view mamba/data.py @ 601:915de6c7d342 default tip

Add support for making the editor fullscreen too.
author Simon Cross <hodgestar@gmail.com>
date Sat, 14 Jan 2023 19:34:26 +0100
parents b49f6dde8731
children
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'''Simple data loader module.

Loads data files from the "data" directory shipped with a game.

Enhancing this to handle caching etc. is left as an exercise for the reader.

Note that pyglet users should probably just add the data directory to the
pyglet.resource search path.
'''

import os

import pygame

from mamba.gamestate import save_path


data_py = os.path.abspath(os.path.dirname(__file__))
data_dir = os.path.normpath(os.path.join(data_py, '..', 'data'))


def filepath(filename, is_user_dir=False):
    '''Determine the path to a file in the data directory.
    '''
    filename = os.path.join(*filename.split('/'))
    if is_user_dir:
        return os.path.join(save_path(filename))
    return os.path.join(data_dir, filename)


def load_file(filename, mode='rb', is_user_dir=False):
    '''Open a file in the data directory.

    "mode" is passed as the second arg to open().
    '''
    return open(filepath(filename, is_user_dir), mode)


IMAGES = {}
MUTATED_IMAGES = {}


def load_image(filename, mutators=()):
    if not pygame.display.get_init():
        # Just check image exists
        testfile = open(filepath(filename), 'rb')
        testfile.close()
        return None
    key = (filename, mutators)
    if key in MUTATED_IMAGES:
        return MUTATED_IMAGES[key]
    if filename in IMAGES:
        image = IMAGES[filename]
    else:
        image = pygame.image.load(filepath(filename))
        image = image.convert_alpha(pygame.display.get_surface())
        IMAGES[filename] = image
    for mutator in mutators:
        image = mutator(image)
    MUTATED_IMAGES[key] = image
    return image


def load_tile_image(image_name, tileset='common', mutators=()):
    filename = "tiles/%s/%s.png" % (tileset, image_name)
    return load_image(filename, mutators)


def check_tileset_legal(tileset):
    return os.path.isdir(os.path.join(data_dir, 'tiles', tileset))


def check_level_exists(level, level_dir, is_user_dir=False):
    return os.path.isfile(os.path.join(data_dir, 'levels', '%s.txt' % level))


def get_official_levels():
    f = open(filepath('levels/index.txt'))
    levels = []
    for line in f.readlines():
        line = line.strip()
        if line and line[0] != '#':
            levels.append(line)
    return levels


def get_level_list(level_dir, is_user_dir=False):
    level_dir = filepath(level_dir, is_user_dir)
    if is_user_dir:
        if not os.path.isdir(level_dir):
            os.makedirs(level_dir)
    files = [os.path.splitext(x) for x in os.listdir(level_dir)]
    return sorted([name for name, ext in files if ext == '.txt'])


def get_tileset_list():
    tiles = os.listdir(filepath('tiles'))
    return [x for x in tiles if check_tileset_legal(x)]


def get_track_list():
    tracks = os.listdir(filepath('music'))
    return [x for x in tracks if os.path.splitext(x)[1] == '.ogg']