Mercurial > boomslang
annotate pyntnclick/gamescreen.py @ 643:e81df1abf3b5 pyntnclick
Make detail windows display (not work, but display)
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sun, 12 Feb 2012 02:08:59 +0200 |
parents | fdc63049b08c |
children | 4aae15dedc29 |
rev | line source |
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41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
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1 # gamescreen.py |
24
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Add a game screen. So far, the game content looks a *lot* like the main menu.
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2 # Copyright Boomslang team, 2010 (see COPYING File) |
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
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3 # Main menu for the game |
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4 |
84
c76f2fad2af5
Draw CursorWidget on top of StateWidget
Stefano Rivera <stefano@rivera.za.net>
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83
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5 from pygame import Rect, mouse |
66
05346a412b55
A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
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6 from pygame.color import Color |
635
d9623d453fd9
Hook up events in StateWidget. (They still do nothing, though.)
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7 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION |
26
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8 |
551 | 9 from pyntnclick.cursor import CursorWidget |
600
fabce47e542f
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents:
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10 from pyntnclick.engine import Screen |
553
ebb2efcb4ea7
Create a re-usable main function.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
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11 from pyntnclick.state import handle_result |
627 | 12 from pyntnclick.widgets.base import Widget, Container |
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13 from pyntnclick.widgets.text import TextButton |
26
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14 |
576
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Classify constants, which involves a whole bunch of XXX comments
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15 # XXX: Need a way to get at the constants. |
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16 from pyntnclick.constants import GameConstants |
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17 constants = GameConstants() |
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18 SCREEN = constants.screen |
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19 BUTTON_SIZE = constants.button_size |
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parents:
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20 SCENE_SIZE = constants.scene_size |
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21 LEAVE = constants.leave |
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22 |
201
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Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
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23 |
613
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Remove a lot of albow
Stefano Rivera <stefano@rivera.za.net>
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24 class InventoryView(Widget): |
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Remove a lot of albow
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25 # TODO: Make this work again |
26
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26 |
40
9fdbfbc02a60
Minor build script and inventory fixes.
Jeremy Thurgood <firxen@gmail.com>
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27 sel_color = Color("yellow") |
26
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28 sel_width = 2 |
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29 |
639
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Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents:
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30 def __init__(self, gd, screen): |
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31 super(InventoryView, self).__init__(Rect((0, 0) + screen.surface_size), |
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32 gd) |
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Fix cursor handling after message dismissal.
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33 self.screen = screen |
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34 self.game = screen.game |
187
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Remove screen reference from State.
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35 self.state_widget = screen.state_widget |
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36 |
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37 def num_items(self): |
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38 return len(self.game.inventory) |
26
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39 |
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40 def draw_item(self, surface, item_no, rect): |
603
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parents:
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41 item_image = self.game.inventory[item_no].get_inventory_image() |
411
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Fixed inventory drawing.
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parents:
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42 surface.blit(item_image, rect, None) |
26
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43 |
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44 def click_item(self, item_no, event): |
603
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45 item = self.game.inventory[item_no] |
147
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Deselect tools and get to the Mess.
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46 if self.item_is_selected(item_no): |
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47 self.unselect() |
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48 elif item.is_interactive(self.game.tool): |
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49 result = item.interact(self.game.tool) |
384
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Initial manual implementation.
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50 handle_result(result, self.state_widget) |
147
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51 else: |
603
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parents:
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52 self.game.set_tool(self.game.inventory[item_no]) |
26
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53 |
407
c7a6846262e3
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Jeremy Thurgood <firxen@gmail.com>
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54 def mouse_down(self, event): |
c7a6846262e3
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55 if event.button != 1: |
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56 self.game.cancel_doodah(self.screen) |
407
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57 else: |
411
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58 PaletteView.mouse_down(self, event) |
407
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Jeremy Thurgood <firxen@gmail.com>
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59 |
26
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60 def item_is_selected(self, item_no): |
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61 return self.game.tool is self.game.inventory[item_no] |
26
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62 |
36
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Add a hand button placeholder
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63 def unselect(self): |
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64 self.game.set_tool(None) |
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parents:
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65 |
40
9fdbfbc02a60
Minor build script and inventory fixes.
