Mercurial > boomslang
graph
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Modal magic. (And yes, it is quite magical.) pyntnclickSun, 12 Feb 2012 21:47:06 +0200, by Jeremy Thurgood
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Event-driven inventory management magic. No more inventory recreation every frame! pyntnclickSun, 12 Feb 2012 19:47:56 +0200, by Jeremy Thurgood
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Renable cursor highlights. NAFC how it's working, but wth pyntnclickSun, 12 Feb 2012 19:01:53 +0200, by Stefano Rivera
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Better looking labels, and more use of constants pyntnclickSun, 12 Feb 2012 17:21:40 +0200, by Stefano Rivera
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Readd buttons to rect_drawer - now with extra crashy bits pyntnclickSun, 12 Feb 2012 16:46:57 +0200, by Neil Muller
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Re-add animations (and also fix some enter/leave event stuff) pyntnclickSun, 12 Feb 2012 14:45:06 +0200, by Neil Muller
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Some code to kinda demonstrate the ever so cunning state handling plan pyntnclickSun, 12 Feb 2012 13:56:59 +0200, by Neil Muller
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Fix text constant broken (literally) by PEP-8 clean-up. pyntnclickSun, 12 Feb 2012 13:01:00 +0200, by Simon Cross
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Hook in the (still pretty useless) inventory widget. pyntnclickSun, 12 Feb 2012 12:33:04 +0200, by Jeremy Thurgood
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baby steps to fixing rect_drawer - it has now progressed to being completely useless pyntnclickSun, 12 Feb 2012 12:28:27 +0200, by Neil Muller
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Forward mouse_move events to detail windows as well. pyntnclickSun, 12 Feb 2012 12:13:08 +0200, by Jeremy Thurgood
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Pass click events on to detail window. pyntnclickSun, 12 Feb 2012 03:14:11 +0200, by Jeremy Thurgood
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Make detail windows display (not work, but display) pyntnclickSun, 12 Feb 2012 02:08:59 +0200, by Neil Muller
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Make descriptions work (kinda, sorta, maybe if you squint at it just right) pyntnclickSun, 12 Feb 2012 01:41:41 +0200, by Neil Muller
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Remove a hacked resorce from TextWidget pyntnclickSun, 12 Feb 2012 01:41:02 +0200, by Stefano Rivera
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Add game_description to the widgets,, since it looks a useful thing to do pyntnclickSun, 12 Feb 2012 01:31:14 +0200, by Neil Muller
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Mouse events propagate! Crashes galore! pyntnclickSun, 12 Feb 2012 00:59:49 +0200, by Jeremy Thurgood
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Hook up events in StateWidget. (They still do nothing, though.) pyntnclickSun, 12 Feb 2012 00:01:03 +0200, by Jeremy Thurgood
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Pass rect around (we're going to be doing this alot). pyntnclickSat, 11 Feb 2012 22:20:52 +0200, by Simon Cross
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Remove hacky start_game() that wasn't meant to be committed pyntnclickSat, 11 Feb 2012 21:52:42 +0200, by Stefano Rivera
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Resources are files. As stipulated by $DEITY pyntnclickSat, 11 Feb 2012 21:45:16 +0200, by Stefano Rivera
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Special cases aren't special enough to be named special. pyntnclickSat, 11 Feb 2012 21:22:24 +0200, by Simon Cross
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Rename state to game to not cause confusion with the other state pyntnclickSat, 11 Feb 2012 20:09:47 +0200, by Neil Muller
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Remove anything that has to do with focus (hopefully not breaking anything) pyntnclickSat, 11 Feb 2012 20:05:22 +0200, by Stefano Rivera
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Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx pyntnclickSat, 11 Feb 2012 19:56:30 +0200, by Stefano Rivera
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Move menu.py and endscreen.py to gamelib. Add default versions for new games pyntnclickSat, 11 Feb 2012 18:46:19 +0200, by Neil Muller
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Remove albow.resources in a few more places. pyntnclickSat, 11 Feb 2012 18:18:59 +0200, by Jeremy Thurgood
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Introduce .setup() for GameDeveloperGizmos. pyntnclickSat, 11 Feb 2012 17:38:57 +0200, by Simon Cross
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Turn rect_drawer into a command line option pyntnclickSat, 11 Feb 2012 17:07:52 +0200, by Neil Muller
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load_image() -> get_image() and more docs. pyntnclickSat, 11 Feb 2012 17:02:26 +0200, by Jeremy Thurgood
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Allow list of image name fragments in load_image. Also, some docs. pyntnclickSat, 11 Feb 2012 16:45:07 +0200, by Jeremy Thurgood
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Classify constants, which involves a whole bunch of XXX comments pyntnclickSat, 11 Feb 2012 16:02:06 +0200, by Stefano Rivera
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Add image mutation to resource loader. pyntnclickSat, 11 Feb 2012 16:01:33 +0200, by Jeremy Thurgood
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Move get_current_playlist onto sound object pyntnclickSat, 11 Feb 2012 15:53:14 +0200, by Neil Muller
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Added ignores. Apparently bzr does not allow this locally for a specific repo. pyntnclickSat, 11 Feb 2012 15:22:16 +0200, by Jeremy Thurgood
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Provide stubby access to sound and resource object from GameDescription on state and scene objects. pyntnclickSat, 11 Feb 2012 14:47:44 +0200, by Simon Cross
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Move option_parser onto GameDescription so it can be overridden by sub-classes if they lik. pyntnclickSat, 11 Feb 2012 14:12:11 +0200, by Simon Cross
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Copy in widgets from mamba (currently unused) pyntnclickSat, 11 Feb 2012 14:09:46 +0200, by Stefano Rivera
