log gamelib/scenes/crew_quarters.py @ 837:bdebe693453f pyntnclick

age author description
Tue, 29 Jan 2013 21:45:27 +0200 Neil Muller Track total sentence pyntnclick
Sun, 27 Jan 2013 22:19:39 +0200 Jeremy Thurgood Better Item handling. pyntnclick
Sat, 26 Jan 2013 17:00:43 +0200 Stefano Rivera Merge i18n pyntnclick
Sat, 26 Jan 2013 16:57:33 +0200 Stefano Rivera Merge i18n for before the pyntnclick split pyntnclick-i18n
Tue, 08 Mar 2011 14:37:43 +0200 Stefano Rivera merge i18n and Russian translation i18n
Sat, 26 Jan 2013 15:24:56 +0200 Jeremy Thurgood Conditionally add things based on state. pyntnclick
Sat, 26 Jan 2013 13:00:31 +0200 Jeremy Thurgood Inspect game state for Thing.set_interact() instead of setting it manually everywhere. pyntnclick
Sat, 11 Feb 2012 20:09:47 +0200 Neil Muller Rename state to game to not cause confusion with the other state pyntnclick
Sat, 11 Feb 2012 17:38:57 +0200 Simon Cross Introduce .setup() for GameDeveloperGizmos. pyntnclick
Sat, 11 Feb 2012 13:19:21 +0200 Neil Muller Rename imports pyntnclick
Sat, 11 Feb 2012 12:28:09 +0200 Neil Muller pep8
Fri, 10 Sep 2010 18:47:17 +0200 Jeremy Thurgood pyflakes-induced cleanup.
Wed, 08 Sep 2010 14:02:11 +0200 Jeremy Thurgood Separate "scene widgets" from "game-specific widgets".
Sun, 29 Aug 2010 19:58:35 +0200 Jeremy Thurgood No more state in Item interacts. engine_refactor
Sun, 29 Aug 2010 19:40:10 +0200 Neil Muller Tweak description when fishbowl is taken
Tue, 08 Mar 2011 12:29:14 +0200 Stefano Rivera i18n and Russian translation 1.0.1
Sun, 29 Aug 2010 01:43:55 +0200 Jeremy Thurgood You can now use doors while wielding things.
Sun, 29 Aug 2010 01:29:24 +0200 Stefano Rivera Blinken cameras
Sat, 28 Aug 2010 23:23:53 +0200 Adrianna Pińska Spleling
Sat, 28 Aug 2010 17:27:07 +0200 Adrianna Pińska speling
Sat, 28 Aug 2010 17:07:24 +0200 Neil Muller Allow Nones in list of results
Sat, 28 Aug 2010 16:51:40 +0200 Neil Muller Use make_jim_dialog everywhere
Sat, 28 Aug 2010 16:36:38 +0200 Neil Muller JIM comments on safe opening, if able
Sat, 28 Aug 2010 16:34:35 +0200 Jeremy Thurgood Updated walkthrough test as far as completed environmental puzzle.
Sat, 28 Aug 2010 15:31:45 +0200 Neil Muller Hook up poster. Add cameras to crew_quarters and bridge
Sat, 28 Aug 2010 14:42:41 +0200 Neil Muller Add duct_tape + fishbowl = helmet
Sat, 28 Aug 2010 01:32:54 +0200 Stefano Rivera CursorSprite: Default pointer-position to the centre of the cursor
Sat, 28 Aug 2010 00:03:54 +0200 Jeremy Thurgood Plotting in the crew quarters.
Fri, 27 Aug 2010 23:50:53 +0200 Neil Muller Hook up a few things in the crew quarters
Fri, 27 Aug 2010 23:12:34 +0200 Jeremy Thurgood Fishbowl and laser lights that don't make the universe go away.
Fri, 27 Aug 2010 21:57:13 +0200 Jeremy Thurgood Crew quarters background and toolbar on the rect tool.
Fri, 27 Aug 2010 19:29:37 +0200 Jeremy Thurgood Shuffled a bunch of stuff into more appropriate places.
Fri, 27 Aug 2010 16:45:47 +0200 Jeremy Thurgood Start of walkthrough "unit test" and associated fixes and tweaks.
Fri, 27 Aug 2010 11:32:49 +0200 Neil Muller Unify doors a bit
Fri, 27 Aug 2010 10:37:47 +0200 Simon Cross Link crew quarters to map.
Fri, 27 Aug 2010 00:09:01 +0200 Jeremy Thurgood Add a partial crew quarters (eighths?) implementation.