annotate gamelib/tests/test_scene_interactions_cryo.py @ 254:ca0c2875ad8f

More test fixes.
author Jeremy Thurgood <firxen@gmail.com>
date Fri, 27 Aug 2010 17:35:15 +0200
parents dfc89bc64fdb
children bfb6c682b4fb
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1 import game_logic_utils
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4 class TestGameLogic(game_logic_utils.GameLogicTestCase):
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5
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6 CURRENT_SCENE = 'cryo'
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8 def test_cryo_door_closed_hand(self):
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9 "The door is closed and we touch it with the hand. It becomes ajar."
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11 self.assert_game_data('door', 'shut', 'cryo.door')
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13 self.interact_thing('cryo.door')
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15 self.assert_game_data('door', 'ajar', 'cryo.door')
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17 def test_cryo_door_closed_titanium_leg(self):
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18 "The door is closed and we touch it with the titanium leg. It opens."
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19
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20 self.state.add_inventory_item('titanium_leg')
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21 self.assert_game_data('door', 'shut', 'cryo.door')
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23 self.interact_thing('cryo.door', 'titanium_leg')
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25 self.assert_game_data('door', 'shut', 'cryo.door')
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26 self.assert_inventory_item('titanium_leg', True)
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28 def test_cryo_door_ajar_hand(self):
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29 "The door is ajar and we touch it with the hand. No change."
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31 self.set_game_data('door', 'ajar', 'cryo.door')
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33 self.interact_thing('cryo.door')
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35 self.assert_game_data('door', 'ajar', 'cryo.door')
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37 def test_cryo_door_ajar_titanium_leg(self):
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38 "The door is ajar and we touch it with the titanium leg. It opens."
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40 self.state.add_inventory_item('titanium_leg')
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41 self.set_game_data('door', 'ajar', 'cryo.door')
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43 self.interact_thing('cryo.door', 'titanium_leg')
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45 self.assert_game_data('door', 'open', 'cryo.door')
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46 self.assert_inventory_item('titanium_leg', True)
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48 def test_cryo_door_open_hand(self):
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49 "The door is open and we touch it with the hand. We go to the map."
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51 self.set_game_data('door', 'open', 'cryo.door')
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53 self.interact_thing('cryo.door')
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55 self.assert_game_data('door', 'open', 'cryo.door', scene='cryo')
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56 self.assert_current_scene('map')
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58 def test_cryo_door_open_titanium_leg(self):
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59 "The door is open and we touch it with the titanium leg. No change."
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61 self.state.add_inventory_item('titanium_leg')
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62 self.set_game_data('door', 'open', 'cryo.door')
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64 self.interact_thing('cryo.door', 'titanium_leg')
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66 self.assert_game_data('door', 'open', 'cryo.door')
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67 self.assert_current_scene('cryo')
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68
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69 def test_cryo_unit_alpha_full_hand(self):
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70 "The cryo unit has the leg in it and we touch it. We get the leg."
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72 self.state.set_current_detail('cryo_detail')
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73 self.assert_game_data('contains_titanium_leg', True, 'cryo.unit.1')
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74 self.assert_inventory_item('titanium_leg', False)
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75 self.assert_detail_thing('cryo.titanium_leg', True)
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77 self.interact_thing('cryo.titanium_leg')
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78
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79 self.assert_game_data('contains_titanium_leg', False, 'cryo.unit.1')
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80 self.assert_inventory_item('titanium_leg', True)
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81 self.assert_detail_thing('cryo.titanium_leg', False)
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82
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83 def test_cryo_unit_detail(self):
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84 "The cryo unit thing opens a detail window."
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86 resp = self.interact_thing('cryo.unit.1')
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88 self.assertEquals('cryo_detail', resp.detail_view)
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89
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90 def test_pipes_unchopped_hand(self):
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91 "Touch the unchopped cryopipes with the hand. No change."
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92
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93 self.assert_game_data('fixed', True, 'cryo.pipe.left')
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94 self.assert_game_data('fixed', True, 'cryo.pipe.right')
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95
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96 self.assertNotEquals(None, self.interact_thing('cryo.pipe.left'))
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97 self.assertNotEquals(None, self.interact_thing('cryo.pipe.right'))
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99 self.assert_game_data('fixed', True, 'cryo.pipe.left')
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100 self.assert_game_data('fixed', True, 'cryo.pipe.right')
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101
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102 def test_pipes_chopped_hand(self):
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103 "Touch the chopped cryopipes with the hand. No change."
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104
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105 self.set_game_data('fixed', False, 'cryo.pipe.left')
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106 self.set_game_data('fixed', False, 'cryo.pipe.right')
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107
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108 self.assertEquals(None, self.interact_thing('cryo.pipe.left'))
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109 self.assertEquals(None, self.interact_thing('cryo.pipe.right'))
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110
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111 self.assert_game_data('fixed', False, 'cryo.pipe.left')
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112 self.assert_game_data('fixed', False, 'cryo.pipe.right')
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113
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114 def test_pipes_unchopped_machete(self):
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115 "Touch the unchopped cryopipes with the machete. They chop."
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116
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117 self.state.add_inventory_item('machete')
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118 self.assert_game_data('fixed', True, 'cryo.pipe.left')
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119 self.assert_game_data('fixed', True, 'cryo.pipe.right')
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120 self.assert_item_exists('cryo_pipe.0', False)
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121 self.assert_item_exists('cryo_pipe.1', False)
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122
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123 self.assertNotEquals(None, self.interact_thing('cryo.pipe.left', 'machete'))
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124 self.assertNotEquals(None, self.interact_thing('cryo.pipe.right', 'machete'))
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125
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126 self.assert_game_data('fixed', False, 'cryo.pipe.left')
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127 self.assert_game_data('fixed', False, 'cryo.pipe.right')
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128 self.assert_item_exists('cryo_pipe.0')
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129 self.assert_item_exists('cryo_pipe.1')
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130 self.assert_inventory_item('cryo_pipe.0', True)
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131 self.assert_inventory_item('cryo_pipe.1', True)
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132
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133 def test_pipes_chopped_machete(self):
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134 "Touch the chopped cryopipes with the machete. No change."
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135
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136 self.state.add_inventory_item('machete')
247
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137 self.set_game_data('fixed', False, 'cryo.pipe.left')
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138 self.set_game_data('fixed', False, 'cryo.pipe.right')
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139
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140 self.assertEquals(None, self.interact_thing('cryo.pipe.left', 'machete'))
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141 self.assertEquals(None, self.interact_thing('cryo.pipe.right', 'machete'))
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142
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143 self.assert_game_data('fixed', False, 'cryo.pipe.left')
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144 self.assert_game_data('fixed', False, 'cryo.pipe.right')