Timeline



04/08/11:

23:48 Changeset [331:45755c143813] by Simon Cross <hodgestar@…>
Save npc state to world when a state transition occurs (fixes monk …
23:38 Changeset [330:9a6f53bebf2c] by Adrianna Pińska <adrianna.pinska@…>
more about tea bug
23:34 Changeset [329:de359cd87fa2] by Adrianna Pińska <adrianna.pinska@…>
updated level status, plus tea-related bugs
23:29 Changeset [328:c4f719d34b19] by Neil Muller <drnlmuller@…>
Reset animation clock when starting attack animation
23:26 Changeset [327:0110c3a059a1] by Adrianna Pińska <adrianna.pinska@…>
Oni in fishmonger's house
23:24 Changeset [326:e980303b3601] by Simon Cross <hodgestar@…>
Add daily screenshot.
23:10 Changeset [325:efa037c3c82c] by Simon Cross <hodgestar@…>
Streamline initial conversation with monk.
23:08 Changeset [324:ca428c1451a2] by Neil Muller <drnlmuller@…>
Hook up drawing tofu and scroll counts
23:03 Changeset [323:27471c877374] by Simon Cross <hodgestar@…>
Mark conversation switching TODOs as done.
22:56 Changeset [320:0dc80b153580] by Neil Muller <drnlmuller@…>
Refresh inventory image on all inventory changes
22:50 Changeset [322:8f808b5dd89b] by Simon Cross <hodgestar@…>
Add fox powers to TODO list.
22:49 Changeset [321:b244d01a8881] by Simon Cross <hodgestar@…>
Hook up kaneda and kumiko.
22:38 Changeset [311:5250c77b352a] by Simon Cross <hodgestar@…>
Hook up kaneda2 and tetsuo converstaion.
22:30 Changeset [319:bfc3a2548a35] by Neil Muller <drnlmuller@…>
Count scrolls as well
22:29 Changeset [318:bd137fdfe3c6] by Neil Muller <drnlmuller@…>
Draw tails
22:26 Changeset [310:50b8c8372ff2] by Simon Cross <hodgestar@…>
Conversations needs dummy start states for the responding party so …
22:20 Changeset [317:4f2ff3c6d52e] by Neil Muller <drnlmuller@…>
Make icon dir and small images for HUD
22:20 Changeset [309:342e30c92a85] by Simon Cross <hodgestar@…>
Check whether the new state has text after a state change. If not, …
22:11 Changeset [316:2011c418698d] by Neil Muller <drnlmuller@…>
Add placeholder tail image
22:05 Changeset [308:a68b05d715bc] by Adrianna Pińska <adrianna.pinska@…>
swapped misnamed mask and vase pictures
22:04 Changeset [315:0fc2b9d1a9cb] by Neil Muller <drnlmuller@…>
Recreate inventory image on scene changes
21:58 Changeset [306:8b9369d34ff6] by Simon Cross <hodgestar@…>
Rename no-maks-broken.png (during the creation of the pyweek entry).
21:56 Changeset [307:4ad32ef40343] by Adrianna Pińska <adrianna.pinska@…>
road with two convenient bottlenecks
21:51 Changeset [305:691278e89399] by Simon Cross <hodgestar@…>
Link up hattori's and ichiro's conversation.
21:29 Changeset [304:fed9689803ae] by Simon Cross <hodgestar@…>
Start adding switch_to to ichiro.
21:29 Changeset [303:e94f89b7ec5b] by Simon Cross <hodgestar@…>
Add TODO about having items fall to ground when dropped (or otherwise …
21:29 Changeset [314:f29999d1bba6] by Neil Muller <drnlmuller@…>
Add inventory drawing
21:27 Changeset [302:78220c989e6a] by Simon Cross <hodgestar@…>
Add supporting for flicking between speaking NPCs.
21:16 Changeset [301:922155cc0efd] by anna <annamalczyk@…>
Moar images!
21:02 Changeset [313:7db1b7c5c961] by Neil Muller <drnlmuller@…>
Add health bar
20:53 Changeset [300:3cd37fc04070] by Adrianna Pińska <adrianna.pinska@…>
Town now traversable in all directions. Let's not do that again. D:
20:48 Changeset [299:22d71135e497] by Simon Cross <hodgestar@…>
Fix fox-has-tea-for-monk state check.
20:36 Changeset [298:95335c86b683] by Simon Cross <hodgestar@…>
Note which npcs need dialogue bouncing and add TODO for adding NPC …
20:36 Changeset [312:e63a0261ea1f] by Neil Muller <drnlmuller@…>
Add tofu colleced count to fox state
20:36 Changeset [297:2844edb6c1cc] by Simon Cross <hodgestar@…>
Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo …
20:29 Changeset [296:15b2be883a40] by Jeremy Thurgood <firxen@…>
Ancient and honorable tea ceremony.
20:13 Changeset [295:b5ce2c7f4c60] by Simon Cross <hodgestar@…>
I think we're at the stage were a TODO list is starting to be useful.
20:09 Changeset [294:74c875f7b1f5] by Simon Cross <hodgestar@…>
Fill in remaining missions and make remaining npc state machines pass …
20:04 Changeset [293:e22b0e4d52ae] by Simon Cross <hodgestar@…>
Add missions.masks_destroyed.
19:59 Changeset [292:93352ab52f2e] by Simon Cross <hodgestar@…>
Fix up possible inconsistencies in guard state machine fox shape …
19:58 Changeset [290:c68f2f3efc7f] by Jeremy Thurgood <firxen@…>
Item dropping and swapping.
