Mercurial > boomslang
annotate pyntnclick/gamescreen.py @ 658:2703924c8c70 pyntnclick
Custom mouse cursors return
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Sun, 12 Feb 2012 14:25:27 +0200 |
parents | 0df0c81a3d8b |
children | 363b603794f5 |
rev | line source |
---|---|
41
ad6f56bfa8b7
Cryo door, titanium leg and some interaction prototypes.
Jeremy Thurgood <firxen@gmail.com>
parents:
40
diff
changeset
|
1 # gamescreen.py |
24
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff
changeset
|
2 # Copyright Boomslang team, 2010 (see COPYING File) |
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff
changeset
|
3 # Main menu for the game |
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff
changeset
|
4 |
658
2703924c8c70
Custom mouse cursors return
Stefano Rivera <stefano@rivera.za.net>
parents:
657
diff
changeset
|
5 from pygame import Rect, Surface |
66
05346a412b55
A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
parents:
65
diff
changeset
|
6 from pygame.color import Color |
656
59d16b45ee4c
Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents:
654
diff
changeset
|
7 from pygame.locals import MOUSEBUTTONDOWN, MOUSEMOTION, KEYDOWN, K_ESCAPE |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
8 |
658
2703924c8c70
Custom mouse cursors return
Stefano Rivera <stefano@rivera.za.net>
parents:
657
diff
changeset
|
9 from pyntnclick.cursor import CursorScreen |
600
fabce47e542f
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents:
599
diff
changeset
|
10 from pyntnclick.engine import Screen |
553
ebb2efcb4ea7
Create a re-usable main function.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
551
diff
changeset
|
11 from pyntnclick.state import handle_result |
627 | 12 from pyntnclick.widgets.base import Widget, Container |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
13 from pyntnclick.widgets.text import TextButton |
657 | 14 from pyntnclick.widgets.imagebutton import ImageButtonWidget |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
15 |
576
1b1ab71535bd
Classify constants, which involves a whole bunch of XXX comments
Stefano Rivera <stefano@rivera.za.net>
parents:
553
diff
changeset
|
16 # XXX: Need a way to get at the constants. |
1b1ab71535bd
Classify constants, which involves a whole bunch of XXX comments
Stefano Rivera <stefano@rivera.za.net>
parents:
553
diff
changeset
|
17 from pyntnclick.constants import GameConstants |
1b1ab71535bd
Classify constants, which involves a whole bunch of XXX comments
Stefano Rivera <stefano@rivera.za.net>
parents:
553
diff
changeset
|
18 constants = GameConstants() |
1b1ab71535bd
Classify constants, which involves a whole bunch of XXX comments
Stefano Rivera <stefano@rivera.za.net>
parents:
553
diff
changeset
|
19 SCREEN = constants.screen |
1b1ab71535bd
Classify constants, which involves a whole bunch of XXX comments
Stefano Rivera <stefano@rivera.za.net>
parents:
553
diff
changeset
|
20 LEAVE = constants.leave |
1b1ab71535bd
Classify constants, which involves a whole bunch of XXX comments
Stefano Rivera <stefano@rivera.za.net>
parents:
553
diff
changeset
|
21 |
201
9531a22721d1
Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
parents:
195
diff
changeset
|
22 |
613
44d4e3020874
Remove a lot of albow
Stefano Rivera <stefano@rivera.za.net>
parents:
603
diff
changeset
|
23 class InventoryView(Widget): |
44d4e3020874
Remove a lot of albow
Stefano Rivera <stefano@rivera.za.net>
parents:
603
diff
changeset
|
24 # TODO: Make this work again |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
25 |
40
9fdbfbc02a60
Minor build script and inventory fixes.
Jeremy Thurgood <firxen@gmail.com>
parents:
36
diff
changeset
|
26 sel_color = Color("yellow") |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
27 sel_width = 2 |
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
28 |
657 | 29 def __init__(self, rect, gd, screen): |
652 | 30 self.bsize = gd.constants.button_size |
650
7cc0da0a4633
Hook in the (still pretty useless) inventory widget.
