Mercurial > boomslang
annotate pyntnclick/state.py @ 658:2703924c8c70 pyntnclick
Custom mouse cursors return
author | Stefano Rivera <stefano@rivera.za.net> |
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date | Sun, 12 Feb 2012 14:25:27 +0200 |
parents | c77d6aa29bee |
children | 387b4288d357 |
rev | line source |
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7
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1 """Utilities and base classes for dealing with scenes.""" |
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2 |
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3 import copy |
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4 |
644 | 5 from widgets.text import LabelWidget |
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6 from pygame.rect import Rect |
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7 from pygame.color import Color |
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8 |
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9 |
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10 def frame_rect(surface, color, rect, thick=1): |
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11 # FIXME: Stolen from albow |
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12 surface.fill(color, (rect.left, rect.top, rect.width, thick)) |
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13 surface.fill(color, (rect.left, rect.bottom - thick, rect.width, thick)) |
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14 surface.fill(color, (rect.left, rect.top, thick, rect.height)) |
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15 surface.fill(color, (rect.right - thick, rect.top, thick, rect.height)) |
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16 |
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17 |
78 | 18 class Result(object): |
19 """Result of interacting with a thing""" | |
20 | |
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21 def __init__(self, message=None, soundfile=None, detail_view=None, |
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22 style=None, close_detail=False, end_game=False): |
78 | 23 self.message = message |
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24 self.soundfile = soundfile |
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25 self.detail_view = detail_view |
210
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26 self.style = style |
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27 self.close_detail = close_detail |
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28 self.end_game = end_game |
78 | 29 |
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30 def play_sound(self, scene_widget): |
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31 if self.soundfile: |
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32 sound = scene_widget.game.gd.sound.get_sound(self.soundfile) |
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33 sound.play() |
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34 |
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35 def process(self, scene_widget): |
126
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36 """Helper function to do the right thing with a result object""" |
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37 self.play_sound(scene_widget) |
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38 if self.message: |
210
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39 scene_widget.show_message(self.message, self.style) |
133
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40 if self.detail_view: |
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41 scene_widget.show_detail(self.detail_view) |
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42 if (self.close_detail |
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43 and hasattr(scene_widget, 'parent') |
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44 and hasattr(scene_widget.parent, 'clear_detail')): |
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45 scene_widget.parent.clear_detail() |
443
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46 if self.end_game: |
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47 scene_widget.end_game() |
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48 |
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49 |
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50 def handle_result(result, scene_widget): |
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51 """Handle dealing with result or result sequences""" |
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52 if result: |
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53 if hasattr(result, 'process'): |
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54 result.process(scene_widget) |
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55 else: |
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56 for res in result: |
362
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57 if res: |
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58 # List may contain None's |
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59 res.process(scene_widget) |
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60 |
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61 |
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62 class GameState(dict): |
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63 """This holds the serializable game state. |
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64 |
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65 Games wanting to do fancier stuff with the state should |
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66 sub-class this and feed the subclass into |
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67 GameDescription via the custom_data parameter.""" |
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68 |
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69 def get_all_gizmo_data(self, state_key): |
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70 """Get all state for a gizmo - returns a dict""" |
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71 return self[state_key] |
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72 |
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73 def get_data(self, state_key, data_key): |
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74 """Get a single entry""" |
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75 return self[state_key].get(data_key, None) |
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76 |
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77 def set_data(self, state_key, data_key, value): |
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78 """Set a single value""" |
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79 self[state_key][data_key] = value |
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80 |
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81 def initialize_state(self, state_key, initial_data): |
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82 """Initialize a gizmo entry""" |
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83 if state_key not in self: |
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84 self[state_key] = {} |
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85 if initial_data: |
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86 # deep copy of INITIAL_DATA allows lists, sets and |
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87 # other mutable types to safely be used in INITIAL_DATA |
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88 self[state_key].update(copy.deepcopy(initial_data)) |
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89 |
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90 |
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91 class Game(object): |
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92 """Complete game state. |
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93 |
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94 Game state consists of: |
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95 |
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96 * items |
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97 * scenes |
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98 """ |
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99 def __init__(self, gd): |
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100 # game description |
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101 self.gd = gd |
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102 # map of scene name -> Scene object |
