Mercurial > boomslang
annotate gamelib/scenes/bridge.py @ 316:4a7aa7fcd191
Only the base of the massage chair brings up the subscene
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sat, 28 Aug 2010 12:35:09 +0200 |
parents | 7b07ffc37ec0 |
children | 67e8a547970b |
rev | line source |
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1 """Bridge where the final showdown with the AI occurs.""" |
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2 |
251 | 3 import random |
4 | |
248 | 5 from albow.music import change_playlist, get_music, PlayList |
255
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6 from albow.resource import get_image |
248 | 7 |
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8 from gamelib.cursor import CursorSprite |
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9 from gamelib.state import Scene, Item, Thing, Result |
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10 from gamelib.sound import get_current_playlist |
263
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11 |
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12 from gamelib.scenes.scene_widgets import (Door, InteractText, InteractNoImage, |
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13 InteractRectUnion, InteractImage, |
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14 InteractAnimated, GenericDescThing) |
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15 |
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16 |
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17 class Bridge(Scene): |
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18 |
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19 FOLDER = "bridge" |
235 | 20 BACKGROUND = 'bridge.png' |
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21 |
278 | 22 OFFSET = (0, -50) |
23 | |
248 | 24 MUSIC = [ |
256 | 25 'beep1.ogg', |
26 'beep2.ogg', | |
27 'beep880.ogg', | |
248 | 28 'beep660.ogg', |
256 | 29 'beep3.ogg', |
248 | 30 'silent.ogg', |
31 'creaking.ogg', | |
32 'silent.ogg', | |
33 ] | |
34 | |
47
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35 INITIAL_DATA = { |
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36 'accessible': True, |
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37 } |
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38 |
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39 def __init__(self, state): |
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40 super(Bridge, self).__init__(state) |
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41 self.background_playlist = None |
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42 self.add_item(Superconductor('superconductor')) |
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43 self.add_item(Stethoscope('stethoscope')) |
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44 self.add_thing(ToMap()) |
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45 self.add_thing(MassageChair()) |
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46 self.add_thing(MassageChairBase()) |
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47 self.add_thing(StethoscopeThing()) |
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48 self.add_thing(BridgeComputer()) |
251 | 49 self.add_thing(LeftLights()) |
50 self.add_thing(RightLights()) | |
277 | 51 self.add_thing(GenericDescThing('bridge.wires', 1, |
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52 "The brightly coloured wires contrast with the drab walls.", |
277 | 53 ((46, 4, 711, 143),))) |
54 self.add_thing(GenericDescThing('bridge.note', 2, | |
293
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55 "\"Dammit JIM, I'm a doctor, not an engineer!\"", |
277 | 56 ( |
57 (491, 494, 194, 105), | |
58 (422, 533, 71, 66), | |
59 ))) | |
291 | 60 self.doctor = GenericDescThing('bridge.skel', 3, |
61 "A skeleton hangs improbably from the wires.", | |
62 ( | |
63 (632, 148, 40, 29), | |
64 (683, 176, 30, 101), | |
65 (652, 274, 45, 96), | |
66 (639, 180, 11, 95), | |
67 )) | |
68 self.add_thing(self.doctor) | |
69 | |
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70 |
120 | 71 def enter(self): |
248 | 72 pieces = [get_music(x, prefix='sounds') for x in self.MUSIC] |
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73 self.background_playlist = PlayList(pieces, random=True, repeat=True) |
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74 change_playlist(self.background_playlist) |
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75 return Result("The bridge is in a sorry, shabby state.") |
120 | 76 |
248 | 77 def leave(self): |
78 change_playlist(None) | |
79 | |
120 | 80 |
242 | 81 class ToMap(Door): |
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82 |
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83 SCENE = "bridge" |
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84 |
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85 INTERACTS = { |
235 | 86 "door": InteractNoImage(707, 344, 84, 245), |
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87 } |
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88 |
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89 INITIAL = "door" |
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90 |
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91 |
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92 class BridgeComputer(Thing): |
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93 """The bridge computer. Gives status updates""" |
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94 |
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95 NAME = "bridge.comp" |
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96 |
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97 INTERACTS = { |
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98 'screen' : InteractNoImage(338, 296, 123, 74), |
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99 } |
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100 |
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101 INITIAL = 'screen' |
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102 |
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103 def interact_without(self): |
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104 return Result(detail_view='bridge_comp_detail') |
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105 |
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106 def interact_with_titanium_leg(self): |
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107 return Result("You can't break the duraplastic screen.") |
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108 |
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109 def interact_with_machete(self): |
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110 return Result("Scratching the screen won't help you.") |
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111 |
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112 def get_description(self): |
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113 return "The main bridge computer screen." |
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114 |
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115 |
