Timeline



Apr 5, 2011:

11:35 PM Changeset [172:bf144d817113] by Simon Cross <hodgestar@…>
if year in range(1980, 1990): continue # how can we sleep while the …
11:04 PM Changeset [171:13e10b877f6c] by Adrianna Pińska <adrianna.pinska@…>
dialogue tree for temple guard
10:49 PM Changeset [170:aa154c4086cb] by Simon Cross <hodgestar@…>
Replace scene .freeze and .thaw methods with .enter and .leave.
10:41 PM Changeset [168:77274af74091] by Stefano Rivera <stefano@…>
Screenshot for day 3
10:41 PM Changeset [169:b7a8f4a677e1] by Simon Cross <hodgestar@…>
Replace key repeating with custom tracking of fast keys.
10:19 PM Changeset [166:0ad313ec564d] by Simon Cross <hodgestar@…>
Set key repeating.
10:09 PM Changeset [165:8d45715c587d] by Simon Cross <hodgestar@…>
Rename ._game_state to game_state for consistency with engine and …
10:03 PM Changeset [167:f7fb2ee24c70] by Neil Muller <drnlmuller@…>
Twiddle player animation behaviour
10:02 PM Changeset [163:98ff05be85e0] by Jeremy Thurgood <firxen@…>
Better Item placement.
10:01 PM Changeset [164:6233c0b8bbad] by Simon Cross <hodgestar@…>
Remove unnecessary setting of _game_state in sub-class of Scene.
9:35 PM Changeset [162:663bdac80299] by Jeremy Thurgood <firxen@…>
Fix items, and stop the tea from looking like a monk.
9:29 PM Changeset [161:134ed5e026ae] by Simon Cross <hodgestar@…>
Neatean _check_mask a bit.
9:18 PM Changeset [160:d44a66ca3fd9] by Simon Cross <hodgestar@…>
Don't stand in the air.
9:18 PM Changeset [159:7b111e084aca] by Simon Cross <hodgestar@…>
Fix typo in comment.
9:14 PM Changeset [158:794565c8f9f4] by Neil Muller <drnlmuller@…>
Load attacking images
9:12 PM Changeset [157:15fbe107e475] by Neil Muller <drnlmuller@…>
Move attacking image into directory structure for player loading
8:51 PM Changeset [155:b2e0f1246c38] by Simon Cross <hodgestar@…>
Hook up bitmasked based collisions (mask caching may be unnecessary, …
8:51 PM Changeset [156:0b0dbfb50e5f] by Neil Muller <drnlmuller@…>
Neaten identation
8:43 PM Changeset [154:1008a7bae425] by anna <annamalczyk@…>
many more sprites - characters and plot items
8:18 PM Changeset [153:704d23022f09] by Simon Cross <hodgestar@…>
Start of dialogue tree / NPC state machine support.
7:25 PM Changeset [152:60138b935bc0] by Neil Muller <drnlmuller@…>
Make enemies block by default, so we can jump off them
6:17 PM Changeset [151:06be025c821c] by Neil Muller <drnlmuller@…>
Use midbottom, rather than bottomleft, when changing fox frames
5:50 PM Changeset [150:a5ca417ee39a] by Jeremy Thurgood <firxen@…>
Centre camera one tile higher then the midbottom of the player, to …
3:35 PM Changeset [149:5b4d73d301a1] by Neil Muller <drnlmuller@…>
Don't change image if it will introduce new collisions
3:13 PM Changeset [148:0474df61d5b1] by Neil Muller <drnlmuller@…>
Clamp very slow horizontal motion
3:05 PM Changeset [147:887d69907b22] by Neil Muller <drnlmuller@…>
Use bottomleft, so we stay above the floor as we change frames
2:35 PM Changeset [146:5eb51736464c] by Neil Muller <drnlmuller@…>
Use floor flag
2:29 PM Changeset [145:fec9ed36e9a2] by Neil Muller <drnlmuller@…>
Base camera off player collide_rect, so facing changes don't cause …
1:46 PM Changeset [144:6b488e1351a5] by Neil Muller <drnlmuller@…>
Buggy ground implementation. Make the world less bouncy
1:00 PM Changeset [143:d10b841c452e] by Neil Muller <drnlmuller@…>
Remove tail from standing kitsune sprite to reduce weird box size …
9:27 AM Changeset [142:5f8f49fdad89] by Stefano Rivera <stefano@…>
Small screenshot for r76
8:54 AM Changeset [141:753bd89f0d96] by Jeremy Thurgood <firxen@…>
Fix change-level-from-menu crash.