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103 self.scenes = {} |
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104 # map of detail view name -> DetailView object |
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105 self.detail_views = {} |
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106 # map of item name -> Item object |
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107 self.items = {} |
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108 # list of item objects in inventory |
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109 self.inventory = [] |
73 | 110 # currently selected tool (item) |
111 self.tool = None | |
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112 # Global game data |
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113 self.data = GameState() |
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114 # current scene |
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115 self.current_scene = None |
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116 # current detail view |
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117 self.current_detail = None |
120 | 118 # scene we came from, for enter and leave processing |
119 self.previous_scene = None | |
120 # scene transion helpers | |
121 self.do_check = None | |
122 self.old_pos = None | |
324
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123 # current thing |
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124 self.current_thing = None |
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125 self.highlight_override = False |
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126 # debug rects |
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127 self.debug_rects = False |
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128 |
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129 def set_custom_data(self, data_object): |
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130 self.data = data_object |
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131 |
553
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132 def set_debug_rects(self, value=True): |
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133 self.debug_rects = value |
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134 |
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135 def add_scene(self, scene): |
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136 scene.set_game(self) |
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137 self.scenes[scene.name] = scene |
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138 |
93
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139 def add_detail_view(self, detail_view): |
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140 detail_view.set_game(self) |
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141 self.detail_views[detail_view.name] = detail_view |
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142 |
32
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143 def add_item(self, item): |
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144 item.set_game(self) |
35 | 145 self.items[item.name] = item |
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146 |
612
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147 def load_scenes(self, modname): |
28
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148 mod = __import__("gamelib.scenes.%s" % (modname,), fromlist=[modname]) |
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149 for scene_cls in mod.SCENES: |
608
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150 scene = scene_cls(self) |
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151 self.add_scene(scene) |
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152 if hasattr(mod, 'DETAIL_VIEWS'): |
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153 for scene_cls in mod.DETAIL_VIEWS: |
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154 scene = scene_cls(self) |
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155 self.add_detail_view(scene) |
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156 |
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157 def set_current_scene(self, name): |
120 | 158 old_scene = self.current_scene |
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159 self.current_scene = self.scenes[name] |
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160 self.current_thing = None |
120 | 161 if old_scene and old_scene != self.current_scene: |
162 self.previous_scene = old_scene | |
163 self.set_do_enter_leave() | |
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164 |
119
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165 def set_current_detail(self, name): |
324
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166 self.current_thing = None |
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167 if name is None: |
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168 self.current_detail = None |
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169 else: |
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170 self.current_detail = self.detail_views[name] |
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171 return self.current_detail |
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172 |
30
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173 def add_inventory_item(self, name): |
33
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174 self.inventory.append(self.items[name]) |
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175 |
331
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176 def is_in_inventory(self, name): |
340
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177 if name in self.items: |
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178 return self.items[name] in self.inventory |
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179 return False |
331
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180 |
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181 def remove_inventory_item(self, name): |
34
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182 self.inventory.remove(self.items[name]) |
117
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183 # Unselect tool if it's removed |
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184 if self.tool == self.items[name]: |
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185 self.set_tool(None) |
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186 |
305
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187 def replace_inventory_item(self, old_item_name, new_item_name): |
167
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188 """Try to replace an item in the inventory with a new one""" |
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189 try: |
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190 index = self.inventory.index(self.items[old_item_name]) |
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191 self.inventory[index] = self.items[new_item_name] |
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192 if self.tool == self.items[old_item_name]: |
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193 self.set_tool(self.items[new_item_name]) |
167
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194 except ValueError: |
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195 return False |
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196 return True |
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197 |
73 | 198 def set_tool(self, item): |
199 self.tool = item | |
200 | |
201 def interact(self, pos): | |
78 | 202 return self.current_scene.interact(self.tool, pos) |
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203 |
119
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204 def interact_detail(self, pos): |
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205 return self.current_detail.interact(self.tool, pos) |
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206 |
397
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207 def cancel_doodah(self, screen): |
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208 if self.tool: |
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209 self.set_tool(None) |
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210 elif self.current_detail: |
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211 screen.state_widget.clear_detail() |
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212 |
314
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213 def do_enter_detail(self): |
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214 if self.current_detail: |