19:58 Changeset [291:04be4219742b] by Simon Cross <hodgestar@…>
Add support for auto_next_text to give the auto_next effect but with a …
19:44 Changeset [289:16ffe6f5dbb8] by Simon Cross <hodgestar@…>
Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to …
19:23 Changeset [288:ddcfc159dc2a] by Simon Cross <hodgestar@…>
Combine 'fox' and 'player' sections in game.json.
19:17 Changeset [287:f512e874b2e7] by Simon Cross <hodgestar@…>
Add monk and kumiko missions to game.json and to monk and kumiko.
18:58 Changeset [286:0dbb50d07764] by Simon Cross <hodgestar@…>
Poke the current state before checking to see if there is text in case …
18:52 Changeset [285:71f15f6e9274] by Simon Cross <hodgestar@…>
Hook up auto_next dialogue events.
18:41 Changeset [284:8cac6ff88a9d] by Simon Cross <hodgestar@…>
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk …
18:15 Changeset [283:ed2bd6eb65e7] by Adrianna Pińska <adrianna.pinska@…>
placed things properly in market
18:15 Changeset [282:e157119d5e84] by Adrianna Pińska <adrianna.pinska@…>
added doorways to debuggable level elements
18:11 Changeset [281:9e6ff3eb63d6] by Simon Cross <hodgestar@…>
Enable testing of individual NPCs.
17:59 Changeset [280:849e59e919af] by Adrianna Pińska <adrianna.pinska@…>
started editing market
17:59 Changeset [279:8d2e4b2a65bf] by Adrianna Pińska <adrianna.pinska@…>
fixed level editor
17:32 Changeset [278:abe77599ac47] by Adrianna Pińska <adrianna.pinska@…>
repurposing level 2 and 3 (positions to be fixed)
17:27 Changeset [277:62b98bea56bf] by Jeremy Thurgood <firxen@…>
More level and scene change fixes.
17:24 Changeset [276:820bb9da2ef2] by Adrianna Pińska <adrianna.pinska@…>
fixed player start position and name of doorway in temple grounds
17:18 Changeset [275:bcdfd2be2eb4] by Adrianna Pińska <adrianna.pinska@…>
Merged changes, I hope.
17:12 Changeset [274:e006ec7b3d8f] by Adrianna Pińska <adrianna.pinska@…>
proper levels
17:09 Changeset [273:95e2ef31e714] by Jeremy Thurgood <firxen@…>
Hit "down" to interact with things.
15:32 Changeset [272:630ebb87b38a] by Neil Muller <drnlmuller@…>
Remove debugging print
15:26 Changeset [271:56a529a69e97] by Neil Muller <drnlmuller@…>
Only backout / move-off "solid" collisions
15:13 Changeset [270:e47efa33903b] by Jeremy Thurgood <firxen@…>
Fixed key sequence handling.
13:56 Changeset [269:c24588c7ba09] by Neil Muller <drnlmuller@…>
Make sprinting single use after double tap
13:41 Changeset [268:401102f16a42] by Neil Muller <drnlmuller@…>
Avoid crash when key-down & key-up pairs are split across scenes
13:34 Changeset [267:3bee081ad4ac] by Neil Muller <drnlmuller@…>
Bump up horizontal terminal velocity so sprinting is interesting
13:34 Changeset [266:be516ca5e3b8] by Neil Muller <drnlmuller@…>
Add sprinting
13:06 Changeset [265:7628467eecd9] by Neil Muller <drnlmuller@…>
Add double-key tap support
12:54 Changeset [264:afd9256ad682] by Jeremy Thurgood <firxen@…>
Move between doorways. (Still with hacky collision limiting.)
09:47 Changeset [263:44cd7cfd2de3] by Neil Muller <drnlmuller@…>
Yelp when hit
09:29 Changeset [262:de60329cfc9f] by Neil Muller <drnlmuller@…>
Factor out sound stuff
08:40 Changeset [261:7668243695f4] by Simon Cross <hodgestar@…>
Trial patch for dealing with unicode dict key issue on Windows.

04/07/11:

23:54 Changeset [260:15776be090b2] by Simon Cross <hodgestar@…>
Add daily screenshot.
23:51 Changeset [259:030387133ace] by Simon Cross <hodgestar@…>
Add background to make dialogue more readable.
23:38 Changeset [258:d7e6830fe051] by Simon Cross <hodgestar@…>
Link up choices to dsm events.
23:36 Changeset [257:3f8ce3452cd6] by Simon Cross <hodgestar@…>
Add support for selecting dialogue choices (and for moving TextChoice
22:59 Changeset [256:e43e66f3f647] by Simon Cross <hodgestar@…>
Remove debugging prints.
22:57 Changeset [255:8bd442fa89ad] by Simon Cross <hodgestar@…>
Render dialog on screen instead of printing to console.
22:45 Changeset [254:0f502ac5b9e0] by Simon Cross <hodgestar@…>
Increase minimum time between interactions a bit.
22:43 Changeset [253:dff6287b55b7] by Neil Muller <drnlmuller@…>
Prefer downward moves if all things are equal to reduce 'holding …
22:43 Changeset [252:ecd26fafbe70] by Simon Cross <hodgestar@…>
Add missing file from previous commit.
22:40 Changeset [251:432f6997d306] by Simon Cross <hodgestar@…>
More hooking up of interacting with NPCs.
