Mercurial > boomslang
changeset 535:2d87cb7eee50
pep8 cleanup
author | Neil Muller <neil@dip.sun.ac.za> |
---|---|
date | Sat, 11 Feb 2012 12:04:09 +0200 |
parents | 6df527142e69 |
children | 49b6a3d31ee7 |
files | gamelib/widgets.py |
diffstat | 1 files changed, 4 insertions(+), 3 deletions(-) [+] |
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--- a/gamelib/widgets.py Sat Feb 11 12:02:21 2012 +0200 +++ b/gamelib/widgets.py Sat Feb 11 12:04:09 2012 +0200 @@ -75,7 +75,8 @@ class BoomButton(BoomLabel): def __init__(self, text, action, screen): - super(BoomButton, self).__init__(text, font=get_font(20, 'Vera.ttf'), margin=4) + super(BoomButton, self).__init__(text, font=get_font(20, 'Vera.ttf'), + margin=4) self.bg_color = (0, 0, 0) self._frame_color = Color(50, 50, 50) self.action = action @@ -94,7 +95,7 @@ w = 2 top, bottom, left, right = r.top, r.bottom, r.left, r.right draw_lines(surface, self._frame_color, False, [ - (left, bottom), (left, top), (right-w, top), (right-w, bottom) + (left, bottom), (left, top), (right - w, top), (right - w, bottom) ], w) @@ -187,6 +188,7 @@ # A menu item needs to be invoked self.invoke_item(item) + class BoomImageButton(albow.controls.Image): """The fancy image button for the screens""" @@ -211,4 +213,3 @@ if self.enable: return self.enable() return True -