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215 self.current_detail.enter() |
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216 |
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217 def do_leave_detail(self): |
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218 if self.current_detail: |
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219 self.current_detail.leave() |
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220 |
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221 def animate(self): |
120 | 222 if not self.do_check: |
223 return self.current_scene.animate() | |
224 | |
187
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225 def check_enter_leave(self, screen): |
120 | 226 if not self.do_check: |
227 return None | |
576
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228 if self.do_check == self.gd.constants.leave: |
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229 self.do_check = self.gd.constants.enter |
120 | 230 if self.previous_scene: |
231 return self.previous_scene.leave() | |
232 return None | |
576
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233 elif self.do_check == self.gd.constants.enter: |
120 | 234 self.do_check = None |
235 # Fix descriptions, etc. | |
236 if self.old_pos: | |
324
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237 self.current_scene.update_current_thing(self.old_pos) |
120 | 238 return self.current_scene.enter() |
239 raise RuntimeError('invalid do_check value %s' % self.do_check) | |
105
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240 |
120 | 241 def set_do_enter_leave(self): |
242 """Flag that we need to run the enter loop""" | |
576
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243 self.do_check = self.gd.constants.leave |
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244 |
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245 |
592
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246 class GameDeveloperGizmo(object): |
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247 """Base class for objects game developers see.""" |
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248 |
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249 def __init__(self): |
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250 """Set """ |
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251 self.game = None |
592
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252 self.gd = None |
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253 self.resource = None |
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254 self.sound = None |
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255 |
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256 def set_game(self, game): |
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257 self.game = game |
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258 self.gd = game.gd |
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259 self.resource = self.gd.resource |
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260 self.sound = self.gd.sound |
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261 self.setup() |
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262 |
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263 def setup(self): |
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264 """Game developers should override this to do their setup. |
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265 |
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266 It will be called after all the useful state functions have been |
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267 set. |
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268 """ |
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269 pass |
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270 |
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271 |
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272 class StatefulGizmo(GameDeveloperGizmo): |
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273 |
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274 # initial data (optional, defaults to none) |
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275 INITIAL_DATA = None |
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276 STATE_KEY = None |
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277 |
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278 def __init__(self): |
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279 GameDeveloperGizmo.__init__(self) |
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280 self.state_key = self.STATE_KEY |
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281 self.state = None # set this with set_state if required |
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282 |
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283 def set_state(self, state): |
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284 """Set the state object and initialize if needed""" |
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285 self.state = state |
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286 self.state.initialize_state(self.state_key, self.INITIAL_DATA) |
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287 |
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288 def set_data(self, key, value): |
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289 if self.state: |
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290 self.state.set_data(self.state_key, key, value) |
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291 |
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292 def get_data(self, key): |
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293 if self.state: |
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294 return self.state.get_data(self.state_key, key) |
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295 |
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296 |
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297 class Scene(StatefulGizmo): |
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298 """Base class for scenes.""" |
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299 |
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300 # sub-folder to look for resources in |
22 | 301 FOLDER = None |
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302 |
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303 # name of background image resource |
22 | 304 BACKGROUND = None |
305 | |
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306 # name of scene (optional, defaults to folder) |
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307 NAME = None |
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308 |
278 | 309 # Offset of the background image |
310 OFFSET = (0, 0) | |
311 | |
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312 def __init__(self, state): |
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313 StatefulGizmo.__init__(self) |
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314 # scene name |
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315 self.name = self.NAME if self.NAME is not None else self.FOLDER |
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316 self.state_key = self.name |
22 | 317 # map of thing names -> Thing objects |
318 self.things = {} | |
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319 self._background = None |
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320 |
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321 def set_game(self, game): |
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322 super(Scene, self).set_game(game) |
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323 self.set_state(game.data) |
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324 |
35 | 325 def add_item(self, item): |
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326 self.game.add_item(item) |
35 | 327 |
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328 def add_thing(self, thing): |
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329 self.things[thing.name] = thing |
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330 thing.set_game(self.game) |
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331 thing.set_scene(self) |
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332 |
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333 def remove_thing(self, thing): |
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334 del self.things[thing.name] |
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335 if thing is self.game.current_thing: |
