Mercurial > mamba
annotate mamba/widgets/levelbutton.py @ 314:fba74abad7b7
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Fri, 16 Sep 2011 19:07:51 +0200 |
parents | b371c2ea309e |
children | 86c5c6afdac0 |
rev | line source |
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293 | 1 import pygame |
2 from pygame.locals import SRCALPHA | |
3 | |
4 from mamba.constants import COLOR, FOCUS_COLOR | |
5 from mamba.data import load_image | |
6 from mamba.widgets.base import Button | |
7 from mamba.widgets.text import TextWidget | |
8 | |
9 | |
10 class LevelButton(Button): | |
11 | |
314
fba74abad7b7
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
Stefano Rivera <stefano@rivera.za.net>
parents:
310
diff
changeset
|
12 def __init__(self, rect, level, done=False): |
293 | 13 super(LevelButton, self).__init__(rect) |
314
fba74abad7b7
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
Stefano Rivera <stefano@rivera.za.net>
parents:
310
diff
changeset
|
14 self.level = level |
fba74abad7b7
Pass Level() objects to LevelHabitat and LevelEditorHabitat, in preparation for generating thumbnails from levels in levelmenu
Stefano Rivera <stefano@rivera.za.net>
parents:
310
diff
changeset
|
15 self.text = level.name |
293 | 16 self.done = done |
17 self.focussable = True | |
18 self.border = 3 | |
19 self.rect.width = 50 | |
20 self.rect.height = 50 | |
21 self.prepare() | |
22 | |
23 def prepare(self): | |
24 self.surface = pygame.Surface(self.rect.size, SRCALPHA) | |
25 self.surface.fill(0) | |
26 | |
310
b371c2ea309e
excised level locking
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
293
diff
changeset
|
27 if self.done: |
293 | 28 image = load_image('menus/tick.png') |
29 self.surface.blit(image, image.get_rect()) | |
30 | |
31 self._text = TextWidget((0, 0), self.text, fontsize=24) | |
32 self._text.prepare() | |
33 | |
34 color = pygame.Color(FOCUS_COLOR if self.focussed else COLOR) | |
35 pygame.draw.rect(self.surface, color, self.surface.get_rect(), | |
36 self.border) | |
37 text_rect = pygame.Rect((0, 0), self.rect.size).inflate( | |
38 self._text.rect.width - self.rect.width, | |
39 self._text.rect.height - self.rect.height) | |
40 self.surface.blit(self._text.surface, text_rect) | |
310
b371c2ea309e
excised level locking
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
293
diff
changeset
|
41 self._state = (self.done, self.focussed) |
293 | 42 |
43 def draw(self, surface): | |
310
b371c2ea309e
excised level locking
Adrianna Pińska <adrianna.pinska@gmail.com>
parents:
293
diff
changeset
|
44 if self._state != (self.done, self.focussed): |
293 | 45 self.prepare() |
46 surface.blit(self.surface, self.rect) |