Mercurial > boomslang
annotate gamelib/scenes/machine.py @ 190:30f2308c1efc
Fix tests and add a (currently unhooked) laser welder.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Wed, 25 Aug 2010 20:09:19 +0200 |
parents | d00aa26941c4 |
children | 738608e90e9c |
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Skeletons for scenes in plot outline.
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1 """Machine room where tools and machines are found.""" |
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2 |
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3 from gamelib.state import Scene, Item, Thing, InteractText, Result |
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4 |
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5 |
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6 class Machine(Scene): |
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7 |
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8 FOLDER = "machine" |
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9 BACKGROUND = None # TODO |
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10 |
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11 INITIAL_DATA = { |
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12 'accessible': True, |
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13 } |
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14 |
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15 def __init__(self, state): |
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16 super(Machine, self).__init__(state) |
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17 self.add_thing(ToMap()) |
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18 |
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19 def enter(self): |
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20 return Result("The machine room is dark and forbidding.") |
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21 |
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22 |
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23 class ToMap(Thing): |
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24 "Way to map." |
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25 |
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26 NAME = "machine.tomap" |
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27 DEST = "map" |
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28 |
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29 INTERACTS = { |
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30 "door": InteractText(100, 200, "To Map"), |
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31 } |
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32 |
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33 INITIAL = "door" |
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34 |
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35 def interact_without(self): |
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36 """Go to map.""" |
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37 self.state.set_current_scene("map") |
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38 |
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39 |
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40 class LaserWelder(Thing): |
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41 |
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42 NAME = "machine.laser_welder" |
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43 |
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44 INTERACTS = { |
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45 "weld": InteractText(200, 200, "Laser welder"), |
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46 } |
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47 |
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48 INITIAL = "weld" |
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49 |
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50 INITIAL_DATA = { |
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51 'cans_in_place': 0, |
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52 } |
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53 |
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54 def interact_without(self): |
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55 if self.get_data('cans_in_place') < 1: |
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56 return Result("The laser welder doesn't currently contain anything weldable.") |
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57 elif self.get_data('cans_in_place') < 3: |
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58 return Result("You'll need more cans than that.") |
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59 else: |
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60 self.set_data('cans_in_place', 0) |
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61 self.state.add_inventory_item('tube_fragments') |
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62 return Result("With high-precision spitzensparken, the cans are welded into a replacement tube.") |
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63 |
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64 def interact_with_dented_can(self, item): |
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65 return self.interact_with_empty_can(item) |
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66 |
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67 def interact_with_empty_can(self, item): |
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68 starting_cans = self.get_data('cans_in_place') |
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69 if starting_cans < 3: |
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70 self.state.remove_inventory_item(item.name) |
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71 self.set_data('cans_in_place', starting_cans + 1) |
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72 return Result({ |
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73 0: "You carefully place the empty can in the area marked 'to weld'.", |
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74 1: "You carefully place the empty can next to the other.", |
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75 2: "You carefully place the empty can next to its mates.", |
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76 }[starting_cans]) |
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77 else: |
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78 return Result("The machine has enough cans to weld for the moment.") |
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79 |
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80 def get_description(self): |
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81 msg = "This is a Smith and Wesson 'zOMG' class high-precision laser welder." |
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82 if self.get_data('cans_in_place') == 1: |
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83 msg += " It currently contains an empty can." |
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84 elif self.get_data('cans_in_place') == 2: |
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85 msg += " It currently contains two empty cans." |
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86 elif self.get_data('cans_in_place') == 3: |
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87 msg += " It currently contains three empty cans." |
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88 return msg |
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89 |
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90 |
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91 SCENES = [Machine] |