Jeremy Thurgood <firxen@gmail.com>
parents:
36
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66 |
643
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67 class StateWidget(Container): |
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68 |
639
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637
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69 def __init__(self, rect, gd, screen): |
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70 super(StateWidget, self).__init__(rect, gd) |
187
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71 self.screen = screen |
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72 self.game = screen.game |
639
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73 self.detail = DetailWindow(rect, gd, screen) |
635
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74 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down) |
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75 self.add_callback(MOUSEMOTION, self.mouse_move) |
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76 |
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77 def draw(self, surface): |
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78 self.game.current_scene.draw(surface, self) |
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79 # Pass to container to draw children |
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80 super(StateWidget, self).draw(surface) |
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81 #self.animate() |
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82 # XXX: Work out if we still need this |
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83 # if self.game.previous_scene and self.game.do_check == LEAVE: |
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84 # # We still need to handle leave events, so still display the scene |
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85 # self.game.previous_scene.draw(surface, self) |
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86 #else: |
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87 # self.game.current_scene.draw(surface, self) |
515
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88 |
635
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89 def mouse_down(self, event, widget): |
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90 self.mouse_move(event, widget) |
529
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PEP-8 gamescreen and state.
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91 if event.button != 1: # We have a right/middle click |
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92 self.game.cancel_doodah(self.screen) |
119
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Hook up "detail view" scenes.
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93 else: |
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94 result = self.game.interact(event.pos) |
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95 handle_result(result, self) |
71
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Start of interact handling.
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96 |
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97 def animate(self): |
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98 # XXX: if self.game.animate(): |
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99 # queue a redraw |
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100 # self.invalidate() |
120 | 101 # We do this here so we can get enter and leave events regardless |
102 # of what happens | |
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103 result = self.game.check_enter_leave(self.screen) |
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104 handle_result(result, self) |
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105 |
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106 def mouse_move(self, event, widget): |
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107 self.game.highlight_override = False |
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108 self.game.current_scene.mouse_move(event.pos) |
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109 self.game.old_pos = event.pos |
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110 |
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Transparent message dialogs.
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111 def show_message(self, message, style=None): |
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112 # Display the message as a modal dialog |
627 | 113 print message |
114 # XXX: MessageDialog(self.screen, message, 60, style=style).present() | |
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115 # queue a redraw to show updated state |
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116 # XXX: self.invalidate() |
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117 # The cursor could have gone anywhere |
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118 # XXX: if self.subwidgets: |
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119 # self.subwidgets[0]._mouse_move(mouse.get_pos()) |
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|
120 # else: |
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|
121 # self._mouse_move(mouse.get_pos()) |
133
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diff
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|
122 |
119
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123 def show_detail(self, detail): |
384
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124 self.clear_detail() |
603
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|
125 detail_obj = self.game.set_current_detail(detail) |
526
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Defer some resource loading until it's actually necessary.
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126 self.detail.set_image_rect(Rect((0, 0), detail_obj.get_detail_size())) |
643
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127 self.add(self.detail) |
603
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|
128 self.game.do_enter_detail() |
119
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129 |
204
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130 def clear_detail(self): |
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131 """Hide the detail view""" |
603
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132 if self.game.current_detail is not None: |
384
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133 self.remove(self.detail) |
603
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134 self.game.do_leave_detail() |
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135 self.game.set_current_detail(None) |
643
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136 #self._mouse_move(mouse.get_pos()) |
204
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|
137 |
443
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138 def end_game(self): |
460 | 139 self.screen.running = False |
443
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140 self.screen.shell.show_screen(self.screen.shell.end_screen) |
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141 |
66
05346a412b55
A sprite cursor attempt
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142 |
627 | 143 class DetailWindow(Container): |
639
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144 def __init__(self, rect, gd, screen): |
643
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145 super(DetailWindow, self).__init__(rect, gd) |
476