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Moved stuff around, broke everything. pyntnclickSat, 11 Feb 2012 13:10:18 +0200, by Jeremy Thurgood
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update tagsSat, 21 Jun 2014 17:38:39 +0000, by convert-repo
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pyflakes cleanupSat, 11 Feb 2012 12:43:34 +0200, by Neil Muller
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pep8 cleanupSat, 11 Feb 2012 12:31:33 +0200, by Neil Muller
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PEP8 clean-up.Sat, 11 Feb 2012 12:31:24 +0200, by Simon Cross
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Really pep8 fix manual.pySat, 11 Feb 2012 12:29:30 +0200, by Neil Muller
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pep8Sat, 11 Feb 2012 12:28:09 +0200, by Neil Muller
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pep8cleanupsSat, 11 Feb 2012 12:23:54 +0200, by Neil Muller
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PEP8 clean-up for engine, machine and mess.Sat, 11 Feb 2012 12:20:12 +0200, by Simon Cross
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More pep8 cleanupsSat, 11 Feb 2012 12:15:31 +0200, by Neil Muller
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PEP-8 cleanup of toolsSat, 11 Feb 2012 12:10:58 +0200, by Stefano Rivera
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PEP-8 tests.Sat, 11 Feb 2012 12:05:13 +0200, by Jeremy Thurgood
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pep8 cleanupSat, 11 Feb 2012 12:04:09 +0200, by Neil Muller
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PEP-8 sound.pySat, 11 Feb 2012 12:02:21 +0200, by Jeremy Thurgood
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More pep8 cleanupsSat, 11 Feb 2012 12:00:15 +0200, by Neil Muller
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PEP-8 main.Sat, 11 Feb 2012 11:59:21 +0200, by Jeremy Thurgood
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PEP-8 cleanup of skellington bits in rootSat, 11 Feb 2012 12:00:19 +0200, by Stefano Rivera
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PEP8 cleanup data.py and endscreen.pySat, 11 Feb 2012 11:58:57 +0200, by Neil Muller
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PEP-8 gamescreen and state.Sat, 11 Feb 2012 11:57:14 +0200, by Jeremy Thurgood
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pyflakes-induced cleanup.Fri, 10 Sep 2010 18:47:17 +0200, by Jeremy Thurgood
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Monkey-patch albow.resource.get_image() in tests to avoid having to set up pygame display stuff.Thu, 09 Sep 2010 11:11:37 +0200, by Jeremy Thurgood
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Defer some resource loading until it's actually necessary.Wed, 08 Sep 2010 17:33:07 +0200, by Jeremy Thurgood
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Separate "scene widgets" from "game-specific widgets".Wed, 08 Sep 2010 14:02:11 +0200, by Jeremy Thurgood
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Make close button helper in rect_drawer zoom correctlyWed, 08 Sep 2010 00:59:51 +0200, by Neil Muller
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Fix calls to draw to match recent changesWed, 08 Sep 2010 00:45:06 +0200, by Neil Muller
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Remove old draw defWed, 08 Sep 2010 00:42:41 +0200, by Neil Muller
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Add list_scenes to rect_drawerWed, 08 Sep 2010 00:41:23 +0200, by Neil Muller
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Move scene specifications into gamelib.scenesTue, 07 Sep 2010 18:25:29 +0200, by Neil Muller
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Fix is_interactive() by adding tool param.Tue, 07 Sep 2010 18:13:35 +0200, by Jeremy Thurgood
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Removed superfluous SIZE attribute on Scene.Tue, 07 Sep 2010 17:05:51 +0200, by Jeremy Thurgood
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Remove mouse motion logic from GameState.Tue, 07 Sep 2010 13:45:07 +0200, by Jeremy Thurgood
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Rename State to GameState.Tue, 07 Sep 2010 13:37:00 +0200, by Jeremy Thurgood
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Remove drawing logic from State.Tue, 07 Sep 2010 13:35:30 +0200, by Jeremy Thurgood
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Version change.Tue, 07 Sep 2010 10:12:55 +0200, by Jeremy Thurgood
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fixed crash caused by the manual item's special snowflakenessSun, 05 Sep 2010 22:59:33 +0200, by Adrianna Pińska
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Fix items.Sat, 04 Sep 2010 10:38:14 +0200, by Jeremy Thurgood
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Merged in engine refactorings.Sat, 04 Sep 2010 09:53:00 +0200, by Jeremy Thurgood
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Add show animate & cycle interact optionsFri, 03 Sep 2010 17:04:38 +0200, by Neil Muller
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Add mode labelFri, 03 Sep 2010 16:41:25 +0200, by Neil Muller
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Remove debugging printFri, 03 Sep 2010 14:39:44 +0200, by Neil Muller
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Add support for moving zoomed regionFri, 03 Sep 2010 11:51:43 +0200, by Neil Muller
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Partial zoom supportFri, 03 Sep 2010 11:24:12 +0200, by Neil Muller
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Tweak menu layout. Add keys for toggle optionsThu, 02 Sep 2010 12:25:48 +0200, by Neil Muller
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Add 'translucent image mode'Thu, 02 Sep 2010 11:43:51 +0200, by Neil Muller
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Tweak various aspects of image drawing/mouse code to handle edge cases betterWed, 01 Sep 2010 18:05:35 +0200, by Neil Muller
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Use relative motion for images to remove jumping when combining key & mouseWed, 01 Sep 2010 14:59:07 +0200, by Neil Muller
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Change style of cryo computer screen to match othersTue, 31 Aug 2010 16:50:38 +0200, by Neil Muller
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Alter security camera description and is_interactive to match JIM's stateTue, 31 Aug 2010 14:33:00 +0200, by Stefano Rivera