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336 self.game.current_thing.leave() |
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337 self.game.current_thing = None |
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338 |
319
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339 def _get_description(self): |
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340 text = (self.game.current_thing and |
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341 self.game.current_thing.get_description()) |
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342 if text is None: |
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343 return None |
644 | 344 label = LabelWidget((10, 10), self.gd, text) |
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345 #label.set_margin(5) |
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346 #label.border_width = 1 |
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347 #label.border_color = (0, 0, 0) |
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348 #label.bg_color = Color(210, 210, 210, 255) |
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349 #label.fg_color = (0, 0, 0) |
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350 return label |
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351 |
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352 def draw_description(self, surface): |
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353 description = self._get_description() |
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354 if description is not None: |
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355 description.draw(surface) |
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356 #x, y, w, h = description.rect |
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357 #sub = screen.get_root().surface.subsurface( |
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358 # Rect(400 - w / 2, 5, w, h)) |
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359 #description.draw_all(sub) |
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360 |
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361 def _cache_background(self): |
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362 if self.BACKGROUND and not self._background: |
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363 self._background = self.resource.get_image( |
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364 self.FOLDER, self.BACKGROUND) |
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365 |
22 | 366 def draw_background(self, surface): |
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367 self._cache_background() |
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368 if self._background is not None: |
278 | 369 surface.blit(self._background, self.OFFSET, None) |
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370 else: |
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371 surface.fill((200, 200, 200)) |
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372 |
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373 def draw_things(self, surface): |
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374 for thing in self.things.itervalues(): |
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375 thing.draw(surface) |
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376 |
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377 def draw(self, surface, screen): |
22 | 378 self.draw_background(surface) |
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379 self.draw_things(surface) |
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380 |
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381 def interact(self, item, pos): |
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382 """Interact with a particular position. |
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383 |
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384 Item may be an item in the list of items or None for the hand. |
78 | 385 |
386 Returns a Result object to provide feedback to the player. | |
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387 """ |
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388 if self.game.current_thing is not None: |
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389 return self.game.current_thing.interact(item) |
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390 |
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391 def animate(self): |
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392 """Animate all the things in the scene. |
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393 |
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394 Return true if any of them need to queue a redraw""" |
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395 result = False |
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396 for thing in self.things.itervalues(): |
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397 if thing.animate(): |
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398 result = True |
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399 return result |
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400 |
120 | 401 def enter(self): |
402 return None | |
403 | |
404 def leave(self): | |
405 return None | |
406 | |
324
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parents:
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diff
changeset
|
407 def update_current_thing(self, pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
408 if self.game.current_thing is not None: |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
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diff
changeset
|
409 if not self.game.current_thing.contains(pos): |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
410 self.game.current_thing.leave() |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
411 self.game.current_thing = None |
324
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Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
412 for thing in self.things.itervalues(): |
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Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
413 if thing.contains(pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
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diff
changeset
|
414 thing.enter(self.game.tool) |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
415 self.game.current_thing = thing |
324
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Fixed mouse and cursor handling.
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parents:
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diff
changeset
|
416 break |
3476e8f3b100
Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
417 |
3476e8f3b100
Fixed mouse and cursor handling.
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parents:
319
diff
changeset
|
418 def mouse_move(self, pos): |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
419 """Call to check whether the cursor has entered / exited a thing. |
99c5506de7ea
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Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
420 |
99c5506de7ea
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parents:
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diff
changeset
|
421 Item may be an item in the list of items or None for the hand. |
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parents:
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diff
changeset
|
422 """ |
324
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parents:
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diff
changeset
|
423 self.update_current_thing(pos) |
71
99c5506de7ea
Start of interact handling.
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parents:
68
diff
changeset
|
424 |
125
d3ca34a664fd
Some detail view and data cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
124
diff
changeset
|
425 def get_detail_size(self): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
426 self._cache_background() |
127
9646e7c8bb97
Size detail window based on the Scene background image.
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parents:
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diff
changeset
|
427 return self._background.get_size() |
125
d3ca34a664fd
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parents:
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diff
changeset
|
428 |
595
59f1ee3f5632
Remove albow.resources in a few more places.
Jeremy Thurgood <firxen@gmail.com>
parents:
592
diff
changeset
|
429 def get_image(self, *image_name_fragments, **kw): |
625
85153f422522
Differently yuck get_image().