21:57 Changeset [250:8d7edd77bfbf] by Simon Cross <hodgestar@…>
Start hooking up NPC interactions.
20:20 Changeset [249:30ae3c681507] by Jeremy Thurgood <firxen@…>
Doors and stuff.
17:44 Changeset [248:129afb4417cf] by Jeremy Thurgood <firxen@…>
Some light cleanup.
17:25 Changeset [247:8c0c132b422f] by Stefano Rivera <stefano@…>
Button widget for cutscene
17:11 Changeset [246:8dee25fd070d] by Simon Cross <hodgestar@…>
Fix some npc-test and dialogue bugs.
16:51 Changeset [245:766d257e7e7f] by Adrianna Pińska <adrianna.pinska@…>
tweak
16:13 Changeset [244:5bbf90e6a94b] by Neil Muller <drnlmuller@…>
Add minimal support for player death
14:42 Changeset [243:4050e77dade6] by Neil Muller <drnlmuller@…>
Add support for background music tracks
13:01 Changeset [242:c30fcf903d29] by Neil Muller <drnlmuller@…>
Add update force parameter, so we can transition out of attacking …
12:58 Changeset [241:4c5941cf2b7f] by Neil Muller <drnlmuller@…>
Fix off-by-one errors in attack animation sequence
12:55 Changeset [240:9adf5076f3a2] by Neil Muller <drnlmuller@…>
Rename dummy monster
12:51 Changeset [239:6a2f366d5e62] by Neil Muller <drnlmuller@…>
Add facing support for attack animations
12:50 Changeset [238:df306bfd632e] by Adrianna Pińska <adrianna.pinska@…>
you only get one fish
12:39 Changeset [237:e06c54d7701f] by Simon Cross <hodgestar@…>
Add vase to demonstrate item state testing in dialogues.
10:38 Changeset [236:9528c6fc7f75] by Neil Muller <drnlmuller@…>
Hook up attack anaimation (needs facing support still)
10:38 Changeset [235:169bacba9f48] by Neil Muller <drnlmuller@…>
Rename oni sprites to match loading code
09:05 Changeset [234:a661b6621ec4] by Simon Cross <hodgestar@…>
Add testing of triggers and entry / exit functions.
09:05 Changeset [233:8ea658969f47] by Simon Cross <hodgestar@…>
Fix on_entry and on_exit handling.

04/06/11:

23:53 Changeset [232:479fb1e4d130] by Adrianna Pińska <adrianna.pinska@…>
proposed list of levels
23:53 Changeset [231:9b730dcc1805] by Adrianna Pińska <adrianna.pinska@…>
temple grounds level
23:53 Changeset [230:6a35a74824ca] by Adrianna Pińska <adrianna.pinska@…>
you can get several fish from the fishmonger
23:39 Changeset [228:ec38a0b08729] by Simon Cross <hodgestar@…>
Remove debugging print.
23:35 Changeset [229:3dd0a202e077] by Neil Muller <drnlmuller@…>
Add more screenshots
23:35 Changeset [227:13b912f40a10] by Simon Cross <hodgestar@…>
Add --all option for testing NPCs and sprite creation.
23:35 Changeset [226:3286f1f32263] by Simon Cross <hodgestar@…>
Add back more NPCs.
23:34 Changeset [225:84b6afff51fe] by Simon Cross <hodgestar@…>
Fix iter for StateProxy.
23:34 Changeset [224:5d37c73d46e2] by Simon Cross <hodgestar@…>
Fix actor sprite a bit. Add evil kitsune sprite.
23:24 Changeset [223:f675abd90529] by Adrianna Pińska <adrianna.pinska@…>
player needs a world argument
23:15 Changeset [222:2cbeeef5867c] by Simon Cross <hodgestar@…>
Fix npc tester (again).
23:14 Changeset [221:9e2949210c07] by Simon Cross <hodgestar@…>
Fix merge.
23:11 Changeset [220:2d5dfec4cd11] by Simon Cross <hodgestar@…>
Fix kitsune JSON.
23:07 Changeset [219:c83f021cc327] by Adrianna Pińska <adrianna.pinska@…>
screwed up merge fix
23:02 Changeset [218:7ee5bd883d62] by Adrianna Pińska <adrianna.pinska@…>
renamed first proper level
22:59 Changeset [217:fcc5eca8eaca] by Simon Cross <hodgestar@…>
Add explicit starting state to avoid it magically appearing later.
22:47 Changeset [216:023eea4ad4a5] by Simon Cross <hodgestar@…>
Add support for trigger world changes when entering and exiting dialog …
22:38 Changeset [215:4ac8ef4b44c3] by Adrianna Pińska <adrianna.pinska@…>
boss fight dialog
22:36 Changeset [214:6e7faba82c21] by Simon Cross <hodgestar@…>
Remove debugging pdb.
22:32 Changeset [213:c5c4306593d8] by Simon Cross <hodgestar@…>
Attempt to animate NPCs a bit.
22:31 Changeset [212:d5a1471a38a7] by Simon Cross <hodgestar@…>
Remove setting of unused starting_tile_pos.
22:31 Changeset [211:d19b2f610b8b] by Simon Cross <hodgestar@…>
Remove old double debugging rect.
21:48 Changeset [210:9a6c711e2fdf] by Neil Muller <drnlmuller@…>
KILLhg statushg status
21:41 Changeset [209:189f7f8ef714] by Jeremy Thurgood <firxen@…>
Basic item interaction.
