Timeline



Nov 21, 2009:

8:32 PM Changeset [453:4bce845fbe6c] by Simon Cross <hodgestar@…>
Redraw counters after restoring game.
8:24 PM Changeset [452:17e07b4cdeb4] by Neil Muller <drnlmuller@…>
Seperate counter redrawing as seperate method
8:20 PM Changeset [451:d0f586647dfa] by Neil Muller <drnlmuller@…>
Redraw counters when changing toolbars
8:11 PM Changeset [450:5d74d0e4a4cc] by Simon Cross <hodgestar@…>
Switch to XML (RPC) for save game encoding.
8:11 PM Changeset [449:938498b8cd03] by Neil Muller <drnlmuller@…>
Fix toolbar alignment
8:02 PM Changeset [448:92e7a641b4a6] by Adrianna Pińska <adrianna.pinska@…>
added units to price list
7:58 PM Changeset [447:f04a2490c35f] by Neil Muller <drnlmuller@…>
The sub-toolbar rewrite, the finally not crashing version
7:33 PM Changeset [446:0c523d384681] by Simon Cross <hodgestar@…>
Basic load and save dialogs.
7:12 PM Changeset [445:af2482444945] by Simon Cross <hodgestar@…>
Fix check for axes.
7:08 PM Changeset [444:feb9b7a23ef2] by Simon Cross <hodgestar@…>
Support for saving and loading games (toolbar entries commented out …
6:59 PM Changeset [443:4efe57fcc1d7] by Jeremy Thurgood <firxen@…>
Anything off the board is invisible.
6:56 PM Changeset [442:67b32a26dc57] by Adrianna Pińska <adrianna.pinska@…>
addedmore icons for use in toolbar
6:55 PM Changeset [441:7b5e4b6dd889] by Adrianna Pińska <adrianna.pinska@…>
fixed unarmed logging bug
6:42 PM Changeset [440:e945c4186ee5] by Simon Cross <hodgestar@…>
Restore buildings properly.
6:34 PM Changeset [439:cf4b020e6385] by Simon Cross <hodgestar@…>
Start of serializer for buildings and support for reference cycles.
6:15 PM Changeset [438:16437cf4a2b8] by Jeremy Thurgood <firxen@…>
Trees provide a modicum of cover.
5:55 PM Changeset [437:95b81e917399] by Jeremy Thurgood <firxen@…>
Buildings block line-of-sight, except for occupants.
5:47 PM Changeset [436:2b4cd86dfcaf] by Neil Muller <drnlmuller@…>
Better approximate constant framerate on move events, etc.
5:41 PM Changeset [435:66bc99477155] by Neil Muller <drnlmuller@…>
Remove references to ANIM timer, so no longer relevant
5:33 PM Changeset [434:f2a55e5e24db] by Neil Muller <drnlmuller@…>
Disable non-selectable toolbar widgets at night
4:59 PM Changeset [433:8643893635e7] by Neil Muller <drnlmuller@…>
Seperate toolbar and gameboard
4:54 PM Changeset [432:d630465d7a84] by Adrianna Pińska <adrianna.pinska@…>
oops! forgot to commit the actual images.
4:46 PM Changeset [431:129de5883524] by Jeremy Thurgood <firxen@…>
Moved intermediate position generation to a more suitable location.
4:43 PM Changeset [430:db7bb20d2336] by Adrianna Pińska <adrianna.pinska@…>
sniper rifle graphics
4:28 PM Changeset [429:42777630956a] by Simon Cross <hodgestar@…>
Add ammo to things serialized and deserialized.
4:21 PM Changeset [428:a356e57529ea] by Adrianna Pińska <adrianna.pinska@…>
buildings cost wood
4:17 PM Changeset [427:e89a1afe4e84] by Simon Cross <hodgestar@…>
Make Position simplifiable. Override unsimplify for animals to update …
3:58 PM Changeset [426:d34be925b9fc] by Simon Cross <hodgestar@…>
Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
3:55 PM Changeset [425:1d0cc37b4e14] by Simon Cross <hodgestar@…>
Add method for clearing all chickens (will be useful later). Cache …
3:53 PM Changeset [424:fbef17cab632] by Neil Muller <drnlmuller@…>
Use fully rendered map in gameboard choosing screen
3:39 PM Changeset [423:97dd557504a2] by Simon Cross <hodgestar@…>
Override make methods for simplifiable objects.
3:35 PM Changeset [422:ab4fc3fe0f96] by Adrianna Pińska <adrianna.pinska@…>
chickens scatter; chop wood
3:24 PM Changeset [421:e65536ca215b] by Simon Cross <hodgestar@…>
Remove unused imports.
3:24 PM Changeset [420:f20ccd43a282] by Simon Cross <hodgestar@…>
Rework Animal.init to make it easier to unsimplify them.
3:22 PM Changeset [419:d110d55c8449] by Jeremy Thurgood <firxen@…>
Move hatching logic into chickens.
1:14 PM Changeset [418:2ccfadcae3b2] by Neil Muller <drnlmuller@…>
Fix the shifting load screen
1:12 PM Changeset [417:1861035300de] by Neil Muller <drnlmuller@…>
The buggy load level screen lands
12:58 PM Changeset [416:c6dd21b75bf5] by Neil Muller <drnlmuller@…>
The buggy load level screen lands
12:55 PM Changeset [415:8f012ef1f64f] by Simon Cross <hodgestar@…>
Start of ability to serialize game state.
12:48 PM Changeset [414:9096c237928c] by Jeremy Thurgood <firxen@…>
Dear most illustrious brother, I seek your cooperation with the …
12:07 PM Changeset [413:bdc4757e0497] by Jeremy Thurgood <firxen@…>
Add Sniper Rifle and give guns limited ammunition.
11:34 AM Changeset [412:1e24eedbf40f] by Neil Muller <drnlmuller@…>
Implement non-gui parts of level loading communication
11:18 AM Changeset [411:03d5cb669298] by Jeremy Thurgood <firxen@…>
Add config file and command line parameters.
11:04 AM Changeset [410:e83ec14163f2] by Neil Muller <drnlmuller@…>
Make level loading more robust
9:54 AM Changeset [409:912b2a0ed014] by Neil Muller <drnlmuller@…>
Add testing level with equipped chickens and many foxes
9:40 AM Changeset [408:02a6de5629d6] by Neil Muller <drnlmuller@…>
Levels can include starting equipment
6:44 AM Changeset [407:bdc8bc78a796] by Neil Muller <drnlmuller@…>
Handle corner case aroudn entering the map