Jeremy Thurgood <firxen@gmail.com>
parents:
647
diff
changeset
|
31 super(InventoryView, self).__init__(rect, gd) |
407
c7a6846262e3
Fix cursor handling after message dismissal.
Jeremy Thurgood <firxen@gmail.com>
parents:
401
diff
changeset
|
32 self.screen = screen |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
33 self.game = screen.game |
187
fbfd8e748ac0
Remove screen reference from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
167
diff
changeset
|
34 self.state_widget = screen.state_widget |
650
7cc0da0a4633
Hook in the (still pretty useless) inventory widget.
Jeremy Thurgood <firxen@gmail.com>
parents:
647
diff
changeset
|
35 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down) |
652 | 36 self.update_surface() |
37 | |
38 def update_surface(self): | |
39 self.surface = Surface(self.rect.size) | |
40 for item_no in range(self.num_items()): | |
41 self.draw_item(self.surface, item_no, | |
42 Rect((item_no * self.bsize, 0), | |
43 (self.bsize, self.bsize))) | |
44 | |
45 def draw(self, surface): | |
46 self.update_surface() | |
47 surface.blit(self.surface, self.rect) | |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
48 |
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
49 def num_items(self): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
50 return len(self.game.inventory) |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
51 |
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
52 def draw_item(self, surface, item_no, rect): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
53 item_image = self.game.inventory[item_no].get_inventory_image() |
411
0fc208423b98
Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
54 surface.blit(item_image, rect, None) |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
55 |
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
56 def click_item(self, item_no, event): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
57 item = self.game.inventory[item_no] |
652 | 58 print "Using:", item |
147
a039d3b81b3d
Deselect tools and get to the Mess.
Jeremy Thurgood <firxen@gmail.com>
parents:
144
diff
changeset
|
59 if self.item_is_selected(item_no): |
a039d3b81b3d
Deselect tools and get to the Mess.
Jeremy Thurgood <firxen@gmail.com>
parents:
144
diff
changeset
|
60 self.unselect() |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
61 elif item.is_interactive(self.game.tool): |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
62 result = item.interact(self.game.tool) |
384
56a05ae56574
Initial manual implementation.
Jeremy Thurgood <firxen@gmail.com>
parents:
358
diff
changeset
|
63 handle_result(result, self.state_widget) |
147
a039d3b81b3d
Deselect tools and get to the Mess.
Jeremy Thurgood <firxen@gmail.com>
parents:
144
diff
changeset
|
64 else: |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
65 self.game.set_tool(self.game.inventory[item_no]) |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
66 |
650
7cc0da0a4633
Hook in the (still pretty useless) inventory widget.
Jeremy Thurgood <firxen@gmail.com>
parents:
647
diff
changeset
|
67 def mouse_down(self, event, widget): |
407
c7a6846262e3
Fix cursor handling after message dismissal.
Jeremy Thurgood <firxen@gmail.com>
parents:
401
diff
changeset
|
68 if event.button != 1: |
650
7cc0da0a4633
Hook in the (still pretty useless) inventory widget.
Jeremy Thurgood <firxen@gmail.com>
parents:
647
diff
changeset
|
69 return self.game.cancel_doodah(self.screen) |
652 | 70 x, y = self.global_to_local(event.pos) |
71 item_no = x / self.bsize | |
72 if item_no < self.num_items(): | |
73 self.click_item(item_no, event) | |
74 else: | |
75 print "No item." | |
407
c7a6846262e3
Fix cursor handling after message dismissal.
Jeremy Thurgood <firxen@gmail.com>
parents:
401
diff
changeset
|
76 |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
77 def item_is_selected(self, item_no): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
78 return self.game.tool is self.game.inventory[item_no] |
26
0a68d137f509
Initial inventory palette thing.
Jeremy Thurgood <firxen@gmail.com>
parents:
24
diff
changeset
|
79 |
36
31a431f795e1
Add a hand button placeholder
Neil Muller <neil@dip.sun.ac.za>
parents:
35
diff
changeset
|
80 def unselect(self): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
81 self.game.set_tool(None) |
24
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff
changeset
|
82 |
40
9fdbfbc02a60
Minor build script and inventory fixes.