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Make poster only work if JIM is onlineTue, 31 Aug 2010 14:25:09 +0200, by Neil Muller
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Perform a deepcopy of INITIAL_DATA to allow mutable initial data to be used safely.Mon, 30 Aug 2010 00:16:14 +0200, by Simon Cross
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More hints in TODOSun, 29 Aug 2010 21:35:05 +0200, by Stefano Rivera
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Engine room floor is irreparableSun, 29 Aug 2010 21:32:44 +0200, by Stefano Rivera
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Don't pick up broken superconductorSun, 29 Aug 2010 21:26:24 +0200, by Stefano Rivera
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Hook computer control panel to engine room computer. Tweak sign above doorSun, 29 Aug 2010 20:04:05 +0200, by Stefano Rivera
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Unify Thing and Item interaction handling. engine_refactorSun, 29 Aug 2010 20:38:03 +0200, by Jeremy Thurgood
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No more state in Item interacts. engine_refactorSun, 29 Aug 2010 19:58:35 +0200, by Jeremy Thurgood
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Item uses InteractMixin, but currently overrides everything in it. engine_refactorSun, 29 Aug 2010 13:27:29 +0200, by Jeremy Thurgood
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Factor Thing interactive stuff out into a mixing. (Items to follow.) engine_refactorSun, 29 Aug 2010 13:15:14 +0200, by Jeremy Thurgood
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Make name param to an Item optional and use NAME if present. engine_refactorSun, 29 Aug 2010 13:07:49 +0200, by Jeremy Thurgood
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Update TODOSun, 29 Aug 2010 19:41:07 +0200, by Neil Muller
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Tweak description when fishbowl is takenSun, 29 Aug 2010 19:40:10 +0200, by Neil Muller
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Call thing.leave not scene.leave when removing thingsSun, 29 Aug 2010 19:40:06 +0200, by Neil Muller
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Add some TODOs.Sun, 29 Aug 2010 17:16:56 +0200, by Simon Cross
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Refactor to add support for key movement of imagesSun, 29 Aug 2010 14:09:34 +0200, by Neil Muller
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Some minor pylint driven style fixesSun, 29 Aug 2010 11:36:16 +0200, by Neil Muller
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Update TODOSun, 29 Aug 2010 11:17:09 +0200, by Stefano Rivera
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Add missing item parameter to bridge interact_with_foosSun, 29 Aug 2010 11:13:51 +0200, by Stefano Rivera
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Fix typo in comp detail artSun, 29 Aug 2010 10:09:47 +0200, by Neil Muller
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Fix crash bug on the bridge. (JIM's panel really doesn't like items.)Sun, 29 Aug 2010 03:51:23 +0200, by Jeremy Thurgood
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Final screenshot.Sun, 29 Aug 2010 02:07:37 +0200, by Simon Cross
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Add walkthrough to windows bundle.Sun, 29 Aug 2010 02:06:48 +0200, by Simon Cross
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Fix a crash bug on win. Doesn't count. Still 1.0.0 FINAL. 1.0.0Sun, 29 Aug 2010 01:51:58 +0200, by Jeremy Thurgood
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Version 1.0.0 FINAL. (I hope.)Sun, 29 Aug 2010 01:48:59 +0200, by Jeremy Thurgood
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All systems are go.Sun, 29 Aug 2010 01:47:03 +0200, by Simon Cross
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You can now use doors while wielding things.Sun, 29 Aug 2010 01:43:55 +0200, by Jeremy Thurgood
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Slightly prettier Close button labels.Sun, 29 Aug 2010 01:36:04 +0200, by Simon Cross
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Blinken camerasSun, 29 Aug 2010 01:29:24 +0200, by Stefano Rivera
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Full stop.Sun, 29 Aug 2010 01:26:12 +0200, by Adrianna Pińska
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Mac icons hooked up, chops added and engine fix message fixed.Sun, 29 Aug 2010 01:23:08 +0200, by Jeremy Thurgood
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README tweaksSun, 29 Aug 2010 01:23:03 +0200, by Adrianna Pińska
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Properly stop runningSun, 29 Aug 2010 01:21:02 +0200, by Neil Muller
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Tweak laser textSun, 29 Aug 2010 01:16:41 +0200, by Neil Muller
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Link windows icon file.Sun, 29 Aug 2010 01:14:02 +0200, by Simon Cross
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Gray camerasSun, 29 Aug 2010 01:09:45 +0200, by Adrianna Pińska
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Version update and mac icons.Sun, 29 Aug 2010 01:07:57 +0200, by Jeremy Thurgood
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Update docsSun, 29 Aug 2010 01:06:21 +0200, by Stefano Rivera
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Bloody Courier.Sun, 29 Aug 2010 01:03:56 +0200, by Adrianna Pińska
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Move background setting. Set end_game flagSun, 29 Aug 2010 01:02:34 +0200, by Neil Muller
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Walkthrough test /almost/ finished.Sun, 29 Aug 2010 00:58:14 +0200, by Jeremy Thurgood
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That font wasn't free. This one is.Sun, 29 Aug 2010 00:54:12 +0200, by Adrianna Pińska
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Image buttons for game over screenSun, 29 Aug 2010 00:50:25 +0200, by Neil Muller
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Stop running when we end the gameSun, 29 Aug 2010 00:31:03 +0200, by Neil Muller
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Bridge tweaksSun, 29 Aug 2010 00:44:54 +0200, by Adrianna Pińska
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Added icon and title to windowSun, 29 Aug 2010 00:33:44 +0200, by Adrianna Pińska
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Hook up splash screenSun, 29 Aug 2010 00:30:17 +0200, by Stefano Rivera
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won screen bitsSun, 29 Aug 2010 00:27:35 +0200, by Adrianna Pińska