8:41 AM Changeset [140:df7dc1fdf8c4] by Simon Cross <hodgestar+hg@…>
Update instructions for the playing the game (just a test commit from …
8:03 AM Changeset [139:880e9fa337f3] by Stefano Rivera <stefano@…>
Move sources out of 'data' into top level 'sources' directory
8:02 AM Changeset [138:80472fc8f24d] by Stefano Rivera <stefano@…>
Update README and LICENCE
7:58 AM Changeset [137:8a54d966a508] by Stefano Rivera <stefano@…>
Add DejaVu? copyright notice

Apr 4, 2011:

10:50 PM Changeset [136:1e9599e48d7b] by Stefano Rivera <stefano@…>
Simplistic text wrapping
10:43 PM Changeset [132:a721d0139896] by Simon Cross <hodgestar@…>
Add small copy of screenshot.
10:36 PM Changeset [131:85e2fa1f77c2] by Jeremy Thurgood <firxen@…>
Fix game state-related level load crash.
10:26 PM Changeset [130:75938c6ac3d0] by Adrianna Pińska <adrianna.pinska@…>
Alternate tile shapes with embellishments; applied to red and blue; …
10:18 PM Changeset [135:ae90ef45115c] by Stefano Rivera <stefano@…>
Ignore libreoffice lock files
10:15 PM Changeset [129:8a8c00a643fa] by Simon Cross <hodgestar@…>
Daily screenshot (level one, commit 128).
10:06 PM Changeset [128:36267deaccd8] by Simon Cross <hodgestar@…>
Add friction. Remove old dirty sprite attributes.
10:06 PM Changeset [134:4713a2a3b0be] by Stefano Rivera <stefano@…>
Initial cutscene screen
10:04 PM Changeset [133:aca8b7456c72] by Stefano Rivera <stefano@…>
Pass engine to all Scene draw() methods
10:03 PM Changeset [127:e1dd3b785269] by Jeremy Thurgood <firxen@…>
Initial game state stuff.
9:38 PM Changeset [126:9cae256b91d7] by Simon Cross <hodgestar@…>
Fix bug in FPS calculation. Phew -- we're still fast.
9:37 PM Changeset [125:c3f8e7af3c0f] by Adrianna Pińska <adrianna.pinska@…>
somewhat more playable level 3 and a level 5
9:19 PM Changeset [124:fde3d25cb4b9] by Simon Cross <hodgestar@…>
Replace custom clamping code with a call to .clamp_ip.
9:07 PM Changeset [123:592477d8b09b] by Neil Muller <drnlmuller@…>
Add fps to game
8:39 PM Changeset [122:51bcc909873d] by Neil Muller <drnlmuller@…>
Saner, buggier collision rectangles
8:37 PM Changeset [121:5f5e43391395] by Simon Cross <hodgestar@…>
Ramming speed, Mr Sulu\!
8:11 PM Changeset [120:9b08afeadf06] by Simon Cross <hodgestar@…>
Animated running.
8:07 PM Changeset [119:0f24800e9ca8] by Stefano Rivera <stefano@…>
Display level3 and 4 on main menu
8:05 PM Changeset [118:081f78470dcf] by Jeremy Thurgood <firxen@…>
Fix misclassified tiles.
8:02 PM Changeset [117:b361d9e17c26] by Jeremy Thurgood <firxen@…>
Angry fruit salad debug boxes.