Nov 20, 2009:

11:04 PM Changeset [406:f8072b2d6dd1] by Neil Muller <drnlmuller@…>
Fix bug where sapper foxes overwrite costs for all foxes

Nov 19, 2009:

1:53 PM Changeset [405:ae3cee7a1337] by Neil Muller <drnlmuller@…>
Fix crash due to invalid cache
1:33 PM Changeset [404:e5247ec76f24] by Neil Muller <drnlmuller@…>
The new faster deciding (but somewhat dumber) fox
11:26 AM Changeset [403:c7cfa230f5d4] by Neil Muller <drnlmuller@…>
Remove board size restriction on number of foxes
11:23 AM Changeset [402:3a469d46b820] by Neil Muller <drnlmuller@…>
Tweak safe logic to avoid some corner cases

Nov 18, 2009:

3:54 PM Changeset [401:7405f7db469f] by Neil Muller <drnlmuller@…>
Tweak fox attack logic - we no longer ignore chickens we accidently step on

Nov 17, 2009:

10:22 PM Changeset [400:d146b7bb9b99] by Neil Muller <drnlmuller@…>
Fix lurking future bug
3:43 PM Changeset [399:3294929223bd] by Neil Muller <drnlmuller@…>
Cache fox positions to avoid a repeated loop

Nov 16, 2009:

3:27 PM Changeset [398:082b1ea5f98d] by Neil Muller <drnlmuller@…>
Regain time lost when adding foxes to buildings

Nov 13, 2009:

2:14 PM Changeset [397:532f1ea476ff] by Neil Muller <drnlmuller@…>
Make foxes enter buildings, with a seperate count for them

Nov 12, 2009:

9:31 PM Changeset [396:19e583e5cdc0] by Neil Muller <drnlmuller@…>
Refactor for further move work
9:14 PM Changeset [395:2d0ff46118e2] by Neil Muller <drnlmuller@…>
Basic support for z coordinate
3:19 PM Changeset [394:ad77b3b71b08] by Neil Muller <drnlmuller@…>
Fix crash when multiple foxes finish digging at the same time

Nov 11, 2009:

4:17 PM Changeset [393:8104e82afd7a] by Neil Muller <drnlmuller@…>
Remove some unused constants

Nov 1, 2009:

9:08 PM Changeset [392:bb75979b58e6] by Neil Muller <drnlmuller@…>
Move game_over logic from gameboard to level, for later reworking

Oct 29, 2009:

9:09 PM Changeset [391:fd8da9241381] by Neil Muller <drnlmuller@…>
Update README
9:06 PM Changeset [390:2bcfccb8288e] by Neil Muller <drnlmuller@…>
Make help screen use goal from the level
8:55 PM Changeset [389:463802281182] by Neil Muller <drnlmuller@…>
Add basic level support (level choosing needs work)
8:54 PM Changeset [388:c6f0e3e72e86] by Neil Muller <drnlmuller@…>
add some levels
8:48 PM Changeset [387:a0bd30dee476] by Neil Muller <drnlmuller@…>
Add docs describing level conf file format

Oct 27, 2009:

7:47 PM Changeset [386:9f5cc2a880d5] by Neil Muller <drnlmuller@…>
Add more informative message
7:46 PM Changeset [385:d18f21ad1088] by Neil Muller <drnlmuller@…>
Also create code image for pgu's leveledit
7:44 PM Changeset [384:f0d5984dff92] by Neil Muller <drnlmuller@…>
Don't crash on images that are elsewhere

Oct 26, 2009:

8:18 PM Changeset [383:403250da36ef] by Neil Muller <drnlmuller@…>
Remove defunct constant
8:04 PM Changeset [382:e89e6ad011ac] by Neil Muller <drnlmuller@…>
Use code layer to place chickens

Oct 25, 2009:

11:36 AM Changeset [381:7a58dadfd251] by Jeremy Thurgood <firxen@…>
little cleanups, every sprite in its proper layer.
10:56 AM Changeset [380:1586eccdefe4] by Jeremy Thurgood <firxen@…>
Ripped out legacy animation infrastructure in favour of layered sprites.

Oct 24, 2009:

9:43 PM Changeset [379:a8a7ada27fa2] by Jeremy Thurgood <firxen@…>
Multilayer sprite ordering. Only used by cursors so far.
7:08 PM Changeset [378:71f5897ac5ef] by Jeremy Thurgood <firxen@…>
Fences are now buildings, with appropriate (but ugly) UI changes.
Note: See TracTimeline for information about the timeline view.