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parents:
612
diff
changeset
|
430 return self.resource.get_image(*image_name_fragments, **kw) |
595
59f1ee3f5632
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parents:
592
diff
changeset
|
431 |
7
d7c9d8273d7f
Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
432 |
488
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parents:
487
diff
changeset
|
433 class InteractiveMixin(object): |
519
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parents:
518
diff
changeset
|
434 def is_interactive(self, tool=None): |
488
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Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
487
diff
changeset
|
435 return True |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
436 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
437 def interact(self, tool): |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
438 if not self.is_interactive(tool): |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
439 return None |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
440 if tool is None: |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
441 return self.interact_without() |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
442 handler = getattr(self, 'interact_with_' + tool.tool_name, None) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
443 inverse_handler = self.get_inverse_interact(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
444 if handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
445 return handler(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
446 elif inverse_handler is not None: |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
447 return inverse_handler(self) |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
448 else: |
492
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
449 return self.interact_default(tool) |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
450 |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
451 def get_inverse_interact(self, tool): |
c1f4f9149349
Unify Thing and Item interaction handling.
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parents:
491
diff
changeset
|
452 return None |
488
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
453 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
454 def interact_without(self): |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
455 return self.interact_default(None) |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
456 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
457 def interact_default(self, item=None): |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
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parents:
487
diff
changeset
|
458 return None |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
459 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
460 |
d8087848722d
Factor Thing interactive stuff out into a mixing. (Items to follow.)
Jeremy Thurgood <firxen@gmail.com>
parents:
487
diff
changeset
|
461 class Thing(StatefulGizmo, InteractiveMixin): |
22 | 462 """Base class for things in a scene that you can interact with.""" |
7
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Start of base classes for game state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
diff
changeset
|
463 |
86
593bddfacf18
Refactor Things a bit to render images.
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|
464 # name of thing |
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|
465 NAME = None |
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diff
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|
466 |
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Refactor Things a bit to render images.
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diff
changeset
|
467 # sub-folder to look for resources in (defaults to scenes folder) |
41
ad6f56bfa8b7
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parents:
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diff
changeset
|
468 FOLDER = None |
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
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parents:
39
diff
changeset
|
469 |
86
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diff
changeset
|
470 # list of Interact objects |
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|
471 INTERACTS = {} |
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Refactor Things a bit to render images.
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79
diff
changeset
|
472 |
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Refactor Things a bit to render images.
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79
diff
changeset
|
473 # name first interact |
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parents:
79
diff
changeset
|
474 INITIAL = None |
41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
39
diff
changeset
|
475 |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
65
diff
changeset
|
476 # Interact rectangle hi-light color (for debugging) |
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
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parents:
65
diff
changeset
|
477 # (set to None to turn off) |
282
fe899fb63866
Add option for turning off debugging rects while debugging.
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parents:
280
diff
changeset
|
478 _interact_hilight_color = Color('red') |
68
158a13a48d48
Show interact rectangles when constants.DEBUG is True.
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parents:
65
diff
changeset
|
479 |
86
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parents:
79
diff
changeset
|
480 def __init__(self): |
55
2e2f6ff54780
Part of the cryo door puzzle.
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parents:
47
diff
changeset
|
481 StatefulGizmo.__init__(self) |
86
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parents:
79
diff
changeset
|
482 # name of the thing |
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parents:
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diff
changeset
|
483 self.name = self.NAME |
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Refactor Things a bit to render images.
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diff
changeset
|
484 # folder for resource (None is overridden by scene folder) |
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changeset
|
485 self.folder = self.FOLDER |
603
3ce19d33b51f
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parents:
595
diff
changeset
|
486 self.state_key = self.NAME |
86
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79
diff
changeset
|
487 # interacts |
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parents:
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diff
changeset
|
488 self.interacts = self.INTERACTS |
39
088a101f5b94
Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
489 # these are set by set_scene |
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parents:
35
diff
changeset
|
490 self.scene = None |
86
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diff
changeset
|
491 self.current_interact = None |
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diff
changeset
|
492 self.rect = None |
280
d9b19449436f
The flying fish fix (take 1)
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parents:
278
diff
changeset
|
493 self.orig_rect = None |
7
d7c9d8273d7f
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parents:
diff
changeset
|
494 |
278 | 495 def _fix_rect(self): |
496 """Fix rects to compensate for scene offset""" | |
280
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diff
changeset
|
497 # Offset logic is to always work with copies, to avoid |
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diff
changeset
|
498 # flying effects from multiple calls to _fix_rect |
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diff
changeset
|
499 # See footwork in draw |
278 | 500 if hasattr(self.rect, 'collidepoint'): |
280
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parents:
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diff
changeset
|
501 self.rect = self.rect.move(self.scene.OFFSET) |
278 | 502 else: |
280
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parents:
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diff
changeset
|
503 self.rect = [x.move(self.scene.OFFSET) for x in self.rect] |
278 | 504 |
39
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Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
505 def set_scene(self, scene): |
088a101f5b94
Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
506 assert self.scene is None |
088a101f5b94
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diff
changeset
|
507 self.scene = scene |
86
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|
508 if self.folder is None: |
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Refactor Things a bit to render images.