Jeremy Thurgood <firxen@gmail.com>
parents:
36
diff
changeset
|
83 |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
84 class StateWidget(Container): |
29
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
|
85 |
639
fdc63049b08c
Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents:
637
diff
changeset
|
86 def __init__(self, rect, gd, screen): |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
87 super(StateWidget, self).__init__(rect, gd) |
187
fbfd8e748ac0
Remove screen reference from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
167
diff
changeset
|
88 self.screen = screen |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
89 self.game = screen.game |
639
fdc63049b08c
Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents:
637
diff
changeset
|
90 self.detail = DetailWindow(rect, gd, screen) |
635
d9623d453fd9
Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents:
634
diff
changeset
|
91 self.add_callback(MOUSEBUTTONDOWN, self.mouse_down) |
d9623d453fd9
Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents:
634
diff
changeset
|
92 self.add_callback(MOUSEMOTION, self.mouse_move) |
29
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
|
93 |
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
|
94 def draw(self, surface): |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
95 self.game.current_scene.draw(surface, self) |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
96 # Pass to container to draw children |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
97 super(StateWidget, self).draw(surface) |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
98 #self.animate() |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
99 # XXX: Work out if we still need this |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
100 # if self.game.previous_scene and self.game.do_check == LEAVE: |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
101 # # We still need to handle leave events, so still display the scene |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
102 # self.game.previous_scene.draw(surface, self) |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
103 #else: |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
104 # self.game.current_scene.draw(surface, self) |
651
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
650
diff
changeset
|
105 # We draw descriptions here, so we do the right thing |
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
650
diff
changeset
|
106 # with detail views |
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
650
diff
changeset
|
107 if self.game.current_detail: |
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
650
diff
changeset
|
108 self.game.current_detail.draw_description(surface) |
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
650
diff
changeset
|
109 else: |
122204fb6eb1
Defer drawing description to StateWidget
Neil Muller <neil@dip.sun.ac.za>
parents:
650
diff
changeset
|
110 self.game.current_scene.draw_description(surface) |
515
fda2b3a2f2e9
Remove drawing logic from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
512
diff
changeset
|
111 |
635
d9623d453fd9
Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents:
634
diff
changeset
|
112 def mouse_down(self, event, widget): |
645
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
113 if self.game.current_detail: |
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
114 return self.detail.mouse_down(event, widget) |
635
d9623d453fd9
Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents:
634
diff
changeset
|
115 self.mouse_move(event, widget) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
116 if event.button != 1: # We have a right/middle click |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
117 self.game.cancel_doodah(self.screen) |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents:
114
diff
changeset
|
118 else: |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
119 result = self.game.interact(event.pos) |
201
9531a22721d1
Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
parents:
195
diff
changeset
|
120 handle_result(result, self) |
71
99c5506de7ea
Start of interact handling.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
70
diff
changeset
|
121 |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
100
diff
changeset
|
122 def animate(self): |
632
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
123 # XXX: if self.game.animate(): |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
100
diff
changeset
|
124 # queue a redraw |
632
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
125 # self.invalidate() |
120 | 126 # We do this here so we can get enter and leave events regardless |
127 # of what happens | |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
128 result = self.game.check_enter_leave(self.screen) |
201
9531a22721d1
Add support for lists of results
Neil Muller <neil@dip.sun.ac.za>
parents:
195
diff
changeset
|
129 handle_result(result, self) |
105
65976205fc2d
Rough Stab at basic animation support
Neil Muller <neil@dip.sun.ac.za>
parents:
100
diff
changeset
|
130 |
635
d9623d453fd9
Hook up events in StateWidget. (They still do nothing, though.)
Jeremy Thurgood <firxen@gmail.com>
parents:
634
diff
changeset
|
131 def mouse_move(self, event, widget): |
647
96daa4119745
Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents:
646
diff
changeset
|
132 if self.game.current_detail: |
96daa4119745
Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents:
646
diff
changeset
|
133 return self.detail.mouse_move(event, widget) |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
134 self.game.highlight_override = False |
637
c27087877c84
Mouse events propagate! Crashes galore!
Jeremy Thurgood <firxen@gmail.com>
parents:
635
diff
changeset
|
135 self.game.current_scene.mouse_move(event.pos) |
c27087877c84
Mouse events propagate! Crashes galore!