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Obliterated by meteors.Sun, 29 Aug 2010 00:26:17 +0200, by Simon Cross
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Redo way of reaching end screenSun, 29 Aug 2010 00:24:40 +0200, by Neil Muller
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Remove resume game menu itemSun, 29 Aug 2010 00:01:14 +0200, by Neil Muller
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Remove unused speech file.Sun, 29 Aug 2010 00:17:30 +0200, by Simon Cross
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removed teeny white speck from broccoliSun, 29 Aug 2010 00:08:24 +0200, by Adrianna Pińska
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tpyoSun, 29 Aug 2010 00:05:36 +0200, by Adrianna Pińska
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IconsSun, 29 Aug 2010 00:00:27 +0200, by Adrianna Pińska
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Make egine room greeting fire once. Remove machine room greetingSat, 28 Aug 2010 23:55:56 +0200, by Neil Muller
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Hook up engine room computer console.Sat, 28 Aug 2010 23:55:12 +0200, by Simon Cross
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Many small fixes.Sat, 28 Aug 2010 23:48:50 +0200, by Jeremy Thurgood
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Remove won screen wall of textSat, 28 Aug 2010 23:48:21 +0200, by Neil Muller
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Hook up fixed ETA screenSat, 28 Aug 2010 23:45:11 +0200, by Neil Muller
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Add modified cyro info comp imagesSat, 28 Aug 2010 23:44:59 +0200, by Neil Muller
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Chop-ChopSat, 28 Aug 2010 23:44:02 +0200, by Stefano Rivera
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Added duct tape textureSat, 28 Aug 2010 23:42:22 +0200, by Adrianna Pińska
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SpellinSat, 28 Aug 2010 23:35:17 +0200, by Adrianna Pińska
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SpellngSat, 28 Aug 2010 23:31:09 +0200, by Adrianna Pińska
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Tweak star posSat, 28 Aug 2010 23:29:45 +0200, by Neil Muller
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Jim complains when you break the chairSat, 28 Aug 2010 23:25:48 +0200, by Stefano Rivera
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SplelingSat, 28 Aug 2010 23:23:53 +0200, by Adrianna Pińska
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Animated starfield for bridgeSat, 28 Aug 2010 23:19:20 +0200, by Neil Muller
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Engines onSat, 28 Aug 2010 23:17:08 +0200, by Stefano Rivera
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Full stops.Sat, 28 Aug 2010 23:15:59 +0200, by Adrianna Pińska
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splash screen plus buttonsSat, 28 Aug 2010 23:11:16 +0200, by Adrianna Pińska
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Disable DEBUG.Sat, 28 Aug 2010 23:06:09 +0200, by Jeremy Thurgood
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Boomslang!Sat, 28 Aug 2010 23:01:30 +0200, by Jeremy Thurgood
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Engine room art is done\!Sat, 28 Aug 2010 22:57:05 +0200, by Simon Cross
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map correctionsSat, 28 Aug 2010 22:53:40 +0200, by Adrianna Pińska
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Vague art for pipes + taped pipesSat, 28 Aug 2010 22:49:11 +0200, by Neil Muller
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end screenSat, 28 Aug 2010 22:43:52 +0200, by Adrianna Pińska
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Give can opener red handles to match engine imageSat, 28 Aug 2010 22:40:49 +0200, by Stefano Rivera
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Map: Inaccessible areasSat, 28 Aug 2010 22:33:14 +0200, by Stefano Rivera
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Disable log screenSat, 28 Aug 2010 22:24:28 +0200, by Neil Muller
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Fixed inventory drawing.Sat, 28 Aug 2010 22:16:58 +0200, by Jeremy Thurgood
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bridge starfieldSat, 28 Aug 2010 22:19:49 +0200, by Adrianna Pińska
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Support for partial fixed state (pending artwork)Sat, 28 Aug 2010 22:13:19 +0200, by Neil Muller
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Initial map hookupSat, 28 Aug 2010 22:05:50 +0200, by Stefano Rivera
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Fix cursor handling after message dismissal.Sat, 28 Aug 2010 22:01:03 +0200, by Jeremy Thurgood
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splingSat, 28 Aug 2010 21:51:26 +0200, by Adrianna Pińska
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raw imagesSat, 28 Aug 2010 21:37:28 +0200, by Adrianna Pińska
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mapSat, 28 Aug 2010 21:33:49 +0200, by Adrianna Pińska
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Hook up navigation tab, Add won conditionSat, 28 Aug 2010 21:31:30 +0200, by Neil Muller
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Add skeleton won screenSat, 28 Aug 2010 21:29:49 +0200, by Neil Muller
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Different toolbar colour and remove highlighted cursor outside scene widget.Sat, 28 Aug 2010 21:30:15 +0200, by Jeremy Thurgood
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The stars are sort of okay.Sat, 28 Aug 2010 21:28:37 +0200, by Simon Cross
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You have to duct tape the superconductorSat, 28 Aug 2010 21:24:04 +0200, by Stefano Rivera
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Dim non-interactive screen regions for "modal" stuff.Sat, 28 Aug 2010 21:05:36 +0200, by Jeremy Thurgood
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Improved mouse handling edge cases.Sat, 28 Aug 2010 20:46:06 +0200, by Jeremy Thurgood
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Colour can opener.Sat, 28 Aug 2010 20:35:24 +0200, by Simon Cross
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Cryo empty and full images.Sat, 28 Aug 2010 20:31:26 +0200, by Simon Cross
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Finished manual detail.Sat, 28 Aug 2010 20:11:34 +0200, by Jeremy Thurgood