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116 class MassageChair(Thing): |
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117 "The captain's massage chair, contains superconductor" |
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118 |
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119 NAME = 'bridge.massagechair' |
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120 |
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121 INTERACTS = { |
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122 'chair': InteractNoImage(127, 518, 69, 64), |
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123 } |
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124 |
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125 INITIAL = 'chair' |
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126 |
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127 INITIAL_DATA = { |
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128 'contains_superconductor': True, |
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129 } |
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130 |
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131 def interact_without(self): |
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132 return Result(detail_view='chair_detail') |
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133 |
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134 def get_description(self): |
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135 if self.get_data('contains_superconductor'): |
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136 return "A top of the line Massage-o-Matic Captain's Executive Command Chair. " \ |
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137 "It's massaging a skeleton." |
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138 return "The chair won't work any more, it has no power." |
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139 |
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140 |
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141 class MassageChairBase(Thing): |
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142 "The captain's massage chair, contains superconductor" |
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143 |
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144 NAME = 'bridge.massagechair_base' |
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145 |
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146 INTERACTS = { |
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147 'chair': InteractRectUnion(( |
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148 (148, 418, 77, 68), |
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149 (69, 363, 80, 156), |
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150 (104, 514, 18, 40), |
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151 (147, 487, 106, 32), |
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152 (220, 518, 83, 49), |
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153 (196, 502, 75, 34), |
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154 (207, 534, 69, 51), |
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155 )), |
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156 } |
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157 |
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158 INITIAL = 'chair' |
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159 |
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160 def get_description(self): |
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161 return self.state.current_scene.things['bridge.massagechair'] \ |
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162 .get_description() |
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163 |
222
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164 class Stethoscope(Item): |
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165 "Used for cracking safes. Found on the doctor on the chair" |
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166 |
269 | 167 INVENTORY_IMAGE = 'stethoscope.png' |
302
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168 CURSOR = CursorSprite('stethoscope.png') |
222
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169 |
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170 |
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171 class StethoscopeThing(Thing): |
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172 "Stehoscope on the doctor" |
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173 |
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174 NAME ='bridge.stethoscope' |
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175 |
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176 INTERACTS = { |
269 | 177 'stethoscope': InteractImage(650, 178, 'hanging_stethoscope.png'), |
222
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178 } |
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179 |
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180 INITIAL = 'stethoscope' |
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181 |
291 | 182 def get_description(self): |
293
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more spelling and full stops
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183 return "A stethoscope hangs from the neck of the skeleton." |
291 | 184 |
222
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185 def interact_without(self): |
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186 self.state.add_inventory_item('stethoscope') |
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187 self.scene.remove_thing(self) |
291 | 188 # Fill in the doctor's rect |
189 self.scene.doctor.rect.append(self.rect) | |
222
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190 return Result("You pick up the stethoscope and verify that the doctor's " |
292 | 191 "heart has stopped. Probably a while ago.") |
222
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192 |
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193 |
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194 class Superconductor(Item): |
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195 "Used for connecting high-powered parts of the ship up" |
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196 |
285
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Engine room mostly hooked up
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197 INVENTORY_IMAGE = 'superconductor_fixed.png' |
302
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198 CURSOR = CursorSprite('superconductor_fixed.png') |
222
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199 |
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200 |
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201 class SuperconductorThing(Thing): |
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202 "Superconductor from the massage chair." |
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203 |
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204 NAME ='bridge.superconductor' |
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205 |
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206 INTERACTS = { |