Jeremy Thurgood <firxen@gmail.com>
parents:
635
diff
changeset
|
136 self.game.old_pos = event.pos |
29
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
|
137 |
210
eb101b6fb3dd
Transparent message dialogs.
Jeremy Thurgood <firxen@gmail.com>
parents:
204
diff
changeset
|
138 def show_message(self, message, style=None): |
133
0530547a131f
Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
129
diff
changeset
|
139 # Display the message as a modal dialog |
627 | 140 print message |
141 # XXX: MessageDialog(self.screen, message, 60, style=style).present() | |
133
0530547a131f
Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
129
diff
changeset
|
142 # queue a redraw to show updated state |
632
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
143 # XXX: self.invalidate() |
139
a5972444ad1e
Improve cursor state handling, disable highlights on modal dialogs
Stefano Rivera <stefano@rivera.za.net>
parents:
137
diff
changeset
|
144 # The cursor could have gone anywhere |
632
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
145 # XXX: if self.subwidgets: |
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
146 # self.subwidgets[0]._mouse_move(mouse.get_pos()) |
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
147 # else: |
6ba418db1e84
XXX: now with even more bugs.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
630
diff
changeset
|
148 # self._mouse_move(mouse.get_pos()) |
133
0530547a131f
Better map handling, detail_view stuff in Result.
Jeremy Thurgood <firxen@gmail.com>
parents:
129
diff
changeset
|
149 |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents:
114
diff
changeset
|
150 def show_detail(self, detail): |
384
56a05ae56574
Initial manual implementation.
Jeremy Thurgood <firxen@gmail.com>
parents:
358
diff
changeset
|
151 self.clear_detail() |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
152 detail_obj = self.game.set_current_detail(detail) |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
153 self.add(self.detail) |
646
edcca10b8a53
Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents:
645
diff
changeset
|
154 detail_rect = Rect((0, 0), detail_obj.get_detail_size()) |
edcca10b8a53
Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents:
645
diff
changeset
|
155 # Centre the widget |
edcca10b8a53
Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents:
645
diff
changeset
|
156 detail_rect.center = self.rect.center |
edcca10b8a53
Return of the centred detail views
Neil Muller <neil@dip.sun.ac.za>
parents:
645
diff
changeset
|
157 self.detail.set_image_rect(detail_rect) |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
158 self.game.do_enter_detail() |
119
d5f7cccfdb6c
Hook up "detail view" scenes.
Jeremy Thurgood <firxen@gmail.com>
parents:
114
diff
changeset
|
159 |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
160 def clear_detail(self): |
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
161 """Hide the detail view""" |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
162 if self.game.current_detail is not None: |
384
56a05ae56574
Initial manual implementation.
Jeremy Thurgood <firxen@gmail.com>
parents:
358
diff
changeset
|
163 self.remove(self.detail) |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
164 self.game.do_leave_detail() |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
165 self.game.set_current_detail(None) |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
166 #self._mouse_move(mouse.get_pos()) |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
167 |
443
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
168 def end_game(self): |
654
335db68e0db4
Fix transition to end screen.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
652
diff
changeset
|
169 self.screen.change_screen('end') |
443
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
170 |
66
05346a412b55
A sprite cursor attempt
Stefano Rivera <stefano@rivera.za.net>
parents:
65
diff
changeset
|
171 |
627 | 172 class DetailWindow(Container): |
639
fdc63049b08c
Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents:
637
diff
changeset
|
173 def __init__(self, rect, gd, screen): |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
174 super(DetailWindow, self).__init__(rect, gd) |
476
c72946d3a59a
Some minor pylint driven style fixes
Neil Muller <neil@dip.sun.ac.za>
parents:
460
diff
changeset
|
175 self.image_rect = None |
187
fbfd8e748ac0
Remove screen reference from State.
