Timeline



04/03/11:

23:23 Changeset [80:54141a2c46f9] by Jeremy Thurgood <firxen@…>
Scenery does not collide.
22:46 Changeset [79:fe8652a060df] by Stefano Rivera <stefano@…>
Simple menu screen and TextChoice widget
22:42 Changeset [78:f29b7ada68c1] by Simon Cross <hodgestar@…>
Fix bouncing and tweak universal constants to show it off.
22:14 Changeset [77:9af8c6c59cba] by Stefano Rivera <stefano@…>
Screenshot
21:52 Changeset [76:1605626b57d2] by Adrianna Pińska <adrianna.pinska@…>
bonsai has legs
21:51 Changeset [75:95cb0b575e05] by Jeremy Thurgood <firxen@…>
Enemies in level editor, tile layers.
21:45 Changeset [74:c2943bc7bf51] by Adrianna Pińska <adrianna.pinska@…>
prettier level 2
21:37 Changeset [73:608de5c382f7] by Adrianna Pińska <adrianna.pinska@…>
prettier level 2
21:35 Changeset [72:0e1025748a62] by Adrianna Pińska <adrianna.pinska@…>
prettier level 3
21:30 Changeset [71:4e67e3946212] by Adrianna Pińska <adrianna.pinska@…>
fugly bonsai
21:26 Changeset [70:319fd6b53340] by Adrianna Pińska <adrianna.pinska@…>
better corner
21:25 Changeset [69:e4089417766e] by Jeremy Thurgood <firxen@…>
FPS counter and tile sprite layering.
21:05 Changeset [68:60aa6c3eb96f] by Simon Cross <hodgestar@…>
Implement bounce factor.
20:59 Changeset [67:64b135316b80] by Adrianna Pińska <adrianna.pinska@…>
better floor
20:56 Changeset [66:12ec95a2e8ea] by Simon Cross <hodgestar@…>
Bouncing.
20:46 Changeset [65:bcf3d0b2a6d8] by Jeremy Thurgood <firxen@…>
Some tile parameters.
20:38 Changeset [64:13b9031febeb] by Neil Muller <drnlmuller@…>
remove SRCALPHA flag for performance reasons
20:33 Changeset [63:5b1778ed0e34] by Adrianna Pińska <adrianna.pinska@…>
moar tile
20:32 Changeset [62:8aef264cb471] by Stefano Rivera <stefano@…>
Actually link bg 1 & 2 to level1 and level2
20:29 Changeset [61:b88dbeb8b245] by Stefano Rivera <stefano@…>
Resize backgrounds, link to level1
20:10 Changeset [60:c9bc3f1d0f96] by anna <annamalczyk@…>
Backgrounds added
20:02 Changeset [59:1be1ca704346] by Neil Muller <drnlmuller@…>
Add Layers constants. Set Monsters to player's layer by default
19:41 Changeset [58:04e83cf43329] by Neil Muller <drnlmuller@…>
Add convert_alpha to load_image
19:40 Changeset [57:e545236dd8f4] by Simon Cross <hodgestar@…>
Change back to plain layered updater since everything is dirty all the …
19:34 Changeset [55:b8a6191bfc8c] by Adrianna Pińska <adrianna.pinska@…>
some betterer tiles, plus no blank tile
19:33 Changeset [56:100e80ed781b] by Simon Cross <hodgestar@…>
Rename scene option to level.
19:33 Changeset [54:43cd89b20492] by Stefano Rivera <stefano@…>
FPS
19:32 Changeset [53:01cfef3a5acf] by Simon Cross <hodgestar@…>
Add debugging rectangles.
19:25 Changeset [52:a18bf35519f3] by Jeremy Thurgood <firxen@…>
Multiple layered backgrounds.
19:25 Changeset [51:8efb35009ba0] by Simon Cross <hodgestar@…>
Switch to dirty sprites and layered dirty rendering groups in the …
19:18 Changeset [50:7d411ed02eac] by Simon Cross <hodgestar@…>
Initial stab at detecting collisions.
19:12 Changeset [49:64cf9949e189] by Stefano Rivera <stefano@…>
Front dummy background
19:02 Changeset [48:d8c5427925e8] by Jeremy Thurgood <firxen@…>
Actually add dummy sprite image.
19:01 Changeset [47:215e2e74c244] by Jeremy Thurgood <firxen@…>
Better dummy monster.
18:59 Changeset [46:416e40b77924] by Stefano Rivera <stefano@…>
Multi-line text
18:48 Changeset [45:7f7b4bfbaf0e] by Stefano Rivera <stefano@…>
Trivial text rendering widget
18:48 Changeset [44:ccc7ed272e84] by Stefano Rivera <stefano@…>
Ignore vim swapfiles
18:42 Changeset [43:abbc9ada8dc4] by Simon Cross <hodgestar@…>
Enemies must fall
18:33 Changeset [42:4a9e26f1f35a] by Neil Muller <drnlmuller@…>
Remove area keyword for pygame 1.8 compatability
18:26 Changeset [41:55bb5bb40873] by Adrianna Pińska <adrianna.pinska@…>
little maze level
18:24 Changeset [40:fa1bb94cfa76] by Simon Cross <hodgestar@…>
Re-factor drawing to blit to a clip rect in the One True Level Surface …
18:24 Changeset [39:34038447be23] by Simon Cross <hodgestar@…>
Very basic world physics.
