view gamelib/scenes/engine.py @ 825:c5171ad0c3cd pyntnclick

Make engine computer start using text for alerts
author Neil Muller <neil@dip.sun.ac.za>
date Tue, 29 Jan 2013 12:45:54 +0200
parents eed75a1d50c4
children 340632d9a444
line wrap: on
line source

"""Engine room where things need to be repaired."""

from pyntnclick.i18n import _
from pyntnclick.cursor import CursorSprite
from pyntnclick.utils import render_text
from pyntnclick.state import Scene, Item, Thing, Result
from pyntnclick.scenewidgets import (
    InteractNoImage, InteractRectUnion, InteractImage, InteractAnimated,
    GenericDescThing, TakeableThing)

from gamelib.scenes.game_constants import PLAYER_ID
from gamelib.scenes.game_widgets import Door, make_jim_dialog


class Engine(Scene):

    FOLDER = "engine"
    BACKGROUND = "engine_room.png"

    INITIAL_DATA = {
        'engine online': False,
        'greet': True,
        }

    def setup(self):
        self.add_item_factory(CanOpener)
        self.add_thing(CanOpenerThing())
        self.add_thing(SuperconductorSocket())
        self.add_thing(PowerLines())
        self.add_thing(CryoContainers())
        self.add_thing(CryoContainerReceptacle())
        self.add_thing(CoolingPipes())
        self.add_thing(ArrowsTopLeft())
        self.add_thing(ArrowsBottomLeft())
        self.add_thing(ArrowsRight())
        self.add_thing(DangerSign())
        self.add_thing(Stars())
        self.add_thing(CrackedPipe())
        self.add_thing(ComputerConsole())
        self.add_thing(ToMap())
        self.add_thing(GenericDescThing('engine.body', 1,
            _("Dead. Those cans must have been past their sell-by date."),
            (
                (594, 387, 45, 109),
                (549, 479, 60, 55),
            )
        ))
        self.add_thing(GenericDescThing('engine.superconductors', 4,
            _("Superconductors. The engines must be power hogs."),
            (
                (679, 246, 50, 56),
                (473, 280, 28, 23),
                (381, 224, 25, 22),
            )
        ))
        self.add_thing(GenericDescThing('engine.floor_hole', 5,
            _("A gaping hole in the floor of the room. "
              "It is clearly irreparable."),
            (
                (257, 493, 141, 55),
                (301, 450, 95, 45),
                (377, 422, 19, 29),
                (239, 547, 123, 39),
            )
        ))
        self.add_thing(GenericDescThing('engine.empty_cans', 7,
            _("Empty chocolate-covered bacon cans? Poor guy, he must have"
              " found them irresistible."),
            (
                (562, 422, 30, 31),
            )
        ))
        if not self.get_data('engine online'):
            self.add_thing(GenericDescThing('engine.engines', 8,
                _("The engines. They don't look like they are working."),
                (
                    (342, 261, 109, 81),
                )
            ))
        self.add_thing(GenericDescThing('engine.laser_cutter', 9,
            _("A burned-out laser cutter. It may be responsible for the"
              " hole in the floor."),
            (
                (120, 466, 115, 67),
            )
        ))
        self.add_thing(GenericDescThing('engine.fuel_lines', 10,
            _("The main fuel line for the engines."),
            (
                (220, 49, 59, 75),
                (239, 84, 51, 66),
                (271, 113, 28, 53),
                (285, 132, 26, 50),
                (299, 153, 22, 46),
                (321, 172, 167, 25),
                (308, 186, 36, 22),
                (326, 217, 30, 13),
                (336, 229, 28, 13),
                (343, 239, 21, 14),
                (446, 197, 33, 11),
                (424, 240, 21, 20),
                (418, 249, 19, 11),
                (438, 217, 30, 11),
                (435, 225, 18, 15),
            )
        ))
        self.add_thing(GenericDescThing('engine.spare_fuel_line', 11,
            _("The spare fuel line. If something went wrong with the main"
              " one, you would hook that one up."),
            (
                (512, 49, 68, 44),
            )
        ))
        self.add_thing(GenericDescThing('engine.danger_area', 12,
            _("The sign says DANGER. You would be wise to listen to it."),
            (
                (293, 343, 211, 46),
            )
        ))
        self.add_thing(GenericDescThing('engine.exit_sign', 13,
            _("It's one of those glow-in-the-dark signs needed to satisfy the "
              "health and safety inspectors."),
            (
                (681, 322, 80, 33),
            )
        ))