Jeremy Thurgood <firxen@gmail.com>
parents:
167
diff
changeset
|
176 self.screen = screen |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
177 self.game = screen.game |
121
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
178 self.border_width = 5 |
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
179 self.border_color = (0, 0, 0) |
217
146cec58ddd8
Highlight detailed view close button
Neil Muller <neil@dip.sun.ac.za>
parents:
210
diff
changeset
|
180 # parent only gets set when we get added to the scene |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
181 self.close = TextButton(Rect(0, 0, 0, 0), self.gd, |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
182 text='Close') |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
183 self.close.add_callback('clicked', self.close_but) |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
184 self.add(self.close) |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
185 |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
186 def close_but(self, ev, widget): |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
187 self.parent.clear_detail() |
121
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
188 |
443
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
189 def end_game(self): |
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
190 self.parent.end_game() |
3dab4984cbd7
Redo way of reaching end screen
Neil Muller <neil@dip.sun.ac.za>
parents:
411
diff
changeset
|
191 |
121
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
192 def set_image_rect(self, rect): |
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
193 bw = self.border_width |
2f672e98d488
Added border to DetailWindow.
Jeremy Thurgood <firxen@gmail.com>
parents:
120
diff
changeset
|
194 self.image_rect = rect |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
195 self.rect = rect.inflate(bw * 2, bw * 2) |
204
407d23635343
Add a close button to the detail view
Neil Muller <neil@dip.sun.ac.za>
parents:
201
diff
changeset
|
196 self.close.rect.midbottom = rect.midbottom |
74
75e1040a1121
Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents:
73
diff
changeset
|
197 |
75e1040a1121
Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents:
73
diff
changeset
|
198 def draw(self, surface): |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
199 # scene_surface = self.get_root().surface.subsurface(self.parent.rect) |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
200 # overlay = scene_surface.convert_alpha() |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
201 # overlay.fill(Color(0, 0, 0, 191)) |
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
202 # scene_surface.blit(overlay, (0, 0)) |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
203 self.game.current_detail.draw( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
204 surface.subsurface(self.image_rect), self) |
643
e81df1abf3b5
Make detail windows display (not work, but display)
Neil Muller <neil@dip.sun.ac.za>
parents:
639
diff
changeset
|
205 super(DetailWindow, self).draw(surface) |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
84
diff
changeset
|
206 |
645
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
207 def mouse_down(self, event, widget): |
647
96daa4119745
Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents:
646
diff
changeset
|
208 self.mouse_move(event, widget) |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
209 if event.button != 1: # We have a right/middle click |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
210 self.game.cancel_doodah(self.screen) |
397
b1dc0caec668
Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
changeset
|
211 else: |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
212 result = self.game.interact_detail( |
529
a6f9b6edb6c7
PEP-8 gamescreen and state.
Jeremy Thurgood <firxen@gmail.com>
parents:
528
diff
changeset
|
213 self.global_to_local(event.pos)) |
397
b1dc0caec668
Improved mouse handling edge cases.
Jeremy Thurgood <firxen@gmail.com>
parents:
384
diff
changeset
|
214 handle_result(result, self) |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
84
diff
changeset
|
215 |
647
96daa4119745
Forward mouse_move events to detail windows as well.
Jeremy Thurgood <firxen@gmail.com>
parents:
646
diff
changeset
|
216 def mouse_move(self, event, widget): |
160
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
217 self._mouse_move(event.pos) |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
218 |
a5a7bb2b4b9b
Fix mouse_move() handling after dismissing message.
Jeremy Thurgood <firxen@gmail.com>
parents:
147
diff
changeset
|
219 def _mouse_move(self, pos): |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
220 self.game.highlight_override = False |
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
221 self.game.current_detail.mouse_move(self.global_to_local(pos)) |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
84
diff
changeset
|
222 |
210
eb101b6fb3dd
Transparent message dialogs.
Jeremy Thurgood <firxen@gmail.com>
parents:
204
diff
changeset
|
223 def show_message(self, message, style=None): |
645
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
224 # self.parent.show_message(message, style) |
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
225 # self.invalidate() |
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
226 print message |
4aae15dedc29
Pass click events on to detail window.
