Timeline
Nov 21, 2009:
- 8:32 PM Changeset [453:4bce845fbe6c] by
- Redraw counters after restoring game.
- 8:24 PM Changeset [452:17e07b4cdeb4] by
- Seperate counter redrawing as seperate method
- 8:20 PM Changeset [451:d0f586647dfa] by
- Redraw counters when changing toolbars
- 8:11 PM Changeset [450:5d74d0e4a4cc] by
- Switch to XML (RPC) for save game encoding.
- 8:11 PM Changeset [449:938498b8cd03] by
- Fix toolbar alignment
- 8:02 PM Changeset [448:92e7a641b4a6] by
- added units to price list
- 7:58 PM Changeset [447:f04a2490c35f] by
- The sub-toolbar rewrite, the finally not crashing version
- 7:33 PM Changeset [446:0c523d384681] by
- Basic load and save dialogs.
- 7:12 PM Changeset [445:af2482444945] by
- Fix check for axes.
- 7:08 PM Changeset [444:feb9b7a23ef2] by
- Support for saving and loading games (toolbar entries commented out …
- 6:59 PM Changeset [443:4efe57fcc1d7] by
- Anything off the board is invisible.
- 6:56 PM Changeset [442:67b32a26dc57] by
- addedmore icons for use in toolbar
- 6:55 PM Changeset [441:7b5e4b6dd889] by
- fixed unarmed logging bug
- 6:42 PM Changeset [440:e945c4186ee5] by
- Restore buildings properly.
- 6:34 PM Changeset [439:cf4b020e6385] by
- Start of serializer for buildings and support for reference cycles.
- 6:15 PM Changeset [438:16437cf4a2b8] by
- Trees provide a modicum of cover.
- 5:55 PM Changeset [437:95b81e917399] by
- Buildings block line-of-sight, except for occupants.
- 5:47 PM Changeset [436:2b4cd86dfcaf] by
- Better approximate constant framerate on move events, etc.
- 5:41 PM Changeset [435:66bc99477155] by
- Remove references to ANIM timer, so no longer relevant
- 5:33 PM Changeset [434:f2a55e5e24db] by
- Disable non-selectable toolbar widgets at night
- 4:59 PM Changeset [433:8643893635e7] by
- Seperate toolbar and gameboard
- 4:54 PM Changeset [432:d630465d7a84] by
- oops! forgot to commit the actual images.
- 4:46 PM Changeset [431:129de5883524] by
- Moved intermediate position generation to a more suitable location.
- 4:43 PM Changeset [430:db7bb20d2336] by
- sniper rifle graphics
- 4:28 PM Changeset [429:42777630956a] by
- Add ammo to things serialized and deserialized.
- 4:21 PM Changeset [428:a356e57529ea] by
- buildings cost wood
- 4:17 PM Changeset [427:e89a1afe4e84] by
- Make Position simplifiable. Override unsimplify for animals to update …
- 3:58 PM Changeset [426:d34be925b9fc] by
- Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
- 3:55 PM Changeset [425:1d0cc37b4e14] by
- Add method for clearing all chickens (will be useful later). Cache …
- 3:53 PM Changeset [424:fbef17cab632] by
- Use fully rendered map in gameboard choosing screen
- 3:39 PM Changeset [423:97dd557504a2] by
- Override make methods for simplifiable objects.
- 3:35 PM Changeset [422:ab4fc3fe0f96] by
- chickens scatter; chop wood
- 3:24 PM Changeset [421:e65536ca215b] by
- Remove unused imports.
- 3:24 PM Changeset [420:f20ccd43a282] by
- Rework Animal.init to make it easier to unsimplify them.
- 3:22 PM Changeset [419:d110d55c8449] by
- Move hatching logic into chickens.
- 1:14 PM Changeset [418:2ccfadcae3b2] by
- Fix the shifting load screen
- 1:12 PM Changeset [417:1861035300de] by
- The buggy load level screen lands
- 12:58 PM Changeset [416:c6dd21b75bf5] by
- The buggy load level screen lands
- 12:55 PM Changeset [415:8f012ef1f64f] by
- Start of ability to serialize game state.
- 12:48 PM Changeset [414:9096c237928c] by
- Dear most illustrious brother, I seek your cooperation with the …
- 12:07 PM Changeset [413:bdc4757e0497] by
- Add Sniper Rifle and give guns limited ammunition.