21:23 Changeset [208:c72d9bf911fb] by Neil Muller <drnlmuller@…>
Add start of player damage
21:21 Changeset [207:d2e4fb016627] by Adrianna Pińska <adrianna.pinska@…>
TETSUUUUUOOOOOOOOOOOOOO
21:19 Changeset [206:e2acf4663065] by Neil Muller <drnlmuller@…>
Move fox properties to the world
21:03 Changeset [205:466147799786] by Simon Cross <hodgestar@…>
Add support for Windows in data loading.
20:49 Changeset [204:0f9715a2f07b] by Neil Muller <drnlmuller@…>
Make fire 1 do the attacking animation
20:42 Changeset [202:a11325bc5ff0] by Jeremy Thurgood <firxen@…>
Sprite refactoring stuff.
20:32 Changeset [201:e27c45d38605] by Adrianna Pińska <adrianna.pinska@…>
maneki and fishmonger
20:30 Changeset [203:0a793c4ac341] by Neil Muller <drnlmuller@…>
Add default health values
20:26 Changeset [200:4e3f9cb49489] by Neil Muller <drnlmuller@…>
Fix bug in jump to tile top logic
20:17 Changeset [199:2b4de243e9f2] by Simon Cross <hodgestar@…>
Remove debugging print.
20:15 Changeset [198:4e7ca5cf57fa] by Adrianna Pińska <adrianna.pinska@…>
syntax fix for accessing world properties
20:07 Changeset [197:6696ffd51ac2] by Simon Cross <hodgestar@…>
Hordes of NPCs.
20:06 Changeset [196:a4c4e2f34162] by Simon Cross <hodgestar@…>
Remove DummyWorld since npc-test now uses the real world.
20:04 Changeset [195:445a28f4b38e] by Simon Cross <hodgestar@…>
Fix npc tester.
19:54 Changeset [194:7a4e7859bc26] by Adrianna Pińska <adrianna.pinska@…>
more realistic level 1
19:44 Changeset [193:897eec397cbb] by Simon Cross <hodgestar@…>
Fix state checks for hattori, ichiro, kaneda and kumiko. In the …
19:39 Changeset [192:52344e9cab82] by Neil Muller <drnlmuller@…>
Remove debugging prints
19:35 Changeset [191:993f4f55eb93] by Jeremy Thurgood <firxen@…>
Minor item changes.
19:19 Changeset [190:e4b466368b89] by Simon Cross <hodgestar@…>
Fix dialogue.
19:14 Changeset [189:9d08f99b5ddf] by Simon Cross <hodgestar@…>
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some …
19:02 Changeset [188:30a5f7cf670a] by Neil Muller <drnlmuller@…>
Hack'ish logic to move out of colliding with floors better
18:50 Changeset [187:92ab784ecf5a] by Neil Muller <drnlmuller@…>
Repel fx from longstanding collisions
18:49 Changeset [186:72e92893ccb8] by Neil Muller <drnlmuller@…>
Use layers for floor check
18:36 Changeset [185:c3dfcd241c3a] by Adrianna Pińska <adrianna.pinska@…>
actor
18:34 Changeset [184:e7413a565421] by Adrianna Pińska <adrianna.pinska@…>
@#%$ trailing comma fix
18:22 Changeset [181:77228c101cfc] by Adrianna Pińska <adrianna.pinska@…>
kumiko and kaneda
18:20 Changeset [183:691d2795ae3c] by Stefano Rivera <stefano@…>
Add text shadow
17:52 Changeset [180:7ccf365e28ea] by Adrianna Pińska <adrianna.pinska@…>
Sasuke
17:47 Changeset [178:164c30a7b776] by Jeremy Thurgood <firxen@…>
Moving some (probably) misplaced sprites out of the way.
17:39 Changeset [179:a7cdf8458edd] by Adrianna Pińska <adrianna.pinska@…>
ichiro and hattori, plus stuff for querying npc state from the world
17:33 Changeset [177:88a78fb9fa82] by Jeremy Thurgood <firxen@…>
Tweak some constants to make player motion more comfortable.
17:24 Changeset [176:57a78f19c673] by Neil Muller <drnlmuller@…>
Hack player.py to have platformer physics
15:33 Changeset [175:cc01adf0092a] by anna <annamalczyk@…>
Full game script and additional info
14:38 Changeset [182:c9a7ab87e0d4] by Stefano Rivera <stefano@…>
Text: Actually unwrap in unwrapped
10:28 Changeset [174:8774c170a232] by Jeremy Thurgood <firxen@…>
Slightly better enemy handling.
09:52 Changeset [173:21d34f1f15b2] by Simon Cross <hodgestar@…>
Press p to pause.

04/05/11:

23:35 Changeset [172:bf144d817113] by Simon Cross <hodgestar@…>
if year in range(1980, 1990): continue # how can we sleep while the …
23:04 Changeset [171:13e10b877f6c] by Adrianna Pińska <adrianna.pinska@…>
dialogue tree for temple guard
22:49 Changeset [170:aa154c4086cb] by Simon Cross <hodgestar@…>
Replace scene .freeze and .thaw methods with .enter and .leave.
22:41 Changeset [168:77274af74091] by Stefano Rivera <stefano@…>
Screenshot for day 3
22:41 Changeset [169:b7a8f4a677e1] by Simon Cross <hodgestar@…>
Replace key repeating with custom tracking of fast keys.