    def engine_online_check(self):
        if (self.things['engine.cryo_containers'].get_data('filled')
                and self.things['engine.superconductor'].get_data('working')):
            self.set_data('engine online', True)
            self.remove_thing(self.things['engine.engines.8'])
            self.add_thing(Engines())
            return make_jim_dialog(_("The engines are now operational. You"
                                     " have done a satisfactory job, Prisoner"
                                     " %s.") % PLAYER_ID, self.game)

    def enter(self):
        if self.get_data('greet'):
            self.set_data('greet', False)
            return Result(
                    _("With your improvised helmet, the automatic airlock"
                      " allows you into the engine room. Even if there wasn't"
                      " a vacuum it would be eerily quiet."))


class Engines(Thing):
    NAME = 'engine.engines'

    INTERACTS = {
        'on': InteractImage(334, 253, 'engine_on.png'),
    }

    INITIAL = 'on'

    def is_interactive(self, tool=None):
        return False

    def get_description(self):
        return _("All systems are go! Or at least the engines are.")


class CanOpener(Item):
    NAME = 'canopener'
    INVENTORY_IMAGE = 'can_opener.png'
    CURSOR = CursorSprite('can_opener_cursor.png')


class CanOpenerThing(TakeableThing):
    NAME = 'engine.canopener'

    INTERACTS = {
        'canopener': InteractImage(565, 456, 'can_opener.png'),
    }

    INITIAL = 'canopener'
    ITEM = 'canopener'

    def get_description(self):
        return _("A can opener. Looks like you won't be starving")

    def interact_without(self):
        self.take()
        return Result(_("You pick up the can opener. It looks brand new; "
                        "the vacuum has kept it in perfect condition."))


class SuperconductorSocket(Thing):
    NAME = 'engine.superconductor'

    INTERACTS = {
        'broken': InteractImage(553, 260, 'superconductor_broken.png'),
        'removed': InteractImage(553, 260, 'superconductor_socket.png'),
        'fixed': InteractImage(553, 260, 'superconductor_fixed.png'),
    }

    INITIAL = 'broken'

    INITIAL_DATA = {
        'present': True,
        'working': False,
    }

    def get_description(self):
        if self.get_data('present') and not self.get_data('working'):
            return _("That superconductor looks burned out. It's wedged"
                     " in there pretty firmly.")
        elif not self.get_data('present'):
            return _("An empty superconductor socket")
        else:
            return _("A working superconductor.")

    def select_interact(self):
        if not self.get_data('present'):
            return 'removed'
        if self.get_data('working'):
            return 'fixed'
        return self.INITIAL

    def interact_without(self):
        if self.get_data('present') and not self.get_data('working'):
            return Result(_("It's wedged in there pretty firmly, it won't"
                            " come out."))
        elif self.get_data('working'):
            return Result(_("You decide that working engines are more"
                            " important than having a shiny superconductor."))

    def interact_with_machete(self, item):
        if self.get_data('present') and not self.get_data('working'):
            self.set_data('present', False)
            self.set_interact()
            return Result(_("With leverage, the burned-out superconductor"
                            " snaps out. You discard it."))

    def interact_with_superconductor(self, item):
        if self.get_data('present'):
            return Result(_("It might help to remove the broken"
                            " superconductor first"))
        else:
            return Result(_("You plug in the superconductor, and feel a hum "
                            "as things kick into life. Unfortunately, it's "
                            "the wrong size for the socket and just falls "
                            "out again when you let go."))

    def interact_with_taped_superconductor(self, item):
        if not self.get_data('present'):
            self.set_data('present', True)
            self.set_data('working', True)
            self.set_interact()
            self.game.remove_inventory_item(item.name)
            results = [Result(_("The chair's superconductor looks over-specced"
                                " for this job, but it should work."))]
            results.append(self.scene.engine_online_check())
            return results
        else:
            return Result(_("It might help to remove the broken superconductor"
                            " first."))


class CryoContainers(Thing):
    NAME = 'engine.cryo_containers'

    INTERACTS = {
        'empty': InteractImage(118, 211, 'cryo_empty.png'),
        'full': InteractImage(118, 211, 'cryo_full.png'),
        }

    INITIAL = 'empty'

    INITIAL_DATA = {
        'filled': False,
    }

    def select_interact(self):
        if self.get_data('filled'):
            return 'full'
        return self.INITIAL

    def get_description(self):
        if not self.get_data('filled'):
            return _("Those are coolant reservoirs. They look empty.")
        return _("The coolant reservoirs are full.")

