Timeline



04/05/11:

23:35 Changeset [172:bf144d817113] by Simon Cross <hodgestar@…>
if year in range(1980, 1990): continue # how can we sleep while the …
23:04 Changeset [171:13e10b877f6c] by Adrianna Pińska <adrianna.pinska@…>
dialogue tree for temple guard
22:49 Changeset [170:aa154c4086cb] by Simon Cross <hodgestar@…>
Replace scene .freeze and .thaw methods with .enter and .leave.
22:41 Changeset [168:77274af74091] by Stefano Rivera <stefano@…>
Screenshot for day 3
22:41 Changeset [169:b7a8f4a677e1] by Simon Cross <hodgestar@…>
Replace key repeating with custom tracking of fast keys.
22:19 Changeset [166:0ad313ec564d] by Simon Cross <hodgestar@…>
Set key repeating.
22:09 Changeset [165:8d45715c587d] by Simon Cross <hodgestar@…>
Rename ._game_state to game_state for consistency with engine and …
22:03 Changeset [167:f7fb2ee24c70] by Neil Muller <drnlmuller@…>
Twiddle player animation behaviour
22:02 Changeset [163:98ff05be85e0] by Jeremy Thurgood <firxen@…>
Better Item placement.
22:01 Changeset [164:6233c0b8bbad] by Simon Cross <hodgestar@…>
Remove unnecessary setting of _game_state in sub-class of Scene.
21:35 Changeset [162:663bdac80299] by Jeremy Thurgood <firxen@…>
Fix items, and stop the tea from looking like a monk.
21:29 Changeset [161:134ed5e026ae] by Simon Cross <hodgestar@…>
Neatean _check_mask a bit.
21:18 Changeset [160:d44a66ca3fd9] by Simon Cross <hodgestar@…>
Don't stand in the air.
21:18 Changeset [159:7b111e084aca] by Simon Cross <hodgestar@…>
Fix typo in comment.
21:14 Changeset [158:794565c8f9f4] by Neil Muller <drnlmuller@…>
Load attacking images
21:12 Changeset [157:15fbe107e475] by Neil Muller <drnlmuller@…>
Move attacking image into directory structure for player loading
20:51 Changeset [155:b2e0f1246c38] by Simon Cross <hodgestar@…>
Hook up bitmasked based collisions (mask caching may be unnecessary, …
20:51 Changeset [156:0b0dbfb50e5f] by Neil Muller <drnlmuller@…>
Neaten identation
20:43 Changeset [154:1008a7bae425] by anna <annamalczyk@…>
many more sprites - characters and plot items
20:18 Changeset [153:704d23022f09] by Simon Cross <hodgestar@…>
Start of dialogue tree / NPC state machine support.
19:25 Changeset [152:60138b935bc0] by Neil Muller <drnlmuller@…>
Make enemies block by default, so we can jump off them
18:17 Changeset [151:06be025c821c] by Neil Muller <drnlmuller@…>
Use midbottom, rather than bottomleft, when changing fox frames
17:50 Changeset [150:a5ca417ee39a] by Jeremy Thurgood <firxen@…>
Centre camera one tile higher then the midbottom of the player, to …
15:35 Changeset [149:5b4d73d301a1] by Neil Muller <drnlmuller@…>
Don't change image if it will introduce new collisions
15:13 Changeset [148:0474df61d5b1] by Neil Muller <drnlmuller@…>
Clamp very slow horizontal motion
15:05 Changeset [147:887d69907b22] by Neil Muller <drnlmuller@…>
Use bottomleft, so we stay above the floor as we change frames
14:35 Changeset [146:5eb51736464c] by Neil Muller <drnlmuller@…>
Use floor flag
14:29 Changeset [145:fec9ed36e9a2] by Neil Muller <drnlmuller@…>
Base camera off player collide_rect, so facing changes don't cause …
13:46 Changeset [144:6b488e1351a5] by Neil Muller <drnlmuller@…>
Buggy ground implementation. Make the world less bouncy
13:00 Changeset [143:d10b841c452e] by Neil Muller <drnlmuller@…>
Remove tail from standing kitsune sprite to reduce weird box size …
09:27 Changeset [142:5f8f49fdad89] by Stefano Rivera <stefano@…>
Small screenshot for r76
08:54 Changeset [141:753bd89f0d96] by Jeremy Thurgood <firxen@…>
Fix change-level-from-menu crash.