22:19 Changeset [166:0ad313ec564d] by Simon Cross <hodgestar@…>
Set key repeating.
22:09 Changeset [165:8d45715c587d] by Simon Cross <hodgestar@…>
Rename ._game_state to game_state for consistency with engine and …
22:03 Changeset [167:f7fb2ee24c70] by Neil Muller <drnlmuller@…>
Twiddle player animation behaviour
22:02 Changeset [163:98ff05be85e0] by Jeremy Thurgood <firxen@…>
Better Item placement.
22:01 Changeset [164:6233c0b8bbad] by Simon Cross <hodgestar@…>
Remove unnecessary setting of _game_state in sub-class of Scene.
21:35 Changeset [162:663bdac80299] by Jeremy Thurgood <firxen@…>
Fix items, and stop the tea from looking like a monk.
21:29 Changeset [161:134ed5e026ae] by Simon Cross <hodgestar@…>
Neatean _check_mask a bit.
21:18 Changeset [160:d44a66ca3fd9] by Simon Cross <hodgestar@…>
Don't stand in the air.
21:18 Changeset [159:7b111e084aca] by Simon Cross <hodgestar@…>
Fix typo in comment.
21:14 Changeset [158:794565c8f9f4] by Neil Muller <drnlmuller@…>
Load attacking images
21:12 Changeset [157:15fbe107e475] by Neil Muller <drnlmuller@…>
Move attacking image into directory structure for player loading
20:51 Changeset [155:b2e0f1246c38] by Simon Cross <hodgestar@…>
Hook up bitmasked based collisions (mask caching may be unnecessary, …
20:51 Changeset [156:0b0dbfb50e5f] by Neil Muller <drnlmuller@…>
Neaten identation
20:43 Changeset [154:1008a7bae425] by anna <annamalczyk@…>
many more sprites - characters and plot items
20:18 Changeset [153:704d23022f09] by Simon Cross <hodgestar@…>
Start of dialogue tree / NPC state machine support.
19:25 Changeset [152:60138b935bc0] by Neil Muller <drnlmuller@…>
Make enemies block by default, so we can jump off them
18:17 Changeset [151:06be025c821c] by Neil Muller <drnlmuller@…>
Use midbottom, rather than bottomleft, when changing fox frames
17:50 Changeset [150:a5ca417ee39a] by Jeremy Thurgood <firxen@…>
Centre camera one tile higher then the midbottom of the player, to …
15:35 Changeset [149:5b4d73d301a1] by Neil Muller <drnlmuller@…>
Don't change image if it will introduce new collisions
15:13 Changeset [148:0474df61d5b1] by Neil Muller <drnlmuller@…>
Clamp very slow horizontal motion
15:05 Changeset [147:887d69907b22] by Neil Muller <drnlmuller@…>
Use bottomleft, so we stay above the floor as we change frames
14:35 Changeset [146:5eb51736464c] by Neil Muller <drnlmuller@…>
Use floor flag
14:29 Changeset [145:fec9ed36e9a2] by Neil Muller <drnlmuller@…>
Base camera off player collide_rect, so facing changes don't cause …
13:46 Changeset [144:6b488e1351a5] by Neil Muller <drnlmuller@…>
Buggy ground implementation. Make the world less bouncy
13:00 Changeset [143:d10b841c452e] by Neil Muller <drnlmuller@…>
Remove tail from standing kitsune sprite to reduce weird box size …
09:27 Changeset [142:5f8f49fdad89] by Stefano Rivera <stefano@…>
Small screenshot for r76
08:54 Changeset [141:753bd89f0d96] by Jeremy Thurgood <firxen@…>
Fix change-level-from-menu crash.
08:41 Changeset [140:df7dc1fdf8c4] by Simon Cross <hodgestar+hg@…>
Update instructions for the playing the game (just a test commit from …
08:03 Changeset [139:880e9fa337f3] by Stefano Rivera <stefano@…>
Move sources out of 'data' into top level 'sources' directory
08:02 Changeset [138:80472fc8f24d] by Stefano Rivera <stefano@…>
Update README and LICENCE
07:58 Changeset [137:8a54d966a508] by Stefano Rivera <stefano@…>
Add DejaVu copyright notice

04/04/11:

22:50 Changeset [136:1e9599e48d7b] by Stefano Rivera <stefano@…>
Simplistic text wrapping
22:43 Changeset [132:a721d0139896] by Simon Cross <hodgestar@…>
Add small copy of screenshot.
22:36 Changeset [131:85e2fa1f77c2] by Jeremy Thurgood <firxen@…>
Fix game state-related level load crash.
22:26 Changeset [130:75938c6ac3d0] by Adrianna Pińska <adrianna.pinska@…>
Alternate tile shapes with embellishments; applied to red and blue; …
22:18 Changeset [135:ae90ef45115c] by Stefano Rivera <stefano@…>
Ignore libreoffice lock files
22:15 Changeset [129:8a8c00a643fa] by Simon Cross <hodgestar@…>
Daily screenshot (level one, commit 128).
22:06 Changeset [128:36267deaccd8] by Simon Cross <hodgestar@…>
Add friction. Remove old dirty sprite attributes.
22:06 Changeset [134:4713a2a3b0be] by Stefano Rivera <stefano@…>
Initial cutscene screen
22:04 Changeset [133:aca8b7456c72] by Stefano Rivera <stefano@…>
Pass engine to all Scene draw() methods
22:03 Changeset [127:e1dd3b785269] by Jeremy Thurgood <firxen@…>
Initial game state stuff.