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146 self.image_rect = None |
187
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147 self.screen = screen |
603
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148 self.game = screen.game |
121
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149 self.border_width = 5 |
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150 self.border_color = (0, 0, 0) |
217
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diff
changeset
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151 # parent only gets set when we get added to the scene |
643
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152 self.close = TextButton(Rect(0, 0, 0, 0), self.gd, |
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153 text='Close') |
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154 self.close.add_callback('clicked', self.close_but) |
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155 self.add(self.close) |
204
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diff
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|
156 |
643
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157 def close_but(self, ev, widget): |
204
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|
158 self.parent.clear_detail() |
121
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parents:
120
diff
changeset
|
159 |
443
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diff
changeset
|
160 def end_game(self): |
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|
161 self.parent.end_game() |
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162 |
121
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parents:
120
diff
changeset
|
163 def set_image_rect(self, rect): |
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parents:
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diff
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|
164 bw = self.border_width |
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120
diff
changeset
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165 self.image_rect = rect |
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diff
changeset
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166 self.image_rect.topleft = (bw, bw) |
643
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167 self.rect = rect.inflate(bw * 2, bw * 2) |
204
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diff
changeset
|
168 self.close.rect.midbottom = rect.midbottom |
74
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diff
changeset
|
169 |
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diff
changeset
|
170 def draw(self, surface): |
643
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171 # scene_surface = self.get_root().surface.subsurface(self.parent.rect) |
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172 # overlay = scene_surface.convert_alpha() |
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173 # overlay.fill(Color(0, 0, 0, 191)) |
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|
174 # scene_surface.blit(overlay, (0, 0)) |
603
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parents:
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diff
changeset
|
175 self.game.current_detail.draw( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
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parents:
528
diff
changeset
|
176 surface.subsurface(self.image_rect), self) |
643
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diff
changeset
|
177 super(DetailWindow, self).draw(surface) |
93
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changeset
|
178 |
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diff
changeset
|
179 def mouse_down(self, event): |
319
fd849354be58
Mouse handling refactorings.
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parents:
314
diff
changeset
|
180 self.mouse_move(event) |
529
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parents:
528
diff
changeset
|
181 if event.button != 1: # We have a right/middle click |
603
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parents:
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diff
changeset
|
182 self.game.cancel_doodah(self.screen) |
397
b1dc0caec668
Improved mouse handling edge cases.
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parents:
384
diff
changeset
|
183 else: |
603
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parents:
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diff
changeset
|
184 result = self.game.interact_detail( |
529
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Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
185 self.global_to_local(event.pos)) |
397
b1dc0caec668
Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
changeset
|
186 handle_result(result, self) |
93
350ce4ebe122
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parents:
84
diff
changeset
|
187 |
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diff
changeset
|
188 def mouse_move(self, event): |
160
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
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parents:
147
diff
changeset
|
189 self._mouse_move(event.pos) |
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Fix mouse_move() handling after dismissing message.
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parents:
147
diff
changeset
|
190 |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
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parents:
147
diff
changeset
|
191 def _mouse_move(self, pos): |
603
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parents:
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diff
changeset
|
192 self.game.highlight_override = False |
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diff
changeset
|
193 self.game.current_detail.mouse_move(self.global_to_local(pos)) |
93
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Detail view without any functionality.
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diff
changeset
|
194 |
210
eb101b6fb3dd
Transparent message dialogs.
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204
diff
changeset
|
195 def show_message(self, message, style=None): |
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Transparent message dialogs.
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parents:
204
diff
changeset
|
196 self.parent.show_message(message, style) |
134
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Put the leg inside the cryo unit.
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parents:
133
diff
changeset
|
197 self.invalidate() |
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diff
changeset
|
198 |
93
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diff
changeset
|
199 |
613
44d4e3020874
Remove a lot of albow
Stefano Rivera <stefano@rivera.za.net>
parents:
603
diff
changeset
|
200 class ToolBar(Widget): |
93
350ce4ebe122
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diff
changeset
|
201 def __init__(self, items): |
627 | 202 # XXX: ?o! |
643
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diff
changeset
|
203 super(ToolBar, self).__init__(Rect(0, 0, 100, 100)) |
125
d3ca34a664fd
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parents:
124
diff
changeset
|
204 for item in items: |
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Some detail view and data cleanup.
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parents:
124
diff
changeset
|
205 item.height = BUTTON_SIZE |
411
0fc208423b98
Fixed inventory drawing.
