
        self._func = func
        self._args = args

    def __call__(self, image):
        return self._func(image, *self._args)

    def __hash__(self):
        return hash((id(self._func), self._args))

    def __eq__(self, other):
        return (self._func is other._func) and self._args == other._args

    def __repr__(self):
        return "<%s args=%r>" % (self.__class__.__name__, self._args)


# mutator that does nothing
NULL = Mutator(lambda x: x)

# base mutators
R90 = Mutator(rotate, 90)
R180 = Mutator(rotate, 180)
R270 = Mutator(rotate, -90)

# sprites mutator aliases
RIGHT = NULL
UP = R90
LEFT = R180
DOWN = R270


# overlays
class Overlay(Mutator):
    """Overlay another image on top of the given one."""

    def __init__(self, image_name, tileset="common", blend=0):
        super(Overlay, self).__init__(self.overlay, image_name, tileset, blend)

    def overlay(self, image, image_name, tileset, blend):
        image = image.copy()
        overlay = load_tile_image(image_name, tileset)
        image.blit(overlay, (0, 0), None, blend)
        return image


# colour overlays
class Colour(Mutator):
    """Overlay an image with a colour."""

    def __init__(self, colour, blend=BLEND_RGBA_MULT):
        super(Colour, self).__init__(self.colour, colour, blend)

    def colour(self, image, colour, blend):
        image = image.copy()
        overlay = Surface(image.get_size(), SRCALPHA, image)
        overlay.fill(colour)
        image.blit(overlay, (0, 0), None, blend)
        return image


# colours
RED = Colour((0xff, 0, 0))
BLUE = Colour((0, 0, 255))
YELLOW = Colour((0xff, 0xff, 0))
SNAKE_GREEN = Colour((0x7c, 0xff, 0))