7:54 PM Changeset [116:69a97094417a] by Simon Cross <hodgestar@…>
Hook up per-tick sprite animations.
7:45 PM Changeset [115:b73724bb93f8] by Neil Muller <drnlmuller@…>
Fix fox facing
7:42 PM Changeset [114:f7d9464ed075] by Simon Cross <hodgestar@…>
Remove debugging print.
7:37 PM Changeset [113:a76b8c49f1f9] by Simon Cross <hodgestar@…>
Make fox rect a bit smaller as an experiment.
7:37 PM Changeset [112:394a032aeac7] by Simon Cross <hodgestar@…>
Reduce bouncing.
7:37 PM Changeset [111:601d2a500e4a] by Simon Cross <hodgestar@…>
Hook up scrolling.
7:34 PM Changeset [110:f64c38c5512d] by Stefano Rivera <stefano@…>
Use TextChoice? data in menu screen (it's no longer hacked to death)
7:31 PM Changeset [108:5037bf06d7cd] by anna <annamalczyk@…>
Geishas, oni, monk and kitsune attacking
7:30 PM Changeset [109:982f34d0aac0] by Stefano Rivera <stefano@…>
Add optional data to identify TextChoice? options
7:27 PM Changeset [107:a770ac0c3385] by Adrianna Pińska <adrianna.pinska@…>
created xcf with tile shapes and Olli's backgrounds; wrote xcf2png …
7:14 PM Changeset [106:bf7d511d3650] by Stefano Rivera <stefano@…>
Dvorak support
7:05 PM Changeset [105:c455b7925212] by Stefano Rivera <stefano@…>
Global options in skaapsteker.init
6:53 PM Changeset [104:12ce1d131a72] by Neil Muller <drnlmuller@…>
Hack in resume game option
6:46 PM Changeset [103:aaef228b6358] by Simon Cross <hodgestar@…>
Run kitsune, run! And by the running of the kitsune gravity is …
6:23 PM Changeset [102:2e913a89e69d] by Simon Cross <hodgestar@…>
Link up key presses to calls to action functions on player and to …
5:34 PM Changeset [101:b502e732f821] by Stefano Rivera <stefano@…>
Add ? object-placement-help tiles
5:20 PM Changeset [100:3eafceff6293] by Simon Cross <hodgestar@…>
Have monsters also collide with players as an interim solution while I …
5:05 PM Changeset [99:086abc674cda] by Simon Cross <hodgestar@…>
Move sprite one-level up so that it is standing on the floor rather …
5:04 PM Changeset [98:449a9579ec7a] by Simon Cross <hodgestar@…>
Remove a debugging print.
4:45 PM Changeset [97:a1d95c6152a0] by Simon Cross <hodgestar@…>
Shiny new collision detection. Read code for usage information.
3:38 PM Changeset [96:4a8ee0395492] by Neil Muller <drnlmuller@…>
Add ignore for mac resource fork files
3:34 PM Changeset [95:33e47cc127ba] by Neil Muller <drnlmuller@…>
Remove apple resource files.
3:22 PM Changeset [94:75fa8d6fbf49] by Neil Muller <drnlmuller@…>
Add defaults for player info in level load
3:22 PM Changeset [93:77869eb4c259] by Neil Muller <drnlmuller@…>
Add player dict to remaining levels
3:17 PM Changeset [92:f065109d80ae] by Stefano Rivera <stefano@…>
Add Player to level-editor, so it can use Level again
3:12 PM Changeset [91:58c080c11eee] by Neil Muller <drnlmuller@…>
Tweak to demonstrate right facing
3:12 PM Changeset [90:96ba88d66e41] by Neil Muller <drnlmuller@…>
Add forgetten player.py
2:52 PM Changeset [89:a46fc252e4fa] by Neil Muller <drnlmuller@…>
Add placeholder images, so mecurial will track these directories
2:45 PM Changeset [88:bf4adb40ca3c] by Neil Muller <drnlmuller@…>
Rough outline of a player object, completely with statuesque flying fox
2:44 PM Changeset [87:9d1719523ae5] by Neil Muller <drnlmuller@…>
Add player start positions to some levels
2:18 PM Changeset [86:23d7d7378cb2] by Neil Muller <drnlmuller@…>
Move kitsune standing png to same structure as other images
12:34 PM Changeset [85:6e8cfd6fcd63] by Adrianna Pińska <adrianna.pinska@…>
Avoived?!
