Mercurial > boomslang
annotate gamelib/scenes/machine.py @ 314:63e702d93e0e
Call detail enter and leave hooks
author | Neil Muller <neil@dip.sun.ac.za> |
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date | Sat, 28 Aug 2010 12:10:20 +0200 |
parents | 5031b84fbb4c |
children | 3d1a5c0c362a |
rev | line source |
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1 """Machine room where tools and machines are found.""" |
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2 |
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3 import random |
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4 |
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5 from gamelib.state import Scene, Item, Thing, Result |
194 | 6 from gamelib.cursor import CursorSprite |
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7 from gamelib.scenes.scene_widgets import (Door, InteractText, InteractNoImage, |
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8 InteractRectUnion, InteractImage, |
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9 InteractAnimated, GenericDescThing) |
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10 |
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11 |
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12 class Machine(Scene): |
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13 |
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14 FOLDER = "machine" |
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15 BACKGROUND = "machine_room.png" |
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16 |
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17 INITIAL_DATA = { |
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18 'accessible': True, |
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19 } |
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20 |
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21 def __init__(self, state): |
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22 super(Machine, self).__init__(state) |
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23 self.add_thing(ToMap()) |
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24 self.add_thing(LaserWelder()) |
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25 self.add_thing(LaserWelderPowerLights()) |
194 | 26 self.add_thing(Grinder()) |
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27 self.add_item(TitaniumMachete('machete')) |
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28 self.add_item(TinPipe('tin_pipe')) |
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29 self.add_thing(GenericDescThing('machine.wires', 2, |
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30 "Wires run to all the machines in the room", |
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31 ( |
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32 (250, 172, 252, 12), |
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33 (388, 183, 114, 13), |
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34 (496, 112, 36, 64), |
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35 (533, 85, 19, 45), |
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36 (647, 114, 10, 308), |
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37 (111, 96, 13, 285), |
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38 (152, 106, 34, 30), |
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39 (189, 136, 27, 28), |
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40 (222, 157, 24, 25), |
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41 (120, 86, 34, 29), |
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42 (110, 80, 21, 15), |
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43 (383, 196, 12, 56), |
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44 (553, 61, 26, 50), |
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45 (574, 39, 16, 48), |
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46 (648, 85, 22, 26), |
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47 (674, 54, 23, 36), |
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48 ))) |
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49 self.add_thing(GenericDescThing('machine.diagram', 3, |
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50 "A wiring diagram of some sort", |
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51 ((694, 140, 94, 185),))) |
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52 self.add_thing(GenericDescThing('machine.powerpoint', 4, |
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53 "The cables to this power point have been cut", |
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54 ((155, 22, 92, 74),))) |
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55 self.add_thing(GenericDescThing("machine.powerpoint", 5, |
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56 "All the machines run off this powerpoint", |
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57 ((593, 19, 74, 57),))) |
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58 |
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59 def enter(self): |
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60 return Result("The machine room is dark and forbidding.") |
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61 |
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62 |
242 | 63 class ToMap(Door): |
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64 |
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65 SCENE = "machine" |
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66 |
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67 INTERACTS = { |
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68 "door": InteractNoImage(695, 350, 97, 212), |
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69 } |
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70 |
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71 INITIAL = "door" |
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72 |
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73 # welder.slot: 249, 324, 167, 51 |
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74 # welder.button: 406, 389, 28, 31 |
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75 # welder.power lights: 201, 278, 16, 170 |
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76 # manual: 434, 496, 66, 34 |
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77 |
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78 # broken power socket: 160, 28, 68, 51 |
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79 # working power socket: 587, 23, 82, 50 |
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80 # poster: 706, 157, 76, 158 |
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81 |
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82 # drill press block: 461, 446, 38, 27 |
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83 # drill press: |
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84 #Rect 0 : |
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85 # (519, 338, 36, 63), |
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86 # (545, 348, 93, 46), |
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87 # (599, 309, 41, 150), |
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88 # (588, 445, 66, 42), |
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89 # (616, 479, 41, 14), |
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90 # (527, 393, 15, 17), |
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91 # (510, 360, 13, 11), |
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92 # (532, 331, 14, 11), |