21:38 Changeset [126:9cae256b91d7] by Simon Cross <hodgestar@…>
Fix bug in FPS calculation. Phew -- we're still fast.
21:37 Changeset [125:c3f8e7af3c0f] by Adrianna Pińska <adrianna.pinska@…>
somewhat more playable level 3 and a level 5
21:19 Changeset [124:fde3d25cb4b9] by Simon Cross <hodgestar@…>
Replace custom clamping code with a call to .clamp_ip.
21:07 Changeset [123:592477d8b09b] by Neil Muller <drnlmuller@…>
Add fps to game
20:39 Changeset [122:51bcc909873d] by Neil Muller <drnlmuller@…>
Saner, buggier collision rectangles
20:37 Changeset [121:5f5e43391395] by Simon Cross <hodgestar@…>
Ramming speed, Mr Sulu\!
20:11 Changeset [120:9b08afeadf06] by Simon Cross <hodgestar@…>
Animated running.
20:07 Changeset [119:0f24800e9ca8] by Stefano Rivera <stefano@…>
Display level3 and 4 on main menu
20:05 Changeset [118:081f78470dcf] by Jeremy Thurgood <firxen@…>
Fix misclassified tiles.
20:02 Changeset [117:b361d9e17c26] by Jeremy Thurgood <firxen@…>
Angry fruit salad debug boxes.
19:54 Changeset [116:69a97094417a] by Simon Cross <hodgestar@…>
Hook up per-tick sprite animations.
19:45 Changeset [115:b73724bb93f8] by Neil Muller <drnlmuller@…>
Fix fox facing
19:42 Changeset [114:f7d9464ed075] by Simon Cross <hodgestar@…>
Remove debugging print.
19:37 Changeset [113:a76b8c49f1f9] by Simon Cross <hodgestar@…>
Make fox rect a bit smaller as an experiment.
19:37 Changeset [112:394a032aeac7] by Simon Cross <hodgestar@…>
Reduce bouncing.
19:37 Changeset [111:601d2a500e4a] by Simon Cross <hodgestar@…>
Hook up scrolling.
19:34 Changeset [110:f64c38c5512d] by Stefano Rivera <stefano@…>
Use TextChoice data in menu screen (it's no longer hacked to death)
19:31 Changeset [108:5037bf06d7cd] by anna <annamalczyk@…>
Geishas, oni, monk and kitsune attacking
19:30 Changeset [109:982f34d0aac0] by Stefano Rivera <stefano@…>
Add optional data to identify TextChoice options
19:27 Changeset [107:a770ac0c3385] by Adrianna Pińska <adrianna.pinska@…>
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png …
19:14 Changeset [106:bf7d511d3650] by Stefano Rivera <stefano@…>
Dvorak support
19:05 Changeset [105:c455b7925212] by Stefano Rivera <stefano@…>
Global options in skaapsteker.init
18:53 Changeset [104:12ce1d131a72] by Neil Muller <drnlmuller@…>
Hack in resume game option
18:46 Changeset [103:aaef228b6358] by Simon Cross <hodgestar@…>
Run kitsune, run! And by the running of the kitsune gravity is …
18:23 Changeset [102:2e913a89e69d] by Simon Cross <hodgestar@…>
Link up key presses to calls to action functions on player and to …
17:34 Changeset [101:b502e732f821] by Stefano Rivera <stefano@…>
Add ? object-placement-help tiles
17:20 Changeset [100:3eafceff6293] by Simon Cross <hodgestar@…>
Have monsters also collide with players as an interim solution while I …
17:05 Changeset [99:086abc674cda] by Simon Cross <hodgestar@…>
Move sprite one-level up so that it is standing on the floor rather …
17:04 Changeset [98:449a9579ec7a] by Simon Cross <hodgestar@…>
Remove a debugging print.
16:45 Changeset [97:a1d95c6152a0] by Simon Cross <hodgestar@…>
Shiny new collision detection. Read code for usage information.
15:38 Changeset [96:4a8ee0395492] by Neil Muller <drnlmuller@…>
Add ignore for mac resource fork files
15:34 Changeset [95:33e47cc127ba] by Neil Muller <drnlmuller@…>
Remove apple resource files.
15:22 Changeset [94:75fa8d6fbf49] by Neil Muller <drnlmuller@…>
Add defaults for player info in level load
15:22 Changeset [93:77869eb4c259] by Neil Muller <drnlmuller@…>
Add player dict to remaining levels
15:17 Changeset [92:f065109d80ae] by Stefano Rivera <stefano@…>
Add Player to level-editor, so it can use Level again
15:12 Changeset [91:58c080c11eee] by Neil Muller <drnlmuller@…>
Tweak to demonstrate right facing
15:12 Changeset [90:96ba88d66e41] by Neil Muller <drnlmuller@…>
Add forgetten player.py
14:52 Changeset [89:a46fc252e4fa] by Neil Muller <drnlmuller@…>
Add placeholder images, so mecurial will track these directories
14:45 Changeset [88:bf4adb40ca3c] by Neil Muller <drnlmuller@…>
Rough outline of a player object, completely with statuesque flying fox
14:44 Changeset [87:9d1719523ae5] by Neil Muller <drnlmuller@…>
Add player start positions to some levels
14:18 Changeset [86:23d7d7378cb2] by Neil Muller <drnlmuller@…>
Move kitsune standing png to same structure as other images
12:34 Changeset [85:6e8cfd6fcd63] by Adrianna Pińska <adrianna.pinska@…>
Avoived?!