Jeremy Thurgood <firxen@gmail.com>
parents:
643
diff
changeset
|
227 |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
84
diff
changeset
|
228 |
657 | 229 class ToolBar(Container): |
230 def __init__(self, rect, gd, screen): | |
231 self.screen = screen | |
232 button_size = gd.constants.button_size | |
233 | |
234 if not isinstance(rect, Rect): | |
235 rect = Rect(rect, (gd.constants.scene_size[0], button_size)) | |
236 super(ToolBar, self).__init__(rect, gd) | |
237 | |
411
0fc208423b98
Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
238 self.bg_color = (31, 31, 31) |
657 | 239 self.left = self.rect.left |
240 | |
241 # TODO: Menu button | |
242 # XXX: self.popup_menu = PopupMenu(self) | |
243 # XXX: self.menubutton = PopupMenuButton('Menu', | |
244 # action=self.popup_menu.show_menu) | |
245 | |
246 hand_image = gd.resource.get_image('items', 'hand.png') | |
247 self.hand_button = self.add_tool( | |
248 hand_image.get_width(), ImageButtonWidget, gd, hand_image) | |
249 self.hand_button.add_callback(MOUSEBUTTONDOWN, self.hand_pressed) | |
250 | |
251 self.inventory = self.add_tool( | |
252 self.rect.width - self.left, InventoryView, gd, screen) | |
253 | |
254 def add_tool(self, width, cls, *args, **kw): | |
255 rect = Rect((self.left, self.rect.top), (width, self.rect.height)) | |
256 tool = cls(rect, *args, **kw) | |
257 self.add(tool) | |
258 self.left += width | |
259 return tool | |
411
0fc208423b98
Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
260 |
0fc208423b98
Fixed inventory drawing.
Jeremy Thurgood <firxen@gmail.com>
parents:
407
diff
changeset
|
261 def draw(self, surface): |
657 | 262 bg = Surface(self.rect.size) |
263 bg.fill(self.bg_color) | |
264 surface.blit(bg, self.rect) | |
265 super(ToolBar, self).draw(surface) | |
266 | |
267 def hand_pressed(self, event, widget): | |
268 self.inventory.unselect() | |
74
75e1040a1121
Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents:
73
diff
changeset
|
269 |
75e1040a1121
Hacky "detail view" widget prototype.
Jeremy Thurgood <firxen@gmail.com>
parents:
73
diff
changeset
|
270 |
658
2703924c8c70
Custom mouse cursors return
Stefano Rivera <stefano@rivera.za.net>
parents:
657
diff
changeset
|
271 class GameScreen(CursorScreen): |
615 | 272 |
273 def setup(self): | |
658
2703924c8c70
Custom mouse cursors return
Stefano Rivera <stefano@rivera.za.net>
parents:
657
diff
changeset
|
274 super(GameScreen, self).setup() |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
275 self.running = False |
639
fdc63049b08c
Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents:
637
diff
changeset
|
276 self.create_initial_state = self.gd.initial_state |
656
59d16b45ee4c
Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents:
654
diff
changeset
|
277 self.container.add_callback(KEYDOWN, self.key_pressed) |
29
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
|
278 |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
279 def _clear_all(self): |
618
1a8dceccd98e
Use widget containers in _clear_all
Stefano Rivera <stefano@rivera.za.net>
parents:
616
diff
changeset
|
280 for widget in self.container.children[:]: |
1a8dceccd98e
Use widget containers in _clear_all
Stefano Rivera <stefano@rivera.za.net>
parents:
616
diff
changeset
|
281 self.container.remove(widget) |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
282 |
619 | 283 def process_event(self, event_name, data): |
284 if event_name == 'restart': | |
285 self.start_game() | |
286 | |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
287 def start_game(self): |
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
288 self._clear_all() |
639
fdc63049b08c
Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents:
637
diff
changeset
|
289 toolbar_height = self.gd.constants.button_size |
634
b4007de091c5
Correct rect size for StateWidget
Stefano Rivera <stefano@rivera.za.net>
parents:
632
diff
changeset
|
290 rect = Rect(0, 0, self.surface_size[0], |
b4007de091c5
Correct rect size for StateWidget
Stefano Rivera <stefano@rivera.za.net>
parents:
632
diff
changeset
|
291 self.surface_size[1] - toolbar_height) |
603
3ce19d33b51f
Rename state to game to not cause confusion with the other state
Neil Muller <neil@dip.sun.ac.za>
parents:
600
diff
changeset
|
292 self.game = self.create_initial_state() |
639
fdc63049b08c
Add game_description to the widgets,, since it looks a useful thing to do
Neil Muller <neil@dip.sun.ac.za>
parents:
637
diff
changeset
|
293 self.state_widget = StateWidget(rect, self.gd, self) |
627 | 294 self.container.add(self.state_widget) |
29
6322d92dc8f0
Add state widget for rendering state.
