Mercurial > boomslang
annotate gamelib/scenes/machine.py @ 217:146cec58ddd8
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author | Neil Muller <neil@dip.sun.ac.za> |
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date | Thu, 26 Aug 2010 20:26:41 +0200 |
parents | 08f39251c6a5 |
children | 326300c218a6 |
rev | line source |
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1 """Machine room where tools and machines are found.""" |
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2 |
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3 from gamelib.state import Scene, Item, Thing, InteractText, Result |
194 | 4 from gamelib.cursor import CursorSprite |
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5 |
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6 |
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7 class Machine(Scene): |
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8 |
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9 FOLDER = "machine" |
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10 BACKGROUND = None # TODO |
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11 |
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12 INITIAL_DATA = { |
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13 'accessible': True, |
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14 } |
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15 |
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16 def __init__(self, state): |
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17 super(Machine, self).__init__(state) |
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18 self.add_thing(ToMap()) |
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19 self.add_thing(LaserWelder()) |
194 | 20 self.add_thing(Grinder()) |
21 self.add_item(TitaniumMachete('titanium_machete')) | |
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22 |
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23 def enter(self): |
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24 return Result("The machine room is dark and forbidding.") |
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25 |
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26 |
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27 class ToMap(Thing): |
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28 "Way to map." |
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29 |
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30 NAME = "machine.tomap" |
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31 DEST = "map" |
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32 |
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33 INTERACTS = { |
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34 "door": InteractText(100, 200, "To Map"), |
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35 } |
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36 |
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37 INITIAL = "door" |
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38 |
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39 def interact_without(self): |
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40 """Go to map.""" |
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41 self.state.set_current_scene("map") |
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42 |
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43 |
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44 class LaserWelder(Thing): |
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45 |
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46 NAME = "machine.laser_welder" |
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47 |
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48 INTERACTS = { |
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49 "weld": InteractText(200, 200, "Laser welder"), |
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50 } |
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51 |
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52 INITIAL = "weld" |
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53 |
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54 INITIAL_DATA = { |
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55 'cans_in_place': 0, |
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56 } |
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57 |
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58 def interact_without(self): |
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59 if self.get_data('cans_in_place') < 1: |
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60 return Result("The laser welder doesn't currently contain anything weldable.") |
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61 elif self.get_data('cans_in_place') < 3: |
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62 return Result("You'll need more cans than that.") |
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63 else: |
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64 self.set_data('cans_in_place', 0) |
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65 self.state.add_inventory_item('tube_fragments') |
215 | 66 return Result("With high-precision spitzensparken, the cans are welded into a replacement tube.", |
67 soundfile='laser.ogg') | |
190
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68 |
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69 def interact_with_dented_can(self, item): |
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70 return self.interact_with_empty_can(item) |
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71 |
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72 def interact_with_empty_can(self, item): |
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73 starting_cans = self.get_data('cans_in_place') |
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74 if starting_cans < 3: |
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75 self.state.remove_inventory_item(item.name) |
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76 self.set_data('cans_in_place', starting_cans + 1) |
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77 return Result({ |
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78 0: "You carefully place the empty can in the area marked 'to weld'.", |
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79 1: "You carefully place the empty can next to the other.", |
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80 2: "You carefully place the empty can next to its mates.", |
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81 }[starting_cans]) |
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82 else: |
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83 return Result("The machine has enough cans to weld for the moment.") |
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84 |
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85 def get_description(self): |
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86 if self.get_data('cans_in_place') == 0: |
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87 return "This is a Smith and Wesson 'zOMG' class high-precision laser welder." |
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88 msg = "The laser welder looks hungry, somehow." |
190
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89 if self.get_data('cans_in_place') == 1: |
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90 msg += " It currently contains an empty can." |
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91 elif self.get_data('cans_in_place') == 2: |
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92 msg += " It currently contains two empty cans." |
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93 elif self.get_data('cans_in_place') == 3: |
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94 msg += " It currently contains three empty cans." |
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95 return msg |
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96 |
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97 |
194 | 98 class Grinder(Thing): |
99 | |
100 NAME = "machine.grinder" | |
101 | |
102 INTERACTS = { | |
103 "grind": InteractText(200, 300, "Grinder"), | |
104 } | |
105 | |
106 INITIAL = "grind" | |
107 | |
108 def interact_without(self): | |
109 return Result("It looks like it eats fingers. Perhaps a different approach is in order?") | |
110 | |
111 def interact_with_titanium_leg(self, item): | |
112 self.state.replace_inventory_item(item, self.state.items['titanium_machete']) | |
113 return Result("After much delicate grinding and a few close calls with" | |
114 " various body parts, the titanium femur now resembles" | |
206
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115 " a machete more than a bone. Nice and sharp, too.", |
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116 soundfile="grinder.ogg") |
194 | 117 |
118 def get_description(self): | |
119 return "A pretty ordinary, albeit rather industrial, grinding machine." | |
120 | |
121 | |
122 class TitaniumMachete(Item): | |
123 "Titanium machete, formerly a leg." | |
124 | |
125 INVENTORY_IMAGE = "triangle.png" | |
126 CURSOR = CursorSprite('titanium_femur_cursor.png', 47, 3) | |
127 | |
128 | |
47
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129 SCENES = [Machine] |