Mercurial > boomslang
graph
-
Convert FIXME about animation image size equivalence into an assertion pyntnclickSat, 26 Jan 2013 13:02:19 +0200, by Stefano Rivera
-
Inspect game state for Thing.set_interact() instead of setting it manually everywhere. pyntnclickSat, 26 Jan 2013 13:00:31 +0200, by Jeremy Thurgood
-
Refactor scene listing, to avoid having to create a window pyntnclickSat, 26 Jan 2013 12:56:21 +0200, by Stefano Rivera
-
Turn a FIXME around thing rect handling into a TODO entry pyntnclickSat, 26 Jan 2013 12:30:17 +0200, by Stefano Rivera
-
A little more refactoring around Cursor highlights pyntnclickSat, 26 Jan 2013 12:18:49 +0200, by Stefano Rivera
-
Re-implement cursor highlighting using a Colour transformation pyntnclickSat, 26 Jan 2013 12:10:41 +0200, by Stefano Rivera
-
Drop that TODO too. Anti-climactic is good pyntnclickSat, 26 Jan 2013 11:27:02 +0200, by Stefano Rivera
-
No idea what that TODO thinks needs to be done, but we've done it. pyntnclickSat, 26 Jan 2013 11:24:01 +0200, by Stefano Rivera
-
Let's not refer to Source Forge, although it's fine as an example pyntnclickSat, 26 Jan 2013 11:16:59 +0200, by Stefano Rivera
-
Remove frame_rect, it's the same as draw_rect_image pyntnclickSat, 26 Jan 2013 11:14:26 +0200, by Stefano Rivera
-
Better state and inventory management. pyntnclickSun, 20 Jan 2013 20:20:36 +0200, by Jeremy Thurgood