12:01 Changeset [84:6de531d648c3] by Jeremy Thurgood <firxen@…>
Exclude scenery sprites from collision detection.
11:27 Changeset [83:07a2ae603bdd] by Neil Muller <drnlmuller@…>
Correct physics comments - units are now pixel based, not metres
10:10 Changeset [82:49b25117ebbb] by Neil Muller <drnlmuller@…>
rect.copy() is a pygame 1.9 addition. Work around this.
05:25 Changeset [81:dede07578eeb] by anna <annamalczyk@…>
Story script (unfinished) and list of game elements

04/03/11:

23:23 Changeset [80:54141a2c46f9] by Jeremy Thurgood <firxen@…>
Scenery does not collide.
22:46 Changeset [79:fe8652a060df] by Stefano Rivera <stefano@…>
Simple menu screen and TextChoice widget
22:42 Changeset [78:f29b7ada68c1] by Simon Cross <hodgestar@…>
Fix bouncing and tweak universal constants to show it off.
22:14 Changeset [77:9af8c6c59cba] by Stefano Rivera <stefano@…>
Screenshot
21:52 Changeset [76:1605626b57d2] by Adrianna Pińska <adrianna.pinska@…>
bonsai has legs
21:51 Changeset [75:95cb0b575e05] by Jeremy Thurgood <firxen@…>
Enemies in level editor, tile layers.
21:45 Changeset [74:c2943bc7bf51] by Adrianna Pińska <adrianna.pinska@…>
prettier level 2
21:37 Changeset [73:608de5c382f7] by Adrianna Pińska <adrianna.pinska@…>
prettier level 2
21:35 Changeset [72:0e1025748a62] by Adrianna Pińska <adrianna.pinska@…>
prettier level 3
21:30 Changeset [71:4e67e3946212] by Adrianna Pińska <adrianna.pinska@…>
fugly bonsai
21:26 Changeset [70:319fd6b53340] by Adrianna Pińska <adrianna.pinska@…>
better corner
21:25 Changeset [69:e4089417766e] by Jeremy Thurgood <firxen@…>
FPS counter and tile sprite layering.
21:05 Changeset [68:60aa6c3eb96f] by Simon Cross <hodgestar@…>
Implement bounce factor.
20:59 Changeset [67:64b135316b80] by Adrianna Pińska <adrianna.pinska@…>
better floor
20:56 Changeset [66:12ec95a2e8ea] by Simon Cross <hodgestar@…>
Bouncing.
20:46 Changeset [65:bcf3d0b2a6d8] by Jeremy Thurgood <firxen@…>
Some tile parameters.
20:38 Changeset [64:13b9031febeb] by Neil Muller <drnlmuller@…>
remove SRCALPHA flag for performance reasons
20:33 Changeset [63:5b1778ed0e34] by Adrianna Pińska <adrianna.pinska@…>
moar tile
20:32 Changeset [62:8aef264cb471] by Stefano Rivera <stefano@…>
Actually link bg 1 & 2 to level1 and level2
20:29 Changeset [61:b88dbeb8b245] by Stefano Rivera <stefano@…>
Resize backgrounds, link to level1
20:10 Changeset [60:c9bc3f1d0f96] by anna <annamalczyk@…>
Backgrounds added
20:02 Changeset [59:1be1ca704346] by Neil Muller <drnlmuller@…>
Add Layers constants. Set Monsters to player's layer by default
19:41 Changeset [58:04e83cf43329] by Neil Muller <drnlmuller@…>
Add convert_alpha to load_image
19:40 Changeset [57:e545236dd8f4] by Simon Cross <hodgestar@…>
Change back to plain layered updater since everything is dirty all the …
19:34 Changeset [55:b8a6191bfc8c] by Adrianna Pińska <adrianna.pinska@…>
some betterer tiles, plus no blank tile
19:33 Changeset [56:100e80ed781b] by Simon Cross <hodgestar@…>
Rename scene option to level.
19:33 Changeset [54:43cd89b20492] by Stefano Rivera <stefano@…>
FPS
19:32 Changeset [53:01cfef3a5acf] by Simon Cross <hodgestar@…>
Add debugging rectangles.
19:25 Changeset [52:a18bf35519f3] by Jeremy Thurgood <firxen@…>
Multiple layered backgrounds.
19:25 Changeset [51:8efb35009ba0] by Simon Cross <hodgestar@…>
Switch to dirty sprites and layered dirty rendering groups in the …
19:18 Changeset [50:7d411ed02eac] by Simon Cross <hodgestar@…>
Initial stab at detecting collisions.
19:12 Changeset [49:64cf9949e189] by Stefano Rivera <stefano@…>
Front dummy background
19:02 Changeset [48:d8c5427925e8] by Jeremy Thurgood <firxen@…>
Actually add dummy sprite image.
19:01 Changeset [47:215e2e74c244] by Jeremy Thurgood <firxen@…>
Better dummy monster.