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Fix ai dead checkSat, 28 Aug 2010 20:05:29 +0200, by Neil Muller
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Flag puzzle end conditionsSat, 28 Aug 2010 20:05:28 +0200, by Neil Muller
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Also add background image we need.Sat, 28 Aug 2010 19:41:29 +0200, by Jeremy Thurgood
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Working manual. (Still needs arrows.)Sat, 28 Aug 2010 19:40:36 +0200, by Jeremy Thurgood
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Hook up updated alert screensSat, 28 Aug 2010 19:55:30 +0200, by Neil Muller
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add TODO noteSat, 28 Aug 2010 19:39:58 +0200, by Neil Muller
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Alert imagesSat, 28 Aug 2010 19:30:45 +0200, by Neil Muller
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Superconductor images in place.Sat, 28 Aug 2010 19:41:07 +0200, by Simon Cross
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Bridge navigation screensSat, 28 Aug 2010 19:10:54 +0200, by Neil Muller
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Initial manual implementation.Sat, 28 Aug 2010 19:04:30 +0200, by Jeremy Thurgood
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More duct tape (shouldn't have slipped in last commit)Sat, 28 Aug 2010 18:59:51 +0200, by Stefano Rivera
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Remove broken Thing.interact_without() callsSat, 28 Aug 2010 18:47:53 +0200, by Stefano Rivera
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Make arrows non-interactive.Sat, 28 Aug 2010 18:46:43 +0200, by Simon Cross
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crew quarters except for duct tapeSat, 28 Aug 2010 18:40:08 +0200, by Adrianna Pińska
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Tweak base imagesSat, 28 Aug 2010 18:38:45 +0200, by Neil Muller
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Add pulsing danger sign.Sat, 28 Aug 2010 18:36:38 +0200, by Simon Cross
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Add bridge computer base imagesSat, 28 Aug 2010 18:21:21 +0200, by Neil Muller
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Tweaks to text and JIM background.Sat, 28 Aug 2010 18:05:35 +0200, by Jeremy Thurgood
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Only give vandalism warning onceSat, 28 Aug 2010 18:02:49 +0200, by Stefano Rivera
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Adjust labels for dodgy fonts.Sat, 28 Aug 2010 17:50:21 +0200, by Jeremy Thurgood
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add TODO noteSat, 28 Aug 2010 17:43:14 +0200, by Neil Muller
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remove random out of 1 choiceSat, 28 Aug 2010 17:42:40 +0200, by Neil Muller
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Add hazard sign to JIM panelSat, 28 Aug 2010 17:39:14 +0200, by Neil Muller
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Fix bliken lights descriptionSat, 28 Aug 2010 17:39:00 +0200, by Neil Muller
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spelingSat, 28 Aug 2010 17:36:40 +0200, by Adrianna Pińska
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spelingSat, 28 Aug 2010 17:27:07 +0200, by Adrianna Pińska
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raw imagesSat, 28 Aug 2010 17:16:55 +0200, by Adrianna Pińska
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coloured in bridge stuffSat, 28 Aug 2010 17:13:12 +0200, by Adrianna Pińska
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Better result handling for tests.Sat, 28 Aug 2010 17:07:54 +0200, by Jeremy Thurgood
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MonospaceRegular sourceSat, 28 Aug 2010 17:09:05 +0200, by Stefano Rivera
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Use bottle image. The boomslang is now triangle-freeSat, 28 Aug 2010 17:08:10 +0200, by Stefano Rivera
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Allow Nones in list of resultsSat, 28 Aug 2010 17:07:24 +0200, by Neil Muller
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JIM comments on cryo pipesSat, 28 Aug 2010 16:56:09 +0200, by Neil Muller
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Use make_jim_dialog everywhereSat, 28 Aug 2010 16:51:40 +0200, by Neil Muller
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JIM comments on safe opening, if ableSat, 28 Aug 2010 16:36:38 +0200, by Neil Muller
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Moved some widgets around.Sat, 28 Aug 2010 16:50:37 +0200, by Jeremy Thurgood
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Animate engine room arrows.Sat, 28 Aug 2010 16:46:46 +0200, by Simon Cross
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New (Fontforge) Monospace font for JIMSat, 28 Aug 2010 16:45:55 +0200, by Stefano Rivera
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Updated walkthrough test as far as completed environmental puzzle.Sat, 28 Aug 2010 16:34:35 +0200, by Jeremy Thurgood
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Hook up panel part of AI puzzleSat, 28 Aug 2010 16:30:43 +0200, by Neil Muller
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Detergent + cryo fluid puzzle (currently triangular)Sat, 28 Aug 2010 16:18:40 +0200, by Stefano Rivera
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Add sentence for bridge. Have poster break AISat, 28 Aug 2010 15:53:56 +0200, by Neil Muller
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Switch to DejaVuSansMono, which has less licencing issues than chintzySat, 28 Aug 2010 15:39:39 +0200, by Stefano Rivera
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Hook up poster. Add cameras to crew_quarters and bridgeSat, 28 Aug 2010 15:31:45 +0200, by Neil Muller
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Remove can opener from engine background.Sat, 28 Aug 2010 15:26:30 +0200, by Simon Cross
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The environment / pipe puzzle is now solveableSat, 28 Aug 2010 15:18:25 +0200, by Stefano Rivera
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Include tools in build.Sat, 28 Aug 2010 15:11:27 +0200, by Jeremy Thurgood
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Right-click with hand in a detail window dismisses it.Sat, 28 Aug 2010 15:03:25 +0200, by Jeremy Thurgood
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Make airlock warning not JIM'sSat, 28 Aug 2010 15:01:55 +0200, by Neil Muller