Simon Cross <hodgestar+bzr@gmail.com>
parents:
28
diff
changeset
|
295 |
657 | 296 self.toolbar = ToolBar((0, rect.height), self.gd, self) |
297 self.inventory = self.toolbar.inventory | |
298 self.container.add(self.toolbar) | |
93
350ce4ebe122
Detail view without any functionality.
Jeremy Thurgood <firxen@gmail.com>
parents:
84
diff
changeset
|
299 |
100
b5b6cbf556e6
Make start new game start a new game. Add Resume to main menu
Neil Muller <neil@dip.sun.ac.za>
parents:
99
diff
changeset
|
300 self.running = True |
34
e5c043aeed65
Inventory and items. And stuff.
Jeremy Thurgood <firxen@gmail.com>
parents:
29
diff
changeset
|
301 |
656
59d16b45ee4c
Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents:
654
diff
changeset
|
302 def key_pressed(self, event, widget): |
59d16b45ee4c
Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents:
654
diff
changeset
|
303 if event.key == K_ESCAPE: |
59d16b45ee4c
Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents:
654
diff
changeset
|
304 self.change_screen('menu') |
59d16b45ee4c
Handle ESC from game
Stefano Rivera <stefano@rivera.za.net>
parents:
654
diff
changeset
|
305 |
616
25f3adbff00a
Note albow callbacks in GameScreen
Stefano Rivera <stefano@rivera.za.net>
parents:
615
diff
changeset
|
306 # albow callback: |
58 | 307 def main_menu_cmd(self): |
24
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff
changeset
|
308 self.shell.show_screen(self.shell.menu_screen) |
9d5de13e2ac3
Add a game screen. So far, the game content looks a *lot* like the main menu.
Jeremy Thurgood <firxen@gmail.com>
parents:
diff
changeset
|
309 |
616
25f3adbff00a
Note albow callbacks in GameScreen
Stefano Rivera <stefano@rivera.za.net>
parents:
615
diff
changeset
|
310 # albow callback: |
69
d4bbb26099cc
Some debug object cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
66
diff
changeset
|
311 def quit_cmd(self): |
d4bbb26099cc
Some debug object cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
66
diff
changeset
|
312 self.shell.quit() |
d4bbb26099cc
Some debug object cleanup.
Jeremy Thurgood <firxen@gmail.com>
parents:
66
diff
changeset
|
313 |
599
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
314 |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
315 class DefEndScreen(Screen): |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
316 """A placeholder 'Game Over' screen so people can get started easily""" |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
317 |
600
fabce47e542f
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents:
599
diff
changeset
|
318 def setup(self): |
625
85153f422522
Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents:
624
diff
changeset
|
319 self.background = self.resource.get_image('pyntnclick/end.png') |
599
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
320 |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
321 def draw(self, surface): |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
322 surface.blit(self.background, (0, 0)) |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
323 |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
324 |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
325 class DefMenuScreen(Screen): |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
326 """A placeholder Start screen so people can get started easily""" |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
327 |
600
fabce47e542f
Stop using albow (at least for the menu). Breaks the world. Please fix it, kthx
Stefano Rivera <stefano@rivera.za.net>
parents:
599
diff
changeset
|
328 def setup(self): |
625
85153f422522
Differently yuck get_image().
Jeremy Thurgood <firxen@gmail.com>
parents:
624
diff
changeset
|
329 self.background = self.resource.get_image('pyntnclick/start.png') |
599
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
330 |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
331 def draw(self, surface): |
2d2ea51b73ad
Move menu.py and endscreen.py to gamelib. Add default versions for new games
Neil Muller <neil@dip.sun.ac.za>
parents:
581
diff
changeset
|
332 surface.blit(self.background, (0, 0)) |