Sat, 26 Jan 2013 13:11:02 +0200 |
Stefano Rivera |
Turns out we can get the scene from the Thing
pyntnclick
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Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
pyntnclick
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Wed, 15 Feb 2012 16:49:43 +0200 |
Neil Muller |
Avoid crashing when using the manual
pyntnclick
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Sun, 12 Feb 2012 00:10:17 +0200 |
Stefano Rivera |
Excise albow. Really.
pyntnclick
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Sat, 11 Feb 2012 20:09:47 +0200 |
Neil Muller |
Rename state to game to not cause confusion with the other state
pyntnclick
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Sat, 11 Feb 2012 17:38:57 +0200 |
Simon Cross |
Introduce .setup() for GameDeveloperGizmos.
pyntnclick
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Sat, 11 Feb 2012 15:05:18 +0200 |
Simon Cross |
Hook up sound in gamelib/scenes.
pyntnclick
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Sat, 11 Feb 2012 13:19:21 +0200 |
Neil Muller |
Rename imports
pyntnclick
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Sat, 11 Feb 2012 12:29:30 +0200 |
Neil Muller |
Really pep8 fix manual.py
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Sat, 11 Feb 2012 12:28:09 +0200 |
Neil Muller |
pep8
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Fri, 10 Sep 2010 18:47:17 +0200 |
Jeremy Thurgood |
pyflakes-induced cleanup.
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Wed, 08 Sep 2010 14:02:11 +0200 |
Jeremy Thurgood |
Separate "scene widgets" from "game-specific widgets".
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Tue, 07 Sep 2010 18:13:35 +0200 |
Jeremy Thurgood |
Fix is_interactive() by adding tool param.
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Sat, 28 Aug 2010 20:11:34 +0200 |
Jeremy Thurgood |
Finished manual detail.
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Sat, 28 Aug 2010 19:40:36 +0200 |
Jeremy Thurgood |
Working manual. (Still needs arrows.)
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