    def is_interactive(self, tool=None):
        return False


class CryoContainerReceptacle(Thing):
    NAME = 'engine.cryo_container_receptacle'

    INTERACTS = {
        'containers': InteractRectUnion((
            (132, 250, 56, 28),
            (184, 258, 42, 30),
            (219, 267, 42, 24),
        )),
    }

    INITIAL = 'containers'

    def get_description(self):
        return _("The receptacles for the coolant reservoirs.")

    def interact_without(self):
        return Result(_("You stick your finger in the receptacle. "
                        "It almost gets stuck."))

    def interact_with_full_detergent_bottle(self, item):
        if not self.scene.things['engine.cracked_pipe'].get_data('fixed'):
            return Result(_("Pouring the precious cryo fluid into a"
                            " container connected to a cracked pipe would be a"
                            " waste."))
        self.game.remove_inventory_item(item.name)
        self.scene.things['engine.cryo_containers'].set_data('filled', True)
        self.scene.things['engine.cryo_containers'].set_interact()
        results = [Result(_("You fill the reservoirs. "
                            "The detergent bottle was just big enough, which "
                            "is handy, because it's sprung a leak."))]
        results.append(self.scene.engine_online_check())
        return results


class CoolingPipes(Thing):
    NAME = 'engine.coolingpipes'

    INTERACTS = {
        'pipes': InteractRectUnion((
             (262, 209, 315, 7),
             (693, 155, 14, 90),
             (673, 138, 32, 27),
             (649, 155, 25, 21),
             (608, 177, 23, 18),
             (587, 186, 25, 18),
             (570, 195, 27, 20),
             (625, 167, 28, 18),
             (57, 86, 16, 238),
             (227, 188, 31, 49),
             (71, 91, 39, 36),
             (108, 117, 32, 69),
             (140, 135, 31, 64),
             (168, 156, 33, 57),
             (200, 172, 27, 55),
             (105, 159, 15, 289),
             (0, 309, 128, 16),
             (79, 390, 28, 22),
             (257, 209, 27, 10),
             (249, 225, 26, 20),
             (272, 237, 25, 17),
             (294, 247, 41, 24),
             (333, 254, 35, 6),
             (364, 235, 7, 25),
             (365, 231, 15, 13),
             (121, 403, 70, 38),
             (180, 392, 33, 19),
             (199, 383, 30, 18),
             (219, 378, 20, 10),
             (232, 370, 18, 11),
        )),
    }
    INITIAL = 'pipes'

    def get_description(self):
        if not self.scene.things['engine.cryo_containers'].get_data('filled'):
            return _("These pipes carry coolant to the superconductors. "
                     "They feel warm.")
        return _("These pipes carry coolant to the superconductors. "
                 "They are very cold.")

    def is_interactive(self, tool=None):
        return False


class PowerLines(Thing):
    NAME = 'engine.powerlines'

    INTERACTS = {
        'lines': InteractRectUnion((
             (592, 270, 87, 21),
             (605, 259, 74, 14),
             (502, 280, 63, 13),
             (527, 272, 38, 11),
             (454, 229, 38, 11),
             (480, 232, 13, 45),
             (407, 229, 27, 10),
        )),
    }

    INITIAL = 'lines'

    def get_description(self):
        if self.scene.things['engine.superconductor'].get_data('working'):
            return _("Power lines. They are delivering power to the engines.")
        return _("Power lines. It looks like they aren't working correctly.")

    def is_interactive(self, tool=None):
        return False


class ArrowsTopLeft(Thing):
    NAME = 'engine.arrows_top_left'

    INTERACTS = {
        'arrows': InteractAnimated(25, 324, (
            'arrow_top_left_1.png', 'arrow_top_left_2.png',
            'arrow_top_left_3.png', 'arrow_top_left_4.png',
            ), 15,
        ),
    }

    INITIAL = 'arrows'

    def is_interactive(self, tool=None):
        return False


class ArrowsBottomLeft(Thing):
    NAME = 'engine.arrows_bottom_left'

    INTERACTS = {
        'arrows': InteractAnimated(32, 425, (
            'arrow_bottom_left_1.png', 'arrow_bottom_left_2.png',
            'arrow_bottom_left_3.png', 'arrow_bottom_left_4.png',
            ), 16,
        ),
    }

    INITIAL = 'arrows'

    def is_interactive(self, tool=None):
        return False


class ArrowsRight(Thing):
    NAME = 'engine.arrows_right'

