Mercurial > mamba
view mamba/level.py @ 71:58557a89ec86
Some tile improvements and stuff.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sun, 11 Sep 2011 17:51:43 +0200 |
parents | cd5ad2c45e2d |
children | c8d6ca296884 |
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""" Level for our shiny game. """ from pygame.surface import Surface from pygame.sprite import RenderUpdates from mamba.data import load_file from mamba.sprites import (tile_sizify, TileSprite, BaseSprite, DoorSprite, EntrySprite, ExitSprite, PuddleSprite) TILE_MAP = { '.': None, 'X': (TileSprite, 'wall'), 'R': (DoorSprite, 'red'), 'B': (DoorSprite, 'blue'), 'e': (EntrySprite,), 'E': (ExitSprite,), '~': (PuddleSprite,), } THING_MAP = { 'a': (BaseSprite, 'snake/snake-head-r'), } class Tileset(object): def __init__(self, tileset_name): self.name = tileset_name self.load_tiles() def load_tiles(self): self.tiles = {} self.floor = TileSprite(self.name, 'floor').image for name, value in TILE_MAP.items(): if value is not None: value = (value[0], self.name) + value[1:] self.tiles[name] = value self.tiles.update(THING_MAP) def __getitem__(self, key): tilespec = self.tiles[key] if not tilespec: return None return tilespec[0](*tilespec[1:]) def get_tile(self, key, tile_pos, *groups): tile = self[key] if tile: tile.add(*groups) tile.set_tile_pos(tile_pos) return tile class Level(object): def __init__(self, level_name): self.level_name = level_name self.load_level_data() def load_level_data(self): """ This file format is potentially yucky. """ level_data = load_file('levels/%s.txt' % (self.level_name,)) tileset_name = level_data.readline().strip() self.tileset = Tileset(tileset_name) tiles_ascii = level_data.readlines() self.tilegroup = RenderUpdates() self.tiles = [[self.tileset.get_tile(tile, (x, y), self.tilegroup) for x, tile in enumerate(row.strip())] for y, row in enumerate(tiles_ascii)] self.make_background() def get_tile_size(self): return (len(self.tiles[0]), len(self.tiles)) def get_size(self): x, y = self.get_tile_size() return tile_sizify((x, y)) def make_background(self): sx, sy = self.get_tile_size() self.background = Surface(self.get_size()) [self.background.blit(self.tileset.floor, tile_sizify((x, y))) for x in range(sx) for y in range(sy)]