12:01 PM Changeset [84:6de531d648c3] by Jeremy Thurgood <firxen@…>
Exclude scenery sprites from collision detection.
11:27 AM Changeset [83:07a2ae603bdd] by Neil Muller <drnlmuller@…>
Correct physics comments - units are now pixel based, not metres
10:10 AM Changeset [82:49b25117ebbb] by Neil Muller <drnlmuller@…>
rect.copy() is a pygame 1.9 addition. Work around this.
5:25 AM Changeset [81:dede07578eeb] by anna <annamalczyk@…>
Story script (unfinished) and list of game elements

Apr 3, 2011:

11:23 PM Changeset [80:54141a2c46f9] by Jeremy Thurgood <firxen@…>
Scenery does not collide.
10:46 PM Changeset [79:fe8652a060df] by Stefano Rivera <stefano@…>
Simple menu screen and TextChoice? widget
10:42 PM Changeset [78:f29b7ada68c1] by Simon Cross <hodgestar@…>
Fix bouncing and tweak universal constants to show it off.
10:14 PM Changeset [77:9af8c6c59cba] by Stefano Rivera <stefano@…>
Screenshot
9:52 PM Changeset [76:1605626b57d2] by Adrianna Pińska <adrianna.pinska@…>
bonsai has legs
9:51 PM Changeset [75:95cb0b575e05] by Jeremy Thurgood <firxen@…>
Enemies in level editor, tile layers.
9:45 PM Changeset [74:c2943bc7bf51] by Adrianna Pińska <adrianna.pinska@…>
prettier level 2
9:37 PM Changeset [73:608de5c382f7] by Adrianna Pińska <adrianna.pinska@…>
prettier level 2
9:35 PM Changeset [72:0e1025748a62] by Adrianna Pińska <adrianna.pinska@…>
prettier level 3
9:30 PM Changeset [71:4e67e3946212] by Adrianna Pińska <adrianna.pinska@…>
fugly bonsai
9:26 PM Changeset [70:319fd6b53340] by Adrianna Pińska <adrianna.pinska@…>
better corner
9:25 PM Changeset [69:e4089417766e] by Jeremy Thurgood <firxen@…>
FPS counter and tile sprite layering.
9:05 PM Changeset [68:60aa6c3eb96f] by Simon Cross <hodgestar@…>
Implement bounce factor.
8:59 PM Changeset [67:64b135316b80] by Adrianna Pińska <adrianna.pinska@…>
better floor
8:56 PM Changeset [66:12ec95a2e8ea] by Simon Cross <hodgestar@…>
Bouncing.
8:46 PM Changeset [65:bcf3d0b2a6d8] by Jeremy Thurgood <firxen@…>
Some tile parameters.