08:41 Changeset [140:df7dc1fdf8c4] by Simon Cross <hodgestar+hg@…>
Update instructions for the playing the game (just a test commit from …
08:03 Changeset [139:880e9fa337f3] by Stefano Rivera <stefano@…>
Move sources out of 'data' into top level 'sources' directory
08:02 Changeset [138:80472fc8f24d] by Stefano Rivera <stefano@…>
Update README and LICENCE
07:58 Changeset [137:8a54d966a508] by Stefano Rivera <stefano@…>
Add DejaVu copyright notice

04/04/11:

22:50 Changeset [136:1e9599e48d7b] by Stefano Rivera <stefano@…>
Simplistic text wrapping
22:43 Changeset [132:a721d0139896] by Simon Cross <hodgestar@…>
Add small copy of screenshot.
22:36 Changeset [131:85e2fa1f77c2] by Jeremy Thurgood <firxen@…>
Fix game state-related level load crash.
22:26 Changeset [130:75938c6ac3d0] by Adrianna Pińska <adrianna.pinska@…>
Alternate tile shapes with embellishments; applied to red and blue; …
22:18 Changeset [135:ae90ef45115c] by Stefano Rivera <stefano@…>
Ignore libreoffice lock files
22:15 Changeset [129:8a8c00a643fa] by Simon Cross <hodgestar@…>
Daily screenshot (level one, commit 128).
22:06 Changeset [128:36267deaccd8] by Simon Cross <hodgestar@…>
Add friction. Remove old dirty sprite attributes.
22:06 Changeset [134:4713a2a3b0be] by Stefano Rivera <stefano@…>
Initial cutscene screen
22:04 Changeset [133:aca8b7456c72] by Stefano Rivera <stefano@…>
Pass engine to all Scene draw() methods
22:03 Changeset [127:e1dd3b785269] by Jeremy Thurgood <firxen@…>
Initial game state stuff.
21:38 Changeset [126:9cae256b91d7] by Simon Cross <hodgestar@…>
Fix bug in FPS calculation. Phew -- we're still fast.
21:37 Changeset [125:c3f8e7af3c0f] by Adrianna Pińska <adrianna.pinska@…>
somewhat more playable level 3 and a level 5
21:19 Changeset [124:fde3d25cb4b9] by Simon Cross <hodgestar@…>
Replace custom clamping code with a call to .clamp_ip.
21:07 Changeset [123:592477d8b09b] by Neil Muller <drnlmuller@…>
Add fps to game
20:39 Changeset [122:51bcc909873d] by Neil Muller <drnlmuller@…>
Saner, buggier collision rectangles
20:37 Changeset [121:5f5e43391395] by Simon Cross <hodgestar@…>
Ramming speed, Mr Sulu\!
20:11 Changeset [120:9b08afeadf06] by Simon Cross <hodgestar@…>
Animated running.
20:07 Changeset [119:0f24800e9ca8] by Stefano Rivera <stefano@…>
Display level3 and 4 on main menu
20:05 Changeset [118:081f78470dcf] by Jeremy Thurgood <firxen@…>
Fix misclassified tiles.
20:02 Changeset [117:b361d9e17c26] by Jeremy Thurgood <firxen@…>
Angry fruit salad debug boxes.
19:54 Changeset [116:69a97094417a] by Simon Cross <hodgestar@…>
Hook up per-tick sprite animations.
19:45 Changeset [115:b73724bb93f8] by Neil Muller <drnlmuller@…>
Fix fox facing
19:42 Changeset [114:f7d9464ed075] by Simon Cross <hodgestar@…>
Remove debugging print.
19:37 Changeset [113:a76b8c49f1f9] by Simon Cross <hodgestar@…>
Make fox rect a bit smaller as an experiment.
19:37 Changeset [112:394a032aeac7] by Simon Cross <hodgestar@…>
Reduce bouncing.
19:37 Changeset [111:601d2a500e4a] by Simon Cross <hodgestar@…>
Hook up scrolling.
