log gamelib/scenes/bridge.py @ 844:6a345dcbb209 pyntnclick

age author description
Wed, 30 Jan 2013 17:33:23 +0200 Neil Muller Complete textification of the bridge computer pyntnclick
Wed, 30 Jan 2013 13:54:00 +0200 Neil Muller More textification pyntnclick
Wed, 30 Jan 2013 13:39:21 +0200 Neil Muller More textification pyntnclick
Tue, 29 Jan 2013 13:33:55 +0200 Neil Muller Use text for destinations pyntnclick
Sun, 27 Jan 2013 22:19:39 +0200 Jeremy Thurgood Better Item handling. pyntnclick
Sun, 27 Jan 2013 13:42:58 +0200 Jeremy Thurgood pep8/pyflakes fixes. pyntnclick
Sun, 27 Jan 2013 12:43:28 +0200 Jeremy Thurgood Loading and saving! (Plus a bunch of other stuff to make it possible.) pyntnclick
Sat, 26 Jan 2013 17:51:33 +0200 Stefano Rivera The data is actually on the scene (now we can finish the game) pyntnclick
Sat, 26 Jan 2013 17:00:43 +0200 Stefano Rivera Merge i18n pyntnclick
Sat, 26 Jan 2013 16:57:33 +0200 Stefano Rivera Merge i18n for before the pyntnclick split pyntnclick-i18n
Tue, 08 Mar 2011 14:37:43 +0200 Stefano Rivera merge i18n and Russian translation i18n
Sat, 26 Jan 2013 15:24:56 +0200 Jeremy Thurgood Conditionally add things based on state. pyntnclick
Sat, 26 Jan 2013 13:00:31 +0200 Jeremy Thurgood Inspect game state for Thing.set_interact() instead of setting it manually everywhere. pyntnclick
Wed, 16 Jan 2013 13:58:02 +0200 Neil Muller Make a couple of interactions less dependent on current_scene, so the 'mad clicker' test works pyntnclick
Sun, 12 Feb 2012 13:56:59 +0200 Neil Muller Some code to kinda demonstrate the ever so cunning state handling plan pyntnclick
Sat, 11 Feb 2012 22:20:26 +0200 Neil Muller Remove albow from sound pyntnclick
Sat, 11 Feb 2012 21:51:04 +0200 Stefano Rivera Undo fix get_image calls pyntnclick
Sat, 11 Feb 2012 21:46:55 +0200 Stefano Rivera Fix get_image calls pyntnclick
Sat, 11 Feb 2012 20:09:47 +0200 Neil Muller Rename state to game to not cause confusion with the other state pyntnclick
Sat, 11 Feb 2012 18:18:59 +0200 Jeremy Thurgood Remove albow.resources in a few more places. pyntnclick
Sat, 11 Feb 2012 17:38:57 +0200 Simon Cross Introduce .setup() for GameDeveloperGizmos. pyntnclick
Sat, 11 Feb 2012 16:17:52 +0200 Simon Cross Remove a couple of uses os DEBUG. pyntnclick
Sat, 11 Feb 2012 16:02:06 +0200 Stefano Rivera Classify constants, which involves a whole bunch of XXX comments pyntnclick
Sat, 11 Feb 2012 15:05:18 +0200 Simon Cross Hook up sound in gamelib/scenes. pyntnclick
Sat, 11 Feb 2012 13:19:21 +0200 Neil Muller Rename imports pyntnclick
Sat, 11 Feb 2012 12:31:24 +0200 Simon Cross PEP8 clean-up.
Fri, 10 Sep 2010 18:47:17 +0200 Jeremy Thurgood pyflakes-induced cleanup.
Wed, 08 Sep 2010 14:02:11 +0200 Jeremy Thurgood Separate "scene widgets" from "game-specific widgets".
Tue, 07 Sep 2010 18:13:35 +0200 Jeremy Thurgood Fix is_interactive() by adding tool param.
Tue, 07 Sep 2010 17:05:51 +0200 Jeremy Thurgood Removed superfluous SIZE attribute on Scene.
Sun, 29 Aug 2010 19:58:35 +0200 Jeremy Thurgood No more state in Item interacts. engine_refactor
Tue, 08 Mar 2011 12:29:14 +0200 Stefano Rivera i18n and Russian translation 1.0.1
Sun, 29 Aug 2010 11:36:16 +0200 Neil Muller Some minor pylint driven style fixes
Sun, 29 Aug 2010 11:13:51 +0200 Stefano Rivera Add missing item parameter to bridge interact_with_foos
Sun, 29 Aug 2010 03:51:23 +0200 Jeremy Thurgood Fix crash bug on the bridge. (JIM's panel really doesn't like items.)
Sun, 29 Aug 2010 01:51:58 +0200 Jeremy Thurgood Fix a crash bug on win. Doesn't count. Still 1.0.0 FINAL. 1.0.0
Sun, 29 Aug 2010 01:43:55 +0200 Jeremy Thurgood You can now use doors while wielding things.
Sun, 29 Aug 2010 01:29:24 +0200 Stefano Rivera Blinken cameras
Sun, 29 Aug 2010 01:02:34 +0200 Neil Muller Move background setting. Set end_game flag
Sun, 29 Aug 2010 00:05:36 +0200 Adrianna Pińska tpyo
Sat, 28 Aug 2010 23:48:50 +0200 Jeremy Thurgood Many small fixes.
Sat, 28 Aug 2010 23:35:17 +0200 Adrianna Pińska Spellin
Sat, 28 Aug 2010 23:29:45 +0200 Neil Muller Tweak star pos
Sat, 28 Aug 2010 23:25:48 +0200 Stefano Rivera Jim complains when you break the chair
Sat, 28 Aug 2010 23:19:20 +0200 Neil Muller Animated starfield for bridge
Sat, 28 Aug 2010 22:24:28 +0200 Neil Muller Disable log screen
Sat, 28 Aug 2010 22:13:19 +0200 Neil Muller Support for partial fixed state (pending artwork)
Sat, 28 Aug 2010 21:31:30 +0200 Neil Muller Hook up navigation tab, Add won condition
Sat, 28 Aug 2010 21:24:04 +0200 Stefano Rivera You have to duct tape the superconductor
Sat, 28 Aug 2010 20:05:29 +0200 Neil Muller Fix ai dead check
Sat, 28 Aug 2010 19:55:30 +0200 Neil Muller Hook up updated alert screens
Sat, 28 Aug 2010 17:39:00 +0200 Neil Muller Fix bliken lights description
Sat, 28 Aug 2010 17:36:40 +0200 Adrianna Pińska speling
Sat, 28 Aug 2010 17:27:07 +0200 Adrianna Pińska speling
Sat, 28 Aug 2010 16:51:40 +0200 Neil Muller Use make_jim_dialog everywhere
Sat, 28 Aug 2010 16:30:43 +0200 Neil Muller Hook up panel part of AI puzzle
Sat, 28 Aug 2010 15:53:56 +0200 Neil Muller Add sentence for bridge. Have poster break AI
Sat, 28 Aug 2010 15:31:45 +0200 Neil Muller Hook up poster. Add cameras to crew_quarters and bridge
Sat, 28 Aug 2010 14:41:35 +0200 Neil Muller Remove enter message
Sat, 28 Aug 2010 14:01:17 +0200 Stefano Rivera Massage chair and base where swapped