Mercurial > boomslang
annotate gamelib/scenes/crew_quarters.py @ 342:e1cae2b61443
Add duct_tape + fishbowl = helmet
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sat, 28 Aug 2010 14:42:41 +0200 |
parents | 6d93e04036c9 |
children | 125cb389ab90 |
rev | line source |
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1 """Crew quarters.""" |
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2 |
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3 from gamelib.cursor import CursorSprite |
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4 from gamelib.state import Scene, Item, Thing, Result |
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5 from gamelib.scenes.scene_widgets import (Door, InteractText, InteractNoImage, |
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6 InteractRectUnion, InteractImage, |
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7 InteractAnimated, GenericDescThing) |
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8 |
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9 class CrewQuarters(Scene): |
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10 |
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11 FOLDER = "crew_quarters" |
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12 BACKGROUND = "crew_quarters.png" |
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13 |
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14 OFFSET = (0, -50) |
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15 |
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16 INITIAL_DATA = { |
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17 'accessible': True, |
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18 } |
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19 |
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20 def __init__(self, state): |
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21 super(CrewQuarters, self).__init__(state) |
242 | 22 self.add_thing(ToMap()) |
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23 self.add_thing(Safe()) |
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24 self.add_thing(FishbowlThing()) |
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25 self.add_thing(Safe()) |
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26 self.add_item(Fishbowl('fishbowl')) |
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27 self.add_item(DuctTape('duct_tape')) |
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28 self.add_thing(GenericDescThing('crew.plant', 1, |
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29 "The plant is doing surprisingly well for centuries of neglect", |
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30 ((624, 215, 61, 108),))) |
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31 self.add_thing(GenericDescThing('crew.cat', 2, |
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32 "A picture of a cat labelled 'Clementine'", |
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33 ((722, 382, 66, 72),))) |
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34 |
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35 |
242 | 36 class ToMap(Door): |
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37 |
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38 SCENE = "crew" |
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39 |
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40 INTERACTS = { |
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41 "door": InteractNoImage(233, 252, 125, 181), |
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42 } |
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43 |
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44 INITIAL = "door" |
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45 |
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46 |
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47 class Safe(Thing): |
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48 "A safe, for keeping things safe." |
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49 |
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50 NAME = 'crew.safe' |
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51 |
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52 INTERACTS = { |
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53 'safe': InteractNoImage(447, 238, 72, 73), |
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54 'full_safe': InteractImage(445, 227, 'open_safe_full.png'), |
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55 'empty_safe': InteractImage(445, 227, 'open_safe_empty.png'), |
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56 } |
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57 |
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58 INITIAL = 'safe' |
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59 |
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60 INITIAL_DATA = { |
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61 'is_cracked': False, |
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62 'has_tape': True, |
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63 } |
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64 |
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65 def interact_without(self): |
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66 if self.get_data('is_cracked'): |
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67 if self.get_data('has_tape'): |
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68 self.set_data('has_tape', False) |
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69 self.state.add_inventory_item('duct_tape') |
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70 self.set_interact('empty_safe') |
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71 return Result("Duct tape. It'll stick to everything except " |
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72 "ducts, apparently.") |
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73 return Result("The perfactly balanced door swings frictionlessly " |
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74 "to and fro. What craftsmanship!") |
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75 return Result("The safe is locked. This might be an interesting " |
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76 "challenge, if suitable equipment can be found.") |
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77 |
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78 def interact_with_stethoscope(self, item): |
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79 if self.get_data('is_cracked'): |
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80 return Result("It's already unlocked. There's no more challenge.") |
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81 # TODO: Add years to the sentence for safecracking. |
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82 # TODO: Wax lyrical some more about safecracking. |
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83 self.set_data('is_cracked', True) |
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84 self.set_interact('full_safe') |
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85 return Result("Even after centuries of neglect, the tumblers slide" |
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86 " almost silently into place. Turns out the combination" |
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87 " was '1 2 3 4 5'. An idiot must keep his luggage in" |
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88 " here.") |
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89 |
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90 def get_description(self): |
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91 return "Ah, a vintage Knoxx & Co. model QR3. Quaint, but reasonably secure." |
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92 |
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93 |
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94 class FishbowlThing(Thing): |
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95 "A safe, for keeping things safe." |
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96 |
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97 NAME = 'crew.fishbowl' |
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98 |
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99 INTERACTS = { |
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100 'fishbowl': InteractImage(356, 495, 'fishbowl_on_table.png'), |
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101 'fish_no_bowl': InteractImage(372, 517, 'fish_minus_bowl.png'), |
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102 } |
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103 |
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104 INITIAL = 'fishbowl' |
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105 |
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106 INITIAL_DATA = { |
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107 'has_bowl': True, |
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108 } |
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109 |
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110 def interact_without(self): |
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111 if not self.get_data('has_bowl'): |
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112 return Result("What's the point of lugging around a very dead fish " |
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113 "and a kilogram or so of sand?") |
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114 self.set_interact('fish_no_bowl') |
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115 self.set_data('has_bowl', False) |
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116 self.state.add_inventory_item('fishbowl') |
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117 return Result("The fishbowl is useful, but its contents aren't.") |
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118 |
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119 def get_description(self): |
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120 return "This fishbowl looks exactly like an old science fiction space helmet." |
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121 |
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122 class Fishbowl(Item): |
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123 "A bowl. Sans fish." |
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124 |
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125 INVENTORY_IMAGE = 'fishbowl.png' |
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126 CURSOR = CursorSprite('fishbowl.png') |
342
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127 NAME = "fishbowl" |
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128 |
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129 def interact_with_duct_tape(self, item, state): |
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130 helmet = FishbowlHelmet('helmet') |
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131 state.add_item(helmet) |
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132 state.replace_inventory_item(self.name, helmet.name) |
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133 return Result("You duct tape the edges of the helmet. The seal is" |
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134 " crude, but it will serve as a workable helmet if needed") |
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135 |
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136 |
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137 class FishbowlHelmet(Item): |
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138 "A bowl with duct-tape" |
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139 |
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140 INVENTORY_IMAGE = "fishbowl_helmet.png" |
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141 CURSOR = CursorSprite('fishbowl_helmet.png') |
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142 NAME = "helmet" |
283
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143 |
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144 |
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145 class DuctTape(Item): |
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146 "A bowl. Sans fish." |
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147 |
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148 INVENTORY_IMAGE = 'duct_tape.png' |
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149 CURSOR = CursorSprite('duct_tape.png') |
288
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150 |
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151 |
233
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152 class SafeDetail(Scene): |
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153 |
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154 FOLDER = 'crew_quarters' |
241
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155 BACKGROUND = None # TODO |
233
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156 NAME = 'safe_detail' |
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157 |
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158 SIZE = (300, 300) |
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159 |
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160 def __init__(self, state): |
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161 super(SafeDetail, self).__init__(state) |
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162 |
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163 |
241
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164 SCENES = [CrewQuarters] |
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165 DETAIL_VIEWS = [SafeDetail] |