Sat, 26 Jan 2013 13:02:19 +0200 |
Stefano Rivera |
Convert FIXME about animation image size equivalence into an assertion
pyntnclick
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Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
pyntnclick
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Sat, 26 Jan 2013 12:56:21 +0200 |
Stefano Rivera |
Refactor scene listing, to avoid having to create a window
pyntnclick
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Sat, 26 Jan 2013 12:30:17 +0200 |
Stefano Rivera |
Turn a FIXME around thing rect handling into a TODO entry
pyntnclick
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Sat, 26 Jan 2013 12:18:49 +0200 |
Stefano Rivera |
A little more refactoring around Cursor highlights
pyntnclick
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Sat, 26 Jan 2013 12:10:41 +0200 |
Stefano Rivera |
Re-implement cursor highlighting using a Colour transformation
pyntnclick
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Sat, 26 Jan 2013 11:27:02 +0200 |
Stefano Rivera |
Drop that TODO too. Anti-climactic is good
pyntnclick
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Sat, 26 Jan 2013 11:24:01 +0200 |
Stefano Rivera |
No idea what that TODO thinks needs to be done, but we've done it.
pyntnclick
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Sat, 26 Jan 2013 11:16:59 +0200 |
Stefano Rivera |
Let's not refer to Source Forge, although it's fine as an example
pyntnclick
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Sat, 26 Jan 2013 11:14:26 +0200 |
Stefano Rivera |
Remove frame_rect, it's the same as draw_rect_image
pyntnclick
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Sun, 20 Jan 2013 20:20:36 +0200 |
Jeremy Thurgood |
Better state and inventory management.
pyntnclick
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Sun, 20 Jan 2013 18:57:17 +0200 |
Stefano Rivera |
Game-defined scene module
pyntnclick
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Sun, 20 Jan 2013 18:03:28 +0200 |
Neil Muller |
Work around multiple prepare calling bug
pyntnclick
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Sun, 20 Jan 2013 12:35:02 +0200 |
Stefano Rivera |
apostrophe abuse
pyntnclick
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Sun, 20 Jan 2013 12:21:28 +0200 |
Jeremy Thurgood |
Minor mad clicker improvement.
pyntnclick
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