    INTERACTS = {
        'arrows': InteractAnimated(708, 172, (
            'arrow_right_1.png', 'arrow_right_2.png',
            'arrow_right_3.png', 'arrow_right_4.png',
            ), 17,
        ),
    }

    INITIAL = 'arrows'

    def is_interactive(self, tool=None):
        return False


class DangerSign(Thing):
    NAME = 'engine.danger_sign'

    INTERACTS = {
        'sign': InteractAnimated(299, 341, (
            'danger_dim.png', 'danger_bright.png',
            ), 10,
        ),
    }

    INITIAL = 'sign'

    def is_interactive(self, tool=None):
        return False


class Stars(Thing):
    NAME = 'engine.stars'

    INTERACTS = {
        'stars': InteractAnimated(287, 455,
            ['stars_%d.png' % (i + 1) for i
             in range(5) + range(3, 0, -1)],
            30,
        ),
    }

    INITIAL = 'stars'

    def is_interactive(self, tool=None):
        return False

    def get_description(self):
        return _("A gaping hole in the floor of the room. You're guessing"
                 " that's why there's a vacuum in here.")


class CrackedPipe(Thing):
    NAME = "engine.cracked_pipe"

    INTERACTS = {
        'cracked': InteractImage(13, 402, 'cracked_pipe.png'),
        'taped': InteractImage(13, 402, 'duct_taped_pipe.png'),
    }

    INITIAL = 'cracked'

    INITIAL_DATA = {
        'fixed': False,
    }

    def get_description(self):
        if self.get_data('fixed'):
            return _("The duct tape appears to be holding.")
        else:
            return _("The pipe looks cracked and won't hold"
                     " fluid until it's fixed.")

    def select_interact(self):
        if self.get_data('fixed'):
            return 'taped'
        return self.INITIAL

    def interact_with_duct_tape(self, item):
        if self.get_data('fixed'):
            return Result(_("The duct tape already there appears to be "
                            "sufficient."))
        else:
            self.set_data('fixed', True)
            self.set_interact()
            return Result(_("You apply your trusty duct tape to the "
                            "creak, sealing it."))


class ComputerConsole(Thing):
    NAME = "engine.computer_console"

    INTERACTS = {
        'console': InteractRectUnion((
            (293, 287, 39, 36),
            (513, 330, 58, 50),
        )),
    }

    INITIAL = 'console'

    def interact_without(self):
        return Result(detail_view='engine_comp_detail')

    def get_description(self):
        return _("A computer console. It's alarmingly close to the engine.")


class EngineCompDetail(Scene):

    FOLDER = "engine"
    BACKGROUND = "engine_comp_detail.png"
    NAME = "engine_comp_detail"

    ALERTS = {
            'cryo leaking': _("Cryo system leaking!"),
            'cryo empty': _("Cryo reservoir empty!"),
            'super malfunction': _("Superconductor malfunction!"),
            }

    # Point to start drawing changeable alerts
    ALERT_OFFSET = (16, 100)
    ALERT_SPACING = 4

    def setup(self):
        self._alert_messages = {}
        for key, msg in self.ALERTS.iteritems():
            self._alert_messages[key] = render_text(msg, 'DejaVuSans-Bold.ttf',
                    30, 'red', (0, 0, 0, 0), self.resource, (480, 33), False)

    def _draw_alerts(self, surface):
        xpos, ypos = self.ALERT_OFFSET
        engine = self.game.scenes['engine']
        if not engine.things['engine.cracked_pipe'].get_data('fixed'):
            image = self._alert_messages['cryo leaking']
            surface.blit(image, (xpos, ypos))
            ypos += image.get_size()[1] + self.ALERT_SPACING
        if not engine.things['engine.cryo_containers'].get_data('filled'):
            image = self._alert_messages['cryo empty']
            surface.blit(image, (xpos, ypos))
            ypos += image.get_size()[1] + self.ALERT_SPACING
        if not engine.things['engine.superconductor'].get_data('working'):
            image = self._alert_messages['super malfunction']
            surface.blit(image, (xpos, ypos))
            ypos += image.get_size()[1] + self.ALERT_SPACING

    def draw_things(self, surface):
        self._draw_alerts(surface)
        super(EngineCompDetail, self).draw_things(surface)


class ToMap(Door):

    SCENE = "engine"

    INTERACTS = {
        "door": InteractNoImage(663, 360, 108, 193),
        }

    INITIAL = "door"

    def get_description(self):
        return _("The airlock leads back to the rest of the ship.")


SCENES = [Engine]
DETAIL_VIEWS = [EngineCompDetail]