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parents:
407
diff
changeset
|
206 self.bg_color = (31, 31, 31) |
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changeset
|
207 |
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parents:
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diff
changeset
|
208 def draw(self, surface): |
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parents:
407
diff
changeset
|
209 surface.fill(self.bg_color) |
627 | 210 # Row.draw(self, surface) |
74
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211 |
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212 |
615 | 213 class GameScreen(Screen): |
214 | |
215 def setup(self): | |
100
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Make start new game start a new game. Add Resume to main menu
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diff
changeset
|
216 self.running = False |
639
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diff
changeset
|
217 self.create_initial_state = self.gd.initial_state |
29
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Add state widget for rendering state.
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diff
changeset
|
218 |
100
b5b6cbf556e6
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parents:
99
diff
changeset
|
219 def _clear_all(self): |
618
1a8dceccd98e
Use widget containers in _clear_all
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parents:
616
diff
changeset
|
220 for widget in self.container.children[:]: |
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Use widget containers in _clear_all
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diff
changeset
|
221 self.container.remove(widget) |
100
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parents:
99
diff
changeset
|
222 |
619 | 223 def process_event(self, event_name, data): |
224 if event_name == 'restart': | |
225 self.start_game() | |
226 | |
100
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diff
changeset
|
227 def start_game(self): |
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diff
changeset
|
228 self._clear_all() |
639
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diff
changeset
|
229 toolbar_height = self.gd.constants.button_size |
634
b4007de091c5
Correct rect size for StateWidget
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parents:
632
diff
changeset
|
230 rect = Rect(0, 0, self.surface_size[0], |
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Correct rect size for StateWidget
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parents:
632
diff
changeset
|
231 self.surface_size[1] - toolbar_height) |
603
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diff
changeset
|
232 self.game = self.create_initial_state() |
639
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diff
changeset
|
233 self.state_widget = StateWidget(rect, self.gd, self) |
627 | 234 self.container.add(self.state_widget) |
29
6322d92dc8f0
Add state widget for rendering state.
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parents:
28
diff
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|
235 |
627 | 236 # XXX: self.popup_menu = PopupMenu(self) |
237 # XXX: self.menubutton = PopupMenuButton('Menu', | |
238 # action=self.popup_menu.show_menu) | |
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239 |
627 | 240 # XXX: self.handbutton = HandButton(action=self.hand_pressed) |
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241 |
639
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changeset
|
242 self.inventory = InventoryView(self.gd, self) |
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243 |
627 | 244 # XXX: self.toolbar = ToolBar([ |
245 # self.menubutton, | |
246 # self.handbutton, | |
247 # self.inventory, | |
248 # ]) | |
249 # XXX: self.toolbar.bottomleft = self.bottomleft | |
250 # self.container.add(self.toolbar) | |
93
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diff
changeset
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251 |
100
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diff
changeset
|
252 self.running = True |
34
e5c043aeed65
Inventory and items. And stuff.
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diff
changeset
|
253 |
616
25f3adbff00a
Note albow callbacks in GameScreen
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254 # albow callback: |
58 | 255 def main_menu_cmd(self): |
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256 self.shell.show_screen(self.shell.menu_screen) |
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257 |
616
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258 # albow callback: |
69
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259 def quit_cmd(self): |
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260 self.shell.quit() |
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261 |
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262 def hand_pressed(self): |
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263 self.inventory.unselect() |
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264 |
599
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265 |
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266 class DefEndScreen(Screen): |
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267 """A placeholder 'Game Over' screen so people can get started easily""" |
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268 |
600
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Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
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269 def setup(self): |
625
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270 self.background = self.resource.get_image('pyntnclick/end.png') |
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271 |
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272 def draw(self, surface): |
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273 surface.blit(self.background, (0, 0)) |
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274 |
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275 |
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276 class DefMenuScreen(Screen): |
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277 """A placeholder Start screen so people can get started easily""" |
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278 |
600
fabce47e542f
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Stefano Rivera <stefano@rivera.za.net>
parents:
599
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279 def setup(self): |
625
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280 self.background = self.resource.get_image('pyntnclick/start.png') |
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281 |
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282 def draw(self, surface): |
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283 surface.blit(self.background, (0, 0)) |