- 11:34 AM Changeset [412:1e24eedbf40f] by
- Implement non-gui parts of level loading communication
- 11:18 AM Changeset [411:03d5cb669298] by
- Add config file and command line parameters.
- 11:04 AM Changeset [410:e83ec14163f2] by
- Make level loading more robust
- 9:54 AM Changeset [409:912b2a0ed014] by
- Add testing level with equipped chickens and many foxes
- 9:40 AM Changeset [408:02a6de5629d6] by
- Levels can include starting equipment
- 6:44 AM Changeset [407:bdc8bc78a796] by
- Handle corner case aroudn entering the map
Nov 20, 2009:
- 11:04 PM Changeset [406:f8072b2d6dd1] by
- Fix bug where sapper foxes overwrite costs for all foxes
Nov 19, 2009:
- 1:53 PM Changeset [405:ae3cee7a1337] by
- Fix crash due to invalid cache
- 1:33 PM Changeset [404:e5247ec76f24] by
- The new faster deciding (but somewhat dumber) fox
- 11:26 AM Changeset [403:c7cfa230f5d4] by
- Remove board size restriction on number of foxes
- 11:23 AM Changeset [402:3a469d46b820] by
- Tweak safe logic to avoid some corner cases
Nov 18, 2009:
- 3:54 PM Changeset [401:7405f7db469f] by
- Tweak fox attack logic - we no longer ignore chickens we accidently step on
Nov 17, 2009:
- 10:22 PM Changeset [400:d146b7bb9b99] by
- Fix lurking future bug
- 3:43 PM Changeset [399:3294929223bd] by
- Cache fox positions to avoid a repeated loop
Nov 16, 2009:
- 3:27 PM Changeset [398:082b1ea5f98d] by
- Regain time lost when adding foxes to buildings
Nov 13, 2009:
- 2:14 PM Changeset [397:532f1ea476ff] by
- Make foxes enter buildings, with a seperate count for them
Nov 12, 2009:
- 9:31 PM Changeset [396:19e583e5cdc0] by
- Refactor for further move work
- 9:14 PM Changeset [395:2d0ff46118e2] by
- Basic support for z coordinate
- 3:19 PM Changeset [394:ad77b3b71b08] by
- Fix crash when multiple foxes finish digging at the same time
Nov 11, 2009:
- 4:17 PM Changeset [393:8104e82afd7a] by
- Remove some unused constants
Nov 1, 2009:
- 9:08 PM Changeset [392:bb75979b58e6] by
- Move game_over logic from gameboard to level, for later reworking
Oct 29, 2009:
- 9:09 PM Changeset [391:fd8da9241381] by
- Update README
- 9:06 PM Changeset [390:2bcfccb8288e] by
- Make help screen use goal from the level
- 8:55 PM Changeset [389:463802281182] by
- Add basic level support (level choosing needs work)
- 8:54 PM Changeset [388:c6f0e3e72e86] by
- add some levels
- 8:48 PM Changeset [387:a0bd30dee476] by
- Add docs describing level conf file format
Oct 27, 2009:
- 7:47 PM Changeset [386:9f5cc2a880d5] by
- Add more informative message
- 7:46 PM Changeset [385:d18f21ad1088] by
- Also create code image for pgu's leveledit
- 7:44 PM Changeset [384:f0d5984dff92] by
- Don't crash on images that are elsewhere
Oct 26, 2009:
- 8:18 PM Changeset [383:403250da36ef] by
- Remove defunct constant
- 8:04 PM Changeset [382:e89e6ad011ac] by
- Use code layer to place chickens
Oct 25, 2009:
- 11:36 AM Changeset [381:7a58dadfd251] by
- little cleanups, every sprite in its proper layer.
- 10:56 AM Changeset [380:1586eccdefe4] by
- Ripped out legacy animation infrastructure in favour of layered sprites.
Oct 24, 2009:
- 9:43 PM Changeset [379:a8a7ada27fa2] by
- Multilayer sprite ordering. Only used by cursors so far.
- 7:08 PM Changeset [378:71f5897ac5ef] by
- Fences are now buildings, with appropriate (but ugly) UI changes.
Note: See TracTimeline
for information about the timeline view.