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diff
changeset
|
509 self.folder = scene.FOLDER |
603
3ce19d33b51f
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diff
changeset
|
510 self.game = scene.game |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
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diff
changeset
|
511 self.set_state(self.game.data) |
86
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diff
changeset
|
512 for interact in self.interacts.itervalues(): |
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diff
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|
513 interact.set_thing(self) |
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|
514 self.set_interact(self.INITIAL) |
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79
diff
changeset
|
515 |
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diff
changeset
|
516 def set_interact(self, name): |
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Refactor Things a bit to render images.
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|
517 self.current_interact = self.interacts[name] |
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diff
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|
518 self.rect = self.current_interact.interact_rect |
278 | 519 if self.scene: |
520 self._fix_rect() | |
86
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diff
changeset
|
521 assert self.rect is not None, name |
39
088a101f5b94
Add an example Thing to cryo scene.
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parents:
35
diff
changeset
|
522 |
94
ce23fad8ecb3
More complex shaped interactables
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diff
changeset
|
523 def contains(self, pos): |
ce23fad8ecb3
More complex shaped interactables
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diff
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|
524 if hasattr(self.rect, 'collidepoint'): |
ce23fad8ecb3
More complex shaped interactables
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diff
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|
525 return self.rect.collidepoint(pos) |
ce23fad8ecb3
More complex shaped interactables
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diff
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|
526 else: |
ce23fad8ecb3
More complex shaped interactables
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diff
changeset
|
527 # FIXME: add sanity check |
ce23fad8ecb3
More complex shaped interactables
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diff
changeset
|
528 for rect in list(self.rect): |
ce23fad8ecb3
More complex shaped interactables
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93
diff
changeset
|
529 if rect.collidepoint(pos): |
ce23fad8ecb3
More complex shaped interactables
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diff
changeset
|
530 return True |
ce23fad8ecb3
More complex shaped interactables
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diff
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|
531 return False |
ce23fad8ecb3
More complex shaped interactables
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diff
changeset
|
532 |
63
3087be3463e0
Some framework support for better message handling
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56
diff
changeset
|
533 def get_description(self): |
3087be3463e0
Some framework support for better message handling
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56
diff
changeset
|
534 return None |
3087be3463e0
Some framework support for better message handling
Neil Muller <neil@dip.sun.ac.za>
parents:
56
diff
changeset
|
535 |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
536 def enter(self, item): |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
537 """Called when the cursor enters the Thing.""" |
139
a5972444ad1e
Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents:
137
diff
changeset
|
538 pass |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
539 |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
540 def leave(self): |
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
541 """Called when the cursr leaves the Thing.""" |
139
a5972444ad1e
Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents:
137
diff
changeset
|
542 pass |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
68
diff
changeset
|
543 |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
544 def animate(self): |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
545 return self.current_interact.animate() |
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
101
diff
changeset
|
546 |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
547 def draw(self, surface): |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
548 old_rect = self.current_interact.rect |
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
549 if old_rect: |
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
550 self.current_interact.rect = old_rect.move(self.scene.OFFSET) |
86
593bddfacf18
Refactor Things a bit to render images.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
79
diff
changeset
|
551 self.current_interact.draw(surface) |
280
d9b19449436f
The flying fish fix (take 1)
Neil Muller <neil@dip.sun.ac.za>
parents:
278
diff
changeset
|