19:34 Changeset [110:f64c38c5512d] by Stefano Rivera <stefano@…>
Use TextChoice data in menu screen (it's no longer hacked to death)
19:31 Changeset [108:5037bf06d7cd] by anna <annamalczyk@…>
Geishas, oni, monk and kitsune attacking
19:30 Changeset [109:982f34d0aac0] by Stefano Rivera <stefano@…>
Add optional data to identify TextChoice options
19:27 Changeset [107:a770ac0c3385] by Adrianna Pińska <adrianna.pinska@…>
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png …
19:14 Changeset [106:bf7d511d3650] by Stefano Rivera <stefano@…>
Dvorak support
19:05 Changeset [105:c455b7925212] by Stefano Rivera <stefano@…>
Global options in skaapsteker.init
18:53 Changeset [104:12ce1d131a72] by Neil Muller <drnlmuller@…>
Hack in resume game option
18:46 Changeset [103:aaef228b6358] by Simon Cross <hodgestar@…>
Run kitsune, run! And by the running of the kitsune gravity is …
18:23 Changeset [102:2e913a89e69d] by Simon Cross <hodgestar@…>
Link up key presses to calls to action functions on player and to …
17:34 Changeset [101:b502e732f821] by Stefano Rivera <stefano@…>
Add ? object-placement-help tiles
17:20 Changeset [100:3eafceff6293] by Simon Cross <hodgestar@…>
Have monsters also collide with players as an interim solution while I …
17:05 Changeset [99:086abc674cda] by Simon Cross <hodgestar@…>
Move sprite one-level up so that it is standing on the floor rather …
17:04 Changeset [98:449a9579ec7a] by Simon Cross <hodgestar@…>
Remove a debugging print.
16:45 Changeset [97:a1d95c6152a0] by Simon Cross <hodgestar@…>
Shiny new collision detection. Read code for usage information.
15:38 Changeset [96:4a8ee0395492] by Neil Muller <drnlmuller@…>
Add ignore for mac resource fork files
15:34 Changeset [95:33e47cc127ba] by Neil Muller <drnlmuller@…>
Remove apple resource files.
15:22 Changeset [94:75fa8d6fbf49] by Neil Muller <drnlmuller@…>
Add defaults for player info in level load
15:22 Changeset [93:77869eb4c259] by Neil Muller <drnlmuller@…>
Add player dict to remaining levels
15:17 Changeset [92:f065109d80ae] by Stefano Rivera <stefano@…>
Add Player to level-editor, so it can use Level again
15:12 Changeset [91:58c080c11eee] by Neil Muller <drnlmuller@…>
Tweak to demonstrate right facing
15:12 Changeset [90:96ba88d66e41] by Neil Muller <drnlmuller@…>
Add forgetten player.py
14:52 Changeset [89:a46fc252e4fa] by Neil Muller <drnlmuller@…>
Add placeholder images, so mecurial will track these directories
14:45 Changeset [88:bf4adb40ca3c] by Neil Muller <drnlmuller@…>
Rough outline of a player object, completely with statuesque flying fox
14:44 Changeset [87:9d1719523ae5] by Neil Muller <drnlmuller@…>
Add player start positions to some levels
14:18 Changeset [86:23d7d7378cb2] by Neil Muller <drnlmuller@…>
Move kitsune standing png to same structure as other images
12:34 Changeset [85:6e8cfd6fcd63] by Adrianna Pińska <adrianna.pinska@…>
Avoived?!
12:01 Changeset [84:6de531d648c3] by Jeremy Thurgood <firxen@…>
Exclude scenery sprites from collision detection.
11:27 Changeset [83:07a2ae603bdd] by Neil Muller <drnlmuller@…>
Correct physics comments - units are now pixel based, not metres
10:10 Changeset [82:49b25117ebbb] by Neil Muller <drnlmuller@…>
rect.copy() is a pygame 1.9 addition. Work around this.
05:25 Changeset [81:dede07578eeb] by anna <annamalczyk@…>
Story script (unfinished) and list of game elements

04/03/11:

23:23 Changeset [80:54141a2c46f9] by Jeremy Thurgood <firxen@…>
Scenery does not collide.
22:46 Changeset [79:fe8652a060df] by Stefano Rivera <stefano@…>
Simple menu screen and TextChoice widget
22:42 Changeset [78:f29b7ada68c1] by Simon Cross <hodgestar@…>
Fix bouncing and tweak universal constants to show it off.
22:14 Changeset [77:9af8c6c59cba] by Stefano Rivera <stefano@…>
Screenshot
21:52 Changeset [76:1605626b57d2] by Adrianna Pińska <adrianna.pinska@…>
bonsai has legs
21:51 Changeset [75:95cb0b575e05] by Jeremy Thurgood <firxen@…>
Enemies in level editor, tile layers.
21:45 Changeset [74:c2943bc7bf51] by Adrianna Pińska <adrianna.pinska@…>
prettier level 2
21:37 Changeset [73:608de5c382f7] by Adrianna Pińska <adrianna.pinska@…>
prettier level 2
21:35 Changeset [72:0e1025748a62] by Adrianna Pińska <adrianna.pinska@…>
prettier level 3
21:30 Changeset [71:4e67e3946212] by Adrianna Pińska <adrianna.pinska@…>
fugly bonsai
21:26 Changeset [70:319fd6b53340] by Adrianna Pińska <adrianna.pinska@…>
better corner
21:25 Changeset [69:e4089417766e] by Jeremy Thurgood <firxen@…>
FPS counter and tile sprite layering.