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Re-clean engine room image (start of engine colouring process).Sat, 28 Aug 2010 14:51:58 +0200, by Simon Cross
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Don't allow access to the engine room without helmetSat, 28 Aug 2010 14:43:00 +0200, by Neil Muller
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Add duct_tape + fishbowl = helmetSat, 28 Aug 2010 14:42:41 +0200, by Neil Muller
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Remove enter messageSat, 28 Aug 2010 14:41:35 +0200, by Neil Muller
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Don't crash if the item doesn't existSat, 28 Aug 2010 14:36:05 +0200, by Neil Muller
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boomslang colourSat, 28 Aug 2010 14:39:41 +0200, by Adrianna Pińska
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Boomslang soundSat, 28 Aug 2010 14:37:04 +0200, by Stefano Rivera
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Remove TODO about moving the state -- it's happy where it is and by all accounts quite entrenched.Sat, 28 Aug 2010 14:36:22 +0200, by Simon Cross
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Clean-up two old TODOs.Sat, 28 Aug 2010 14:34:39 +0200, by Simon Cross
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Commit the missing manual.Sat, 28 Aug 2010 14:27:04 +0200, by Simon Cross
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Latest machine room source.Sat, 28 Aug 2010 14:24:38 +0200, by Simon Cross
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Hook up manual.Sat, 28 Aug 2010 14:24:07 +0200, by Simon Cross
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coloured in cryo detailSat, 28 Aug 2010 14:16:10 +0200, by Adrianna Pińska
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Add is_in_inventory helperSat, 28 Aug 2010 14:10:54 +0200, by Neil Muller
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Massage chair and base where swappedSat, 28 Aug 2010 14:01:17 +0200, by Stefano Rivera
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Link up laser welderSat, 28 Aug 2010 14:00:38 +0200, by Simon Cross
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Add uncuttable cryo pipe interactSat, 28 Aug 2010 13:57:32 +0200, by Neil Muller
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More engine room descsSat, 28 Aug 2010 13:56:22 +0200, by Stefano Rivera
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Tweak description appearanceSat, 28 Aug 2010 13:33:07 +0200, by Neil Muller
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cameras and bottlesSat, 28 Aug 2010 13:31:14 +0200, by Adrianna Pińska
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Fixed mouse and cursor handling.Sat, 28 Aug 2010 13:30:44 +0200, by Jeremy Thurgood
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Print existing intersection in scene on startupSat, 28 Aug 2010 13:10:55 +0200, by Neil Muller
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typoSat, 28 Aug 2010 13:05:40 +0200, by Adrianna Pińska
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Fix rect drawing bugSat, 28 Aug 2010 13:02:40 +0200, by Neil Muller
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Warn about intersecting existing things and other drawn rectsSat, 28 Aug 2010 12:58:31 +0200, by Neil Muller
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Mouse handling refactorings.Sat, 28 Aug 2010 12:43:12 +0200, by Jeremy Thurgood
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split right cryo pipe into two; single tube fragment; incrementing fixed tubesSat, 28 Aug 2010 12:41:02 +0200, by Adrianna Pińska
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Split laser welder slot and on button. Add manual thing. Add descriptions for drill press and block.Sat, 28 Aug 2010 12:38:28 +0200, by Simon Cross
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Only the base of the massage chair brings up the subsceneSat, 28 Aug 2010 12:35:09 +0200, by Stefano Rivera
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Suspend background sound for bridge computer detailSat, 28 Aug 2010 12:11:42 +0200, by Neil Muller
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Call detail enter and leave hooksSat, 28 Aug 2010 12:10:20 +0200, by Neil Muller
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Computer typeface for JIM.Sat, 28 Aug 2010 09:37:21 +0200, by Jeremy Thurgood
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Add toggle thing rects optionSat, 28 Aug 2010 08:57:11 +0200, by Neil Muller
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Make self._interact_hilight_colour = None disable rect (matches comments)Sat, 28 Aug 2010 08:56:12 +0200, by Neil Muller
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Add laser welder lights art source.Sat, 28 Aug 2010 02:06:33 +0200, by Simon Cross
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Correct filename.Sat, 28 Aug 2010 02:05:16 +0200, by Simon Cross
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rolled-up triangle poster for inventorySat, 28 Aug 2010 01:50:03 +0200, by Adrianna Pińska
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Hook up new machete, can_opener, and titanium_femur imagesSat, 28 Aug 2010 01:45:07 +0200, by Stefano Rivera
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Hook up canopener. Fix for replace_inventory changesSat, 28 Aug 2010 01:28:51 +0200, by Neil Muller
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Make replace_inventory_item use names for consisencySat, 28 Aug 2010 01:28:25 +0200, by Neil Muller
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source filesSat, 28 Aug 2010 01:35:39 +0200, by Adrianna Pińska
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some more itemsSat, 28 Aug 2010 01:33:45 +0200, by Adrianna Pińska
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CursorSprite: Default pointer-position to the centre of the cursorSat, 28 Aug 2010 01:32:54 +0200, by Stefano Rivera
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Daily screenshot.Sat, 28 Aug 2010 01:22:44 +0200, by Simon Cross
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Source for machine room background.Sat, 28 Aug 2010 01:18:51 +0200, by Simon Cross
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Make the can Thing go away when it's empty.Sat, 28 Aug 2010 01:16:27 +0200, by Jeremy Thurgood
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Full colour machine room.Sat, 28 Aug 2010 01:13:43 +0200, by Simon Cross