259
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207 'superconductor': InteractImage(158, 138, 'superconductor.png'), |
222
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208 } |
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209 |
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210 INITIAL = 'superconductor' |
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211 |
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212 def interact_without(self): |
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213 self.state.add_inventory_item('superconductor') |
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214 self.state.current_scene.things['bridge.massagechair'] \ |
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215 .set_data('contains_superconductor', False) |
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216 self.scene.remove_thing(self) |
259
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217 return Result("The superconductor module unclips easily.") |
222
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218 |
251 | 219 class BlinkingLights(Thing): |
220 | |
270
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221 def is_interactive(self): |
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222 return False |
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223 |
251 | 224 def get_description(self): |
225 return random.choice([ | |
226 "The lights flash in interesting patterns.", | |
292 | 227 "The flashing lights don't mean anything to you.", |
228 "The console lights flash and flicker.", | |
251 | 229 ]) |
230 | |
231 class LeftLights(BlinkingLights): | |
232 | |
233 NAME ='bridge.lights.1' | |
234 | |
235 INTERACTS = { | |
236 "lights": InteractAnimated(176, 337, ["bridge_lights_1_1.png", "bridge_lights_1_2.png", "bridge_lights_1_3.png", "bridge_lights_1_2.png"], 5) | |
237 } | |
238 | |
239 INITIAL = 'lights' | |
240 | |
241 class RightLights(BlinkingLights): | |
242 | |
243 NAME ='bridge.lights.2' | |
244 | |
245 INTERACTS = { | |
246 "lights": InteractAnimated(559, 332, ["bridge_lights_2_1.png", "bridge_lights_2_2.png", "bridge_lights_2_3.png", "bridge_lights_2_2.png"], 5) | |
247 } | |
248 | |
249 INITIAL = 'lights' | |
250 | |
251 | |
252 | |
222
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253 class ChairDetail(Scene): |
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254 |
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255 FOLDER = 'bridge' |
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256 BACKGROUND = 'chair_detail.png' |
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257 NAME = 'chair_detail' |
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258 |
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259 SIZE = (300, 300) |
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260 |
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261 def __init__(self, state): |
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262 super(ChairDetail, self).__init__(state) |
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263 self.add_thing(SuperconductorThing()) |
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264 |
255
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265 |
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266 # classes related the computer detail |
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267 |
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268 |
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269 class LogTab(Thing): |
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270 """Tab for log screen""" |
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271 |
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272 NAME = 'bridge_comp.screen' |
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273 |
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274 INTERACTS = { |
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275 'log tab' : InteractNoImage(100, 53, 94, 37) |
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276 } |
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277 INITIAL = 'log tab' |
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278 COMPUTER = 'bridge_comp_detail' |
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279 |
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280 def is_interactive(self): |
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281 return self.state.detail_views[self.COMPUTER].get_data('tab') == 'alert' |
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282 |
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283 def interact_without(self): |
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284 self.state.detail_views[self.COMPUTER].set_data('tab', 'log') |
257 | 285 return Result(soundfile='beep550.ogg') |
255
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286 |
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287 |
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288 class AlertTab(Thing): |
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289 """Tab for alert screen""" |
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290 |
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291 NAME = 'bridge_comp.alert_tab' |
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292 |
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293 INTERACTS = { |
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294 'alert tab' : InteractNoImage(12, 53, 88, 37) |
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295 } |
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296 INITIAL = 'alert tab' |
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297 COMPUTER = 'bridge_comp_detail' |
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298 |
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299 def is_interactive(self): |
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300 return self.state.detail_views[self.COMPUTER].get_data('tab') == 'log' |
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301 |
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302 def interact_without(self): |
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303 self.state.detail_views[self.COMPUTER].set_data('tab', 'alert') |
257 | 304 return Result(soundfile='beep550.ogg') |
255
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305 |
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306 |
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307 class CompUpButton(Thing): |
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308 """Up button on log screen""" |
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309 |
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310 NAME = 'bridge_comp.up_button' |
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311 |
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312 INTERACTS = { |
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313 'up' : InteractNoImage(594, 82, 30, 58) |
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314 } |
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315 INITIAL = 'up' |
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316 COMPUTER = 'bridge_comp_detail' |