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93 # (605, 304, 26, 8), |
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94 |
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95 class LaserWelder(Thing): |
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96 |
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97 NAME = "machine.laser_welder" |
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98 |
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99 INTERACTS = { |
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100 "weld": InteractNoImage(241, 310, 178, 66), |
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101 } |
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102 |
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103 INITIAL = "weld" |
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104 |
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105 INITIAL_DATA = { |
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106 'cans_in_place': 0, |
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107 } |
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108 |
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109 def interact_without(self): |
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110 if self.get_data('cans_in_place') < 1: |
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111 return Result("The laser welder doesn't currently contain anything weldable.") |
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112 elif self.get_data('cans_in_place') < 3: |
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113 return Result("You'll need more cans than that.") |
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114 else: |
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115 self.set_data('cans_in_place', 0) |
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116 self.state.add_inventory_item('tin_pipe') |
215 | 117 return Result("With high-precision spitzensparken, the cans are welded into a replacement tube.", |
118 soundfile='laser.ogg') | |
190
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119 |
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120 def interact_with_empty_can(self, item): |
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121 starting_cans = self.get_data('cans_in_place') |
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122 if starting_cans < 3: |
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123 self.state.remove_inventory_item(item.name) |
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124 self.set_data('cans_in_place', starting_cans + 1) |
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125 return Result({ |
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126 0: "You carefully place the empty can in the area marked 'to weld'.", |
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127 1: "You carefully place the empty can next to the other.", |
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128 2: "You carefully place the empty can next to its mates.", |
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129 }[starting_cans]) |
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130 else: |
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131 return Result("The machine has enough cans to weld for the moment.") |
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132 |
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133 def get_description(self): |
193
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134 if self.get_data('cans_in_place') == 0: |
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135 return "This is a Smith and Wesson 'zOMG' class high-precision laser welder." |
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136 msg = "The laser welder looks hungry, somehow." |
190
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137 if self.get_data('cans_in_place') == 1: |
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138 msg += " It currently contains an empty can." |
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139 elif self.get_data('cans_in_place') == 2: |
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140 msg += " It currently contains two empty cans." |
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141 elif self.get_data('cans_in_place') == 3: |
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142 msg += " It currently contains three empty cans." |
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143 return msg |
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144 |
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145 |
281
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146 class LaserWelderPowerLights(Thing): |
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147 |
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148 NAME = "machine.welder.lights" |
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149 |
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150 INTERACTS = { |
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151 "lights": InteractAnimated(199, 273, ["power_lights_%d.png" % i for i in range(8) + range(6,0,-1)], 10) |
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152 } |
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153 |
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154 INITIAL = 'lights' |
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155 |
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156 def get_description(self): |
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157 return random.choice([ |
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158 "The power lights pulse expectantly.", |
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159 ]) |
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160 |
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161 |
226 | 162 class TinPipe(Item): |
163 "A pipe made out of welded-together tins." | |
164 | |
165 INVENTORY_IMAGE = "tube_fragments.png" | |
302
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166 CURSOR = CursorSprite('tube_fragments_cursor.png') |
226 | 167 TOOL_NAME = "pipe" |
168 | |
169 | |
194 | 170 class Grinder(Thing): |
171 | |
172 NAME = "machine.grinder" | |
173 | |
174 INTERACTS = { | |
281
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175 "grind": InteractNoImage(86, 402, 94, 63), |
194 | 176 } |
177 | |
178 INITIAL = "grind" | |
179 | |
180 def interact_without(self): | |
181 return Result("It looks like it eats fingers. Perhaps a different approach is in order?") | |
182 | |
183 def interact_with_titanium_leg(self, item): | |
306
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184 self.state.replace_inventory_item(item.name, 'machete') |
194 | 185 return Result("After much delicate grinding and a few close calls with" |
186 " various body parts, the titanium femur now resembles" | |
206
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187 " a machete more than a bone. Nice and sharp, too.", |
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188 soundfile="grinder.ogg") |
194 | 189 |
190 def get_description(self): | |
191 return "A pretty ordinary, albeit rather industrial, grinding machine." | |
192 | |
193 | |
194 class TitaniumMachete(Item): | |
195 "Titanium machete, formerly a leg." | |
196 | |
307
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197 INVENTORY_IMAGE = "machete.png" |
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198 CURSOR = CursorSprite('machete_cursor.png', 23, 1) |
194 | 199 |
200 | |
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201 SCENES = [Machine] |