Sat, 28 Aug 2010 16:30:43 +0200 |
Neil Muller |
Hook up panel part of AI puzzle
|
Sat, 28 Aug 2010 15:53:56 +0200 |
Neil Muller |
Add sentence for bridge. Have poster break AI
|
Sat, 28 Aug 2010 15:31:45 +0200 |
Neil Muller |
Hook up poster. Add cameras to crew_quarters and bridge
|
Sat, 28 Aug 2010 14:41:35 +0200 |
Neil Muller |
Remove enter message
|
Sat, 28 Aug 2010 14:01:17 +0200 |
Stefano Rivera |
Massage chair and base where swapped
|
Sat, 28 Aug 2010 13:56:22 +0200 |
Stefano Rivera |
More engine room descs
|
Sat, 28 Aug 2010 12:35:09 +0200 |
Stefano Rivera |
Only the base of the massage chair brings up the subscene
|
Sat, 28 Aug 2010 12:11:42 +0200 |
Neil Muller |
Suspend background sound for bridge computer detail
|
Sat, 28 Aug 2010 01:32:54 +0200 |
Stefano Rivera |
CursorSprite: Default pointer-position to the centre of the cursor
|
Sat, 28 Aug 2010 00:22:16 +0200 |
Adrianna Pińska |
more spelling and full stops
|
Sat, 28 Aug 2010 00:19:34 +0200 |
Adrianna Pińska |
typo
|
Sat, 28 Aug 2010 00:09:33 +0200 |
Neil Muller |
Tweak bridge
|
Fri, 27 Aug 2010 23:35:18 +0200 |
Stefano Rivera |
Engine room mostly hooked up
|
Fri, 27 Aug 2010 22:04:25 +0200 |
Neil Muller |
Offset support for scenes
|
Fri, 27 Aug 2010 21:43:07 +0200 |
Neil Muller |
coloured wires in bridge
|
Fri, 27 Aug 2010 20:43:29 +0200 |
Neil Muller |
Interactivity status tweaks
|
Fri, 27 Aug 2010 20:35:27 +0200 |
Stefano Rivera |
Hook up stethoscope
|
Fri, 27 Aug 2010 20:14:51 +0200 |
Neil Muller |
Remove unneeded tests
|
Fri, 27 Aug 2010 19:29:37 +0200 |
Jeremy Thurgood |
Shuffled a bunch of stuff into more appropriate places.
|
Fri, 27 Aug 2010 19:01:00 +0200 |
Jeremy Thurgood |
Superconductor Thing now works.
|
Fri, 27 Aug 2010 18:30:02 +0200 |
Neil Muller |
Make computer beep
|
Fri, 27 Aug 2010 18:24:35 +0200 |
Neil Muller |
More varied beeps
|
Fri, 27 Aug 2010 18:13:12 +0200 |
Neil Muller |
Hook up parts of the bridge computer system
|
Fri, 27 Aug 2010 16:45:47 +0200 |
Jeremy Thurgood |
Start of walkthrough "unit test" and associated fixes and tweaks.
|
Fri, 27 Aug 2010 16:20:26 +0200 |
Neil Muller |
Das blinken lights
|
Fri, 27 Aug 2010 13:40:10 +0200 |
Neil Muller |
Beeps on the bridge
|
Fri, 27 Aug 2010 11:32:49 +0200 |
Neil Muller |
Unify doors a bit
|
Fri, 27 Aug 2010 09:06:20 +0200 |
Neil Muller |
Start work on bridge comp detail
|
Fri, 27 Aug 2010 00:14:01 +0200 |
Stefano Rivera |
Hook up bridge
|
Thu, 26 Aug 2010 21:51:27 +0200 |
Stefano Rivera |
Things and Items for bridge
|
Tue, 24 Aug 2010 23:32:05 +0200 |
Simon Cross |
Add bridge and mess to map and ways back.
|
Tue, 24 Aug 2010 17:24:54 +0200 |
Neil Muller |
Enter and leave hooks
|
Mon, 23 Aug 2010 13:39:12 +0200 |
Jeremy Thurgood |
Refactor thing interactivity and add "fake" bridge scene.
|
Mon, 23 Aug 2010 13:27:50 +0200 |
Jeremy Thurgood |
Part of the cryo door puzzle.
|
Mon, 23 Aug 2010 11:47:03 +0200 |
Simon Cross |
Skeletons for scenes in plot outline.
|