18:59 Changeset [46:416e40b77924] by Stefano Rivera <stefano@…>
Multi-line text
18:48 Changeset [45:7f7b4bfbaf0e] by Stefano Rivera <stefano@…>
Trivial text rendering widget
18:48 Changeset [44:ccc7ed272e84] by Stefano Rivera <stefano@…>
Ignore vim swapfiles
18:42 Changeset [43:abbc9ada8dc4] by Simon Cross <hodgestar@…>
Enemies must fall
18:33 Changeset [42:4a9e26f1f35a] by Neil Muller <drnlmuller@…>
Remove area keyword for pygame 1.8 compatability
18:26 Changeset [41:55bb5bb40873] by Adrianna Pińska <adrianna.pinska@…>
little maze level
18:24 Changeset [40:fa1bb94cfa76] by Simon Cross <hodgestar@…>
Re-factor drawing to blit to a clip rect in the One True Level Surface …
18:24 Changeset [39:34038447be23] by Simon Cross <hodgestar@…>
Very basic world physics.
18:22 Changeset [38:38d7670a469a] by Simon Cross <hodgestar@…>
Enable setting the opening scene when launching.
17:34 Changeset [37:f23464569916] by anna <annamalczyk@…>
kitsune sprites running and jumping 0-4 tails
17:19 Changeset [36:885e763bb118] by Adrianna Pińska <adrianna.pinska@…>
Wavy level and add .*~$ to .hgignore
17:15 Changeset [35:38d2f7c43d86] by Jeremy Thurgood <firxen@…>
Sprite-based tiles. \o/
17:05 Changeset [34:e6d912306658] by Adrianna Pińska <adrianna.pinska@…>
added new property
17:02 Changeset [33:14f6c6ac1605] by Adrianna Pińska <adrianna.pinska@…>
silly ladder level plus typo correction
16:49 Changeset [32:8abd0d6e8c61] by Stefano Rivera <stefano@…>
Quit level editor
16:49 Changeset [31:6f1e43d2fda8] by Stefano Rivera <stefano@…>
Gaar. That's not what I meant
16:45 Changeset [30:60d5673f9d4a] by Stefano Rivera <stefano@…>
We can do that more cleanly :P
16:42 Changeset [29:10c067be3e8f] by Stefano Rivera <stefano@…>
Patch sys.path
16:41 Changeset [28:94d5ebaa912f] by Simon Cross <hodgestar@…>
Example for global sprite importing.
16:22 Changeset [26:c0545443e242] by Stefano Rivera <stefano@…>
Slightly more useful level
16:16 Changeset [27:b14c09695456] by anna <annamalczyk@…>
Add simple fox sprite
16:04 Changeset [25:fe87d828d093] by Jeremy Thurgood <firxen@…>
Very basic enemy support.
16:03 Changeset [24:3d70de522b11] by Stefano Rivera <stefano@…>
Bump tile size to 64
16:02 Changeset [23:5c9f2eeeb629] by Simon Cross <hodgestar@…>
Very start of world / physics engine.
15:55 Changeset [22:b815471d4b95] by Simon Cross <hodgestar@…>
Move sprite base class into physics since they're tightly coupled.
15:38 Changeset [21:fedaf16a4ddf] by Adrianna Pińska <adrianna.pinska@…>
typo fix
15:35 Changeset [20:f81e073fb8f5] by Jeremy Thurgood <firxen@…>
Remove .json suffix from level defs.
15:23 Changeset [19:0831989ce8e1] by Stefano Rivera <stefano@…>
Add simple level browser
15:20 Changeset [18:81974842b38e] by Simon Cross <hodgestar@…>
Add skeleton for physics and sprites.
14:53 Changeset [17:630e02e4fd2b] by Simon Cross <hodgestar@…>
Update license file (license is MIT).
14:48 Changeset [16:e2837dd40607] by Simon Cross <hodgestar@…>
Show how to use dispatch on levelscene.
14:44 Changeset [15:538d15e6cca1] by Simon Cross <hodgestar@…>
Add level scenes
14:35 Changeset [14:fb1bd081cc86] by Simon Cross <hodgestar@…>
Add scene changing.
14:33 Changeset [13:b83f2db218e6] by Jeremy Thurgood <firxen@…>
Draw level background with scaled offset.
14:01 Changeset [12:ded67a5c80c1] by Stefano Rivera <stefano@…>
Add dummy background
13:59 Changeset [11:249814efa91b] by Simon Cross <hodgestar@…>
Create game engine. Enable quitting.
13:55 Changeset [10:7e0f084aab5c] by Stefano Rivera <stefano@…>
Really use 32px tiles, with RGBA images
13:48 Changeset [9:e53bb0ceee58] by Stefano Rivera <stefano@…>
Bump tilesize to 32
13:46 Changeset [8:addaa5b857d6] by Jeremy Thurgood <firxen@…>
Some level display things.
13:40 Changeset [7:8000358e47d9] by Stefano Rivera <stefano@…>
support python -m skaapsteker
13:30 Changeset [6:be641ad97aaa] by Simon Cross <hodgestar@…>
Create a pygame window.
13:24 Changeset [5:73162df1af93] by Stefano Rivera <stefano@…>
Add dummy tiles
13:14 Changeset [4:10fc270b6dbf] by Simon Cross <hodgestar@…>
Ignore .pyc files.
13:09 Changeset [3:f0c108bee0b2] by Stefano Rivera <stefano@…>
Supporting Python 2.[67]
11:47 Changeset [2:a6fa1fd8111c] by Stefano Rivera <stefano@…>
Sychronise .py -> .pyw
09:09 Changeset [1:7d8485f0f439] by Simon Cross <hodgestar@…>
Small change to test CIA.
09:02 Changeset [0:d6fd1a0b192a] by Simon Cross <hodgestar@…>
Commit skellington.
Note: See TracTimeline for information about the timeline view.