8:38 PM Changeset [64:13b9031febeb] by Neil Muller <drnlmuller@…>
remove SRCALPHA flag for performance reasons
8:33 PM Changeset [63:5b1778ed0e34] by Adrianna Pińska <adrianna.pinska@…>
moar tile
8:32 PM Changeset [62:8aef264cb471] by Stefano Rivera <stefano@…>
Actually link bg 1 & 2 to level1 and level2
8:29 PM Changeset [61:b88dbeb8b245] by Stefano Rivera <stefano@…>
Resize backgrounds, link to level1
8:10 PM Changeset [60:c9bc3f1d0f96] by anna <annamalczyk@…>
Backgrounds added
8:02 PM Changeset [59:1be1ca704346] by Neil Muller <drnlmuller@…>
Add Layers constants. Set Monsters to player's layer by default
7:41 PM Changeset [58:04e83cf43329] by Neil Muller <drnlmuller@…>
Add convert_alpha to load_image
7:40 PM Changeset [57:e545236dd8f4] by Simon Cross <hodgestar@…>
Change back to plain layered updater since everything is dirty all the …
7:34 PM Changeset [55:b8a6191bfc8c] by Adrianna Pińska <adrianna.pinska@…>
some betterer tiles, plus no blank tile
7:33 PM Changeset [56:100e80ed781b] by Simon Cross <hodgestar@…>
Rename scene option to level.
7:33 PM Changeset [54:43cd89b20492] by Stefano Rivera <stefano@…>
FPS
7:32 PM Changeset [53:01cfef3a5acf] by Simon Cross <hodgestar@…>
Add debugging rectangles.
7:25 PM Changeset [52:a18bf35519f3] by Jeremy Thurgood <firxen@…>
Multiple layered backgrounds.
7:25 PM Changeset [51:8efb35009ba0] by Simon Cross <hodgestar@…>
Switch to dirty sprites and layered dirty rendering groups in the …
7:18 PM Changeset [50:7d411ed02eac] by Simon Cross <hodgestar@…>
Initial stab at detecting collisions.
7:12 PM Changeset [49:64cf9949e189] by Stefano Rivera <stefano@…>
Front dummy background
7:02 PM Changeset [48:d8c5427925e8] by Jeremy Thurgood <firxen@…>
Actually add dummy sprite image.
7:01 PM Changeset [47:215e2e74c244] by Jeremy Thurgood <firxen@…>
Better dummy monster.
6:59 PM Changeset [46:416e40b77924] by Stefano Rivera <stefano@…>
Multi-line text
6:48 PM Changeset [45:7f7b4bfbaf0e] by Stefano Rivera <stefano@…>
Trivial text rendering widget
6:48 PM Changeset [44:ccc7ed272e84] by Stefano Rivera <stefano@…>
Ignore vim swapfiles
6:42 PM Changeset [43:abbc9ada8dc4] by Simon Cross <hodgestar@…>
Enemies must fall
6:33 PM Changeset [42:4a9e26f1f35a] by Neil Muller <drnlmuller@…>
Remove area keyword for pygame 1.8 compatability
6:26 PM Changeset [41:55bb5bb40873] by Adrianna Pińska <adrianna.pinska@…>
little maze level
6:24 PM Changeset [40:fa1bb94cfa76] by Simon Cross <hodgestar@…>
Re-factor drawing to blit to a clip rect in the One True Level Surface …
6:24 PM Changeset [39:34038447be23] by Simon Cross <hodgestar@…>
Very basic world physics.
6:22 PM Changeset [38:38d7670a469a] by Simon Cross <hodgestar@…>
Enable setting the opening scene when launching.
5:34 PM Changeset [37:f23464569916] by anna <annamalczyk@…>
kitsune sprites running and jumping 0-4 tails
5:19 PM Changeset [36:885e763bb118] by Adrianna Pińska <adrianna.pinska@…>
Wavy level and add .*~$ to .hgignore
5:15 PM Changeset [35:38d2f7c43d86] by Jeremy Thurgood <firxen@…>
Sprite-based tiles. \o/
5:05 PM Changeset [34:e6d912306658] by Adrianna Pińska <adrianna.pinska@…>
added new property
5:02 PM Changeset [33:14f6c6ac1605] by Adrianna Pińska <adrianna.pinska@…>
silly ladder level plus typo correction
4:49 PM Changeset [32:8abd0d6e8c61] by Stefano Rivera <stefano@…>
Quit level editor
4:49 PM Changeset [31:6f1e43d2fda8] by Stefano Rivera <stefano@…>
Gaar. That's not what I meant
4:45 PM Changeset [30:60d5673f9d4a] by Stefano Rivera <stefano@…>
We can do that more cleanly :P
4:42 PM Changeset [29:10c067be3e8f] by Stefano Rivera <stefano@…>
Patch sys.path
4:41 PM Changeset [28:94d5ebaa912f] by Simon Cross <hodgestar@…>
Example for global sprite importing.