18:22 Changeset [38:38d7670a469a] by Simon Cross <hodgestar@…>
Enable setting the opening scene when launching.
17:34 Changeset [37:f23464569916] by anna <annamalczyk@…>
kitsune sprites running and jumping 0-4 tails
17:19 Changeset [36:885e763bb118] by Adrianna Pińska <adrianna.pinska@…>
Wavy level and add .*~$ to .hgignore
17:15 Changeset [35:38d2f7c43d86] by Jeremy Thurgood <firxen@…>
Sprite-based tiles. \o/
17:05 Changeset [34:e6d912306658] by Adrianna Pińska <adrianna.pinska@…>
added new property
17:02 Changeset [33:14f6c6ac1605] by Adrianna Pińska <adrianna.pinska@…>
silly ladder level plus typo correction
16:49 Changeset [32:8abd0d6e8c61] by Stefano Rivera <stefano@…>
Quit level editor
16:49 Changeset [31:6f1e43d2fda8] by Stefano Rivera <stefano@…>
Gaar. That's not what I meant
16:45 Changeset [30:60d5673f9d4a] by Stefano Rivera <stefano@…>
We can do that more cleanly :P
16:42 Changeset [29:10c067be3e8f] by Stefano Rivera <stefano@…>
Patch sys.path
16:41 Changeset [28:94d5ebaa912f] by Simon Cross <hodgestar@…>
Example for global sprite importing.
16:22 Changeset [26:c0545443e242] by Stefano Rivera <stefano@…>
Slightly more useful level
16:16 Changeset [27:b14c09695456] by anna <annamalczyk@…>
Add simple fox sprite
16:04 Changeset [25:fe87d828d093] by Jeremy Thurgood <firxen@…>
Very basic enemy support.
16:03 Changeset [24:3d70de522b11] by Stefano Rivera <stefano@…>
Bump tile size to 64
16:02 Changeset [23:5c9f2eeeb629] by Simon Cross <hodgestar@…>
Very start of world / physics engine.
15:55 Changeset [22:b815471d4b95] by Simon Cross <hodgestar@…>
Move sprite base class into physics since they're tightly coupled.
15:38 Changeset [21:fedaf16a4ddf] by Adrianna Pińska <adrianna.pinska@…>
typo fix
15:35 Changeset [20:f81e073fb8f5] by Jeremy Thurgood <firxen@…>
Remove .json suffix from level defs.
15:23 Changeset [19:0831989ce8e1] by Stefano Rivera <stefano@…>
Add simple level browser
15:20 Changeset [18:81974842b38e] by Simon Cross <hodgestar@…>
Add skeleton for physics and sprites.
14:53 Changeset [17:630e02e4fd2b] by Simon Cross <hodgestar@…>
Update license file (license is MIT).
14:48 Changeset [16:e2837dd40607] by Simon Cross <hodgestar@…>
Show how to use dispatch on levelscene.
14:44 Changeset [15:538d15e6cca1] by Simon Cross <hodgestar@…>
Add level scenes
14:35 Changeset [14:fb1bd081cc86] by Simon Cross <hodgestar@…>
Add scene changing.
14:33 Changeset [13:b83f2db218e6] by Jeremy Thurgood <firxen@…>
Draw level background with scaled offset.
14:01 Changeset [12:ded67a5c80c1] by Stefano Rivera <stefano@…>
Add dummy background
13:59 Changeset [11:249814efa91b] by Simon Cross <hodgestar@…>
Create game engine. Enable quitting.
13:55 Changeset [10:7e0f084aab5c] by Stefano Rivera <stefano@…>
Really use 32px tiles, with RGBA images
13:48 Changeset [9:e53bb0ceee58] by Stefano Rivera <stefano@…>
Bump tilesize to 32
13:46 Changeset [8:addaa5b857d6] by Jeremy Thurgood <firxen@…>
Some level display things.
13:40 Changeset [7:8000358e47d9] by Stefano Rivera <stefano@…>
support python -m skaapsteker
13:30 Changeset [6:be641ad97aaa] by Simon Cross <hodgestar@…>
Create a pygame window.
13:24 Changeset [5:73162df1af93] by Stefano Rivera <stefano@…>
Add dummy tiles
13:14 Changeset [4:10fc270b6dbf] by Simon Cross <hodgestar@…>
Ignore .pyc files.
13:09 Changeset [3:f0c108bee0b2] by Stefano Rivera <stefano@…>
Supporting Python 2.[67]
11:47 Changeset [2:a6fa1fd8111c] by Stefano Rivera <stefano@…>
Sychronise .py -> .pyw
09:09 Changeset [1:7d8485f0f439] by Simon Cross <hodgestar@…>
Small change to test CIA.
09:02 Changeset [0:d6fd1a0b192a] by Simon Cross <hodgestar@…>
Commit skellington.
Note: See TracTimeline for information about the timeline view.