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317 |
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318 def is_interactive(self): |
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319 tab = self.state.detail_views[self.COMPUTER].get_data('tab') |
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320 page = self.state.detail_views[self.COMPUTER].get_data('log page') |
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321 return tab == 'log' and page > 0 |
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322 |
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323 def interact_without(self): |
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324 page = self.state.detail_views[self.COMPUTER].get_data('log page') |
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325 self.state.detail_views[self.COMPUTER].set_data('log page', page-1) |
257 | 326 return Result(soundfile='beep550.ogg') |
255
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327 |
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328 |
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329 class CompDownButton(Thing): |
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330 """Down button on log screen""" |
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331 |
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332 NAME = 'bridge_comp.down_button' |
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333 |
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334 INTERACTS = { |
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335 'down' : InteractNoImage(594, 293, 30, 58) |
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336 } |
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337 INITIAL = 'down' |
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338 COMPUTER = 'bridge_comp_detail' |
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339 |
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340 def is_interactive(self): |
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341 tab = self.state.detail_views[self.COMPUTER].get_data('tab') |
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342 page = self.state.detail_views[self.COMPUTER].get_data('log page') |
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343 max_page = self.state.detail_views[self.COMPUTER].get_data('max page') |
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344 return tab == 'log' and (page + 1) < max_page |
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345 |
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346 def interact_without(self): |
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347 page = self.state.detail_views[self.COMPUTER].get_data('log page') |
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348 self.state.detail_views[self.COMPUTER].set_data('log page', page+1) |
257 | 349 return Result(soundfile='beep550.ogg') |
255
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350 |
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351 |
237
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352 class BridgeCompDetail(Scene): |
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353 |
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354 FOLDER = 'bridge' |
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355 NAME = 'bridge_comp_detail' |
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356 |
255
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357 SIZE = (640, 400) |
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358 |
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359 ALERT = 'comp_detail_1.png' |
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360 |
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361 LOGS = ['comp_log_1.png', 'comp_log_2.png', |
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362 'comp_log_end.png'] |
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363 |
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364 BACKGROUND = ALERT |
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365 |
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366 |
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367 INITIAL_DATA = { |
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368 'tab' : 'alert', |
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369 'log page' : 0, |
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370 'max page' : len(LOGS), |
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371 } |
237
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372 |
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373 def __init__(self, state): |
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374 super(BridgeCompDetail, self).__init__(state) |
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375 |
255
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376 self.add_thing(LogTab()) |
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377 self.add_thing(AlertTab()) |
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378 self.add_thing(CompUpButton()) |
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379 self.add_thing(CompDownButton()) |
315
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380 self._scene_playlist = None |
255
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381 self._alert = get_image(self.FOLDER, self.ALERT) |
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382 self._logs = [get_image(self.FOLDER, x) for x in self.LOGS] |
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383 |
315
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384 def enter(self): |
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385 self._scene_playlist = get_current_playlist() |
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386 change_playlist(None) |
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387 |
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388 def leave(self): |
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389 change_playlist(self._scene_playlist) |
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390 |
255
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391 def draw_background(self, surface): |
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392 if self.get_data('tab') == 'alert': |
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393 self._background = self._alert |
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394 else: |
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395 self._background = self._logs[self.get_data('log page')] |
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396 super(BridgeCompDetail, self).draw_background(surface) |
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397 |
222
b03debaec72d
Things and Items for bridge
Stefano Rivera <stefano@rivera.za.net>
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150
diff
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|
398 |
47
8f1fccb8cadf
Skeletons for scenes in plot outline.
Simon Cross <simon@simonx>
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399 SCENES = [Bridge] |
237
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400 DETAIL_VIEWS = [ChairDetail, BridgeCompDetail] |