view mamba/data.py @ 65:ca2206efeeb1

Add mutators concept to image loader.
author Simon Cross <hodgestar@gmail.com>
date Sun, 11 Sep 2011 17:23:59 +0200
parents b48c47af7801
children 625b22f92efa
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'''Simple data loader module.

Loads data files from the "data" directory shipped with a game.

Enhancing this to handle caching etc. is left as an exercise for the reader.

Note that pyglet users should probably just add the data directory to the
pyglet.resource search path.
'''

import os

import pygame


data_py = os.path.abspath(os.path.dirname(__file__))
data_dir = os.path.normpath(os.path.join(data_py, '..', 'data'))


def filepath(filename):
    '''Determine the path to a file in the data directory.
    '''
    filename = os.path.join(*filename.split('/'))
    return os.path.join(data_dir, filename)


def load_file(filename, mode='rb'):
    '''Open a file in the data directory.

    "mode" is passed as the second arg to open().
    '''
    return open(os.path.join(data_dir, filename), mode)


IMAGES = {}
MUTATED_IMAGES = {}


def load_image(filename, mutators=()):
    key = (filename, mutators)
    if key in MUTATED_IMAGES:
        return MUTATED_IMAGES[key]
    if filename in IMAGES:
        image = IMAGES[filename]
    else:
        image = pygame.image.load(filepath(filename))
        image = image.convert_alpha(pygame.display.get_surface())
        IMAGES[filename] = image
    for mutator in mutators:
        image = mutator(image)
    MUTATED_IMAGES[key] = image
    return image