4:22 PM Changeset [26:c0545443e242] by Stefano Rivera <stefano@…>
Slightly more useful level
4:16 PM Changeset [27:b14c09695456] by anna <annamalczyk@…>
Add simple fox sprite
4:04 PM Changeset [25:fe87d828d093] by Jeremy Thurgood <firxen@…>
Very basic enemy support.
4:03 PM Changeset [24:3d70de522b11] by Stefano Rivera <stefano@…>
Bump tile size to 64
4:02 PM Changeset [23:5c9f2eeeb629] by Simon Cross <hodgestar@…>
Very start of world / physics engine.
3:55 PM Changeset [22:b815471d4b95] by Simon Cross <hodgestar@…>
Move sprite base class into physics since they're tightly coupled.
3:38 PM Changeset [21:fedaf16a4ddf] by Adrianna Pińska <adrianna.pinska@…>
typo fix
3:35 PM Changeset [20:f81e073fb8f5] by Jeremy Thurgood <firxen@…>
Remove .json suffix from level defs.
3:23 PM Changeset [19:0831989ce8e1] by Stefano Rivera <stefano@…>
Add simple level browser
3:20 PM Changeset [18:81974842b38e] by Simon Cross <hodgestar@…>
Add skeleton for physics and sprites.
2:53 PM Changeset [17:630e02e4fd2b] by Simon Cross <hodgestar@…>
Update license file (license is MIT).
2:48 PM Changeset [16:e2837dd40607] by Simon Cross <hodgestar@…>
Show how to use dispatch on levelscene.
2:44 PM Changeset [15:538d15e6cca1] by Simon Cross <hodgestar@…>
Add level scenes
2:35 PM Changeset [14:fb1bd081cc86] by Simon Cross <hodgestar@…>
Add scene changing.
2:33 PM Changeset [13:b83f2db218e6] by Jeremy Thurgood <firxen@…>
Draw level background with scaled offset.
2:01 PM Changeset [12:ded67a5c80c1] by Stefano Rivera <stefano@…>
Add dummy background
1:59 PM Changeset [11:249814efa91b] by Simon Cross <hodgestar@…>
Create game engine. Enable quitting.
1:55 PM Changeset [10:7e0f084aab5c] by Stefano Rivera <stefano@…>
Really use 32px tiles, with RGBA images
1:48 PM Changeset [9:e53bb0ceee58] by Stefano Rivera <stefano@…>
Bump tilesize to 32
1:46 PM Changeset [8:addaa5b857d6] by Jeremy Thurgood <firxen@…>
Some level display things.
1:40 PM Changeset [7:8000358e47d9] by Stefano Rivera <stefano@…>
support python -m skaapsteker
1:30 PM Changeset [6:be641ad97aaa] by Simon Cross <hodgestar@…>
Create a pygame window.
1:24 PM Changeset [5:73162df1af93] by Stefano Rivera <stefano@…>
Add dummy tiles
1:14 PM Changeset [4:10fc270b6dbf] by Simon Cross <hodgestar@…>
Ignore .pyc files.
1:09 PM Changeset [3:f0c108bee0b2] by Stefano Rivera <stefano@…>
Supporting Python 2.[67]
11:47 AM Changeset [2:a6fa1fd8111c] by Stefano Rivera <stefano@…>
Sychronise .py -> .pyw
9:09 AM Changeset [1:7d8485f0f439] by Simon Cross <hodgestar@…>
Small change to test CIA.
9:02 AM Changeset [0:d6fd1a0b192a] by Simon Cross <hodgestar@…>
Commit skellington.
Note: See TracTimeline for information about the timeline view.