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Add some flavour text to machine room. Tweak rectsSat, 28 Aug 2010 00:42:21 +0200, by Neil Muller
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Added detergent bottle Item and InteractImageRect classSat, 28 Aug 2010 00:28:18 +0200, by Stefano Rivera
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more full stopsSat, 28 Aug 2010 00:25:26 +0200, by Adrianna Pińska
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Broccoli!Sat, 28 Aug 2010 00:23:44 +0200, by Adrianna Pińska
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more spelling and full stopsSat, 28 Aug 2010 00:22:16 +0200, by Adrianna Pińska
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typoSat, 28 Aug 2010 00:19:34 +0200, by Adrianna Pińska
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Tweak bridgeSat, 28 Aug 2010 00:09:33 +0200, by Neil Muller
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coloured-in cryo tubesSat, 28 Aug 2010 00:10:06 +0200, by Adrianna Pińska
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needs moar dirtSat, 28 Aug 2010 00:09:11 +0200, by Adrianna Pińska
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Plotting in the crew quarters.Sat, 28 Aug 2010 00:03:54 +0200, by Jeremy Thurgood
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Hook up a few things in the crew quartersFri, 27 Aug 2010 23:50:53 +0200, by Neil Muller
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Re-enable thing rects by default in rect_drawerFri, 27 Aug 2010 23:37:19 +0200, by Neil Muller
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Engine room mostly hooked upFri, 27 Aug 2010 23:35:18 +0200, by Stefano Rivera
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some colour in the mess hallFri, 27 Aug 2010 23:33:27 +0200, by Adrianna Pińska
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Fishbowl and laser lights that don't make the universe go away.Fri, 27 Aug 2010 23:12:34 +0200, by Jeremy Thurgood
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Add option for turning off debugging rects while debugging.Fri, 27 Aug 2010 23:09:07 +0200, by Simon Cross
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Too long since last commit. Felt like showing off some machine room progress.Fri, 27 Aug 2010 23:01:17 +0200, by Simon Cross
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The flying fish fix (take 1)Fri, 27 Aug 2010 22:35:09 +0200, by Neil Muller
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Compensate for offset in rect_drawerFri, 27 Aug 2010 22:12:03 +0200, by Neil Muller
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Offset support for scenesFri, 27 Aug 2010 22:04:25 +0200, by Neil Muller
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coloured wires in bridgeFri, 27 Aug 2010 21:43:07 +0200, by Neil Muller
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Better (and fixed) rect tool with toolbar overlay.Fri, 27 Aug 2010 22:00:12 +0200, by Jeremy Thurgood
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Crew quarters background and toolbar on the rect tool.Fri, 27 Aug 2010 21:57:13 +0200, by Jeremy Thurgood
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boomslangFri, 27 Aug 2010 21:47:21 +0200, by Adrianna Pińska
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added chain to doorFri, 27 Aug 2010 21:29:22 +0200, by Adrianna Pińska
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manualFri, 27 Aug 2010 21:06:03 +0200, by Adrianna Pińska
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Hook up intact pipesFri, 27 Aug 2010 20:56:24 +0200, by Neil Muller
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Interactivity status tweaksFri, 27 Aug 2010 20:43:29 +0200, by Neil Muller
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Hook up stethoscopeFri, 27 Aug 2010 20:35:27 +0200, by Stefano Rivera
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Add some toggle options to helper scriptFri, 27 Aug 2010 20:30:57 +0200, by Neil Muller
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Remove unneeded testsFri, 27 Aug 2010 20:14:51 +0200, by Neil Muller
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Non-interactive things no longer highlight the cursor.Fri, 27 Aug 2010 20:08:18 +0200, by Jeremy Thurgood
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stethoscope plus dammit, JIMFri, 27 Aug 2010 20:06:44 +0200, by Adrianna Pińska
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Ran pyflakes and fixed some minor things.Fri, 27 Aug 2010 19:35:20 +0200, by Jeremy Thurgood
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Shuffled a bunch of stuff into more appropriate places.Fri, 27 Aug 2010 19:29:37 +0200, by Jeremy Thurgood
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Replace text interacts with doors.Fri, 27 Aug 2010 19:22:47 +0200, by Simon Cross
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cryo pipesFri, 27 Aug 2010 19:15:18 +0200, by Adrianna Pińska
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Line art machine room.Fri, 27 Aug 2010 19:04:54 +0200, by Simon Cross
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Superconductor Thing now works.Fri, 27 Aug 2010 19:01:00 +0200, by Jeremy Thurgood
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Add non-clickable animation TODO.Fri, 27 Aug 2010 19:00:02 +0200, by Simon Cross
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Make computer beepFri, 27 Aug 2010 18:30:02 +0200, by Neil Muller
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More varied beepsFri, 27 Aug 2010 18:24:35 +0200, by Neil Muller
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Hook up parts of the bridge computer systemFri, 27 Aug 2010 18:13:12 +0200, by Neil Muller
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More test fixes.Fri, 27 Aug 2010 17:35:15 +0200, by Jeremy Thurgood
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crew quartersFri, 27 Aug 2010 17:32:05 +0200, by Adrianna Pińska
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Start of walkthrough "unit test" and associated fixes and tweaks.Fri, 27 Aug 2010 16:45:47 +0200, by Jeremy Thurgood
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Das blinken lightsFri, 27 Aug 2010 16:20:26 +0200, by Neil Muller
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Tweak constant overridingFri, 27 Aug 2010 16:13:22 +0200, by Neil Muller
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Add length parameterFri, 27 Aug 2010 15:51:50 +0200, by Neil Muller