21:05 Changeset [68:60aa6c3eb96f] by Simon Cross <hodgestar@…>
Implement bounce factor.
20:59 Changeset [67:64b135316b80] by Adrianna Pińska <adrianna.pinska@…>
better floor
20:56 Changeset [66:12ec95a2e8ea] by Simon Cross <hodgestar@…>
Bouncing.
20:46 Changeset [65:bcf3d0b2a6d8] by Jeremy Thurgood <firxen@…>
Some tile parameters.
20:38 Changeset [64:13b9031febeb] by Neil Muller <drnlmuller@…>
remove SRCALPHA flag for performance reasons
20:33 Changeset [63:5b1778ed0e34] by Adrianna Pińska <adrianna.pinska@…>
moar tile
20:32 Changeset [62:8aef264cb471] by Stefano Rivera <stefano@…>
Actually link bg 1 & 2 to level1 and level2
20:29 Changeset [61:b88dbeb8b245] by Stefano Rivera <stefano@…>
Resize backgrounds, link to level1
20:10 Changeset [60:c9bc3f1d0f96] by anna <annamalczyk@…>
Backgrounds added
20:02 Changeset [59:1be1ca704346] by Neil Muller <drnlmuller@…>
Add Layers constants. Set Monsters to player's layer by default
19:41 Changeset [58:04e83cf43329] by Neil Muller <drnlmuller@…>
Add convert_alpha to load_image
19:40 Changeset [57:e545236dd8f4] by Simon Cross <hodgestar@…>
Change back to plain layered updater since everything is dirty all the …
19:34 Changeset [55:b8a6191bfc8c] by Adrianna Pińska <adrianna.pinska@…>
some betterer tiles, plus no blank tile
19:33 Changeset [56:100e80ed781b] by Simon Cross <hodgestar@…>
Rename scene option to level.
19:33 Changeset [54:43cd89b20492] by Stefano Rivera <stefano@…>
FPS
19:32 Changeset [53:01cfef3a5acf] by Simon Cross <hodgestar@…>
Add debugging rectangles.
19:25 Changeset [52:a18bf35519f3] by Jeremy Thurgood <firxen@…>
Multiple layered backgrounds.
19:25 Changeset [51:8efb35009ba0] by Simon Cross <hodgestar@…>
Switch to dirty sprites and layered dirty rendering groups in the …
19:18 Changeset [50:7d411ed02eac] by Simon Cross <hodgestar@…>
Initial stab at detecting collisions.
19:12 Changeset [49:64cf9949e189] by Stefano Rivera <stefano@…>
Front dummy background
19:02 Changeset [48:d8c5427925e8] by Jeremy Thurgood <firxen@…>
Actually add dummy sprite image.
19:01 Changeset [47:215e2e74c244] by Jeremy Thurgood <firxen@…>
Better dummy monster.
18:59 Changeset [46:416e40b77924] by Stefano Rivera <stefano@…>
Multi-line text
18:48 Changeset [45:7f7b4bfbaf0e] by Stefano Rivera <stefano@…>
Trivial text rendering widget
18:48 Changeset [44:ccc7ed272e84] by Stefano Rivera <stefano@…>
Ignore vim swapfiles
18:42 Changeset [43:abbc9ada8dc4] by Simon Cross <hodgestar@…>
Enemies must fall
18:33 Changeset [42:4a9e26f1f35a] by Neil Muller <drnlmuller@…>
Remove area keyword for pygame 1.8 compatability
18:26 Changeset [41:55bb5bb40873] by Adrianna Pińska <adrianna.pinska@…>
little maze level
18:24 Changeset [40:fa1bb94cfa76] by Simon Cross <hodgestar@…>
Re-factor drawing to blit to a clip rect in the One True Level Surface …
18:24 Changeset [39:34038447be23] by Simon Cross <hodgestar@…>
Very basic world physics.
18:22 Changeset [38:38d7670a469a] by Simon Cross <hodgestar@…>
Enable setting the opening scene when launching.