552 self.current_interact.rect = old_rect |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
595
diff
changeset
|
553 if self.game.debug_rects and self._interact_hilight_color: |
94
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
554 if hasattr(self.rect, 'collidepoint'): |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
555 frame_rect(surface, self._interact_hilight_color, |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
556 self.rect.inflate(1, 1), 1) |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
557 else: |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
558 for rect in self.rect: |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
559 frame_rect(surface, self._interact_hilight_color, |
ce23fad8ecb3
More complex shaped interactables
Neil Muller <neil@dip.sun.ac.za>
parents:
93
diff
changeset
|
560 rect.inflate(1, 1), 1) |
23
1e90a3e4618e
Add code for blitting Scene.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
22
diff
changeset
|
561 |
22 | 562 |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
563 class Item(GameDeveloperGizmo, InteractiveMixin): |
22 | 564 """Base class for inventory items.""" |
565 | |
35 | 566 # image for inventory |
567 INVENTORY_IMAGE = None | |
32
18cb1af411ef
Add helper for adding items. Give items names. Make things take a rectangle.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
30
diff
changeset
|
568 |
490 | 569 # name of item |
570 NAME = None | |
571 | |
336
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
572 # name for interactions (i.e. def interact_with_<TOOL_NAME>) |
226 | 573 TOOL_NAME = None |
574 | |
336
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
575 # set to instance of CursorSprite |
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
576 CURSOR = None |
72e4d0c5dfe9
Clean-up two old TODOs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
331
diff
changeset
|
577 |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
578 def __init__(self, name=None): |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
579 GameDeveloperGizmo.__init__(self) |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
580 self.name = self.NAME |
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
581 if name is not None: |
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
582 self.name = name |
193
738608e90e9c
CloneableItem tweaks and a usable laser welder. zOMG!
Jeremy Thurgood <firxen@gmail.com>
parents:
191
diff
changeset
|
583 self.tool_name = name |
226 | 584 if self.TOOL_NAME is not None: |
585 self.tool_name = self.TOOL_NAME | |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
586 self.inventory_image = None |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
587 |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
588 def _cache_inventory_image(self): |
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
589 if not self.inventory_image: |
592
4e9178215e75
Introduce .setup() for GameDeveloperGizmos.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
588
diff
changeset
|
590 self.inventory_image = self.resource.get_image( |
625
85153f422522
Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents:
612
diff
changeset
|
591 'items', self.INVENTORY_IMAGE) |
22 | 592 |
34
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
593 def get_inventory_image(self): |
526
a984cf27b527
Defer some resource loading until it's actually necessary.
Jeremy Thurgood <firxen@gmail.com>
parents:
520
diff
changeset
|
594 self._cache_inventory_image() |
34
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
595 return self.inventory_image |
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
33
diff
changeset
|
596 |
492
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
597 def get_inverse_interact(self, tool): |
c1f4f9149349
Unify Thing and Item interaction handling.
Jeremy Thurgood <firxen@gmail.com>
parents:
491
diff
changeset
|
598 return getattr(tool, 'interact_with_' + self.tool_name, None) |
166
0db92b3b5833
Add inventory interactions
Neil Muller <neil@dip.sun.ac.za>
parents:
161
diff
changeset
|
599 |
519
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
600 def is_interactive(self, tool=None): |
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
601 if tool: |
8f3c82c685a4
Fix is_interactive() by adding tool param.
Jeremy Thurgood <firxen@gmail.com>
parents:
518
diff
changeset
|
602 return True |
512 | 603 return False |
604 | |
191 | 605 |
606 class CloneableItem(Item): | |
607 _counter = 0 | |
608 | |
252
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
609 @classmethod |
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
610 def _get_new_id(cls): |
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
611 cls._counter += 1 |
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
612 return cls._counter - 1 |
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
613 |
487
efb34a6cd2a1
Make name param to an Item optional and use NAME if present.
Jeremy Thurgood <firxen@gmail.com>
parents:
484
diff
changeset
|
614 def __init__(self, name=None): |
490 | 615 super(CloneableItem, self).__init__(name) |
252
dfc89bc64fdb
Start of walkthrough "unit test" and associated fixes and tweaks.
Jeremy Thurgood <firxen@gmail.com>
parents:
241
diff
changeset
|
616 my_count = self._get_new_id() |
490 | 617 self.name = "%s.%s" % (self.name, my_count) |