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Beeps on the bridgeFri, 27 Aug 2010 13:40:10 +0200, by Neil Muller
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More tests, some cryo room fixes and docs in the build.Fri, 27 Aug 2010 13:32:27 +0200, by Jeremy Thurgood
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Actually commit engine room.Fri, 27 Aug 2010 13:25:42 +0200, by Simon Cross
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Add tool for making beepsFri, 27 Aug 2010 13:22:32 +0200, by Neil Muller
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Line-art engine room.Fri, 27 Aug 2010 13:20:45 +0200, by Simon Cross
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Show close button area in helperFri, 27 Aug 2010 13:01:42 +0200, by Neil Muller
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Unify doors a bitFri, 27 Aug 2010 11:32:49 +0200, by Neil Muller
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Link crew quarters to map.Fri, 27 Aug 2010 10:37:47 +0200, by Simon Cross
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Start adding colour to bridge. Initial art towards a cunning planFri, 27 Aug 2010 09:59:12 +0200, by Neil Muller
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Fix reference to tin pipe.Fri, 27 Aug 2010 09:57:47 +0200, by Simon Cross
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Add detail view support to helperFri, 27 Aug 2010 09:18:27 +0200, by Neil Muller
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Start work on bridge comp detailFri, 27 Aug 2010 09:06:20 +0200, by Neil Muller
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Add bridge screenshotFri, 27 Aug 2010 09:06:06 +0200, by Neil Muller
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Hook up bridgeFri, 27 Aug 2010 00:14:01 +0200, by Stefano Rivera
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Art requestsFri, 27 Aug 2010 00:13:49 +0200, by Stefano Rivera
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Add a partial crew quarters (eighths?) implementation.Fri, 27 Aug 2010 00:09:01 +0200, by Jeremy Thurgood
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Updated cryo unit to use new stuff. No more triangles! (Except for the ones that are still there.)Thu, 26 Aug 2010 23:36:53 +0200, by Jeremy Thurgood
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Moved leg into an ovelayThu, 26 Aug 2010 23:32:46 +0200, by Stefano Rivera
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Add chopping sound. Tweak mess descriptionsThu, 26 Aug 2010 23:23:10 +0200, by Neil Muller
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proper cryo unit inset plus overlay for no legThu, 26 Aug 2010 23:18:47 +0200, by Adrianna Pińska
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Flavour interactions for mess hallThu, 26 Aug 2010 23:11:32 +0200, by Neil Muller
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Cryo pipe imageThu, 26 Aug 2010 23:00:20 +0200, by Stefano Rivera
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Tubes, pipes and ducts.Thu, 26 Aug 2010 22:48:03 +0200, by Jeremy Thurgood
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bridge imagesThu, 26 Aug 2010 22:38:17 +0200, by Adrianna Pińska
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fixed some typosThu, 26 Aug 2010 22:25:42 +0200, by Adrianna Pińska
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Decreasing cans on shelfThu, 26 Aug 2010 22:10:01 +0200, by Stefano Rivera
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Things and Items for bridgeThu, 26 Aug 2010 21:51:27 +0200, by Stefano Rivera
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Tweak cansThu, 26 Aug 2010 21:35:01 +0200, by Neil Muller
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Minor walkthrough edits.Thu, 26 Aug 2010 21:00:09 +0200, by Jeremy Thurgood
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Choppable cryopipes and can refactoring.Thu, 26 Aug 2010 20:53:19 +0200, by Jeremy Thurgood
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Tweak cursorsThu, 26 Aug 2010 20:34:57 +0200, by Neil Muller
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Highlight detailed view close buttonThu, 26 Aug 2010 20:26:41 +0200, by Neil Muller
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different hand iconThu, 26 Aug 2010 20:02:02 +0200, by Neil Muller
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Laser soundThu, 26 Aug 2010 19:39:00 +0200, by Neil Muller
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Walkthrough for Escape, Environmental System, and Engine puzzlesThu, 26 Aug 2010 19:40:08 +0200, by Stefano Rivera
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Fixed rect_drawer tool and adjusted JIM message background.Thu, 26 Aug 2010 19:34:16 +0200, by Jeremy Thurgood
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Add constant for player id. Make IDs uppercaseThu, 26 Aug 2010 19:33:23 +0200, by Neil Muller
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TODO addition.Thu, 26 Aug 2010 19:11:05 +0200, by Jeremy Thurgood
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Transparent message dialogs.Thu, 26 Aug 2010 16:29:54 +0200, by Jeremy Thurgood
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Add more sounds to cryo roomThu, 26 Aug 2010 14:59:29 +0200, by Neil Muller
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More clangsThu, 26 Aug 2010 14:59:17 +0200, by Neil Muller
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More sounds. Reformat sources file to avoid repeating boilerplateThu, 26 Aug 2010 14:49:06 +0200, by Neil Muller
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some more interacations. Add sound to grinderThu, 26 Aug 2010 14:19:57 +0200, by Neil Muller
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More soundsThu, 26 Aug 2010 14:18:53 +0200, by Neil Muller
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Add a close button to the detail viewThu, 26 Aug 2010 11:31:56 +0200, by Neil Muller
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Add neural implant textThu, 26 Aug 2010 10:55:02 +0200, by Neil Muller
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Tweak intro textThu, 26 Aug 2010 10:54:43 +0200, by Neil Muller
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Add support for lists of resultsThu, 26 Aug 2010 10:54:25 +0200, by Neil Muller
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Image placementThu, 26 Aug 2010 09:48:49 +0200, by Neil Muller
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Image loadingThu, 26 Aug 2010 09:02:46 +0200, by Neil Muller