17:34 Changeset [37:f23464569916] by anna <annamalczyk@…>
kitsune sprites running and jumping 0-4 tails
17:19 Changeset [36:885e763bb118] by Adrianna Pińska <adrianna.pinska@…>
Wavy level and add .*~$ to .hgignore
17:15 Changeset [35:38d2f7c43d86] by Jeremy Thurgood <firxen@…>
Sprite-based tiles. \o/
17:05 Changeset [34:e6d912306658] by Adrianna Pińska <adrianna.pinska@…>
added new property
17:02 Changeset [33:14f6c6ac1605] by Adrianna Pińska <adrianna.pinska@…>
silly ladder level plus typo correction
16:49 Changeset [32:8abd0d6e8c61] by Stefano Rivera <stefano@…>
Quit level editor
16:49 Changeset [31:6f1e43d2fda8] by Stefano Rivera <stefano@…>
Gaar. That's not what I meant
16:45 Changeset [30:60d5673f9d4a] by Stefano Rivera <stefano@…>
We can do that more cleanly :P
16:42 Changeset [29:10c067be3e8f] by Stefano Rivera <stefano@…>
Patch sys.path
16:41 Changeset [28:94d5ebaa912f] by Simon Cross <hodgestar@…>
Example for global sprite importing.
16:22 Changeset [26:c0545443e242] by Stefano Rivera <stefano@…>
Slightly more useful level
16:16 Changeset [27:b14c09695456] by anna <annamalczyk@…>
Add simple fox sprite
16:04 Changeset [25:fe87d828d093] by Jeremy Thurgood <firxen@…>
Very basic enemy support.
16:03 Changeset [24:3d70de522b11] by Stefano Rivera <stefano@…>
Bump tile size to 64
16:02 Changeset [23:5c9f2eeeb629] by Simon Cross <hodgestar@…>
Very start of world / physics engine.
15:55 Changeset [22:b815471d4b95] by Simon Cross <hodgestar@…>
Move sprite base class into physics since they're tightly coupled.
15:38 Changeset [21:fedaf16a4ddf] by Adrianna Pińska <adrianna.pinska@…>
typo fix
15:35 Changeset [20:f81e073fb8f5] by Jeremy Thurgood <firxen@…>
Remove .json suffix from level defs.
15:23 Changeset [19:0831989ce8e1] by Stefano Rivera <stefano@…>
Add simple level browser
15:20 Changeset [18:81974842b38e] by Simon Cross <hodgestar@…>
Add skeleton for physics and sprites.
14:53 Changeset [17:630e02e4fd2b] by Simon Cross <hodgestar@…>
Update license file (license is MIT).
14:48 Changeset [16:e2837dd40607] by Simon Cross <hodgestar@…>
Show how to use dispatch on levelscene.
14:44 Changeset [15:538d15e6cca1] by Simon Cross <hodgestar@…>
Add level scenes
14:35 Changeset [14:fb1bd081cc86] by Simon Cross <hodgestar@…>
Add scene changing.
14:33 Changeset [13:b83f2db218e6] by Jeremy Thurgood <firxen@…>
Draw level background with scaled offset.
14:01 Changeset [12:ded67a5c80c1] by Stefano Rivera <stefano@…>
Add dummy background
13:59 Changeset [11:249814efa91b] by Simon Cross <hodgestar@…>
Create game engine. Enable quitting.
13:55 Changeset [10:7e0f084aab5c] by Stefano Rivera <stefano@…>
Really use 32px tiles, with RGBA images
13:48 Changeset [9:e53bb0ceee58] by Stefano Rivera <stefano@…>
Bump tilesize to 32
13:46 Changeset [8:addaa5b857d6] by Jeremy Thurgood <firxen@…>
Some level display things.
13:40 Changeset [7:8000358e47d9] by Stefano Rivera <stefano@…>
support python -m skaapsteker
13:30 Changeset [6:be641ad97aaa] by Simon Cross <hodgestar@…>
Create a pygame window.
13:24 Changeset [5:73162df1af93] by Stefano Rivera <stefano@…>
Add dummy tiles
13:14 Changeset [4:10fc270b6dbf] by Simon Cross <hodgestar@…>
Ignore .pyc files.
13:09 Changeset [3:f0c108bee0b2] by Stefano Rivera <stefano@…>
Supporting Python 2.[67]
11:47 Changeset [2:a6fa1fd8111c] by Stefano Rivera <stefano@…>
Sychronise .py -> .pyw
09:09 Changeset [1:7d8485f0f439] by Simon Cross <hodgestar@…>
Small change to test CIA.
09:02 Changeset [0:d6fd1a0b192a] by Simon Cross <hodgestar@…>
Commit skellington.
Note: See TracTimeline for information about the timeline view.