Wed, 30 Jan 2013 17:33:23 +0200 |
Neil Muller |
Complete textification of the bridge computer
pyntnclick
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Wed, 30 Jan 2013 13:54:00 +0200 |
Neil Muller |
More textification
pyntnclick
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Wed, 30 Jan 2013 13:39:21 +0200 |
Neil Muller |
More textification
pyntnclick
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Tue, 29 Jan 2013 13:33:55 +0200 |
Neil Muller |
Use text for destinations
pyntnclick
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Sun, 27 Jan 2013 22:19:39 +0200 |
Jeremy Thurgood |
Better Item handling.
pyntnclick
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Sun, 27 Jan 2013 13:42:58 +0200 |
Jeremy Thurgood |
pep8/pyflakes fixes.
pyntnclick
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Sun, 27 Jan 2013 12:43:28 +0200 |
Jeremy Thurgood |
Loading and saving! (Plus a bunch of other stuff to make it possible.)
pyntnclick
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Sat, 26 Jan 2013 17:51:33 +0200 |
Stefano Rivera |
The data is actually on the scene (now we can finish the game)
pyntnclick
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Sat, 26 Jan 2013 17:00:43 +0200 |
Stefano Rivera |
Merge i18n
pyntnclick
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Sat, 26 Jan 2013 16:57:33 +0200 |
Stefano Rivera |
Merge i18n for before the pyntnclick split
pyntnclick-i18n
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Tue, 08 Mar 2011 14:37:43 +0200 |
Stefano Rivera |
merge i18n and Russian translation
i18n
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Sat, 26 Jan 2013 15:24:56 +0200 |
Jeremy Thurgood |
Conditionally add things based on state.
pyntnclick
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Sat, 26 Jan 2013 13:00:31 +0200 |
Jeremy Thurgood |
Inspect game state for Thing.set_interact() instead of setting it manually everywhere.
pyntnclick
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Wed, 16 Jan 2013 13:58:02 +0200 |
Neil Muller |
Make a couple of interactions less dependent on current_scene, so the 'mad clicker' test works
pyntnclick
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Sun, 12 Feb 2012 13:56:59 +0200 |
Neil Muller |
Some code to kinda demonstrate the ever so cunning state handling plan
pyntnclick
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