Mercurial > boomslang
diff gamelib/scenes/bridge.py @ 150:5e5d71e40e54
Add bridge and mess to map and ways back.
author | Simon Cross <hodgestar+bzr@gmail.com> |
---|---|
date | Tue, 24 Aug 2010 23:32:05 +0200 |
parents | 48d24a48d0ce |
children | b03debaec72d |
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--- a/gamelib/scenes/bridge.py Tue Aug 24 23:30:43 2010 +0200 +++ b/gamelib/scenes/bridge.py Tue Aug 24 23:32:05 2010 +0200 @@ -1,25 +1,40 @@ """Bridge where the final showdown with the AI occurs.""" -from gamelib.state import Scene, Item, Thing, Result +from gamelib.state import Scene, Item, Thing, Result, InteractText class Bridge(Scene): - # FOLDER = "bridge" - # BACKGROUND = None # TODO - - # TODO: This is for testing. - FOLDER = "cryo" - BACKGROUND = "cryo_room.png" - NAME = "bridge" + FOLDER = "bridge" + BACKGROUND = None # TODO INITIAL_DATA = { - 'accessible': False, + 'accessible': True, } + def __init__(self, state): + super(Bridge, self).__init__(state) + self.add_thing(ToMap()) + def enter(self): return Result("The bridge is in a sorry, shabby state") +class ToMap(Thing): + "Way to map." + + NAME = "bridge.tomap" + DEST = "map" + + INTERACTS = { + "door": InteractText(100, 200, "To Map"), + } + + INITIAL = "door" + + def interact_without(self): + """Go to map.""" + self.state.set_current_scene("map") + SCENES = [Bridge]